ArrowSerialPort.cs 6.5 KB

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  1. using SerialPortUtility;
  2. using System;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class ArrowSerialPort : MonoBehaviour
  6. {
  7. private SerialPortUtilityPro serialPortUtility;
  8. private SerialPortUtilityPro.OpenSystem openMode = SerialPortUtilityPro.OpenSystem.PCI;
  9. private int baudrate = 115200;
  10. private string PortName = "/dev/ttyS1";
  11. private static Dictionary<string, int> _isInit = new();
  12. public bool testMode = false;
  13. private void Awake()
  14. {
  15. if (!_isInit.TryGetValue(gameObject.name, out int instanceID) && instanceID == 0)
  16. {
  17. DontDestroyOnLoad(gameObject);
  18. Init();
  19. }
  20. }
  21. private void LOG(string msg)
  22. {
  23. Debug.Log($"<color=#00FF00>{msg}</color>");
  24. }
  25. private void Init()
  26. {
  27. _isInit[gameObject.name] = GetInstanceID();
  28. serialPortUtility = gameObject.GetComponent<SerialPortUtilityPro>();
  29. serialPortUtility.IsAutoOpen = false;
  30. #if UNITY_ANDROID && !UNITY_EDITOR
  31. serialPortUtility.OpenMethod = openMode;
  32. serialPortUtility.DeviceName = PortName;
  33. serialPortUtility.BaudRate = baudrate;
  34. serialPortUtility.StopBit = SerialPortUtilityPro.StopBitEnum.OneBit;
  35. serialPortUtility.DataBit = SerialPortUtilityPro.DataBitEnum.EightBit;
  36. serialPortUtility.SystemEventObject.AddListener(SystemEventObject);
  37. TrySerialOpenPort();
  38. #endif
  39. #if UNITY_EDITOR
  40. if (testMode)
  41. {
  42. var testBoard = Resources.Load<GameObject>("SerialPortTest");
  43. GameObject.Instantiate(testBoard);
  44. }
  45. #endif
  46. }
  47. private void TrySerialOpenPort()
  48. {
  49. serialPortUtility.Open();
  50. }
  51. private void SystemEventObject(SerialPortUtilityPro arg0, string msg)
  52. {
  53. if (msg.Equals("OPEN_ERROR") || msg.Equals("PERMISSION_ERROR"))//串口开启失败 定时重试
  54. {
  55. #if UNITY_ANDROID && !UNITY_EDITOR
  56. Invoke("TrySerialOpenPort", 1f);
  57. #endif
  58. LOG($"{PortName} 串口打开失败 重试中");
  59. }
  60. else if (msg.Equals("OPENED"))
  61. {
  62. SerialPortHelper.ins.OnConnect(arg0.DeviceName);
  63. RequestDeviceIno();//应用启动 请求一次设备信息
  64. LOG($"{PortName} 串口打开成功!");
  65. }
  66. else if (msg.Equals("CLOSED"))//串口断开
  67. {
  68. SerialPortHelper.ins.OnDisConnect(arg0.DeviceName);
  69. LOG($"{PortName} 串口关闭!");
  70. }
  71. }
  72. private void OnDestroy()
  73. {
  74. if (_isInit.TryGetValue(gameObject.name, out var instanceID) && instanceID == GetInstanceID())
  75. {
  76. LOG($"{PortName} 串口关闭");
  77. SerialPortHelper.ins.OnDisConnect(serialPortUtility.DeviceName);
  78. serialPortUtility.Close();
  79. _isInit.Remove(gameObject.name);
  80. }
  81. }
  82. /// <summary>
  83. /// 串口读取二进制流数据(界面挂载调用)
  84. /// </summary>
  85. /// <param name="data"></param>
  86. public void ReadStreamingBinary(object data)
  87. {
  88. PhraseData(data as byte[]);
  89. }
  90. public void TestRead(byte[] bytes)
  91. {
  92. PhraseData(bytes);
  93. }
  94. /// <summary>
  95. /// 解析串口数据
  96. /// </summary>
  97. /// <param name="bytes"></param>
  98. private void PhraseData(byte[] bytes)
  99. {
  100. LOG($"{PortName} 收到串口信息!");
  101. if (bytes[0] == 0xAA)
  102. {
  103. var cmdID = bytes[1];
  104. switch (cmdID)
  105. {
  106. case 0x80://设备信息响应
  107. OnDeviceInfoBack(bytes);
  108. break;
  109. case 0x81://射击消息
  110. OnDeviceShoot(bytes);
  111. break;
  112. case 0x82://按键消息
  113. OnDeviceButton(bytes);
  114. break;
  115. }
  116. }
  117. }
  118. #region APP请求
  119. // 异或校验内容:命令+长度+数据内容
  120. /// <summary>
  121. /// app请求设备信息
  122. /// </summary>
  123. public void RequestDeviceIno()
  124. {
  125. List<byte> data = new List<byte>();
  126. data[0] = 0xAA;//起始码
  127. data[1] = 0x80;//命令号
  128. data[2] = 0x05;//长度
  129. data[3] = 0x85;//异或校验
  130. data[4] = 0x55;//结束码
  131. serialPortUtility.Write(data.ToArray());
  132. }
  133. #endregion
  134. #region 返回消息处理
  135. /// <summary>
  136. /// 设备信息响应
  137. /// </summary>
  138. private void OnDeviceInfoBack(byte[] bytes)// 0xAA 0x80 0x07 0x01 0x01 0x89 0x5D
  139. {
  140. Debug.Log($"{PortName} 收到设备信息响应!");
  141. var check = bytes[1] + bytes[2] + bytes[3] + bytes[4];//校验:命令+长度+数据内容
  142. if (check != bytes[5])
  143. LOG("OnDeviceInfoBack 数据校验错误!");
  144. else
  145. {
  146. //0x01 HOUYI Pro
  147. //0x02 ARTEMIS Pro
  148. //0x03 Pistol 1
  149. var deviceType = bytes[3];//设备类型
  150. switch (deviceType)
  151. {
  152. case 0x01:
  153. UserSettings.ins.selectDevicesName = "HOUYI Pro";
  154. break;
  155. case 0x02:
  156. UserSettings.ins.selectDevicesName = "ARTEMIS Pro";
  157. break;
  158. case 0x03:
  159. UserSettings.ins.selectDevicesName = "Pistol 1";
  160. break;
  161. }
  162. //0x01 移动手机
  163. //0x02 PC电脑
  164. //0x03 VR设备
  165. var systemType = bytes[4];//系统类型
  166. //刷新界面
  167. var setting = FindAnyObjectByType<CustomUIView.BoxUserSettings>();
  168. setting?.FlushDeviceSelect();
  169. }
  170. }
  171. /// <summary>
  172. /// 射击消息
  173. /// </summary>
  174. private void OnDeviceShoot(byte[] bytes)
  175. {
  176. LOG($"{PortName} 收到设备射击消息!");
  177. var check = bytes[1] + bytes[2] + bytes[3] + bytes[4];//校验:命令+长度+数据内容
  178. if (check != bytes[5])
  179. {
  180. LOG("OnDeviceShoot 数据校验错误!");
  181. }else
  182. SerialPortHelper.shoot?.Invoke(bytes);
  183. }
  184. /// <summary>
  185. /// 按键消息
  186. /// </summary>
  187. /// <param name="bytes"></param>
  188. private void OnDeviceButton(byte[] bytes)
  189. {
  190. Debug.Log($"{PortName} 收到设备按键消息!");
  191. var check = bytes[1] + bytes[2] + bytes[3];//校验:命令+长度+数据内容
  192. if (check != bytes[4])
  193. {
  194. LOG("OnDeviceButton 数据校验错误!");
  195. }
  196. else
  197. SerialPortHelper.aim?.Invoke(bytes);
  198. }
  199. #endregion
  200. }