SRDebugEditorStrings.cs 1.9 KB

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  1. namespace SRDebugger.Editor
  2. {
  3. class SRDebugEditorStrings
  4. {
  5. public static readonly SRDebugEditorStrings Current = new SRDebugEditorStrings();
  6. public readonly string SettingsIsEnabledTooltip =
  7. "If false, SRDebugger.Init prefab will not load SRDebugger. Manual calls to SRDebug.Instance.ShowDebugPanel() will still work.";
  8. public readonly string SettingsAutoLoadTooltip =
  9. "Automatically load SRDebugger when the game loads, even if SRDebugger.Init prefab is not present.";
  10. public readonly string SettingsDefaultTabTooltip =
  11. "Visible tab when panel is first opened.";
  12. public readonly string SettingsKeyboardShortcutsTooltip =
  13. "Enable Keyboard Shortcuts";
  14. public readonly string SettingsCloseOnEscapeTooltip =
  15. "Close debug panel when Escape is pressed.";
  16. public readonly string SettingsKeyboardModifersTooltip =
  17. "Modifier keys that must be held for keyboard shortcuts to execute.";
  18. public readonly string SettingsDebugCameraTooltip =
  19. "UI will render to a camera instead of overlaying the entire scene.";
  20. public readonly string SettingsRateBoxContents =
  21. "If you like SRDebugger, please consider leaving a rating on the Asset Store.";
  22. public readonly string SettingsWebSiteUrl = "https://www.stompyrobot.uk/tools/srdebugger";
  23. public readonly string SettingsAssetStoreUrl = "http://u3d.as/aZc";
  24. public readonly string SettingsDocumentationUrl = "https://www.stompyrobot.uk/tools/srdebugger/documentation";
  25. public readonly string SettingsSupportUrl =
  26. "http://forum.unity3d.com/threads/srdebugger-debug-and-tweak-your-game-while-on-device-released.296403/";
  27. public readonly string SettingsEnabledTabsDescription =
  28. "Deselect any tabs that you do not wish to be available in the debug panel.";
  29. }
  30. }