SmartGunView.cs 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class SmartGunView : JCUnityLib.ViewBase
  6. {
  7. [SerializeField] List<Button> smartArcheryButtons;
  8. [SerializeField] Sprite[] arrowImages;
  9. [SerializeField] Material lineMaterial;
  10. Material materialGrey;
  11. Material materialGreen;
  12. void Start()
  13. {
  14. //ins = this;
  15. for (int i = 0; i < smartArcheryButtons.Count; i++)
  16. {
  17. int temp = i;
  18. smartArcheryButtons[i].onClick.AddListener(() => {
  19. AudioMgr.ins.PlayBtn();
  20. OnChangeSmartArcheryButton(temp);
  21. });
  22. }
  23. materialGrey = Instantiate(lineMaterial);
  24. materialGreen = Instantiate(lineMaterial);
  25. materialGreen.SetColor("_BorderColor", new Color32(16, 194, 198, 255));
  26. }
  27. // Update is called once per frame
  28. void OnChangeSmartArcheryButton(int index)
  29. {
  30. bool _selected = false;
  31. for (int i = 0; i < smartArcheryButtons.Count; i++)
  32. {
  33. Button _button = smartArcheryButtons[i];
  34. Color32 _buttonTitle;
  35. if (index == i)
  36. {
  37. _selected = true;
  38. //切换设备类型
  39. if (index == 0)
  40. {
  41. AimHandler.ins.SetTempAimDeviceType(AimDeviceType.Gun);
  42. }else if(index == 1){
  43. AimHandler.ins.SetTempAimDeviceType(AimDeviceType.PistolM17);
  44. }else if(index == 2){
  45. AimHandler.ins.SetTempAimDeviceType(AimDeviceType.RifleM416);
  46. }
  47. _buttonTitle = new Color32(16, 194, 198, 255);
  48. _button.transform.Find("right/arrow").GetComponent<Image>().sprite = arrowImages[1];
  49. _button.GetComponent<Image>().material = materialGreen;
  50. }
  51. else
  52. {
  53. //_white = new Color32(59, 59, 59, 255);
  54. _buttonTitle = new Color32(0, 0, 0, 255);
  55. _button.transform.Find("right/arrow").GetComponent<Image>().sprite = arrowImages[0];
  56. _button.GetComponent<Image>().material = materialGrey;
  57. }
  58. _button.transform.Find("right/title").GetComponent<Text>().color = _buttonTitle;
  59. }
  60. if (_selected)
  61. {
  62. //进入选中的页面
  63. AudioMgr.ins.PlayBtn();
  64. //if (index == 0)
  65. {
  66. //进入蓝牙连接页面
  67. GameObject connectGuidanceView = ViewManager2.getGameObjectAndShowView(ViewManager2.Path_ConnectGuidanceView);
  68. connectGuidanceView.GetComponent<ConnectGuidanceView>().showTextipInfrared();
  69. //这个需要解密
  70. BluetoothAim.ins.NeedDecryption = true;
  71. //进入红外引导界面
  72. //ViewManager2.ShowView(ViewManager2.Path_InfraredView);
  73. }
  74. }
  75. }
  76. public void OnChangeSmartArcheryButtonState(int index)
  77. {
  78. for (int i = 0; i < smartArcheryButtons.Count; i++)
  79. {
  80. Button _button = smartArcheryButtons[i];
  81. // Color32 _white;
  82. Color32 _buttonTitle;
  83. if (index == i)
  84. {
  85. //切换设备类型
  86. if (index == 0)
  87. {
  88. AimHandler.ins.SetTempAimDeviceType(AimDeviceType.Gun);
  89. }
  90. else if (index == 1)
  91. {
  92. AimHandler.ins.SetTempAimDeviceType(AimDeviceType.PistolM17);
  93. }
  94. else if (index == 2)
  95. {
  96. AimHandler.ins.SetTempAimDeviceType(AimDeviceType.RifleM416);
  97. }
  98. //_white = new Color32(255, 255, 255, 255);
  99. _buttonTitle = new Color32(16, 194, 198, 255);
  100. _button.transform.Find("right/arrow").GetComponent<Image>().sprite = arrowImages[1];
  101. _button.GetComponent<Image>().material = materialGreen;
  102. }
  103. else
  104. {
  105. //_white = new Color32(59, 59, 59, 255);
  106. _buttonTitle = new Color32(0, 0, 0, 255);
  107. _button.transform.Find("right/arrow").GetComponent<Image>().sprite = arrowImages[0];
  108. _button.GetComponent<Image>().material = materialGrey;
  109. }
  110. _button.transform.Find("right/title").GetComponent<Text>().color = _buttonTitle;
  111. }
  112. }
  113. public void OnClick_Back()
  114. {
  115. Debug.Log("SmartGunView OnClick_Back");
  116. AudioMgr.ins.PlayBtn();
  117. ViewMgr.Instance.DestroyView<SmartGunView>();
  118. }
  119. }