GraphData.cs 988 B

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. [System.Serializable]
  4. public struct GraphData
  5. {
  6. public string _desc;
  7. public List<float> StageValues;
  8. public float _value;
  9. public float Rate
  10. {
  11. get
  12. {
  13. return CalculateRate();
  14. }
  15. }
  16. public GraphData(string desc, float value, List<float> stageValues)
  17. {
  18. _desc = desc;
  19. _value = value;
  20. this.StageValues = stageValues;
  21. }
  22. private float CalculateRate()
  23. {
  24. if (StageValues == null || StageValues.Count < 2)
  25. {
  26. return 0;
  27. }
  28. if(double.IsNaN(_value) || double.IsInfinity(_value))
  29. {
  30. return 0;
  31. }
  32. float rate = 0f;
  33. float stagePer = 1f / (StageValues.Count - 1);
  34. for(int i = 0; i < StageValues.Count - 1; i++)
  35. {
  36. rate += (Mathf.InverseLerp(StageValues[i], StageValues[i + 1], _value) * stagePer);
  37. }
  38. return rate;
  39. }
  40. }