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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- namespace DragonBones
- {
- /// <summary>
- /// - Play animation interface. (Both Armature and Wordclock implement the interface)
- /// Any instance that implements the interface can be added to the Worldclock instance and advance time by Worldclock instance uniformly.
- /// </summary>
- /// <see cref="DragonBones.WorldClock"/>
- /// <see cref="DragonBones.Armature"/>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 播放动画接口。 (Armature 和 WordClock 都实现了该接口)
- /// 任何实现了此接口的实例都可以添加到 WorldClock 实例中,由 WorldClock 实例统一更新时间。
- /// </summary>
- /// <see cref="DragonBones.WorldClock"/>
- /// <see cref="DragonBones.Armature"/>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public interface IAnimatable
- {
- /// <summary>
- /// - Advance time.
- /// </summary>
- /// <param name="passedTime">- Passed time. (In seconds)</param>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 更新时间。
- /// </summary>
- /// <param name="passedTime">- 前进的时间。 (以秒为单位)</param>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- void AdvanceTime(float passedTime);
- WorldClock clock
- {
- get;
- set;
- }
- }
- }
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