IAnimatable.cs 2.6 KB

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  1. /**
  2. * The MIT License (MIT)
  3. *
  4. * Copyright (c) 2012-2017 DragonBones team and other contributors
  5. *
  6. * Permission is hereby granted, free of charge, to any person obtaining a copy of
  7. * this software and associated documentation files (the "Software"), to deal in
  8. * the Software without restriction, including without limitation the rights to
  9. * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
  10. * the Software, and to permit persons to whom the Software is furnished to do so,
  11. * subject to the following conditions:
  12. *
  13. * The above copyright notice and this permission notice shall be included in all
  14. * copies or substantial portions of the Software.
  15. *
  16. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
  18. * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
  19. * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
  20. * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21. * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. namespace DragonBones
  24. {
  25. /// <summary>
  26. /// - Play animation interface. (Both Armature and Wordclock implement the interface)
  27. /// Any instance that implements the interface can be added to the Worldclock instance and advance time by Worldclock instance uniformly.
  28. /// </summary>
  29. /// <see cref="DragonBones.WorldClock"/>
  30. /// <see cref="DragonBones.Armature"/>
  31. /// <version>DragonBones 3.0</version>
  32. /// <language>en_US</language>
  33. /// <summary>
  34. /// - 播放动画接口。 (Armature 和 WordClock 都实现了该接口)
  35. /// 任何实现了此接口的实例都可以添加到 WorldClock 实例中,由 WorldClock 实例统一更新时间。
  36. /// </summary>
  37. /// <see cref="DragonBones.WorldClock"/>
  38. /// <see cref="DragonBones.Armature"/>
  39. /// <version>DragonBones 3.0</version>
  40. /// <language>zh_CN</language>
  41. public interface IAnimatable
  42. {
  43. /// <summary>
  44. /// - Advance time.
  45. /// </summary>
  46. /// <param name="passedTime">- Passed time. (In seconds)</param>
  47. /// <version>DragonBones 3.0</version>
  48. /// <language>en_US</language>
  49. /// <summary>
  50. /// - 更新时间。
  51. /// </summary>
  52. /// <param name="passedTime">- 前进的时间。 (以秒为单位)</param>
  53. /// <version>DragonBones 3.0</version>
  54. /// <language>zh_CN</language>
  55. void AdvanceTime(float passedTime);
  56. WorldClock clock
  57. {
  58. get;
  59. set;
  60. }
  61. }
  62. }