SerialPortExample.cs 17 KB

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  1. using SerialPortUtility;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using Unity.VisualScripting;
  7. using UnityEngine;
  8. using UnityEngine.SceneManagement;
  9. public class SerialPortExample : MonoBehaviour
  10. {
  11. public int baudrate = 115200;
  12. public SerialPortUtilityPro serialPortUtility;
  13. public SerialPortUtilityPro.OpenSystem openMode = SerialPortUtilityPro.OpenSystem.PCI;
  14. private static int baseAddress;
  15. private static int offsetAddress;
  16. private Queue<byte> tempDataQueue;
  17. public string PortName = "";
  18. private int coinsAmount = 0;
  19. private const int SlotCount = 1;
  20. bool urlBack = false;
  21. byte dataIndex = 1;
  22. private static Dictionary<string, int> _isInit = new();
  23. private void Awake()
  24. {
  25. if (!_isInit.TryGetValue(gameObject.name, out int instanceID) && instanceID == 0)
  26. {
  27. DontDestroyOnLoad(gameObject);
  28. Init();
  29. }
  30. }
  31. private void LOG(string msg)
  32. {
  33. Debug.Log($"<color=#00FF00>{msg}</color>");
  34. }
  35. private void Init()
  36. {
  37. _isInit[gameObject.name] = GetInstanceID();
  38. #if UNITY_ANDROID && !UNITY_EDITOR
  39. serialPortUtility = gameObject.GetComponent<SerialPortUtilityPro>();
  40. serialPortUtility.OpenMethod = openMode;
  41. serialPortUtility.DeviceName = PortName;
  42. serialPortUtility.StopBit = SerialPortUtilityPro.StopBitEnum.OneBit;
  43. serialPortUtility.DataBit = SerialPortUtilityPro.DataBitEnum.EightBit;
  44. serialPortUtility.Open();
  45. LOG($"{PortName} 串口打开");
  46. //拉取二维码
  47. RequestUrl(dataIndex);
  48. //拉取后台数据
  49. ReqSettingData();
  50. #endif
  51. #if UNITY_EDITOR
  52. TestBackUrl();
  53. #endif
  54. }
  55. void Update()
  56. {
  57. #region 测试代码
  58. #if UNITY_EDITOR
  59. if (Input.GetMouseButtonDown(0))
  60. {
  61. //TestPayQR();
  62. }
  63. #endif
  64. #endregion
  65. //if (serialPortUtility != null && serialPortUtility.IsOpened())
  66. // {
  67. // Debug.Log(serialPortUtility.GetSerialDebugString);
  68. // Debug.Log("串口接收到数据");
  69. // }
  70. }
  71. void TestPay()
  72. {
  73. if (!PortName.Contains("/dev/ttyS0"))
  74. return;
  75. Debug.LogError("TestPay");
  76. List<byte> data = new List<byte>();
  77. data.Add(0XAA);
  78. data.Add(0X55);//帧头
  79. data.Add(0x04);//帧长度
  80. data.Add(0x01);//数据编号
  81. data.Add(0XA6);//指令
  82. data.Add(0X01);//数据
  83. data.Add(0X00);//校验位
  84. PrintFrame(data.ToArray());
  85. }
  86. void TestPayQR()
  87. {
  88. if (!PortName.Contains("/dev/ttyS0"))
  89. return;
  90. List<byte> data = new List<byte>();
  91. data.Add(0XAA);
  92. data.Add(0X55);//帧头
  93. data.Add(0x05);//帧长度
  94. data.Add(0xDA);//数据编号
  95. data.Add(0XA1);//指令
  96. data.Add(0X02);//数据
  97. data.Add(0X64);//数据
  98. byte temp = 0;
  99. for (int i = 2; i < data.Count; i++)
  100. {
  101. temp ^= data[i];
  102. }
  103. data.Add(temp);//校验位
  104. Debug.LogError($"TestPayQR temp={temp}");
  105. PrintFrame(data.ToArray());
  106. }
  107. void OnUrlPayResponse(byte[] bytes)
  108. {
  109. //计算校验值
  110. byte tempResponseCheck = 0;
  111. for (int i = 2; i < bytes.Length - 1; i++)
  112. {
  113. tempResponseCheck ^= bytes[i];
  114. }
  115. byte responseCheck = bytes[bytes.Length - 1];
  116. //回复云上分
  117. List<byte> response = new List<byte>();
  118. response.Add(0XAA);
  119. response.Add(0X55);//帧头
  120. response.Add(0X04);//帧长
  121. var dataIndex = bytes[3];
  122. response.Add(dataIndex);//数据编号
  123. response.Add(0XA1);//数据编号
  124. var data = responseCheck == tempResponseCheck ? 0X01 : 0x00;
  125. response.Add((byte)data);//数据
  126. var endIdx = bytes[3];
  127. byte temp = 0;
  128. for (int i = 2; i < response.Count; i++)
  129. {
  130. temp ^= response[i];
  131. }
  132. response.Add(temp);//校验位
  133. Debug.LogError($"responseCheck={responseCheck} tempResponseCheck={tempResponseCheck} data ={data} dataIndex={dataIndex} temp={temp}");
  134. serialPortUtility?.Write(response.ToArray());
  135. if (data == 0X01)
  136. StandaloneAPI.InsertCoint(bytes[6]);
  137. }
  138. /// <summary>
  139. /// 请求后台数据
  140. /// </summary>
  141. public void ReqSettingData()
  142. {
  143. //数据包开始------->(1个字节)->AA
  144. //命令------------->(1个字节)->08(取值范围->00到FF)
  145. //数据长度--------->(1个字节)->05(取值范围->00到FF)
  146. //校验------------->(1个字节)->0D(取值范围->00到FF)(校验 = 命令 ^ 数据长度)
  147. //数据包结束------->(1个字节)->55
  148. //例如:AA 08 05 0D 55
  149. List<byte> request = new List<byte>();
  150. request.Add(0xAA);
  151. request.Add(0x08);//命令
  152. request.Add(0x05);//数据长度
  153. byte temp = (byte)(request[1] ^ request[2]);
  154. request.Add(temp);//校验 (校验 = 命令 ^ 数据长度)
  155. request.Add(0x55);//结束
  156. serialPortUtility?.Write(request.ToArray());
  157. LOG($"请求后台数据!");
  158. }
  159. /// <summary>
  160. /// 后台数据消息回复
  161. /// </summary>
  162. /// <param name="bytes"></param>
  163. private void OnSettingDataBack(byte[] bytes) //AA 08 14 03 00 64 00 64 00 00 00 01 00 00 00 01 01 01 1F 55
  164. {
  165. //数据包开始-------------------------- > (1个字节)->AA
  166. //命令--------------------------------->(1个字节)->08(取值范围->00到FF)
  167. //数据长度---------------------------- > (1个字节)->14(取值范围->00到FF)
  168. //多少币玩一局游戏(1 - 10)------------ > (1个字节)->03(取值范围->00到FF)
  169. var coinPreGame = bytes[3];
  170. UserSettings.ins.PerRoundCoin = coinPreGame;
  171. //一局游戏玩多长时间(1 - 1200)------->(2个字节)->00 64(取值范围->00 00到FF FF)
  172. var time1 = bytes[4];
  173. var time2 = bytes[5];
  174. int time = (time1 << 8) | time2;
  175. UserSettings.ins.PerRoundSeconds = time;
  176. //多少分兑换一张彩票(1 - 10000)------ > (2个字节)->00 64(取值范围->00 00到FF FF)
  177. var changeTicket1 = bytes[6];
  178. var changeTicket2 = bytes[7];
  179. int changeTicket = (changeTicket1 << 8) | changeTicket2;
  180. UserSettings.ins.ChangeTicket = changeTicket;
  181. //累计投币数(0 - 4294967295)-------- > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  182. var totalCoinNum1 = bytes[8];
  183. var totalCoinNum2 = bytes[9];
  184. var totalCoinNum3 = bytes[10];
  185. var totalCoinNum4 = bytes[11];
  186. UserSettings.ins.TotalCoinsNum = (totalCoinNum1 << 24) | (totalCoinNum2 << 16) | (totalCoinNum3 << 8) | totalCoinNum4;
  187. //累计出彩票数(0 - 4294967295)------ > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  188. var totalTicketNum1 = bytes[12];
  189. var totalTicketNum2 = bytes[13];
  190. var totalTicketNum3 = bytes[14];
  191. var totalTicketNum4 = bytes[15];
  192. UserSettings.ins.TotalTicketNum = (totalTicketNum1 << 24) | (totalTicketNum2 << 16) | (totalTicketNum3 << 8) | totalTicketNum4;
  193. //是否需要投币(0 - 1)----------------->(1个字节)->01(取值范围->00到FF)
  194. UserSettings.ins.NeedCoin = bytes[16];
  195. //是否出彩票(0 - 1)------------------->(1个字节)->01(取值范围->00到FF)
  196. UserSettings.ins.GiveTicket = bytes[17];
  197. //校验-------------------------------- > (1个字节)->1F(取值范围->00到FF)(校验 = 命令 ^ 数据长度 ^ ......^是否出彩票)
  198. byte temp = 0;
  199. for (int i = 1; i < bytes.Length - 2; i++)
  200. {
  201. temp ^= bytes[i];
  202. }
  203. //数据包结束------------------------->(1个字节)->55
  204. LOG($"收到后台数据--->coinPreGame:{coinPreGame} time={time} 校验结果={bytes[18] == temp} temp={temp} bytes[18]={bytes[18]} !");
  205. }
  206. /// <summary>
  207. /// 请求保存后台数据
  208. /// </summary>
  209. public void ReqSavingSettingData() //AA 07 14 03 00 64 00 65 00 00 00 01 00 00 00 02 01 01 12 55
  210. {
  211. List<byte> request = new List<byte>();
  212. //数据包开始-------------------------- > (1个字节)->AA
  213. request.Add(0xAA);
  214. //命令--------------------------------->(1个字节)->07(取值范围->00到FF)
  215. request.Add(0x07);
  216. //数据长度---------------------------- > (1个字节)->14(取值范围->00到FF)
  217. request.Add(0x14);
  218. //多少币玩一局游戏(1 - 10)------------ > (1个字节)->03(取值范围->00到FF)
  219. request.Add((byte)UserSettings.ins.PerRoundCoin);
  220. //一局游戏玩多长时间(1 - 1200)------->(2个字节)->00 64(取值范围->00 00到FF FF)
  221. int time = UserSettings.ins.PerRoundSeconds;
  222. request.Add((byte)(time >> 8));
  223. request.Add((byte)(time));
  224. //多少分兑换一张彩票(1 - 10000)------ > (2个字节)->00 64(取值范围->00 00到FF FF)
  225. int changeTicket = UserSettings.ins.ChangeTicket;
  226. request.Add((byte)(changeTicket >> 8));
  227. request.Add((byte)(changeTicket));
  228. //累计投币数(0 - 4294967295)-------- > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  229. int totalCoins = UserSettings.ins.TotalCoinsNum;
  230. request.Add((byte)(totalCoins >> 24));
  231. request.Add((byte)(totalCoins >> 16));
  232. request.Add((byte)(totalCoins >> 8));
  233. request.Add((byte)(totalCoins));
  234. //累计出彩票数(0 - 4294967295)------ > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  235. int totalTicketNum = UserSettings.ins.TotalTicketNum;
  236. request.Add((byte)(totalTicketNum >> 24));
  237. request.Add((byte)(totalTicketNum >> 16));
  238. request.Add((byte)(totalTicketNum >> 8));
  239. request.Add((byte)(totalTicketNum));
  240. //是否需要投币(0 - 1)----------------->(1个字节)->01(取值范围->00到FF)
  241. request.Add((byte)UserSettings.ins.NeedCoin);
  242. //是否出彩票(0 - 1)------------------->(1个字节)->01(取值范围->00到FF)
  243. request.Add((byte)UserSettings.ins.GiveTicket);
  244. //校验-------------------------------- > (1个字节)->12(取值范围->00到FF)(校验 = 命令 ^ 数据长度 ^ ......^是否出彩票)
  245. byte temp = 0;
  246. for (int i = 2; i < request.Count; i++)
  247. {
  248. temp ^= request[i];
  249. }
  250. request.Add(temp);
  251. //数据包结束------------------------->(1个字节)->55
  252. request.Add(0x55);//结束
  253. serialPortUtility?.Write(request.ToArray());
  254. LOG($"请求保存后台数据!");
  255. }
  256. /// <summary>
  257. /// 保存后台数据回复
  258. /// </summary>
  259. private void OnSaveSettingDataBack(byte[] bytes)//AA 07 05 02 55
  260. {
  261. //--> 回复(保存后台数据)的命令
  262. //数据包开始------->(1个字节)->AA
  263. //命令------------->(1个字节)->07(取值范围->00到FF)
  264. //数据长度--------->(1个字节)->05(取值范围->00到FF)
  265. //校验------------->(1个字节)->02(取值范围->00到FF)(校验 = 命令 ^ 数据长度)
  266. //数据包结束------->(1个字节)->55
  267. LOG($"保存后台数据回复!");
  268. }
  269. /// <summary>
  270. /// 串口读取二进制流数据
  271. /// </summary>
  272. /// <param name="data"></param>
  273. public void ReadStreamingBinary(object data)
  274. {
  275. var bin = data as byte[];
  276. PrintFrame(bin);
  277. }
  278. public void PrintFrame(byte[] bytes)
  279. {
  280. string logStr = "";
  281. for (int i = 0; i < bytes.Length; i++)
  282. {
  283. logStr += $"i={bytes[i]}-";
  284. }
  285. Debug.Log($"<color=#FF0000>{PortName} 接收到的串口命令:{logStr}</color>");
  286. if (bytes[0] == 0xAA)
  287. {
  288. if (bytes[1] == 0x55)//旧
  289. {
  290. if (bytes[4] == 0xA6)//投币
  291. {
  292. Debug.Log("旧版投币数量:" + bytes[4]);
  293. StandaloneAPI.InsertCoint(bytes[5]);
  294. }
  295. else if (bytes[4] == 0xAA) //支付盒子链接请求返回
  296. OnUrlResponse(bytes);
  297. else if (bytes[4] == 0xA1) //支付盒子支付返回(云上分)
  298. OnUrlPayResponse(bytes);
  299. }
  300. else
  301. {
  302. //0x04:为按键是否按下的命令
  303. if (bytes[1] == 0x04)//退出
  304. {
  305. Debug.Log("确认按键退出游戏命令");
  306. if (bytes[3] == 0x01)
  307. {
  308. Debug.Log("确认按下按键");
  309. // AimHandler.ins.ExitIntoEvent();
  310. SceneManager.LoadScene("Home", LoadSceneMode.Single);
  311. SendMessage(bytes, 3);
  312. return;
  313. }
  314. else if (bytes[3] == 0x00)
  315. {
  316. Debug.Log("松开按键");
  317. SendMessage(bytes, 3);
  318. return;
  319. }
  320. }
  321. else if (bytes[1] == 0x01)//投币
  322. {
  323. Debug.Log("确认投币命令");
  324. StandaloneAPI.InsertCoint(bytes[3]);
  325. SendMessage(bytes, 3);
  326. }
  327. else if (bytes[1] == 0x0F)//进入设置 AA 0F 05 0A 55
  328. OpenSetUp();
  329. else if(bytes[1] == 0x07)//回复保存后台数据 AA 07 05 02 55
  330. OnSaveSettingDataBack(bytes);
  331. else if (bytes[1] == 0x08)//回复读后台数据 AA 08 14 03 00 64 00 64 00 00 00 01 00 00 00 01 01 01 1F 55
  332. OnSettingDataBack(bytes);
  333. }
  334. }
  335. }
  336. /// <summary>
  337. /// 打开设置
  338. /// </summary>
  339. private void OpenSetUp()
  340. {
  341. AudioMgr.ins.PlayBtn();
  342. GameObject settingsViewObj = ViewManager2.getGameObjectAndShowView(ViewManager2.Path_SettingsView);
  343. settingsViewObj.GetComponent<SmartBow.SettingsView>().ShowBoxSound(true);
  344. }
  345. /// <summary>
  346. /// 请求二维码链接
  347. /// </summary>
  348. /// <param name="dataIndex">数据编号 从1开始</param>
  349. private void RequestUrl(byte dataIndex)
  350. {
  351. LOG($"请求后台支付URL");
  352. byte[] datas = new byte[7] { 0xAA, 0x55, 0x04, dataIndex, 0xAA, 0x01, 0xAE };
  353. datas[6] = GetXor(datas);
  354. serialPortUtility?.Write(datas);
  355. Invoke("CheckURLBack", 5f);
  356. }
  357. private void CheckURLBack()
  358. {
  359. if (!urlBack && dataIndex <= 3)
  360. {
  361. Debug.LogWarning("没有拉取到支付url");
  362. RequestUrl(++dataIndex);
  363. }
  364. }
  365. /// <summary>
  366. /// 测试URL回包
  367. /// </summary>
  368. private void TestBackUrl()
  369. {
  370. var url = $"http://pay.sy1999.com:8901?productNumber=SY4G4365";
  371. var urlData = System.Text.UTF8Encoding.Default.GetBytes(url);
  372. List<byte> data = new List<byte>();
  373. data.Add(0XAA); data.Add(0X55);//帧头
  374. data.Add((byte)(urlData.Length + 3));//帧长度(数据编号到校验位的所有数据长度)
  375. data.Add(0X01);//数据编号
  376. data.Add(0XAA);//指令
  377. data.AddRange(urlData);//数据
  378. data.Add(0X00);//校验位
  379. Debug.Log($"Test: url={url} length={urlData.Length}");
  380. PrintFrame(data.ToArray());
  381. }
  382. /// <summary>
  383. /// URL请求返回
  384. /// </summary>
  385. /// <param name="data"></param>
  386. void OnUrlResponse(byte[] bytes)
  387. {
  388. urlBack = true;
  389. int frameLength = bytes[2];
  390. frameLength = frameLength - 3;
  391. List<byte> datas = new List<byte>();
  392. var startPos = 5;
  393. for (int i = startPos; i < frameLength + startPos; i++)
  394. {
  395. datas.Add(bytes[i]);
  396. }
  397. byte[] bs = datas.ToArray();
  398. var url = System.Text.Encoding.Default.GetString(bs);
  399. StandaloneAPI.url = url;
  400. var homeView = FindObjectOfType<HomeView>();
  401. if (homeView != null)
  402. homeView.FlushUrlQR();
  403. SerialPortHelper.ins.GetPort()?.RequestLightState(true);
  404. }
  405. void SendMessage(byte[] bytes,int index)
  406. {
  407. List<byte> s = new List<byte>(bytes);
  408. s.RemoveAt(index);
  409. bytes = s.ToArray();
  410. serialPortUtility?.Write(bytes);
  411. }
  412. byte GetXor(byte[] btyes)
  413. {
  414. byte temp = 0;
  415. for (int i = 2; i < btyes.Length; i++)
  416. {
  417. temp ^= btyes[i];
  418. }
  419. return temp;
  420. }
  421. private void OnDestroy()
  422. {
  423. if (_isInit.TryGetValue(gameObject.name, out var instanceID) && instanceID == GetInstanceID())
  424. {
  425. LOG($"{PortName} 串口程序被销毁");
  426. serialPortUtility?.Close();
  427. _isInit.Remove(gameObject.name);
  428. }
  429. }
  430. }