InfraredDemo.cs 67 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using InfraredManager;
  6. using ZIM;
  7. using System.Linq;
  8. using SLAMUVC;
  9. using System;
  10. using SmartBowSDK;
  11. using ZIM.Unity;
  12. public class InfraredDemo : JCUnityLib.ViewBase
  13. {
  14. public static bool DebugInEditor = true;
  15. public static InfraredDemo _ins;
  16. [SerializeField]
  17. RectTransform canvasRectTransform;
  18. public Button mBtnSee;
  19. Reporter reporter;
  20. public Text FPSText;
  21. public static void Create()
  22. {
  23. if (_ins) return;
  24. GameObject o = Instantiate(Resources.Load<GameObject>("InfraredDemo"));
  25. DontDestroyOnLoad(o);
  26. _ins = o.GetComponent<InfraredDemo>();
  27. //添加一个父物体
  28. o.transform.SetParent(ViewMgr.Instance.transform.Find("1").transform);
  29. CanvasScaler canvasScaler = o.GetComponent<CanvasScaler>();
  30. if (canvasScaler != null)
  31. {
  32. Destroy(canvasScaler);
  33. }
  34. RectTransform rectTransform = o.GetComponent<RectTransform>();
  35. rectTransform.anchorMin = Vector2.zero; // 左下角对齐父级
  36. rectTransform.anchorMax = Vector2.one; // 右上角对齐父级
  37. rectTransform.offsetMin = Vector2.zero; // 移除左下角偏移
  38. rectTransform.offsetMax = Vector2.zero; // 移除右上角偏移
  39. rectTransform.localScale = Vector3.one; // 确保缩放为 1
  40. //直接初始化一次
  41. _ins.InitInfraredCamera();
  42. }
  43. void Start()
  44. {
  45. //生成一个控制台
  46. GameObject obj = UserPlayer.InitReturnLogReporter() as GameObject;
  47. if (obj != null) {
  48. reporter = obj.GetComponent<Reporter>();
  49. Application.logMessageReceived += HandleLog;
  50. // 模拟错误日志
  51. //Debug.LogError("Test Error: This is a simulated error message.");
  52. // 模拟异常日志
  53. //Debug.LogException(new System.Exception("Test Exception: This is a simulated exception."));
  54. }
  55. if (Application.platform != RuntimePlatform.WindowsEditor) DebugInEditor = false;
  56. SetVisiable(false);
  57. InitDebugScreenPoint();
  58. // gameObject.AddComponent<FPSTester>();
  59. if (CommonConfig.StandaloneModeOrPlatformB)
  60. {
  61. mBtnSee.gameObject.SetActive(false);
  62. }
  63. else {
  64. mBtnSee.interactable = false;
  65. mBtnSee.transform.Find("Text").GetComponent<Text>().text = TextAutoLanguage2.GetTextByKey("WaitingForInitialization"); // "等待初始化..";
  66. }
  67. //直接初始化一次
  68. //InitInfraredCamera();
  69. Debug.Log("[InfraredDemo] Start Function!");
  70. initToggle();
  71. initExport();
  72. InitFullScreen();
  73. #if UNITY_STANDALONE_WIN
  74. _calibrationFixedText.transform.parent.gameObject.SetActive(false);
  75. #endif
  76. }
  77. void OnDestroy()
  78. {
  79. if(reporter!= null) Application.logMessageReceived -= HandleLog;
  80. }
  81. void OnGUI()
  82. {
  83. ShowVersionCode();
  84. }
  85. private void ShowVersionCode()
  86. {
  87. GUIStyle labelFont = new GUIStyle();
  88. labelFont.normal.textColor = new Color(1, 0.6f, 0.6f);
  89. labelFont.fontSize = Mathf.CeilToInt(Screen.height * 0.03f);
  90. GUI.Label(new Rect(Screen.width / 100, Screen.height / 100, 100, 100), "game-20241204-1814-5-1", labelFont);
  91. }
  92. void Update()
  93. {
  94. UpdateInfraredCamera();
  95. //UpdateDebugScreenPoint();
  96. if(reporter!=null) FPSText.text = "FPS:" + reporter.fps;
  97. }
  98. public void OnClick_See()
  99. {
  100. SetVisiable(!_visiable);
  101. }
  102. //初始化一次 initScreenLocateManual
  103. bool hasCalled = false;
  104. bool _visiable;
  105. void SetVisiable(bool value)
  106. {
  107. _visiable = value;
  108. transform.Find("Background").gameObject.SetActive(value);
  109. transform.Find("InfraredCamera").gameObject.SetActive(value);
  110. //如果是b端,控制这里按钮显示
  111. if (CommonConfig.StandaloneModeOrPlatformB)
  112. {
  113. mBtnSee.gameObject.SetActive(value);
  114. }
  115. updateBtnSee();
  116. Action<Text> onApplyToNext = (t) => {
  117. updateBtnSee();
  118. };
  119. mBtnSee.GetComponentInChildren<TextAutoLanguage2>().onApplyToNext += onApplyToNext;
  120. //if (value) InitInfraredCamera();
  121. //刷新翻译的Dropdown
  122. if (value) {
  123. UpdateLanguage();
  124. updateDropdownResolution2();
  125. }
  126. //if (!hasCalled && value)
  127. //{
  128. // hasCalled = true;
  129. // //如果本地有记录,初始化一次
  130. // StartCoroutine(initScreenLocateManual());
  131. // Debug.Log("[InfraredDemo] SetVisiable Function!");
  132. //}
  133. }
  134. void updateBtnSee() {
  135. mBtnSee.GetComponentInChildren<Text>().text = _visiable ? TextAutoLanguage2.GetTextByKey("HideInterface") : TextAutoLanguage2.GetTextByKey("DebugInfrared");//"隐藏界面" : "调试红外";
  136. }
  137. Text _spText;
  138. Vector2 _screenPoint;
  139. void InitDebugScreenPoint()
  140. {
  141. _spText = transform.Find("SPText").GetComponent<Text>();
  142. //_spText.gameObject.SetActive(DebugInEditor);
  143. _spText.gameObject.SetActive(false);
  144. }
  145. void UpdateDebugScreenPoint()
  146. {
  147. if (!DebugInEditor) return;
  148. if (infraredCameraHelper == null) return;
  149. _screenPoint.x = Mathf.Clamp(
  150. _screenPoint.x + Input.GetAxis("Horizontal") * Screen.width / 400f,
  151. 0, Screen.width);
  152. _screenPoint.y = Mathf.Clamp(
  153. _screenPoint.y + Input.GetAxis("Vertical") * Screen.height / 400f,
  154. 0, Screen.height);
  155. infraredCameraHelper.InvokeOnPositionUpdate(_screenPoint);
  156. _spText.text = _screenPoint.ToString();
  157. }
  158. #region 红外摄像
  159. [SerializeField] RawImage _cameraRender;
  160. [SerializeField] RawImage _cameraRender2;
  161. /// <summary>
  162. /// 测试texture
  163. /// </summary>
  164. public RawImage MyCameraRender2
  165. {
  166. get { return _cameraRender2; }
  167. set { _cameraRender2 = value; }
  168. }
  169. //[SerializeField] MaintainAspectRatio _MaintainAspectRatio;
  170. [SerializeField] List<RectTransform> _crosshairsInCamera;
  171. [SerializeField] Slider _sliderShakeFilter;
  172. [SerializeField] Button _btnReset;
  173. [SerializeField] Button _btnScreenLocateManual;
  174. [SerializeField] Button _btnScreenLocateManualAuto;
  175. [SerializeField] Slider _sliderCapture;
  176. [SerializeField] Slider _sliderDelay;
  177. [SerializeField] Dropdown _dropdownResolution;
  178. [SerializeField] Dropdown _dropdownResolution2;
  179. [SerializeField] Slider _sliderLineWidth;
  180. [SerializeField] Slider _fanWidth;
  181. //红外线阈值
  182. [SerializeField] Slider _infraredFilter;
  183. //调试UVC参数
  184. [SerializeField] GameObject _cameraParameterPanel;
  185. [SerializeField] Button _btnAdjusting;
  186. //野鸭选择
  187. [SerializeField] Dropdown _duckLevelDropdown;
  188. //Dictionary<string, ParamFloatValue> dUVCParameters = new Dictionary<string, ParamFloatValue>();
  189. //public ParamFloatValue brightness = new ParamFloatValue("ic_brightness", 1.0f);
  190. //public ParamFloatValue saturation = new ParamFloatValue("ic_saturation", 1.0f);
  191. //public ParamFloatValue contrast = new ParamFloatValue("ic_contrast", 1.0f);
  192. #if UNITY_ANDROID
  193. //初始化纹理-1280*720,index = 0
  194. // public ParamFloatValue resoution = new ParamFloatValue("ic_resoution2", 0);
  195. //摄像机分辨率 -320*240,index = 10
  196. public ParamFloatValue resoutionNew = new ParamFloatValue("ic_resoutionNew", 10);
  197. //摄像机分辨率 -只处理高低分辨率情况
  198. public ParamFloatValue resoution = new ParamFloatValue("ic_resoution", 0);
  199. //string[] resolutions = { "高分辨率", "低分辨率" };
  200. #endif
  201. //抖动过滤值 - 6.0
  202. public ParamFloatValue shakeFilterValue = new ParamFloatValue("ic_shakeFilterValue2", 6.0f);
  203. //亮度过滤阈值 - 0.8
  204. public ParamFloatValue infraredFileterValue = new ParamFloatValue("ic_infraredFileterValue", 0.8f);
  205. //线段宽度阈值
  206. public ParamFloatValue lineWidth = new ParamFloatValue("ic_lineWidth", 4.0f);
  207. //扇形宽度
  208. public ParamFloatValue fanWidth = new ParamFloatValue("ic_fanWidth", 90.0f);
  209. public ParamFloatValue captureValue = new ParamFloatValue("ic_captureValue", 30.0f);
  210. public ParamFloatValue delayValue = new ParamFloatValue("ic_delayValue", 30.0f);
  211. //红外准心,默认打开吧
  212. public ParamFloatValue crosshairValue = new ParamFloatValue("ic_crosshairValue", 1);
  213. //野鸭测试存储
  214. public ParamFloatValue duckHunterLevel = new ParamFloatValue("test_duckHunterLevelValue", 1);
  215. //存储滑块信息。camera
  216. public Dictionary<string ,ParamFloatValue> ParamFloatValueCameraSlider = new Dictionary<string, ParamFloatValue>();
  217. public static InfraredCameraHelper infraredCameraHelper;
  218. public static bool running { get => infraredCameraHelper != null; }
  219. private bool _inited;
  220. #region 参数控制
  221. public GameObject togglePrefab; // 拖入一个Toggle预设体
  222. public GameObject sliderPrefab; // 拖入一个Slider预设体
  223. public GameObject spawnPoint;
  224. //自动曝光
  225. bool bAutoAE = false;
  226. Toggle CTRLAEToggle;
  227. Slider CTRLAEABSSlider;
  228. string[] sliderNameArray = new string[]{
  229. "自动曝光模式",
  230. "曝光时间(绝对)",
  231. "亮度", //
  232. "对比度",
  233. "色调",
  234. "饱和度",
  235. "锐度",
  236. "伽玛",
  237. //"白平衡温度",
  238. //"白平衡分量",
  239. "背光补偿",
  240. "增益" };
  241. string[] sliderStrArray = new string[]{
  242. "CTRL_AE",
  243. "CTRL_AE_ABS",
  244. "PU_BRIGHTNESS",
  245. "PU_CONTRAST",
  246. "PU_HUE",
  247. "PU_SATURATION",
  248. "PU_SHARPNESS",
  249. "PU_GAMMA",
  250. //"PU_WB_TEMP",
  251. //"PU_WB_COMPO",
  252. "PU_BACKLIGHT",
  253. "PU_GAIN" };
  254. UVCManager.CameraInfo currentCameraInfo;
  255. //初始化相机参数
  256. public void initSlider(UVCManager.CameraInfo cameraInfo)
  257. {
  258. if (currentCameraInfo != null) return;
  259. currentCameraInfo = cameraInfo;
  260. string[] sliderNameArrayKey = new string[] {
  261. "AutoExposureMode", // "自动曝光模式"
  262. "ExposureTimeAbsolute", // "曝光时间(绝对)"
  263. "Brightness", // "亮度"
  264. "Contrast", // "对比度"
  265. "Hue", // "色调"
  266. "Saturation", // "饱和度"
  267. "Sharpness", // "锐度"
  268. "Gamma", // "伽玛"
  269. "BacklightCompensation", // "背光补偿"
  270. "Gain" // "增益"
  271. };
  272. for (int i = 0; i < sliderStrArray.Length; i++)
  273. {
  274. string typeStr = sliderStrArray[i];
  275. // UInt64 _VALUE = cameraInfo.GetTypeByName(typeStr);
  276. //不支持的,跳过
  277. bool bContains = cameraInfo.ContainsKey(typeStr);
  278. if (!bContains) continue;
  279. if (typeStr == "CTRL_AE")
  280. {
  281. //曝光Toggle
  282. GameObject toggleObject = Instantiate(togglePrefab, spawnPoint.transform);
  283. toggleObject.SetActive(true);
  284. toggleObject.name = typeStr;
  285. Text labelObj = toggleObject.transform.Find("Label").GetComponent<Text>();
  286. //labelObj.text = sliderNameArray[i];
  287. labelObj.gameObject.AddComponent<TextAutoLanguage2>().SetTextKey(sliderNameArrayKey[i]);
  288. Toggle toggle = toggleObject.GetComponent<Toggle>();
  289. CTRLAEToggle = toggle;
  290. UVCCtrlInfo _AEInfo = cameraInfo.GetInfo(typeStr);
  291. Debug.Log("UVCCtrlInfo:" + _AEInfo.ToString());
  292. int _currentValue = cameraInfo.GetValue(typeStr);
  293. bAutoAE = _currentValue == 8 ? true : false; //如果当前值是 8,则当前摄像机是自动曝光模式
  294. toggle.isOn = bAutoAE;
  295. //cameraInfo.SetValue(_VALUE, _currentValue!=8? 8:1);
  296. toggle.onValueChanged.AddListener((bool bValue) =>
  297. {
  298. //Debug.Log("Toggle value changed to: " + bValue + " from " + _VALUE);
  299. if (typeStr == "CTRL_AE")
  300. {
  301. //开关控制是否自动曝光
  302. bAutoAE = bValue;
  303. if (CTRLAEABSSlider) CTRLAEABSSlider.interactable = !bAutoAE;
  304. int _value = bValue ? 8 : 1;
  305. //Debug.Log("_value " + _value);
  306. cameraInfo.SetValue(typeStr, _value);
  307. }
  308. });
  309. }
  310. else
  311. {
  312. //其余使用slider
  313. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  314. sliderObject.SetActive(true);
  315. sliderObject.name = typeStr;
  316. Slider slider = sliderObject.GetComponent<Slider>();
  317. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  318. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  319. //titleTextObj.text = sliderNameArray[i];//类型名字
  320. titleTextObj.gameObject.AddComponent<TextAutoLanguage2>().SetTextKey(sliderNameArrayKey[i]);
  321. if (slider != null)
  322. {
  323. UVCCtrlInfo _UVCCtrlInfo = cameraInfo.GetInfo(typeStr);
  324. slider.minValue = _UVCCtrlInfo.min;
  325. slider.maxValue = _UVCCtrlInfo.max;
  326. slider.wholeNumbers = true;
  327. int _defValue = _UVCCtrlInfo.def;
  328. //指定默认值
  329. //5、UVC亮度 - 50
  330. //6、UVC对比度 - 50
  331. if (typeStr == "PU_BRIGHTNESS") {
  332. _defValue = 50;
  333. } else if (typeStr == "PU_CONTRAST") {
  334. _defValue = 50;
  335. }
  336. //记录一个typeStr类型的数据存储操作对象
  337. ParamFloatValue paramFloatValue = new ParamFloatValue("ic_uvc_" + typeStr, _defValue);
  338. ParamFloatValueCameraSlider.Add(typeStr, paramFloatValue);
  339. if (typeStr == "PU_BRIGHTNESS" || typeStr == "PU_CONTRAST")
  340. {
  341. //获取设置默认存储的值
  342. int _Value = (int)paramFloatValue.Get();
  343. cameraInfo.SetValue(typeStr, _Value);
  344. Debug.Log("[InfraredDemo] UVC 设置" + typeStr + "默认值:" + _Value);
  345. slider.value = _Value;
  346. textObj.text = _Value + "";
  347. }
  348. else {
  349. //获取设置当前值
  350. int _currentValue = cameraInfo.GetValue(typeStr);
  351. slider.value = _currentValue;
  352. textObj.text = _currentValue + "";
  353. }
  354. //如果是曝光slider
  355. if (typeStr == "CTRL_AE_ABS")
  356. {
  357. CTRLAEABSSlider = slider;
  358. slider.interactable = !bAutoAE;
  359. }
  360. slider.onValueChanged.AddListener((newValue) =>
  361. {
  362. var _value = Mathf.FloorToInt(newValue);
  363. textObj.text = _value + "";
  364. //Debug.Log("Slider value changed to: " + newValue + " from " + _VALUE);
  365. cameraInfo.SetValue(typeStr, _value);
  366. paramFloatValue.Set(_value);
  367. });
  368. }
  369. }
  370. }
  371. }
  372. public void OpenUVCPanel()
  373. {
  374. _cameraParameterPanel.SetActive(true);
  375. }
  376. public void CloseUVCPanel()
  377. {
  378. _cameraParameterPanel.SetActive(false);
  379. }
  380. public void onResetUVCData()
  381. {
  382. #if UNITY_ANDROID
  383. resetUVCData();
  384. #endif
  385. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  386. resetPCData();
  387. #endif
  388. }
  389. void resetUVCData() {
  390. if (currentCameraInfo == null) return;
  391. for (int i = 0; i < sliderStrArray.Length; i++)
  392. {
  393. string typeStr = sliderStrArray[i];
  394. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  395. bool bContains = currentCameraInfo.ContainsKey(typeStr);
  396. if (!bContains) continue;
  397. if (typeStr == "CTRL_AE")
  398. {
  399. //toggle值不进行重置
  400. Debug.Log("CTRL_AE 不需要重置");
  401. }
  402. else if (typeStr == "CTRL_AE_ABS")
  403. {
  404. if (!bAutoAE)
  405. {
  406. //如果是手动曝光,重置值
  407. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  408. Slider slider = trans.GetComponent<Slider>();
  409. Text textObj = trans.Find("text").GetComponent<Text>();
  410. UVCCtrlInfo _AEInfo = currentCameraInfo.GetInfo(typeStr);
  411. //获取当前值
  412. int _currentValue = currentCameraInfo.GetValue(typeStr);
  413. Debug.Log("CTRL_AE_ABS:" + _currentValue + " = " + _AEInfo.def + " = " + ",bAutoAE:" + bAutoAE);
  414. textObj.text = _AEInfo.def + "";
  415. slider.value = _AEInfo.def;
  416. if (_AEInfo.def != _currentValue) currentCameraInfo.SetValue(typeStr, _AEInfo.def);
  417. }
  418. }
  419. else
  420. {
  421. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  422. Slider slider = trans.GetComponent<Slider>();
  423. Text textObj = trans.Find("text").GetComponent<Text>();
  424. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  425. ParamFloatValue paramFloatValue = ParamFloatValueCameraSlider.GetValueOrDefault(typeStr);
  426. //重置的值
  427. int _defValue = _UVCCtrlInfo.def;
  428. if (typeStr == "PU_BRIGHTNESS")
  429. {
  430. _defValue = (int)paramFloatValue.GetDefault();
  431. }
  432. else if (typeStr == "PU_CONTRAST")
  433. {
  434. _defValue = (int)paramFloatValue.GetDefault();
  435. }
  436. textObj.text = _defValue + "";
  437. slider.value = _defValue;
  438. //获取当前值
  439. int _currentValue = currentCameraInfo.GetValue(typeStr);
  440. //重置存储值
  441. paramFloatValue.Reset();
  442. //存储初始值,设置一次到UVC参数
  443. if (_defValue != _currentValue) currentCameraInfo.SetValue(typeStr, _defValue);
  444. }
  445. }
  446. }
  447. //windows 相机
  448. string[] sliderNameArrayPC = new string[]{
  449. "亮度",
  450. "对比度",};
  451. string[] sliderNameArrayPCKey = new string[]{
  452. "Brightness",
  453. "Contrast",};
  454. string[] sliderStrArrayPC = new string[]{
  455. "PU_BRIGHTNESS",
  456. "PU_CONTRAST"};
  457. //记录一个typeStr类型的数据存储操作对象
  458. ParamFloatValue pcBRIGHTNESS = new ParamFloatValue("ic_pc_PU_BRIGHTNESS", 0);
  459. ParamFloatValue pcCONTRAST = new ParamFloatValue("ic_pc_PU_CONTRAST", 0);
  460. public void initSliderPC()
  461. {
  462. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  463. {
  464. string typeStr = sliderStrArrayPC[i];
  465. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  466. sliderObject.SetActive(true);
  467. sliderObject.name = typeStr;
  468. Slider slider = sliderObject.GetComponent<Slider>();
  469. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  470. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  471. //titleTextObj.text = TextAutoLanguage2.GetTextByKey(sliderNameArrayPCKey[i]);// sliderNameArrayPC[i];//类型名字
  472. titleTextObj.gameObject.AddComponent<TextAutoLanguage2>().SetTextKey(sliderNameArrayPCKey[i]);
  473. if (slider != null)
  474. {
  475. slider.minValue = -1;
  476. slider.maxValue = 1;
  477. //记录一个typeStr类型的数据存储操作对象
  478. if (typeStr == "PU_BRIGHTNESS")
  479. {
  480. //获取设置默认存储的值
  481. float _Value = pcBRIGHTNESS.Get();
  482. infraredCameraHelper.SetBrightness(_Value);
  483. Debug.Log("[InfraredDemo] PC 设置 PU_BRIGHTNESS:" + typeStr + "默认值:" + _Value);
  484. slider.value = _Value;
  485. textObj.text = _Value + "";
  486. slider.onValueChanged.AddListener((newValue) =>
  487. {
  488. var _value = newValue;
  489. textObj.text = _value + "";
  490. infraredCameraHelper.SetBrightness(_value);
  491. pcBRIGHTNESS.Set(_value);
  492. });
  493. }
  494. else if (typeStr == "PU_CONTRAST")
  495. {
  496. //获取设置默认存储的值
  497. float _Value = pcCONTRAST.Get();
  498. infraredCameraHelper.SetContrast(_Value);
  499. Debug.Log("[InfraredDemo] PC 设置 PU_CONTRAST:" + typeStr + "默认值:" + _Value);
  500. slider.value = _Value;
  501. textObj.text = _Value + "";
  502. slider.onValueChanged.AddListener((newValue) =>
  503. {
  504. var _value = newValue;
  505. textObj.text = _value + "";
  506. infraredCameraHelper.SetContrast(_value);
  507. pcCONTRAST.Set(_value);
  508. });
  509. }
  510. }
  511. }
  512. }
  513. void resetPCData() {
  514. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  515. {
  516. string typeStr = sliderStrArrayPC[i];
  517. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  518. Slider slider = trans.GetComponent<Slider>();
  519. Text textObj = trans.Find("text").GetComponent<Text>();
  520. //重置的值
  521. int _defValue = 0;
  522. if (typeStr == "PU_BRIGHTNESS")
  523. {
  524. _defValue = 0;
  525. infraredCameraHelper.SetBrightness(_defValue);
  526. }
  527. else if (typeStr == "PU_CONTRAST")
  528. {
  529. _defValue = 0;
  530. infraredCameraHelper.SetContrast(_defValue);
  531. }
  532. textObj.text = _defValue + "";
  533. slider.value = _defValue;
  534. }
  535. }
  536. #endregion
  537. void InitInfraredCamera()
  538. {
  539. if (_inited) return;
  540. _inited = true;
  541. //SDK创建
  542. if (infraredCameraHelper == null)
  543. {
  544. infraredCameraHelper = InfraredCameraHelper.GetInstance();
  545. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  546. infraredCameraHelper.CreateToPc();
  547. #endif
  548. #if UNITY_ANDROID
  549. //开始时候设置一个默认分辨率
  550. Debug.Log("开始时候的分辨率下标:" + resoution.Get());
  551. Vector2 resoutionVec2 = SetDefByIndex((int)resoution.Get());
  552. infraredCameraHelper.Create((int)resoutionVec2.x, (int)resoutionVec2.y);
  553. #endif
  554. infraredCameraHelper.OnPositionUpdate += (Vector2 point) =>
  555. {
  556. //跑九轴时候,不处理这里位置
  557. if (AimHandler.ins && AimHandler.ins.bRuning9Axis()) return;
  558. if (Camera.main == null) return;
  559. Ray ray = Camera.main.ScreenPointToRay(point);
  560. Vector3 rayEndPoint = ray.GetPoint(200);
  561. Quaternion quat = Quaternion.LookRotation(rayEndPoint - Camera.main.transform.position);
  562. // 挑战场景中其相机的父级有旋转,需要换算
  563. if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "GameChallenge")
  564. {
  565. quat = Quaternion.AngleAxis(-180, Vector3.up) * quat;
  566. }
  567. if (CameraToLook.ins != null) CameraToLook.ins.localRotation = quat;
  568. if (SB_EventSystem.ins) SB_EventSystem.ins.MoveSimulateMouseByInfrared(point);
  569. //移动目标游戏
  570. if (GeneratingTarget.gm != null) GeneratingTarget.gm.shootingEvent.OnPositionUpdate(point);
  571. };
  572. infraredCameraHelper.OnUVCIsReady += (UVCManager.CameraInfo camera) =>
  573. {
  574. //生成控制摄像机的参数滑条
  575. Debug.Log("初始化摄像机!");
  576. //可以操作按钮
  577. mBtnSee.interactable = true;
  578. //mBtnSee.transform.Find("Text").GetComponent<Text>().text = "调试红外";
  579. updateBtnSee();
  580. //延迟重新设置一次分辨率
  581. StartCoroutine(delayInitOhterInfo(camera));
  582. };
  583. //屏幕变化时候
  584. infraredCameraHelper.OnUVCPosUpdate += (list) =>
  585. {
  586. Debug.Log("OnUVCPosUpdate list.Count" + list.Count);
  587. SetLocatePointsToCameraRender(list, 1, 1);
  588. //InfraredScreenPositioningView 页面
  589. if (list.Count == 4)
  590. {
  591. FindObjectOfType<InfraredScreenPositioningView>()?.SyncScreenPosition();
  592. }
  593. else {
  594. FindObjectOfType<InfraredScreenPositioningView>()?.onReset();
  595. }
  596. };
  597. }
  598. }
  599. private void updateDropdownResolution2()
  600. {
  601. string[] resolutions = {
  602. TextAutoLanguage2.GetTextByKey("HighResolution"),
  603. TextAutoLanguage2.GetTextByKey("LowResolution")
  604. };
  605. // 清除默认选项
  606. _dropdownResolution2.ClearOptions();
  607. // 将分辨率字符串数组转换为 Dropdown 选项
  608. _dropdownResolution2.AddOptions(new List<string>(resolutions));
  609. }
  610. /// <summary>
  611. /// 初始化一些游戏配置
  612. /// </summary>
  613. /// <returns></returns>
  614. IEnumerator delayInitOhterInfo(UVCManager.CameraInfo camera) {
  615. //yield return new WaitForSeconds(1f);
  616. yield return new WaitForEndOfFrame();
  617. #if UNITY_ANDROID
  618. initSlider(camera);
  619. camera.GetResolutionsStrs();
  620. // 默认设置
  621. updateDropdownResolution2();
  622. int index = (int)resoution.Get();
  623. _dropdownResolution2.value = index;
  624. _dropdownResolution2.RefreshShownValue();
  625. // 处理 Dropdown 的选择变化
  626. _dropdownResolution2.onValueChanged.AddListener(index => { OnResolutionChanged(index); });
  627. #endif
  628. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  629. initSliderPC();
  630. //隐藏不需要的设置
  631. _btnAdjusting.transform.Find("Text").GetComponent<Text>().text = "调整PC参数";
  632. _dropdownResolution.gameObject.SetActive(false);
  633. _dropdownResolution2.gameObject.SetActive(false);
  634. #endif
  635. //震动阈值
  636. SetShakeFilterValue(shakeFilterValue.Get());
  637. _sliderShakeFilter.onValueChanged.AddListener(SetShakeFilterValue);
  638. //功能按钮
  639. //重置触发测试
  640. _btnReset.onClick.AddListener(OnClick_Reset);
  641. _btnScreenLocateManual.onClick.AddListener(OnClick_ScreenLocateManual);
  642. _btnScreenLocateManualAuto.onClick.AddListener(OnClick_ScreenLocateManualAuto);
  643. SetCaptureValue(captureValue.Get());
  644. _sliderCapture.onValueChanged.AddListener(SetCaptureValue);
  645. SetDelayValue(delayValue.Get());
  646. _sliderDelay.onValueChanged.AddListener(SetDelayValue);
  647. //绘制线段
  648. SetLineWidth(lineWidth.Get());
  649. _sliderLineWidth.onValueChanged.AddListener(SetLineWidth);
  650. SetFanWidth(fanWidth.Get());
  651. _fanWidth.onValueChanged.AddListener(SetFanWidth);
  652. //检测红外亮度阈值
  653. SetInfraredFilterValue(infraredFileterValue.Get());
  654. _infraredFilter.onValueChanged.AddListener(SetInfraredFilterValue);
  655. //野鸭设置初始关卡
  656. int defLevel = (int)duckHunterLevel.Get() - 1 < 0 ? 0 : (int)duckHunterLevel.Get() - 1;
  657. _duckLevelDropdown.SetValueWithoutNotify(defLevel);
  658. _duckLevelDropdown.onValueChanged.AddListener(SetDuckLevelTest);
  659. }
  660. /// <summary>
  661. /// 初始化时候获取设置和存储来控制显示准心
  662. /// </summary>
  663. /// <returns></returns>
  664. public bool bInitCrosshairShow() {
  665. return UserSettings.ins.openCrossHair && getCrosshairValue() == 1 ? true : false;
  666. }
  667. /// <summary>
  668. /// 获取弓箭准心存储值
  669. /// </summary>
  670. /// <returns></returns>
  671. public int getCrosshairValue() {
  672. return (int)crosshairValue.Get();
  673. }
  674. public void setCrosshairValue(bool bshow) {
  675. crosshairValue.Set(bshow ? 1 : 0);
  676. }
  677. public void onStartPreview()
  678. {
  679. infraredCameraHelper.onStartPreview();
  680. }
  681. public void onStopPreview()
  682. {
  683. infraredCameraHelper.onStopPreview();
  684. }
  685. /// <summary>
  686. /// 获取并且初始化一次记录点的数据
  687. /// </summary>
  688. /// <returns></returns>
  689. IEnumerator initScreenLocateManual()
  690. {
  691. yield return new WaitForSeconds(1f);
  692. infraredCameraHelper.InitScreenLocateManual();
  693. }
  694. IEnumerator RestartOrKillApp()
  695. {
  696. yield return new WaitForSeconds(0.3f);
  697. if (Application.isEditor) yield break;
  698. if (Application.platform == RuntimePlatform.Android)
  699. {
  700. using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
  701. {
  702. const int kIntent_FLAG_ACTIVITY_CLEAR_TASK = 0x00008000;
  703. const int kIntent_FLAG_ACTIVITY_NEW_TASK = 0x10000000;
  704. var currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
  705. var pm = currentActivity.Call<AndroidJavaObject>("getPackageManager");
  706. var intent = pm.Call<AndroidJavaObject>("getLaunchIntentForPackage", Application.identifier);
  707. intent.Call<AndroidJavaObject>("setFlags", kIntent_FLAG_ACTIVITY_NEW_TASK | kIntent_FLAG_ACTIVITY_CLEAR_TASK);
  708. currentActivity.Call("startActivity", intent);
  709. currentActivity.Call("finish");
  710. var process = new AndroidJavaClass("android.os.Process");
  711. int pid = process.CallStatic<int>("myPid");
  712. process.CallStatic("killProcess", pid);
  713. }
  714. }
  715. else {
  716. // 获取当前应用程序的可执行文件路径
  717. string executablePath = System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName;
  718. // 重启应用程序
  719. System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo
  720. {
  721. FileName = executablePath,
  722. UseShellExecute = false
  723. };
  724. System.Diagnostics.Process.Start(startInfo);
  725. // 退出当前应用程序
  726. Application.Quit();
  727. };
  728. }
  729. void UpdateInfraredCamera()
  730. {
  731. if (!_visiable) return;
  732. if (!_inited) return;
  733. if (infraredCameraHelper == null) return;
  734. //渲染相机画面
  735. //_cameraRender.texture = infraredCameraHelper.GetCameraTexture();
  736. //_cameraRender.material = infraredCameraHelper.GetCameraMaterial();
  737. if (ScreenLocate.Main.getUVCTexture)
  738. {
  739. if (isFullscreen || ScreenLocate.Main.OutputTextures[4] == null)
  740. {
  741. if (_cameraRender.texture == null || ScreenLocate.Main.getUVCTexture.GetNativeTexturePtr() != _cameraRender.texture.GetNativeTexturePtr())
  742. _cameraRender.texture = ScreenLocate.Main.getUVCTexture;
  743. //ScreenLocate.Main.OutputTextures[4] == null 并且 摄像机缩小的情况下。显示适配线段
  744. if (!isFullscreen) SetAllToggle(true);
  745. }
  746. else if (ScreenLocate.Main.OutputTextures[4] != null)
  747. {
  748. //缩小的情况下。显示黑白色差的合成图
  749. if (_cameraRender.texture == null || ScreenLocate.Main.OutputTextures[4] != null && ScreenLocate.Main.OutputTextures[4].GetNativeTexturePtr() != _cameraRender.texture.GetNativeTexturePtr())
  750. _cameraRender.texture = ScreenLocate.Main.OutputTextures[4];
  751. //底图缩小的情况下。不显示适配线段,并且隐藏points
  752. if (!isFullscreen) {
  753. if (showPoints) {
  754. Transform pointsTF2 = _cameraRender.transform.Find("Points");
  755. for (int i = 0; i < pointsTF2.childCount; i++)
  756. {
  757. Transform pointTF = pointsTF2.GetChild(i);
  758. pointTF.gameObject.SetActive(false);
  759. showPoints = false;
  760. }
  761. }
  762. SetAllToggle(false);
  763. }
  764. }
  765. //_cameraRender.SetNativeSize();
  766. // _MaintainAspectRatio.AdjustSize();
  767. }
  768. //在相机画面显示准心
  769. if (ScreenLocate.Main)
  770. {
  771. var _sl = ScreenLocate.Main;
  772. var buffer = _sl.infraredSpotBuffer;
  773. if (buffer != null)
  774. {
  775. for (int i = 0; i < buffer.Length; i++)
  776. {
  777. if (buffer[i].CameraLocation != null)
  778. {
  779. //添加一个偏移量,使得最后输出的准心是指向正中心
  780. Vector2 newPoint2 = _sl.GetOffsetCameraLocation(buffer[i].CameraLocation.Value);
  781. // 检测到光点
  782. var pos = newPoint2.pixelToLocalPosition_AnchorCenter(_sl.mUVCCameraInfo.Size, _cameraRender.rectTransform.rect);
  783. _crosshairsInCamera[i].gameObject.SetActive(true);
  784. _crosshairsInCamera[i].anchoredPosition = pos;
  785. }
  786. else
  787. _crosshairsInCamera[i].gameObject.SetActive(false);
  788. }
  789. }
  790. //渲染固定摄像机分辨率
  791. SetCalibrationFixedText(_sl.mUVCCameraInfo.CurrentCalibrationResolution);
  792. //渲染摄像机大小
  793. if (_sl.mUVCCameraInfo != null) SetCameraSizeText(_sl.mUVCCameraInfo.Size);
  794. //渲染摄像机识别点位置
  795. SetQuadUnityVectorListText(_sl.PrintVector2List(ScreenLocate.quadUnityVectorList));
  796. }
  797. }
  798. bool showPoints = false;
  799. public void SetLocatePointsToCameraRender(List<Vector2> points, float w, float h)
  800. {
  801. Transform pointsTF2 = _cameraRender.transform.Find("Points");
  802. if (pointsTF2.childCount == points.Count)
  803. {
  804. Vector2 texSize = new Vector2(w, h);
  805. for (int i = 0; i < pointsTF2.childCount; i++)
  806. {
  807. Transform pointTF = pointsTF2.GetChild(i);
  808. Vector2 pos = points[i];
  809. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  810. pointTF.gameObject.SetActive(true);
  811. showPoints = true;
  812. }
  813. }
  814. else {
  815. for (int i = 0; i < pointsTF2.childCount; i++)
  816. {
  817. Transform pointTF = pointsTF2.GetChild(i);
  818. pointTF.gameObject.SetActive(false);
  819. showPoints = false;
  820. }
  821. }
  822. //绘制数据
  823. DrawTestLine();
  824. }
  825. #region 测试数据绘制
  826. [SerializeField] private Toggle curToggle;
  827. [SerializeField] private Toggle autoToggle; // 控制 AutoUILineGenerator 的 Toggle
  828. [SerializeField] private Toggle semiAutoToggle; // 控制 SemiAutoUILineGenerator 的 Toggle
  829. [SerializeField] private Toggle manualToggle; // 控制 ManualUILineGenerator 的 Toggle
  830. [SerializeField] LineGenerator CurUILineGenerator;//当前结果屏幕线条
  831. [SerializeField] LineGenerator AutoUILineGenerator;//第一个结果屏幕线条
  832. [SerializeField] LineGenerator SemiAutoUILineGenerator;//第二个结果屏幕线条
  833. [SerializeField] LineGenerator ManualUILineGenerator;//第三个结果屏幕线条
  834. [SerializeField] private Dropdown dropdown; // 引用场景中的 Dropdown 组件
  835. [SerializeField] RawImage _cameraRenderTest5;
  836. [SerializeField] RawImage _cameraRenderTest6;
  837. void DrawTestLine()
  838. {
  839. Vector2 texSize = ScreenLocate.Main.getUVCCameraInfoSize;
  840. // 判断 texSize 是否为有效值
  841. if (texSize == Vector2.zero)
  842. {
  843. Debug.LogWarning("Texture size is zero, cannot proceed with line drawing.");
  844. return;
  845. }
  846. // 设置三个屏幕四边形和线条生成器
  847. QuadrilateralInCamera[] screenQuads = new QuadrilateralInCamera[] {
  848. ScreenLocate.Main.ScreenIdentification?.QuadAuto,
  849. ScreenLocate.Main.ScreenIdentification?.QuadSemiAuto,
  850. ScreenLocate.Main.ScreenIdentification?.QuadManual
  851. };
  852. LineGenerator[] lineGenerators = new LineGenerator[] {
  853. AutoUILineGenerator,
  854. SemiAutoUILineGenerator,
  855. ManualUILineGenerator
  856. };
  857. for (int i = 0; i < screenQuads.Length; i++)
  858. {
  859. if (screenQuads[i] == null)
  860. {
  861. Debug.LogWarning($"Screen quadrilateral {i} is null, skipping this line.");
  862. continue;
  863. }
  864. if (lineGenerators[i] == null)
  865. {
  866. Debug.LogWarning($"Line generator {i} is null, skipping this line.");
  867. continue;
  868. }
  869. lineGenerators[i].Points = ConvertQuadToPoints(screenQuads[i], texSize);
  870. }
  871. // 清除旧选项并填充新的选项
  872. dropdown.ClearOptions();
  873. List<string> options = new List<string>();
  874. //for (int i = 0; i < screenQuads.Length; i++)
  875. //{
  876. // options.Add($"Quad {i + 1}");
  877. //}
  878. //options.Add("自动识别");
  879. //options.Add("半自动识别");
  880. //options.Add("手动识别");
  881. options.Add(TextAutoLanguage2.GetTextByKey("AutoRecognition")); // "自动识别"
  882. options.Add(TextAutoLanguage2.GetTextByKey("SemiAutoRecognition")); // "半自动识别"
  883. options.Add(TextAutoLanguage2.GetTextByKey("ManualRecognition")); // "手动识别"
  884. dropdown.AddOptions(options);
  885. // 添加监听器来处理选择事件
  886. dropdown.onValueChanged.AddListener((index) => {
  887. OnDropdownValueChanged(index, screenQuads);
  888. });
  889. if (screenQuads[0] != null || screenQuads[1] != null)
  890. {
  891. Texture texImage6 = ScreenLocate.Main.OutputTextures[5];
  892. if (texImage6 != null) _cameraRenderTest6.texture = texImage6;
  893. }
  894. if (ScreenLocate.quadUnityVectorList.Count == 4) {
  895. //绘制白色线段
  896. var lo = new Vector2(-0.5f, -0.5f);
  897. CurUILineGenerator.Points = new Vector2[4] {
  898. 2 * (ScreenLocate.quadUnityVectorList[0] + lo),
  899. 2 * (ScreenLocate.quadUnityVectorList[1] + lo),
  900. 2 * (ScreenLocate.quadUnityVectorList[3] + lo),
  901. 2 * (ScreenLocate.quadUnityVectorList[2] + lo) };
  902. }
  903. }
  904. // 当下拉框选项更改时调用的方法
  905. private void OnDropdownValueChanged(int index, QuadrilateralInCamera[] screenQuads)
  906. {
  907. if (index >= 0 && index < screenQuads.Length)
  908. {
  909. if (screenQuads[index] != null)
  910. {
  911. QuadrilateralInCamera selectedQuad = screenQuads[index];
  912. Debug.Log($"Selected Quad {index + 1}: {selectedQuad}");
  913. CurUILineGenerator.Points = ConvertQuadToPoints(selectedQuad, ScreenLocate.Main.getUVCCameraInfoSize);
  914. }
  915. else
  916. {
  917. Debug.LogWarning($"Selected Quad {index + 1} is null.");
  918. }
  919. }
  920. else
  921. {
  922. Debug.LogWarning("所选索引超出范围!");
  923. }
  924. }
  925. /// <summary>
  926. /// 提取转换四边形的方法
  927. /// </summary>
  928. /// <param name="quad"></param>
  929. /// <param name="texSize"></param>
  930. /// <returns></returns>
  931. public Vector2[] ConvertQuadToPoints(QuadrilateralInCamera quad, Vector2 texSize)
  932. {
  933. if (quad == null || quad.Quad == null || quad.Quad.Count < 4)
  934. {
  935. Debug.LogWarning("Invalid quadrilateral data provided.");
  936. return new Vector2[0]; // 返回空数组以避免异常
  937. }
  938. Vector2 offset = new Vector2(-0.5f, -0.5f); // 假设 'lo' 是某个已定义的偏移量
  939. return new Vector2[4] {
  940. 2 * (new Vector2(quad.Quad[0].x / texSize.x, quad.Quad[0].y / texSize.y) + offset),
  941. 2 * (new Vector2(quad.Quad[1].x / texSize.x, quad.Quad[1].y / texSize.y) + offset),
  942. 2 * (new Vector2(quad.Quad[3].x / texSize.x, quad.Quad[3].y / texSize.y) + offset),
  943. 2 * (new Vector2(quad.Quad[2].x / texSize.x, quad.Quad[2].y / texSize.y) + offset)
  944. };
  945. }
  946. public Vector2[] ConvertPointsToCoordinates(Vector2[] points, Vector2 texSize, Vector2 pivot)
  947. {
  948. if (points == null || points.Length < 1)
  949. {
  950. Debug.LogWarning("Invalid point data provided.");
  951. return new Vector2[0]; // 返回空数组以避免异常
  952. }
  953. Vector2 offset = new Vector2(-0.5f, -0.5f); // 将坐标从中心对齐到左下角对齐
  954. List<Vector2> transformedPoints = new List<Vector2>();
  955. // 遍历所有传入的点进行转换
  956. foreach (var point in points)
  957. {
  958. // 转换每个点,考虑 texSize 和 pivot 偏移
  959. Vector2 transformedPoint = 2 * ((point / texSize) + offset + pivot);
  960. transformedPoints.Add(transformedPoint);
  961. }
  962. return transformedPoints.ToArray();
  963. }
  964. void initToggle()
  965. {
  966. // 监听 Toggle 值的变化
  967. if (curToggle != null)
  968. curToggle.onValueChanged.AddListener(isOn => ToggleLineGenerator(CurUILineGenerator, isOn));
  969. // 监听 Toggle 值的变化
  970. if (autoToggle != null)
  971. autoToggle.onValueChanged.AddListener(isOn => ToggleLineGenerator(AutoUILineGenerator, isOn));
  972. if (semiAutoToggle != null)
  973. semiAutoToggle.onValueChanged.AddListener(isOn => ToggleLineGenerator(SemiAutoUILineGenerator, isOn));
  974. if (manualToggle != null)
  975. manualToggle.onValueChanged.AddListener(isOn => ToggleLineGenerator(ManualUILineGenerator, isOn));
  976. }
  977. // 控制 LineGenerator 的启用/禁用
  978. private void ToggleLineGenerator(LineGenerator lineGenerator, bool isOn)
  979. {
  980. if (lineGenerator != null && lineGenerator.enabled != isOn)
  981. {
  982. lineGenerator.enabled = isOn;
  983. Debug.Log($"{lineGenerator.name} is now {(isOn ? "enabled" : "disabled")}");
  984. }
  985. }
  986. /// <summary>
  987. /// 设置全部显示
  988. /// </summary>
  989. /// <param name="value"></param>
  990. private void SetAllToggle(bool value) {
  991. ToggleLineGenerator(CurUILineGenerator, value);
  992. ToggleLineGenerator(AutoUILineGenerator, value);
  993. ToggleLineGenerator(SemiAutoUILineGenerator, value);
  994. ToggleLineGenerator(ManualUILineGenerator, value);
  995. }
  996. /// <summary>
  997. /// 放大时候同步一次toggle
  998. /// </summary>
  999. private void SyncAllToggle()
  1000. {
  1001. ToggleLineGenerator(CurUILineGenerator, curToggle.isOn);
  1002. ToggleLineGenerator(AutoUILineGenerator, autoToggle.isOn);
  1003. ToggleLineGenerator(SemiAutoUILineGenerator, semiAutoToggle.isOn);
  1004. ToggleLineGenerator(ManualUILineGenerator, manualToggle.isOn);
  1005. }
  1006. // 下拉菜单用于显示纹理名称
  1007. public Dropdown textureDropdown;
  1008. // 按钮用于导出选中的纹理
  1009. public Button exportSelectedButton;
  1010. // 按钮用于导出所有纹理
  1011. public Button exportAllButton;
  1012. // 定义纹理名称
  1013. string[] textureNames;
  1014. /// <summary>
  1015. /// 更新一下菜单
  1016. /// </summary>
  1017. public void UpdateLanguage() {
  1018. string[] _textureNames = {
  1019. TextAutoLanguage2.GetTextByKey("ScreenAOriginal"), // "A屏幕原图"
  1020. TextAutoLanguage2.GetTextByKey("SemiAutoSegmentB"), // "B半自动识别线段"
  1021. TextAutoLanguage2.GetTextByKey("BlackWhiteContrastC"), // "C黑白色差"
  1022. TextAutoLanguage2.GetTextByKey("RecognitionResultD"), // "D识别结果"
  1023. TextAutoLanguage2.GetTextByKey("ColorContrastOverlayE"), // "E色差叠加识别结果"
  1024. TextAutoLanguage2.GetTextByKey("SemiAutoAlternativeF") // "F半自动备选线段"
  1025. };
  1026. textureNames = _textureNames;
  1027. // 设置下拉菜单的选项
  1028. textureDropdown.ClearOptions();
  1029. textureDropdown.AddOptions(new System.Collections.Generic.List<string>(textureNames));
  1030. }
  1031. void initExport() {
  1032. UpdateLanguage();
  1033. // 添加导出选中纹理的按钮点击事件
  1034. exportSelectedButton.onClick.AddListener(() => SaveTextureToLocal(textureDropdown.value));
  1035. // 添加导出所有纹理的按钮点击事件
  1036. exportAllButton.onClick.AddListener(SaveAllTexturesToLocal);
  1037. }
  1038. /// <summary>
  1039. /// 导出所有纹理
  1040. /// </summary>
  1041. public void SaveAllTexturesToLocal()
  1042. {
  1043. for (int i = 0; i < textureNames.Length; i++)
  1044. {
  1045. SaveTextureToLocal(i); // 调用之前定义的保存方法
  1046. }
  1047. }
  1048. /// <summary>
  1049. /// 导出图片
  1050. /// </summary>
  1051. /// <param name="index"></param>
  1052. public void SaveTextureToLocal(int index)
  1053. {
  1054. Texture2D[] outputTexture2D = ScreenLocate.Main.OutputTextures;
  1055. if (outputTexture2D == null || index >= outputTexture2D.Length || outputTexture2D[index] == null)
  1056. {
  1057. Debug.LogError("Invalid texture index or texture is null.index:"+ index);
  1058. return;
  1059. }
  1060. // 定义保存路径
  1061. string time = DateTime.Now.ToString("yyyyMMdd_HHmmss");
  1062. string baseName = $"{time}_Texture_{index}";
  1063. // 检查索引是否在命名数组内
  1064. string fileName = index < textureNames.Length ? textureNames[index] : $"Texture_{index}";
  1065. #if UNITY_ANDROID && !UNITY_EDITOR_WIN
  1066. string path = System.IO.Path.Combine("/storage/emulated/0/Download", $"{baseName}_{fileName}.png"); //public
  1067. #else
  1068. string path = System.IO.Path.Combine(Application.persistentDataPath, $"{baseName}_{fileName}.png");
  1069. #endif
  1070. // 编码纹理为 PNG 格式
  1071. byte[] bytes = outputTexture2D[index].EncodeToPNG();
  1072. // 将字节写入文件
  1073. System.IO.File.WriteAllBytes(path, bytes);
  1074. Debug.Log($"Texture saved as: {path}");
  1075. }
  1076. //下面是处理对象放大缩小
  1077. public RectTransform cameraObj1; // 拖拽你的 CameraSize1 对象到此字段
  1078. public Button toggleButton; // 缩小时使用的按钮
  1079. private Vector2 originalSize;
  1080. private Vector2 originalAnchoredPosition; // 使用 anchoredPosition 代替 localPosition
  1081. private Vector2 originalAnchorMin;
  1082. private Vector2 originalAnchorMax;
  1083. private int originalSiblingIndex; // 保存初始的层级索引
  1084. private bool isFullscreen = false;
  1085. /// <summary>
  1086. /// 测试效果屏幕数据初始化
  1087. /// </summary>
  1088. void InitFullScreen() {
  1089. if (cameraObj1 != null)
  1090. {
  1091. // 保存初始大小、位置和层级索引
  1092. originalSize = cameraObj1.sizeDelta;
  1093. originalAnchoredPosition = cameraObj1.anchoredPosition;
  1094. originalAnchorMin = cameraObj1.anchorMin; // 记录初始 anchorMin
  1095. originalAnchorMax = cameraObj1.anchorMax; // 记录初始 anchorMax
  1096. originalSiblingIndex = cameraObj1.GetSiblingIndex();
  1097. // 为 cameraObj1 添加点击事件
  1098. cameraObj1.GetComponent<Button>().onClick.AddListener(ToggleFullscreen);
  1099. toggleButton.transform.parent.gameObject.SetActive(false);
  1100. }
  1101. if (toggleButton != null)
  1102. {
  1103. // 为按钮添加点击事件以恢复大小
  1104. toggleButton.onClick.AddListener(RestoreSize);
  1105. }
  1106. }
  1107. void ToggleFullscreen()
  1108. {
  1109. if (cameraObj1 == null) return;
  1110. if (!isFullscreen)
  1111. {
  1112. // 设置锚点为全屏,调整位置和偏移量
  1113. cameraObj1.anchorMin = Vector2.zero;
  1114. cameraObj1.anchorMax = Vector2.one;
  1115. cameraObj1.offsetMin = Vector2.zero;
  1116. cameraObj1.offsetMax = Vector2.zero;
  1117. cameraObj1.anchoredPosition = Vector3.zero;
  1118. cameraObj1.SetSiblingIndex(cameraObj1.parent.childCount - 1); // 设置为最上层
  1119. //刷新一次点
  1120. SetLocatePointsToCameraRender(ScreenLocate.quadUnityVectorList, 1, 1);
  1121. toggleButton.transform.parent.gameObject.SetActive(true);
  1122. isFullscreen = true;
  1123. //放大情况根据toggle来显示
  1124. SyncAllToggle();
  1125. }
  1126. }
  1127. void RestoreSize()
  1128. {
  1129. if (cameraObj1 == null || !isFullscreen) return;
  1130. // 恢复锚点和偏移量
  1131. cameraObj1.anchorMin = originalAnchorMin; // 使用在 Start() 中记录的初始锚点
  1132. cameraObj1.anchorMax = originalAnchorMax; // 使用在 Start() 中记录的初始锚点
  1133. cameraObj1.sizeDelta = originalSize;
  1134. cameraObj1.anchoredPosition = originalAnchoredPosition; // 恢复为初始 anchoredPosition
  1135. cameraObj1.SetSiblingIndex(originalSiblingIndex); // 恢复到原本的层级索引
  1136. //刷新一次点
  1137. SetLocatePointsToCameraRender(ScreenLocate.quadUnityVectorList, 1, 1);
  1138. toggleButton.transform.parent.gameObject.SetActive(false);
  1139. isFullscreen = false;
  1140. }
  1141. #endregion
  1142. public void SetLocatePointsToCameraRenderTest(List<Vector2> points, float w, float h)
  1143. {
  1144. Transform pointsTF2 = _cameraRender.transform.Find("PointsTest");
  1145. if (pointsTF2.childCount == points.Count)
  1146. {
  1147. Vector2 texSize = new Vector2(w, h);
  1148. for (int i = 0; i < pointsTF2.childCount; i++)
  1149. {
  1150. Transform pointTF = pointsTF2.GetChild(i);
  1151. Vector2 pos = points[i];
  1152. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  1153. pointTF.gameObject.SetActive(true);
  1154. }
  1155. }
  1156. else
  1157. {
  1158. for (int i = 0; i < pointsTF2.childCount; i++)
  1159. {
  1160. Transform pointTF = pointsTF2.GetChild(i);
  1161. pointTF.gameObject.SetActive(false);
  1162. }
  1163. }
  1164. }
  1165. void SetShakeFilterValue(float v)
  1166. {
  1167. shakeFilterValue.Set(v);
  1168. _sliderShakeFilter.SetValueWithoutNotify(shakeFilterValue.Get());
  1169. _sliderShakeFilter.transform.Find("Value").GetComponent<Text>().text = shakeFilterValue.Get().ToString("f1");
  1170. infraredCameraHelper.SetShakeFilterValue(shakeFilterValue.Get());
  1171. }
  1172. /// <summary>
  1173. /// 重新设置分辨率
  1174. /// </summary>
  1175. /// <param name="index"></param>
  1176. public void resolutionRestartApp(int index)
  1177. {
  1178. #if UNITY_ANDROID
  1179. //StartCoroutine(RestartOrKillApp());
  1180. //获取第一个分辨率设置后设置size
  1181. switch (index)
  1182. {
  1183. case 0:
  1184. infraredCameraHelper.SetHighCameraResolution();
  1185. resoution.Set(index);
  1186. _dropdownResolution2.SetValueWithoutNotify(index);
  1187. break;
  1188. case 1:
  1189. infraredCameraHelper.SetLowCameraResolution();
  1190. resoution.Set(index);
  1191. _dropdownResolution2.SetValueWithoutNotify(index);
  1192. break;
  1193. }
  1194. #endif
  1195. }
  1196. /// <summary>
  1197. /// 初始化时候,设置的值
  1198. /// </summary>
  1199. /// <param name="index"></param>
  1200. public Vector2 SetDefByIndex(int index = 0)
  1201. {
  1202. //SetResolutionNew 里面对应的下标
  1203. Vector2 vec2 = new Vector2(320, 240);
  1204. switch (index)
  1205. {
  1206. case 0:
  1207. vec2 = new Vector2(320, 240);
  1208. break;
  1209. case 1:
  1210. vec2 = new Vector2(160, 120);
  1211. break;
  1212. }
  1213. return vec2;
  1214. }
  1215. /// <summary>
  1216. /// 当 Dropdown 选择变化时的处理方法
  1217. /// </summary>
  1218. /// <param name="OnResolutionChanged">320x240</param>
  1219. private void OnResolutionChanged(int index)
  1220. {
  1221. #if UNITY_ANDROID
  1222. Debug.Log("Selected Resolution: " + index);
  1223. // 将选定的分辨率转换为实际的宽度和高度
  1224. // 并且需要判断是否存在最低分辨率
  1225. if (index == 1 && currentCameraInfo.ContainsResulutionKey("160x120"))
  1226. {
  1227. // 在这里你可以根据实际需要设置屏幕分辨率或进行其他操作
  1228. infraredCameraHelper.SetLowCameraResolution();
  1229. // 保存选择的分辨率到 PlayerPrefs
  1230. resoution.Set(index);
  1231. }
  1232. else if(index == 0){
  1233. //如果是0就 使用高分辨率
  1234. infraredCameraHelper.SetHighCameraResolution();
  1235. // 保存选择的分辨率到 PlayerPrefs
  1236. resoution.Set(index);
  1237. }
  1238. #endif
  1239. }
  1240. /// <summary>
  1241. /// 野鸭关卡测试初始值
  1242. /// </summary>
  1243. /// <param name="optionIndex"></param>
  1244. public void SetDuckLevelTest(int optionIndex)
  1245. {
  1246. //选择下标+1
  1247. int v = optionIndex + 1;
  1248. duckHunterLevel.Set(v);
  1249. int defLevel = (int)duckHunterLevel.Get() - 1 < 0 ? 0 : (int)duckHunterLevel.Get() - 1;
  1250. _duckLevelDropdown.SetValueWithoutNotify(defLevel);
  1251. //_duckLevelDropdown.transform.Find("Value").GetComponent<Text>().text = defLevel+"";
  1252. }
  1253. void OnClick_Reset()
  1254. {
  1255. //SetBrightness(1);
  1256. //SetSaturation(1);
  1257. //SetContrast(1);
  1258. SetShakeFilterValue(6);
  1259. SetLineWidth(4);
  1260. SetFanWidth(90);
  1261. SetInfraredFilterValue(0.8f);
  1262. SetCaptureValue(30.0f);
  1263. SetDelayValue(30.0f);
  1264. //重置为第一关
  1265. SetDuckLevelTest(0);
  1266. }
  1267. public void OnClickClearAll() {
  1268. PlayerPrefs.DeleteAll();
  1269. // 保存更改
  1270. PlayerPrefs.Save();
  1271. StartCoroutine(RestartOrKillApp());
  1272. }
  1273. void OnClick_ScreenLocateManual()
  1274. {
  1275. bool bEnter = true;
  1276. if (BluetoothAim.ins && BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess)
  1277. {
  1278. if (BluetoothAim.ins.isMainConnectToInfraredDevice() || BluetoothAim.ins.isMainConnectToGun())
  1279. {
  1280. bEnter = true;
  1281. }
  1282. else
  1283. {
  1284. bEnter = false;
  1285. //只有红外设备才能进行屏幕识别
  1286. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("Connect_Tip_Infrared"));
  1287. }
  1288. }
  1289. if (bEnter)
  1290. {
  1291. ViewManager2.ShowView(ViewManager2.Path_InfraredScreenPositioningView);
  1292. FindObjectOfType<InfraredScreenPositioningView>().enterFromInfraredDemo = true;
  1293. }
  1294. }
  1295. void OnClick_ScreenLocateManualAuto()
  1296. {
  1297. bool bEnter = true;
  1298. if (BluetoothAim.ins && BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess)
  1299. {
  1300. if (BluetoothAim.ins.isMainConnectToInfraredDevice() || BluetoothAim.ins.isMainConnectToGun())
  1301. {
  1302. bEnter = true;
  1303. }
  1304. else
  1305. {
  1306. bEnter = false;
  1307. //只有红外设备才能进行屏幕识别
  1308. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("Connect_Tip_Infrared"));
  1309. }
  1310. }
  1311. if (bEnter) {
  1312. ResetCenterOffset();
  1313. ResetPositioningData();
  1314. infraredCameraHelper.EnterScreenLocateManualAuto();
  1315. }
  1316. }
  1317. public void OnClick_SetAdjustPointsOffset()
  1318. {
  1319. var _sl = ScreenLocate.Main;
  1320. var buffer = _sl.infraredSpotBuffer;
  1321. if (buffer != null)
  1322. {
  1323. for (int i = 0; i < buffer.Length; i++)
  1324. {
  1325. if (buffer[i].CameraLocation != null)
  1326. {
  1327. Debug.Log("CameraLocation:"+buffer[i].CameraLocation.Value);
  1328. var centerOffset = infraredCameraHelper.GetCenterOffset(buffer[i].CameraLocation.Value, "CameraLocation");
  1329. Debug.Log("CenterOffset: " + centerOffset);
  1330. var uvCenterOffset = infraredCameraHelper.GetCenterOffset(buffer[i].ScreenUV.Value, "ScreenUV");
  1331. Debug.Log("UvCenterOffset: " + uvCenterOffset);
  1332. //如果是新手教程场景里面的校准
  1333. InfraredGuider infraredGuiderObj = FindObjectOfType<InfraredGuider>();
  1334. if (infraredGuiderObj != null)
  1335. {
  1336. GameObject infraredGuiderGameObject = infraredGuiderObj.gameObject;
  1337. infraredGuiderGameObject.GetComponent<InfraredGuider>().SetTitleAfterCalibration();
  1338. }
  1339. }
  1340. }
  1341. }
  1342. }
  1343. /// <summary>
  1344. /// 重置中心点
  1345. /// </summary>
  1346. public void ResetCenterOffset() {
  1347. infraredCameraHelper.ResetCenterOffset();
  1348. }
  1349. /// <summary>
  1350. /// 撤销中心点
  1351. /// </summary>
  1352. public void RevokeCenterOffset()
  1353. {
  1354. infraredCameraHelper.RevokeCenterOffset();
  1355. }
  1356. /// <summary>
  1357. /// 重置定位数据
  1358. /// </summary>
  1359. public void ResetPositioningData(bool bSyncLocal = false) {
  1360. infraredCameraHelper.ClearInfraredPositioningData(bSyncLocal);
  1361. }
  1362. void SetCaptureValue(float v)
  1363. {
  1364. captureValue.Set(v);
  1365. _sliderCapture.SetValueWithoutNotify(captureValue.Get());
  1366. _sliderCapture.transform.Find("Value").GetComponent<Text>().text = captureValue.Get().ToString("f1");
  1367. infraredCameraHelper.SetCapture((int)captureValue.Get());
  1368. }
  1369. void SetDelayValue(float v)
  1370. {
  1371. delayValue.Set(v);
  1372. _sliderDelay.SetValueWithoutNotify(delayValue.Get());
  1373. _sliderDelay.transform.Find("Value").GetComponent<Text>().text = delayValue.Get().ToString("f1");
  1374. infraredCameraHelper.SetDelay((int)delayValue.Get());
  1375. }
  1376. #endregion
  1377. #region 相机感光度(默认修改对比度)
  1378. public void onSetSliderCustomValue(Slider _slider, float min = 0.0f, float max = 10.0f)
  1379. {
  1380. onSetSliderValue(_slider, "PU_CONTRAST", min, max);
  1381. }
  1382. public void onSliderCustomEvent(float value, float min = 0.0f, float max = 10.0f)
  1383. {
  1384. onSliderEvent(value, "PU_CONTRAST", min, max);
  1385. }
  1386. public void onSetSliderCustomBrightnessValue(Slider _slider, float min = 0.0f, float max = 10.0f)
  1387. {
  1388. onSetSliderValue(_slider, "PU_BRIGHTNESS", min, max);
  1389. }
  1390. public void onSliderCustomBrightnessEvent(float value, float min = 0.0f, float max = 10.0f)
  1391. {
  1392. onSliderEvent(value, "PU_BRIGHTNESS", min, max);
  1393. }
  1394. public void onSetSliderValue(Slider _slider,string typeStr = "PU_CONTRAST", float min = 0.0f, float max = 10.0f)
  1395. {
  1396. if (BluetoothWindows.IsWindows()) {
  1397. float v = typeStr == "PU_CONTRAST"?infraredCameraHelper.GetContrast(): infraredCameraHelper.GetBrightness();
  1398. // 目标区间 [0, 10] 的边界值
  1399. double targetMin = min;
  1400. double targetMax = max;
  1401. double originalMin = -1;
  1402. double originalMax = 1;
  1403. // 计算转换后的值
  1404. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  1405. Debug.Log("PC获取相机的感光度 "+ typeStr + " :" + v + " = " + v2);
  1406. _slider.SetValueWithoutNotify((float)v2);
  1407. return;
  1408. }
  1409. //功能也改为UVC的对比度
  1410. if (running)
  1411. {
  1412. //string typeStr = "PU_CONTRAST";//"PU_BRIGHTNESS";
  1413. //UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  1414. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  1415. float v = currentCameraInfo.GetValue(typeStr); // infraredCameraHelper.GetBrightness();
  1416. //float v2 = (v / _UVCCtrlInfo.max) * 10;
  1417. // 目标区间 [0, 10] 的边界值
  1418. double targetMin = min;
  1419. double targetMax = max;
  1420. double originalMin = _UVCCtrlInfo.min;
  1421. double originalMax = _UVCCtrlInfo.max;
  1422. // 计算转换后的值
  1423. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  1424. Debug.Log("获取相机的感光度" + typeStr + ": " + v + " = " + v2);
  1425. _slider.SetValueWithoutNotify((float)v2);
  1426. }
  1427. else _slider.SetValueWithoutNotify(5);
  1428. }
  1429. public void onSliderEvent(float value, string typeStr = "PU_CONTRAST", float min = 0.0f,float max = 10.0f)
  1430. {
  1431. // string typeStr = "PU_CONTRAST";// "PU_BRIGHTNESS";
  1432. //pc
  1433. if (BluetoothWindows.IsWindows())
  1434. {
  1435. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  1436. Slider slider = trans.GetComponent<Slider>();
  1437. Text textObj = trans.Find("text").GetComponent<Text>();
  1438. // 原始区间和目标区间的边界值
  1439. double originalMin = min;
  1440. double originalMax = max;
  1441. double targetMin = -1;
  1442. double targetMax = 1;
  1443. // 计算转换后的值
  1444. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  1445. float _current = (float)result;
  1446. //Debug.Log("_current:" + _current + " , result:" + result);
  1447. textObj.text = _current + "";
  1448. slider.value = _current;
  1449. if (typeStr == "PU_CONTRAST")
  1450. {
  1451. infraredCameraHelper.SetContrast(_current);
  1452. pcCONTRAST.Set(_current);
  1453. }
  1454. else {
  1455. infraredCameraHelper.SetBrightness(_current);
  1456. pcBRIGHTNESS.Set(_current);
  1457. }
  1458. return;
  1459. }
  1460. //修改亮度时,调试界面的亮度也应该一起修改
  1461. //功能也改为UVC的对比度
  1462. if (running)
  1463. {
  1464. //Slider slider = transform.Find("InfraredCamera/Layout/SliderBrightness")
  1465. // .GetComponent<Slider>();
  1466. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  1467. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  1468. Slider slider = trans.GetComponent<Slider>();
  1469. Text textObj = trans.Find("text").GetComponent<Text>();
  1470. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  1471. int _currentUVCValue = currentCameraInfo.GetValue(typeStr);
  1472. //value 0 ~ 10
  1473. // 原始区间和目标区间的边界值
  1474. double originalMin = min;
  1475. double originalMax = max;
  1476. double targetMin = _UVCCtrlInfo.min;
  1477. double targetMax = _UVCCtrlInfo.max;
  1478. // 计算转换后的值
  1479. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  1480. int _current = (int)(result);
  1481. Debug.Log("_current:" + value + " , result:" + result);
  1482. textObj.text = _current + "";
  1483. slider.value = _current;
  1484. //dUVCParameters.GetValueOrDefault(typeStr).Set(_current);
  1485. //存储初始值,设置一次到UVC参数
  1486. if (_currentUVCValue != _current) currentCameraInfo.SetValue(typeStr, _current);
  1487. }
  1488. }
  1489. public static double MapValue(double value, double originalMin, double originalMax, double targetMin, double targetMax)
  1490. {
  1491. // 线性插值公式
  1492. return targetMin + (value - originalMin) * (targetMax - targetMin) / (originalMax - originalMin);
  1493. }
  1494. #endregion
  1495. #region 绘制线段部分
  1496. public void SetLineWidth(float v)
  1497. {
  1498. lineWidth.Set(v);
  1499. _sliderLineWidth.SetValueWithoutNotify(lineWidth.Get());
  1500. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = lineWidth.Get().ToString("f1");
  1501. }
  1502. public void SetFanWidth(float v)
  1503. {
  1504. fanWidth.Set(v);
  1505. _fanWidth.SetValueWithoutNotify(fanWidth.Get());
  1506. _fanWidth.transform.Find("Value").GetComponent<Text>().text = fanWidth.Get().ToString("f1");
  1507. }
  1508. #endregion
  1509. #region 亮度检测部分
  1510. public void SetInfraredFilterValue(float v)
  1511. {
  1512. infraredFileterValue.Set(v);
  1513. _infraredFilter.SetValueWithoutNotify(infraredFileterValue.Get());
  1514. _infraredFilter.transform.Find("Value").GetComponent<Text>().text = infraredFileterValue.Get().ToString("f1");
  1515. infraredCameraHelper.SetInfraredLocateBrightnessThreshold(infraredFileterValue.Get());
  1516. }
  1517. #endregion
  1518. public void resetInfraredPlayerPrefs()
  1519. {
  1520. //测试用
  1521. PlayerPrefs.DeleteKey("entry-guider-infrared-" + LoginMgr.myUserInfo.id);
  1522. PlayerPrefs.DeleteKey("hideInfraredBowAndArrow");
  1523. }
  1524. #region 显示Log部分信息
  1525. [SerializeField] Text _calibrationFixedText;
  1526. [SerializeField] Text _cameraSizeText;
  1527. [SerializeField] Text _quadUnityVectorListText;
  1528. /// <summary>
  1529. /// 校准时候的固定值分辨率
  1530. /// </summary>
  1531. /// <param name="v"></param>
  1532. public void SetCalibrationFixedText(Vector2 v)
  1533. {
  1534. _calibrationFixedText.text = v.x + "*" + v.y;
  1535. }
  1536. /// <summary>
  1537. /// 渲染摄像机当前分辨率
  1538. /// </summary>
  1539. /// <param name="v"></param>
  1540. public void SetCameraSizeText(Vector2 v)
  1541. {
  1542. _cameraSizeText.text = v.x + "*" + v.y;
  1543. }
  1544. /// <summary>
  1545. /// 渲染摄像机识别点
  1546. /// </summary>
  1547. /// <param name="v"></param>
  1548. public void SetQuadUnityVectorListText(string v)
  1549. {
  1550. _quadUnityVectorListText.text = v;
  1551. }
  1552. #endregion
  1553. #region 错误日志
  1554. public void HandleLog(string logString, string stackTrace, LogType type)
  1555. {
  1556. if (type == LogType.Exception || type == LogType.Error)
  1557. {
  1558. SaveLogToFile(logString, stackTrace);
  1559. }
  1560. }
  1561. void SaveLogToFile(string message, string stackTrace)
  1562. {
  1563. string path;
  1564. #if UNITY_ANDROID && !UNITY_EDITOR_WIN
  1565. // 保存到 Android 的公共 Download 文件夹,便于用户直接查看
  1566. path = System.IO.Path.Combine("/storage/emulated/0/Download", "crash_log.txt");
  1567. #else
  1568. // 其他平台使用 Application.persistentDataPath
  1569. path = System.IO.Path.Combine(Application.persistentDataPath, "crash_log.txt");
  1570. #endif
  1571. // 打印路径确认
  1572. Debug.Log($"Log file saved at: {path}");
  1573. // 将日志写入到指定路径的文件中
  1574. System.IO.File.AppendAllText(path, $"{message}\n{stackTrace}\n\n");
  1575. }
  1576. #endregion
  1577. }
  1578. public class ParamFloatValue
  1579. {
  1580. private string _saveKey;
  1581. private float _valueDefault;
  1582. private bool _valueLoaded;
  1583. private float _value;
  1584. public ParamFloatValue(string saveKey, float valueDefault)
  1585. {
  1586. _saveKey = saveKey;
  1587. _valueDefault = valueDefault;
  1588. }
  1589. public float Get()
  1590. {
  1591. if (!_valueLoaded) _value = PlayerPrefs.GetFloat(_saveKey, _valueDefault);
  1592. return _value;
  1593. }
  1594. public float GetDefault() {
  1595. return _valueDefault;
  1596. }
  1597. public string GetKey()
  1598. {
  1599. return _saveKey;
  1600. }
  1601. public void Set(float value)
  1602. {
  1603. _value = value;
  1604. PlayerPrefs.SetFloat(_saveKey, _value);
  1605. PlayerPrefs.Save();
  1606. }
  1607. /// <summary>
  1608. /// 重置成默认值
  1609. /// </summary>
  1610. public void Reset() {
  1611. PlayerPrefs.SetFloat(_saveKey, _valueDefault);
  1612. PlayerPrefs.Save();
  1613. }
  1614. }