SerialPortExample.cs 17 KB

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  1. using SerialPortUtility;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using Unity.VisualScripting;
  7. using UnityEngine;
  8. public class SerialPortExample : MonoBehaviour
  9. {
  10. public int baudrate = 115200;
  11. public SerialPortUtilityPro serialPortUtility;
  12. public SerialPortUtilityPro.OpenSystem openMode = SerialPortUtilityPro.OpenSystem.PCI;
  13. private static int baseAddress;
  14. private static int offsetAddress;
  15. private Queue<byte> tempDataQueue;
  16. public string PortName = "";
  17. private int coinsAmount = 0;
  18. private const int SlotCount = 1;
  19. bool urlBack = false;
  20. byte dataIndex = 1;
  21. private static Dictionary<string, int> _isInit = new();
  22. private void Awake()
  23. {
  24. if (!_isInit.TryGetValue(gameObject.name, out int instanceID) && instanceID == 0)
  25. {
  26. DontDestroyOnLoad(gameObject);
  27. Init();
  28. }
  29. }
  30. private void LOG(string msg)
  31. {
  32. Debug.Log($"<color=#00FF00>{msg}</color>");
  33. }
  34. private void Init()
  35. {
  36. _isInit[gameObject.name] = GetInstanceID();
  37. #if UNITY_ANDROID && !UNITY_EDITOR
  38. serialPortUtility = gameObject.GetComponent<SerialPortUtilityPro>();
  39. serialPortUtility.OpenMethod = openMode;
  40. serialPortUtility.DeviceName = PortName;
  41. serialPortUtility.StopBit = SerialPortUtilityPro.StopBitEnum.OneBit;
  42. serialPortUtility.DataBit = SerialPortUtilityPro.DataBitEnum.EightBit;
  43. serialPortUtility.Open();
  44. LOG($"{PortName} 串口打开");
  45. //拉取二维码
  46. RequestUrl(dataIndex);
  47. //拉取后台数据
  48. ReqSettingData();
  49. #endif
  50. #if UNITY_EDITOR
  51. TestBackUrl();
  52. #endif
  53. }
  54. void Update()
  55. {
  56. #region 测试代码
  57. #if UNITY_EDITOR
  58. if (Input.GetMouseButtonDown(0))
  59. {
  60. //TestPayQR();
  61. }
  62. #endif
  63. #endregion
  64. //if (serialPortUtility != null && serialPortUtility.IsOpened())
  65. // {
  66. // Debug.Log(serialPortUtility.GetSerialDebugString);
  67. // Debug.Log("串口接收到数据");
  68. // }
  69. }
  70. void TestPay()
  71. {
  72. if (!PortName.Contains("/dev/ttyS0"))
  73. return;
  74. Debug.LogError("TestPay");
  75. List<byte> data = new List<byte>();
  76. data.Add(0XAA);
  77. data.Add(0X55);//帧头
  78. data.Add(0x04);//帧长度
  79. data.Add(0x01);//数据编号
  80. data.Add(0XA6);//指令
  81. data.Add(0X01);//数据
  82. data.Add(0X00);//校验位
  83. PrintFrame(data.ToArray());
  84. }
  85. void TestPayQR()
  86. {
  87. if (!PortName.Contains("/dev/ttyS0"))
  88. return;
  89. List<byte> data = new List<byte>();
  90. data.Add(0XAA);
  91. data.Add(0X55);//帧头
  92. data.Add(0x05);//帧长度
  93. data.Add(0xDA);//数据编号
  94. data.Add(0XA1);//指令
  95. data.Add(0X02);//数据
  96. data.Add(0X64);//数据
  97. byte temp = 0;
  98. for (int i = 2; i < data.Count; i++)
  99. {
  100. temp ^= data[i];
  101. }
  102. data.Add(temp);//校验位
  103. Debug.LogError($"TestPayQR temp={temp}");
  104. PrintFrame(data.ToArray());
  105. }
  106. void OnUrlPayResponse(byte[] bytes)
  107. {
  108. //计算校验值
  109. byte tempResponseCheck = 0;
  110. for (int i = 2; i < bytes.Length - 1; i++)
  111. {
  112. tempResponseCheck ^= bytes[i];
  113. }
  114. byte responseCheck = bytes[bytes.Length - 1];
  115. //回复云上分
  116. List<byte> response = new List<byte>();
  117. response.Add(0XAA);
  118. response.Add(0X55);//帧头
  119. response.Add(0X04);//帧长
  120. var dataIndex = bytes[3];
  121. response.Add(dataIndex);//数据编号
  122. response.Add(0XA1);//数据编号
  123. var data = responseCheck == tempResponseCheck ? 0X01 : 0x00;
  124. response.Add((byte)data);//数据
  125. var endIdx = bytes[3];
  126. byte temp = 0;
  127. for (int i = 2; i < response.Count; i++)
  128. {
  129. temp ^= response[i];
  130. }
  131. response.Add(temp);//校验位
  132. Debug.LogError($"responseCheck={responseCheck} tempResponseCheck={tempResponseCheck} data ={data} dataIndex={dataIndex} temp={temp}");
  133. serialPortUtility?.Write(response.ToArray());
  134. if (data == 0X01)
  135. StandaloneAPI.InsertCoint(bytes[6]);
  136. }
  137. /// <summary>
  138. /// 请求后台数据
  139. /// </summary>
  140. public void ReqSettingData()
  141. {
  142. //数据包开始------->(1个字节)->AA
  143. //命令------------->(1个字节)->08(取值范围->00到FF)
  144. //数据长度--------->(1个字节)->05(取值范围->00到FF)
  145. //校验------------->(1个字节)->0D(取值范围->00到FF)(校验 = 命令 ^ 数据长度)
  146. //数据包结束------->(1个字节)->55
  147. //例如:AA 08 05 0D 55
  148. List<byte> request = new List<byte>();
  149. request.Add(0xAA);
  150. request.Add(0x08);//命令
  151. request.Add(0x05);//数据长度
  152. byte temp = (byte)(request[1] ^ request[2]);
  153. request.Add(temp);//校验 (校验 = 命令 ^ 数据长度)
  154. request.Add(0x55);//结束
  155. serialPortUtility?.Write(request.ToArray());
  156. LOG($"请求后台数据!");
  157. }
  158. /// <summary>
  159. /// 后台数据消息回复
  160. /// </summary>
  161. /// <param name="bytes"></param>
  162. private void OnSettingDataBack(byte[] bytes) //AA 08 14 03 00 64 00 64 00 00 00 01 00 00 00 01 01 01 1F 55
  163. {
  164. //数据包开始-------------------------- > (1个字节)->AA
  165. //命令--------------------------------->(1个字节)->08(取值范围->00到FF)
  166. //数据长度---------------------------- > (1个字节)->14(取值范围->00到FF)
  167. //多少币玩一局游戏(1 - 10)------------ > (1个字节)->03(取值范围->00到FF)
  168. var coinPreGame = bytes[3];
  169. UserSettings.ins.PerRoundCoin = coinPreGame;
  170. //一局游戏玩多长时间(1 - 1200)------->(2个字节)->00 64(取值范围->00 00到FF FF)
  171. var time1 = bytes[4];
  172. var time2 = bytes[5];
  173. int time = (time1 << 8) | time2;
  174. UserSettings.ins.PerRoundSeconds = time;
  175. //多少分兑换一张彩票(1 - 10000)------ > (2个字节)->00 64(取值范围->00 00到FF FF)
  176. var changeTicket1 = bytes[6];
  177. var changeTicket2 = bytes[7];
  178. int changeTicket = (changeTicket1 << 8) | changeTicket2;
  179. UserSettings.ins.ChangeTicket = changeTicket;
  180. //累计投币数(0 - 4294967295)-------- > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  181. var totalCoinNum1 = bytes[8];
  182. var totalCoinNum2 = bytes[9];
  183. var totalCoinNum3 = bytes[10];
  184. var totalCoinNum4 = bytes[11];
  185. UserSettings.ins.TotalCoinsNum = (totalCoinNum1 << 24) | (totalCoinNum2 << 16) | (totalCoinNum3 << 8) | totalCoinNum4;
  186. //累计出彩票数(0 - 4294967295)------ > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  187. var totalTicketNum1 = bytes[12];
  188. var totalTicketNum2 = bytes[13];
  189. var totalTicketNum3 = bytes[14];
  190. var totalTicketNum4 = bytes[15];
  191. UserSettings.ins.TotalTicketNum = (totalTicketNum1 << 24) | (totalTicketNum2 << 16) | (totalTicketNum3 << 8) | totalTicketNum4;
  192. //是否需要投币(0 - 1)----------------->(1个字节)->01(取值范围->00到FF)
  193. UserSettings.ins.NeedCoin = bytes[16];
  194. //是否出彩票(0 - 1)------------------->(1个字节)->01(取值范围->00到FF)
  195. UserSettings.ins.GiveTicket = bytes[17];
  196. //校验-------------------------------- > (1个字节)->1F(取值范围->00到FF)(校验 = 命令 ^ 数据长度 ^ ......^是否出彩票)
  197. byte temp = 0;
  198. for (int i = 1; i < bytes.Length - 2; i++)
  199. {
  200. temp ^= bytes[i];
  201. }
  202. //数据包结束------------------------->(1个字节)->55
  203. LOG($"收到后台数据--->coinPreGame:{coinPreGame} time={time} 校验结果={bytes[18] == temp} temp={temp} bytes[18]={bytes[18]} !");
  204. }
  205. /// <summary>
  206. /// 请求保存后台数据
  207. /// </summary>
  208. public void ReqSavingSettingData() //AA 07 14 03 00 64 00 65 00 00 00 01 00 00 00 02 01 01 12 55
  209. {
  210. List<byte> request = new List<byte>();
  211. //数据包开始-------------------------- > (1个字节)->AA
  212. request.Add(0xAA);
  213. //命令--------------------------------->(1个字节)->07(取值范围->00到FF)
  214. request.Add(0x07);
  215. //数据长度---------------------------- > (1个字节)->14(取值范围->00到FF)
  216. request.Add(0x14);
  217. //多少币玩一局游戏(1 - 10)------------ > (1个字节)->03(取值范围->00到FF)
  218. request.Add((byte)UserSettings.ins.PerRoundCoin);
  219. //一局游戏玩多长时间(1 - 1200)------->(2个字节)->00 64(取值范围->00 00到FF FF)
  220. int time = UserSettings.ins.PerRoundSeconds;
  221. request.Add((byte)(time >> 8));
  222. request.Add((byte)(time));
  223. //多少分兑换一张彩票(1 - 10000)------ > (2个字节)->00 64(取值范围->00 00到FF FF)
  224. int changeTicket = UserSettings.ins.ChangeTicket;
  225. request.Add((byte)(changeTicket >> 8));
  226. request.Add((byte)(changeTicket));
  227. //累计投币数(0 - 4294967295)-------- > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  228. int totalCoins = UserSettings.ins.TotalCoinsNum;
  229. request.Add((byte)(totalCoins >> 24));
  230. request.Add((byte)(totalCoins >> 16));
  231. request.Add((byte)(totalCoins >> 8));
  232. request.Add((byte)(totalCoins));
  233. //累计出彩票数(0 - 4294967295)------ > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  234. int totalTicketNum = UserSettings.ins.TotalTicketNum;
  235. request.Add((byte)(totalTicketNum >> 24));
  236. request.Add((byte)(totalTicketNum >> 16));
  237. request.Add((byte)(totalTicketNum >> 8));
  238. request.Add((byte)(totalTicketNum));
  239. //是否需要投币(0 - 1)----------------->(1个字节)->01(取值范围->00到FF)
  240. request.Add((byte)UserSettings.ins.NeedCoin);
  241. //是否出彩票(0 - 1)------------------->(1个字节)->01(取值范围->00到FF)
  242. request.Add((byte)UserSettings.ins.GiveTicket);
  243. //校验-------------------------------- > (1个字节)->12(取值范围->00到FF)(校验 = 命令 ^ 数据长度 ^ ......^是否出彩票)
  244. byte temp = 0;
  245. for (int i = 2; i < request.Count; i++)
  246. {
  247. temp ^= request[i];
  248. }
  249. request.Add(temp);
  250. //数据包结束------------------------->(1个字节)->55
  251. request.Add(0x55);//结束
  252. serialPortUtility?.Write(request.ToArray());
  253. LOG($"请求保存后台数据!");
  254. }
  255. /// <summary>
  256. /// 保存后台数据回复
  257. /// </summary>
  258. private void OnSaveSettingDataBack(byte[] bytes)//AA 07 05 02 55
  259. {
  260. //--> 回复(保存后台数据)的命令
  261. //数据包开始------->(1个字节)->AA
  262. //命令------------->(1个字节)->07(取值范围->00到FF)
  263. //数据长度--------->(1个字节)->05(取值范围->00到FF)
  264. //校验------------->(1个字节)->02(取值范围->00到FF)(校验 = 命令 ^ 数据长度)
  265. //数据包结束------->(1个字节)->55
  266. LOG($"保存后台数据回复!");
  267. }
  268. /// <summary>
  269. /// 串口读取二进制流数据
  270. /// </summary>
  271. /// <param name="data"></param>
  272. public void ReadStreamingBinary(object data)
  273. {
  274. var bin = data as byte[];
  275. PrintFrame(bin);
  276. }
  277. public void PrintFrame(byte[] bytes)
  278. {
  279. string logStr = "";
  280. for (int i = 0; i < bytes.Length; i++)
  281. {
  282. logStr += $"i={bytes[i]}-";
  283. }
  284. Debug.Log($"<color=#FF0000>{PortName} 接收到的串口命令:{logStr}</color>");
  285. if (bytes[0] == 0xAA)
  286. {
  287. if (bytes[1] == 0x55)//旧
  288. {
  289. if (bytes[4] == 0xA6)//投币
  290. {
  291. Debug.Log("旧版投币数量:" + bytes[4]);
  292. StandaloneAPI.InsertCoint(bytes[5]);
  293. }
  294. else if (bytes[4] == 0xAA) //支付盒子链接请求返回
  295. OnUrlResponse(bytes);
  296. else if (bytes[4] == 0xA1) //支付盒子支付返回(云上分)
  297. OnUrlPayResponse(bytes);
  298. }
  299. else
  300. {
  301. //0x04:为按键是否按下的命令
  302. if (bytes[1] == 0x04)//退出
  303. {
  304. Debug.Log("确认按键退出游戏命令");
  305. if (bytes[3] == 0x01)
  306. {
  307. Debug.Log("确认按下按键");
  308. AimHandler.ins.ExitIntoEvent();
  309. SendMessage(bytes, 3);
  310. return;
  311. }
  312. else if (bytes[3] == 0x00)
  313. {
  314. Debug.Log("松开按键");
  315. SendMessage(bytes, 3);
  316. return;
  317. }
  318. }
  319. else if (bytes[1] == 0x01)//投币
  320. {
  321. Debug.Log("确认投币命令");
  322. StandaloneAPI.InsertCoint(bytes[3]);
  323. SendMessage(bytes, 3);
  324. }
  325. else if (bytes[1] == 0x0F)//进入设置 AA 0F 05 0A 55
  326. OpenSetUp();
  327. else if(bytes[1] == 0x07)//回复保存后台数据 AA 07 05 02 55
  328. OnSaveSettingDataBack(bytes);
  329. else if (bytes[1] == 0x08)//回复读后台数据 AA 08 14 03 00 64 00 64 00 00 00 01 00 00 00 01 01 01 1F 55
  330. OnSettingDataBack(bytes);
  331. }
  332. }
  333. }
  334. /// <summary>
  335. /// 打开设置
  336. /// </summary>
  337. private void OpenSetUp()
  338. {
  339. AudioMgr.ins.PlayBtn();
  340. GameObject settingsViewObj = ViewManager2.getGameObjectAndShowView(ViewManager2.Path_SettingsView);
  341. settingsViewObj.GetComponent<SmartBow.SettingsView>().ShowBoxSound(true);
  342. }
  343. /// <summary>
  344. /// 请求二维码链接
  345. /// </summary>
  346. /// <param name="dataIndex">数据编号 从1开始</param>
  347. private void RequestUrl(byte dataIndex)
  348. {
  349. LOG($"请求后台支付URL");
  350. byte[] datas = new byte[7] { 0xAA, 0x55, 0x04, dataIndex, 0xAA, 0x01, 0xAE };
  351. datas[6] = GetXor(datas);
  352. serialPortUtility?.Write(datas);
  353. Invoke("CheckURLBack", 5f);
  354. }
  355. private void CheckURLBack()
  356. {
  357. if (!urlBack && dataIndex <= 3)
  358. {
  359. Debug.LogWarning("没有拉取到支付url");
  360. RequestUrl(++dataIndex);
  361. }
  362. }
  363. /// <summary>
  364. /// 测试URL回包
  365. /// </summary>
  366. private void TestBackUrl()
  367. {
  368. var url = $"http://pay.sy1999.com:8901?productNumber=SY4G4365";
  369. var urlData = System.Text.UTF8Encoding.Default.GetBytes(url);
  370. List<byte> data = new List<byte>();
  371. data.Add(0XAA); data.Add(0X55);//帧头
  372. data.Add((byte)(urlData.Length + 3));//帧长度(数据编号到校验位的所有数据长度)
  373. data.Add(0X01);//数据编号
  374. data.Add(0XAA);//指令
  375. data.AddRange(urlData);//数据
  376. data.Add(0X00);//校验位
  377. Debug.Log($"Test: url={url} length={urlData.Length}");
  378. PrintFrame(data.ToArray());
  379. }
  380. /// <summary>
  381. /// URL请求返回
  382. /// </summary>
  383. /// <param name="data"></param>
  384. void OnUrlResponse(byte[] bytes)
  385. {
  386. urlBack = true;
  387. int frameLength = bytes[2];
  388. frameLength = frameLength - 3;
  389. List<byte> datas = new List<byte>();
  390. var startPos = 5;
  391. for (int i = startPos; i < frameLength + startPos; i++)
  392. {
  393. datas.Add(bytes[i]);
  394. }
  395. byte[] bs = datas.ToArray();
  396. var url = System.Text.Encoding.Default.GetString(bs);
  397. StandaloneAPI.url = url;
  398. var homeView = FindObjectOfType<HomeView>();
  399. if (homeView != null)
  400. homeView.FlushUrlQR();
  401. }
  402. void SendMessage(byte[] bytes,int index)
  403. {
  404. List<byte> s = new List<byte>(bytes);
  405. s.RemoveAt(index);
  406. bytes = s.ToArray();
  407. serialPortUtility?.Write(bytes);
  408. }
  409. byte GetXor(byte[] btyes)
  410. {
  411. byte temp = 0;
  412. for (int i = 2; i < btyes.Length; i++)
  413. {
  414. temp ^= btyes[i];
  415. }
  416. return temp;
  417. }
  418. private void OnDestroy()
  419. {
  420. if (_isInit.TryGetValue(gameObject.name, out var instanceID) && instanceID == GetInstanceID())
  421. {
  422. LOG($"{PortName} 串口程序被销毁");
  423. serialPortUtility?.Close();
  424. _isInit.Remove(gameObject.name);
  425. }
  426. }
  427. }