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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- public class Font2 : MonoBehaviour
 
- {
 
-     public List<Sprite> sprites = new();
 
-     public List<Image> coms = new();
 
-     private int _num;
 
-     public int Text
 
-     {
 
-         set
 
-         {
 
-             _num = value;
 
-             UpdateNum();
 
-         }
 
-     }
 
-     public void UpdateNum()
 
-     {
 
-         string[] ss = DefinitionScore(_num);
 
-         var nums = SplitDigits(ss);
 
-         for (int i = 0; i < coms.Count; i++)
 
-         {
 
-             if (nums.Count <= i)
 
-                 coms[i].gameObject.SetActive(false);
 
-             else
 
-             {
 
-                 var value = nums[i];
 
-                 coms[i].sprite = sprites[value];
 
-                 coms[i].gameObject.SetActive(true);
 
-             }
 
-         }
 
-     }
 
-     public string[] DefinitionScore(int num)
 
-     {
 
-         List<string> nub = new();
 
-         //string ss = string.Format("{0:D5}", num);
 
-         string ss = num.ToString();
 
-         for (int i = 0; i < ss.Length; i++)
 
-         {
 
-             nub.Add(ss.Substring(i, 1));
 
-         }
 
-         return nub.ToArray();
 
-     }
 
-     public List<int> SplitDigits(string[] num)
 
-     {
 
-         List<int> nums = new();
 
-         foreach (var item in num)
 
-         {
 
-             nums.Add(int.Parse(item));
 
-         }
 
-         return nums;
 
-     }
 
- }
 
 
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