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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using UnityEngine;
- namespace DragonBones
- {
- [System.Serializable]
- public class UnityDragonBonesData : ScriptableObject
- {
- [System.Serializable]
- public class TextureAtlas
- {
- public TextAsset textureAtlasJSON;
- public Texture2D texture;
- public Material material;
- public Material uiMaterial;
- }
- public string dataName;
- public TextAsset dragonBonesJSON;
- public TextureAtlas[] textureAtlas;
-
- /**
- * @language zh_CN
- * 从UnityFactory中移除。
- * @param disposeData
- */
- public void RemoveFromFactory(bool disposeData =true)
- {
- UnityFactory.factory.RemoveDragonBonesData(dataName, disposeData);
- if(textureAtlas != null)
- {
- foreach(TextureAtlas ta in textureAtlas)
- {
- if(ta != null && ta.texture != null)
- {
- UnityFactory.factory.RemoveTextureAtlasData(ta.texture.name,disposeData);
- }
- }
- }
- }
- }
- }
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