Font.cs 3.5 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using TMPro;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. namespace HyperspaceGame
  8. {
  9. public class Font : MonoBehaviour
  10. {
  11. public List<Sprite> sprites = new();
  12. public List<Image> coms = new();
  13. public List<Image> overScore = new();
  14. public List<Image> Clips = new();
  15. private int _num;
  16. private int bullet;
  17. public int Text
  18. {
  19. set
  20. {
  21. _num = value;
  22. UpdateNum();
  23. UpdateNum1();
  24. }
  25. }
  26. public int Clip
  27. {
  28. set
  29. {
  30. bullet = value;
  31. UpdateClip();
  32. }
  33. get { return bullet; }
  34. }
  35. private void Start()
  36. {
  37. Text = 0;
  38. }
  39. public void UpdateNum()
  40. {
  41. string[] ss = DefinitionScore(_num);
  42. var nums = SplitDigits(ss);
  43. for (int i = 0; i < coms.Count; i++)
  44. {
  45. coms[i].sprite = sprites[nums[i]];
  46. }
  47. }
  48. public void UpdateNum1()
  49. {
  50. string[] ss = DefinitionScore(_num, 3);
  51. var nums = SplitDigits(ss);
  52. for (int i = 0; i < overScore.Count; i++)
  53. {
  54. if (nums.Count > i)
  55. {
  56. overScore[i].sprite = sprites[nums[i]];
  57. overScore[i].gameObject.SetActive(true);
  58. }
  59. else
  60. overScore[i].gameObject.SetActive(false);
  61. }
  62. }
  63. public void UpdateClip()
  64. {
  65. //string[] ss = NumberBullets(bullet);
  66. //var nums = SplitDigits(ss);
  67. //for (int i = 0; i < Clips.Count; i++)
  68. //{
  69. // Clips[i].sprite = sprites[nums[i]];
  70. //}
  71. }
  72. //public void ShowOverScore()
  73. //{
  74. // string[] ss = DefinitionScore(_num);
  75. // var nums = SplitDigits(ss);
  76. // for (int i = 0; i < coms.Count; i++)
  77. // {
  78. // coms[i].sprite = sprites[nums[i]];
  79. // }
  80. //}
  81. //public List<int> SplitDigits(int num)
  82. //{
  83. // List<int> nums = new();
  84. // while (num > 0)
  85. // {
  86. // int digit = num % 10;
  87. // nums.Add(digit);
  88. // num /= 10;
  89. // }
  90. // return nums;
  91. //}
  92. //public string[] NumberBullets(int num)
  93. //{
  94. // List<string> nub = new();
  95. // string ss = string.Format("{0:D2}", num);
  96. // for (int i = 0; i < ss.Length; i++)
  97. // {
  98. // nub.Add(ss.Substring(i, 1));
  99. // }
  100. // return nub.ToArray();
  101. //}
  102. public string[] DefinitionScore(int num, int count = 5)
  103. {
  104. List<string> nub = new();
  105. string ss = "";
  106. if (count == 5)
  107. ss = string.Format("{0:D5}", num);
  108. else if (count == 3)
  109. ss = string.Format("{0:D3}", num);
  110. for (int i = 0; i < ss.Length; i++)
  111. {
  112. nub.Add(ss.Substring(i, 1));
  113. }
  114. return nub.ToArray();
  115. }
  116. public List<int> SplitDigits(string[] num)
  117. {
  118. List<int> nums = new();
  119. foreach (var item in num)
  120. {
  121. nums.Add(int.Parse(item));
  122. }
  123. return nums;
  124. }
  125. }
  126. }