InfraredDemo.cs 44 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using InfraredManager;
  6. using ZIM;
  7. using System.Linq;
  8. using SLAMUVC;
  9. using System;
  10. using SmartBowSDK;
  11. using ZIM.Unity;
  12. public class InfraredDemo : MonoBehaviour
  13. {
  14. public static bool DebugInEditor = true;
  15. public static InfraredDemo _ins;
  16. [SerializeField]
  17. RectTransform canvasRectTransform;
  18. public Button mBtnSee;
  19. public static void Create()
  20. {
  21. if (_ins) return;
  22. GameObject o = Instantiate(Resources.Load<GameObject>("InfraredDemo"));
  23. DontDestroyOnLoad(o);
  24. _ins = o.GetComponent<InfraredDemo>();
  25. //直接初始化一次
  26. _ins.InitInfraredCamera();
  27. }
  28. void Start()
  29. {
  30. if (Application.platform != RuntimePlatform.WindowsEditor) DebugInEditor = false;
  31. SetVisiable(false);
  32. InitDebugScreenPoint();
  33. gameObject.AddComponent<FPSTester>();
  34. mBtnSee.interactable = false;
  35. mBtnSee.transform.Find("Text").GetComponent<Text>().text = "等待初始化..";
  36. //直接初始化一次
  37. //InitInfraredCamera();
  38. Debug.Log("[InfraredDemo] Start Function!");
  39. #if UNITY_STANDALONE_WIN
  40. _calibrationFixedText.transform.parent.gameObject.SetActive(false);
  41. #endif
  42. }
  43. void OnGUI()
  44. {
  45. ShowVersionCode();
  46. }
  47. private void ShowVersionCode()
  48. {
  49. GUIStyle labelFont = new GUIStyle();
  50. labelFont.normal.textColor = new Color(1, 0.6f, 0.6f);
  51. labelFont.fontSize = Mathf.CeilToInt(Screen.height * 0.03f);
  52. GUI.Label(new Rect(Screen.width / 100, Screen.height / 100, 100, 100), "game-20241010-2221-5-1", labelFont);
  53. }
  54. void Update()
  55. {
  56. UpdateInfraredCamera();
  57. //UpdateDebugScreenPoint();
  58. }
  59. public void OnClick_See()
  60. {
  61. SetVisiable(!_visiable);
  62. }
  63. //初始化一次 initScreenLocateManual
  64. bool hasCalled = false;
  65. bool _visiable;
  66. void SetVisiable(bool value)
  67. {
  68. _visiable = value;
  69. transform.Find("Background").gameObject.SetActive(value);
  70. transform.Find("InfraredCamera").gameObject.SetActive(value);
  71. transform.Find("BtnSee").GetComponentInChildren<Text>().text = value ? "隐藏界面" : "调试红外";
  72. //if (value) InitInfraredCamera();
  73. if (!hasCalled && value)
  74. {
  75. hasCalled = true;
  76. //如果本地有记录,初始化一次
  77. StartCoroutine(initScreenLocateManual());
  78. Debug.Log("[InfraredDemo] SetVisiable Function!");
  79. }
  80. }
  81. Text _spText;
  82. Vector2 _screenPoint;
  83. void InitDebugScreenPoint()
  84. {
  85. _spText = transform.Find("SPText").GetComponent<Text>();
  86. //_spText.gameObject.SetActive(DebugInEditor);
  87. _spText.gameObject.SetActive(false);
  88. }
  89. void UpdateDebugScreenPoint()
  90. {
  91. if (!DebugInEditor) return;
  92. if (infraredCameraHelper == null) return;
  93. _screenPoint.x = Mathf.Clamp(
  94. _screenPoint.x + Input.GetAxis("Horizontal") * Screen.width / 400f,
  95. 0, Screen.width);
  96. _screenPoint.y = Mathf.Clamp(
  97. _screenPoint.y + Input.GetAxis("Vertical") * Screen.height / 400f,
  98. 0, Screen.height);
  99. infraredCameraHelper.InvokeOnPositionUpdate(_screenPoint);
  100. _spText.text = _screenPoint.ToString();
  101. }
  102. #region 红外摄像
  103. [SerializeField] RawImage _cameraRender;
  104. [SerializeField] RawImage _cameraRender2;
  105. /// <summary>
  106. /// 测试texture
  107. /// </summary>
  108. public RawImage MyCameraRender2
  109. {
  110. get { return _cameraRender2; }
  111. set { _cameraRender2 = value; }
  112. }
  113. //[SerializeField] MaintainAspectRatio _MaintainAspectRatio;
  114. [SerializeField] List<RectTransform> _crosshairsInCamera;
  115. [SerializeField] Slider _sliderShakeFilter;
  116. [SerializeField] Button _btnReset;
  117. [SerializeField] Button _btnScreenLocateManual;
  118. [SerializeField] Button _btnScreenLocateManualAuto;
  119. [SerializeField] Slider _sliderCapture;
  120. [SerializeField] Slider _sliderDelay;
  121. [SerializeField] Dropdown _dropdownResolution;
  122. [SerializeField] Dropdown _dropdownResolution2;
  123. [SerializeField] Slider _sliderLineWidth;
  124. //红外线阈值
  125. [SerializeField] Slider _infraredFilter;
  126. //调试UVC参数
  127. [SerializeField] GameObject _cameraParameterPanel;
  128. [SerializeField] Button _btnAdjusting;
  129. //野鸭选择
  130. [SerializeField] Dropdown _duckLevelDropdown;
  131. //Dictionary<string, ParamFloatValue> dUVCParameters = new Dictionary<string, ParamFloatValue>();
  132. //public ParamFloatValue brightness = new ParamFloatValue("ic_brightness", 1.0f);
  133. //public ParamFloatValue saturation = new ParamFloatValue("ic_saturation", 1.0f);
  134. //public ParamFloatValue contrast = new ParamFloatValue("ic_contrast", 1.0f);
  135. #if UNITY_ANDROID
  136. //初始化纹理-1280*720,index = 0
  137. // public ParamFloatValue resoution = new ParamFloatValue("ic_resoution2", 0);
  138. //摄像机分辨率 -320*240,index = 10
  139. public ParamFloatValue resoutionNew = new ParamFloatValue("ic_resoutionNew", 10);
  140. //摄像机分辨率 -只处理高低分辨率情况
  141. public ParamFloatValue resoution = new ParamFloatValue("ic_resoution", 0);
  142. string[] resolutions = { "高分辨率", "低分辨率" };
  143. #endif
  144. //抖动过滤值 - 6.0
  145. public ParamFloatValue shakeFilterValue = new ParamFloatValue("ic_shakeFilterValue2", 6.0f);
  146. //亮度过滤阈值 - 0.8
  147. public ParamFloatValue infraredFileterValue = new ParamFloatValue("ic_infraredFileterValue", 0.8f);
  148. //线段宽度阈值
  149. public ParamFloatValue lineWidth = new ParamFloatValue("ic_lineWidth", 10.0f);
  150. public ParamFloatValue captureValue = new ParamFloatValue("ic_captureValue", 30.0f);
  151. public ParamFloatValue delayValue = new ParamFloatValue("ic_delayValue", 30.0f);
  152. //红外准心,默认打开吧
  153. public ParamFloatValue crosshairValue = new ParamFloatValue("ic_crosshairValue",1);
  154. //野鸭测试存储
  155. public ParamFloatValue duckHunterLevel = new ParamFloatValue("test_duckHunterLevelValue", 1);
  156. public static InfraredCameraHelper infraredCameraHelper;
  157. public static bool running { get => infraredCameraHelper != null; }
  158. private bool _inited;
  159. #region 参数控制
  160. public GameObject togglePrefab; // 拖入一个Toggle预设体
  161. public GameObject sliderPrefab; // 拖入一个Slider预设体
  162. public GameObject spawnPoint;
  163. //自动曝光
  164. bool bAutoAE = false;
  165. Toggle CTRLAEToggle;
  166. Slider CTRLAEABSSlider;
  167. string[] sliderNameArray = new string[]{
  168. "自动曝光模式",
  169. "曝光时间(绝对)",
  170. "亮度", //
  171. "对比度",
  172. "色调",
  173. "饱和度",
  174. "锐度",
  175. "伽玛",
  176. //"白平衡温度",
  177. //"白平衡分量",
  178. "背光补偿",
  179. "增益" };
  180. string[] sliderStrArray = new string[]{
  181. "CTRL_AE",
  182. "CTRL_AE_ABS",
  183. "PU_BRIGHTNESS",
  184. "PU_CONTRAST",
  185. "PU_HUE",
  186. "PU_SATURATION",
  187. "PU_SHARPNESS",
  188. "PU_GAMMA",
  189. //"PU_WB_TEMP",
  190. //"PU_WB_COMPO",
  191. "PU_BACKLIGHT",
  192. "PU_GAIN" };
  193. UVCManager.CameraInfo currentCameraInfo;
  194. //初始化相机参数
  195. public void initSlider(UVCManager.CameraInfo cameraInfo)
  196. {
  197. if (currentCameraInfo != null) return;
  198. currentCameraInfo = cameraInfo;
  199. for (int i = 0; i < sliderStrArray.Length; i++)
  200. {
  201. string typeStr = sliderStrArray[i];
  202. // UInt64 _VALUE = cameraInfo.GetTypeByName(typeStr);
  203. //不支持的,跳过
  204. bool bContains = cameraInfo.ContainsKey(typeStr);
  205. if (!bContains) continue;
  206. if (typeStr == "CTRL_AE")
  207. {
  208. //曝光Toggle
  209. GameObject toggleObject = Instantiate(togglePrefab, spawnPoint.transform);
  210. toggleObject.SetActive(true);
  211. toggleObject.name = typeStr;
  212. Text labelObj = toggleObject.transform.Find("Label").GetComponent<Text>();
  213. labelObj.text = sliderNameArray[i];
  214. Toggle toggle = toggleObject.GetComponent<Toggle>();
  215. CTRLAEToggle = toggle;
  216. UVCCtrlInfo _AEInfo = cameraInfo.GetInfo(typeStr);
  217. Debug.Log("UVCCtrlInfo:" + _AEInfo.ToString());
  218. int _currentValue = cameraInfo.GetValue(typeStr);
  219. bAutoAE = _currentValue == 8 ? true : false; //如果当前值是 8,则当前摄像机是自动曝光模式
  220. toggle.isOn = bAutoAE;
  221. //cameraInfo.SetValue(_VALUE, _currentValue!=8? 8:1);
  222. toggle.onValueChanged.AddListener((bool bValue) =>
  223. {
  224. //Debug.Log("Toggle value changed to: " + bValue + " from " + _VALUE);
  225. if (typeStr == "CTRL_AE")
  226. {
  227. //开关控制是否自动曝光
  228. bAutoAE = bValue;
  229. if (CTRLAEABSSlider) CTRLAEABSSlider.interactable = !bAutoAE;
  230. int _value = bValue ? 8 : 1;
  231. //Debug.Log("_value " + _value);
  232. cameraInfo.SetValue(typeStr, _value);
  233. }
  234. });
  235. }
  236. else
  237. {
  238. //其余使用slider
  239. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  240. sliderObject.SetActive(true);
  241. sliderObject.name = typeStr;
  242. Slider slider = sliderObject.GetComponent<Slider>();
  243. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  244. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  245. titleTextObj.text = sliderNameArray[i];//类型名字
  246. if (slider != null)
  247. {
  248. UVCCtrlInfo _UVCCtrlInfo = cameraInfo.GetInfo(typeStr);
  249. slider.minValue = _UVCCtrlInfo.min;
  250. slider.maxValue = _UVCCtrlInfo.max;
  251. slider.wholeNumbers = true;
  252. int _defValue = _UVCCtrlInfo.def;
  253. //指定默认值
  254. //5、UVC亮度 - 50
  255. //6、UVC对比度 - 50
  256. if (typeStr == "PU_BRIGHTNESS") {
  257. _defValue = 50;
  258. } else if (typeStr == "PU_CONTRAST") {
  259. _defValue = 50;
  260. }
  261. //记录一个typeStr类型的数据存储操作对象
  262. ParamFloatValue paramFloatValue = new ParamFloatValue("ic_uvc_" + typeStr, _defValue);
  263. if (typeStr == "PU_BRIGHTNESS" || typeStr == "PU_CONTRAST")
  264. {
  265. //获取设置默认存储的值
  266. int _Value = (int)paramFloatValue.Get();
  267. cameraInfo.SetValue(typeStr, _Value);
  268. Debug.Log("[InfraredDemo] UVC 设置" + typeStr + "默认值:" + _Value);
  269. slider.value = _Value;
  270. textObj.text = _Value + "";
  271. }
  272. else {
  273. //获取设置当前值
  274. int _currentValue = cameraInfo.GetValue(typeStr);
  275. slider.value = _currentValue;
  276. textObj.text = _currentValue + "";
  277. }
  278. //如果是曝光slider
  279. if (typeStr == "CTRL_AE_ABS")
  280. {
  281. CTRLAEABSSlider = slider;
  282. slider.interactable = !bAutoAE;
  283. }
  284. slider.onValueChanged.AddListener((newValue) =>
  285. {
  286. var _value = Mathf.FloorToInt(newValue);
  287. textObj.text = _value + "";
  288. //Debug.Log("Slider value changed to: " + newValue + " from " + _VALUE);
  289. cameraInfo.SetValue(typeStr, _value);
  290. });
  291. }
  292. }
  293. }
  294. }
  295. public void OpenUVCPanel()
  296. {
  297. _cameraParameterPanel.SetActive(true);
  298. }
  299. public void CloseUVCPanel()
  300. {
  301. _cameraParameterPanel.SetActive(false);
  302. }
  303. public void onResetUVCData()
  304. {
  305. #if UNITY_ANDROID
  306. resetUVCData();
  307. #endif
  308. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  309. resetPCData();
  310. #endif
  311. }
  312. void resetUVCData() {
  313. if (currentCameraInfo == null) return;
  314. for (int i = 0; i < sliderStrArray.Length; i++)
  315. {
  316. string typeStr = sliderStrArray[i];
  317. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  318. bool bContains = currentCameraInfo.ContainsKey(typeStr);
  319. if (!bContains) continue;
  320. if (typeStr == "CTRL_AE")
  321. {
  322. //toggle值不进行重置
  323. Debug.Log("CTRL_AE 不需要重置");
  324. }
  325. else if (typeStr == "CTRL_AE_ABS")
  326. {
  327. if (!bAutoAE)
  328. {
  329. //如果是手动曝光,重置值
  330. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  331. Slider slider = trans.GetComponent<Slider>();
  332. Text textObj = trans.Find("text").GetComponent<Text>();
  333. UVCCtrlInfo _AEInfo = currentCameraInfo.GetInfo(typeStr);
  334. //获取当前值
  335. int _currentValue = currentCameraInfo.GetValue(typeStr);
  336. Debug.Log("CTRL_AE_ABS:" + _currentValue + " = " + _AEInfo.def + " = " + ",bAutoAE:" + bAutoAE);
  337. textObj.text = _AEInfo.def + "";
  338. slider.value = _AEInfo.def;
  339. if (_AEInfo.def != _currentValue) currentCameraInfo.SetValue(typeStr, _AEInfo.def);
  340. }
  341. }
  342. else
  343. {
  344. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  345. Slider slider = trans.GetComponent<Slider>();
  346. Text textObj = trans.Find("text").GetComponent<Text>();
  347. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  348. //重置的值
  349. int _defValue = _UVCCtrlInfo.def;
  350. if (typeStr == "PU_BRIGHTNESS")
  351. {
  352. _defValue = 50;
  353. }
  354. else if (typeStr == "PU_CONTRAST")
  355. {
  356. _defValue = 50;
  357. }
  358. textObj.text = _defValue + "";
  359. slider.value = _defValue;
  360. //获取当前值
  361. int _currentValue = currentCameraInfo.GetValue(typeStr);
  362. //重置存储值
  363. //dUVCParameters.GetValueOrDefault(typeStr).Set(_UVCCtrlInfo.def);
  364. //存储初始值,设置一次到UVC参数
  365. if (_defValue != _currentValue) currentCameraInfo.SetValue(typeStr, _defValue);
  366. }
  367. }
  368. }
  369. //windows 相机
  370. string[] sliderNameArrayPC = new string[]{
  371. "亮度",
  372. "对比度",};
  373. string[] sliderStrArrayPC = new string[]{
  374. "PU_BRIGHTNESS",
  375. "PU_CONTRAST"};
  376. //记录一个typeStr类型的数据存储操作对象
  377. ParamFloatValue pcBRIGHTNESS = new ParamFloatValue("ic_pc_PU_BRIGHTNESS", 0);
  378. ParamFloatValue pcCONTRAST = new ParamFloatValue("ic_pc_PU_CONTRAST", 0);
  379. public void initSliderPC()
  380. {
  381. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  382. {
  383. string typeStr = sliderStrArrayPC[i];
  384. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  385. sliderObject.SetActive(true);
  386. sliderObject.name = typeStr;
  387. Slider slider = sliderObject.GetComponent<Slider>();
  388. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  389. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  390. titleTextObj.text = sliderNameArrayPC[i];//类型名字
  391. if (slider != null)
  392. {
  393. slider.minValue = -1;
  394. slider.maxValue = 1;
  395. //记录一个typeStr类型的数据存储操作对象
  396. if (typeStr == "PU_BRIGHTNESS")
  397. {
  398. //获取设置默认存储的值
  399. float _Value = pcBRIGHTNESS.Get();
  400. infraredCameraHelper.SetBrightness(_Value);
  401. Debug.Log("[InfraredDemo] PC 设置 PU_BRIGHTNESS:" + typeStr + "默认值:" + _Value);
  402. slider.value = _Value;
  403. textObj.text = _Value + "";
  404. slider.onValueChanged.AddListener((newValue) =>
  405. {
  406. var _value = newValue;
  407. textObj.text = _value + "";
  408. infraredCameraHelper.SetBrightness(_value);
  409. pcBRIGHTNESS.Set(_value);
  410. });
  411. }
  412. else if (typeStr == "PU_CONTRAST")
  413. {
  414. //获取设置默认存储的值
  415. float _Value = pcCONTRAST.Get();
  416. infraredCameraHelper.SetContrast(_Value);
  417. Debug.Log("[InfraredDemo] PC 设置 PU_CONTRAST:" + typeStr + "默认值:" + _Value);
  418. slider.value = _Value;
  419. textObj.text = _Value + "";
  420. slider.onValueChanged.AddListener((newValue) =>
  421. {
  422. var _value = newValue;
  423. textObj.text = _value + "";
  424. infraredCameraHelper.SetContrast(_value);
  425. pcCONTRAST.Set(_value);
  426. });
  427. }
  428. }
  429. }
  430. }
  431. void resetPCData() {
  432. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  433. {
  434. string typeStr = sliderStrArrayPC[i];
  435. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  436. Slider slider = trans.GetComponent<Slider>();
  437. Text textObj = trans.Find("text").GetComponent<Text>();
  438. //重置的值
  439. int _defValue = 0;
  440. if (typeStr == "PU_BRIGHTNESS")
  441. {
  442. _defValue = 0;
  443. infraredCameraHelper.SetBrightness(_defValue);
  444. }
  445. else if (typeStr == "PU_CONTRAST")
  446. {
  447. _defValue = 0;
  448. infraredCameraHelper.SetContrast(_defValue);
  449. }
  450. textObj.text = _defValue + "";
  451. slider.value = _defValue;
  452. }
  453. }
  454. #endregion
  455. void InitInfraredCamera()
  456. {
  457. if (_inited) return;
  458. _inited = true;
  459. //SDK创建
  460. if (infraredCameraHelper == null)
  461. {
  462. infraredCameraHelper = InfraredCameraHelper.GetInstance();
  463. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  464. infraredCameraHelper.CreateToPc();
  465. #endif
  466. #if UNITY_ANDROID
  467. //开始时候设置一个默认分辨率
  468. Debug.Log("开始时候的分辨率下标:" + resoution.Get());
  469. Vector2 resoutionVec2 = SetDefByIndex((int)resoution.Get());
  470. infraredCameraHelper.Create((int)resoutionVec2.x, (int)resoutionVec2.y);
  471. #endif
  472. infraredCameraHelper.OnPositionUpdate += (Vector2 point) =>
  473. {
  474. //跑九轴时候,不处理这里位置
  475. if (AimHandler.ins && AimHandler.ins.bRuning9Axis()) return;
  476. if (Camera.main == null) return;
  477. Ray ray = Camera.main.ScreenPointToRay(point);
  478. Vector3 rayEndPoint = ray.GetPoint(200);
  479. Quaternion quat = Quaternion.LookRotation(rayEndPoint - Camera.main.transform.position);
  480. // 挑战场景中其相机的父级有旋转,需要换算
  481. if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "GameChallenge")
  482. {
  483. quat = Quaternion.AngleAxis(-180, Vector3.up) * quat;
  484. }
  485. if (CameraToLook.ins != null) CameraToLook.ins.localRotation = quat;
  486. if (SB_EventSystem.ins) SB_EventSystem.ins.MoveSimulateMouseByInfrared(point);
  487. //移动目标游戏
  488. if(GeneratingTarget.gm!=null) GeneratingTarget.gm.shootingEvent.OnPositionUpdate(point);
  489. };
  490. infraredCameraHelper.OnUVCIsReady += (UVCManager.CameraInfo camera) =>
  491. {
  492. //生成控制摄像机的参数滑条
  493. Debug.Log("初始化摄像机!");
  494. //可以操作按钮
  495. mBtnSee.interactable = true;
  496. mBtnSee.transform.Find("Text").GetComponent<Text>().text = "调试红外";
  497. //延迟重新设置一次分辨率
  498. StartCoroutine(delayInitOhterInfo(camera));
  499. };
  500. //屏幕变化时候
  501. infraredCameraHelper.OnUVCPosUpdate += (list) =>
  502. {
  503. Debug.Log("OnUVCPosUpdate");
  504. SetLocatePointsToCameraRender(list, 1, 1);
  505. //InfraredScreenPositioningView 页面
  506. if (list.Count == 4)
  507. {
  508. FindObjectOfType<InfraredScreenPositioningView>()?.SyncScreenPosition();
  509. }
  510. else {
  511. FindObjectOfType<InfraredScreenPositioningView>()?.onReset();
  512. }
  513. };
  514. }
  515. }
  516. /// <summary>
  517. /// 初始化一些游戏配置
  518. /// </summary>
  519. /// <returns></returns>
  520. IEnumerator delayInitOhterInfo(UVCManager.CameraInfo camera) {
  521. //yield return new WaitForSeconds(1f);
  522. yield return new WaitForEndOfFrame();
  523. #if UNITY_ANDROID
  524. initSlider(camera);
  525. camera.GetResolutionsStrs();
  526. // 清除默认选项
  527. _dropdownResolution2.ClearOptions();
  528. // 将分辨率字符串数组转换为 Dropdown 选项
  529. _dropdownResolution2.AddOptions(new List<string>(resolutions));
  530. // 默认设置
  531. int index = (int)resoution.Get();
  532. _dropdownResolution2.value = index;
  533. _dropdownResolution2.RefreshShownValue();
  534. // 处理 Dropdown 的选择变化
  535. _dropdownResolution2.onValueChanged.AddListener(index => { OnResolutionChanged(index);});
  536. #endif
  537. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  538. initSliderPC();
  539. //隐藏不需要的设置
  540. _btnAdjusting.transform.Find("Text").GetComponent<Text>().text = "调整PC参数";
  541. _dropdownResolution.gameObject.SetActive(false);
  542. _dropdownResolution2.gameObject.SetActive(false);
  543. #endif
  544. //震动阈值
  545. SetShakeFilterValue(shakeFilterValue.Get());
  546. _sliderShakeFilter.onValueChanged.AddListener(SetShakeFilterValue);
  547. //功能按钮
  548. //重置触发测试
  549. _btnReset.onClick.AddListener(OnClick_Reset);
  550. _btnScreenLocateManual.onClick.AddListener(OnClick_ScreenLocateManual);
  551. _btnScreenLocateManualAuto.onClick.AddListener(OnClick_ScreenLocateManualAuto);
  552. SetCaptureValue(captureValue.Get());
  553. _sliderCapture.onValueChanged.AddListener(SetCaptureValue);
  554. SetDelayValue(delayValue.Get());
  555. _sliderDelay.onValueChanged.AddListener(SetDelayValue);
  556. //绘制线段
  557. SetLineWidth(lineWidth.Get());
  558. _sliderLineWidth.onValueChanged.AddListener(SetLineWidth);
  559. //检测红外亮度阈值
  560. SetInfraredFilterValue(infraredFileterValue.Get());
  561. _infraredFilter.onValueChanged.AddListener(SetInfraredFilterValue);
  562. //野鸭设置初始关卡
  563. int defLevel = (int)duckHunterLevel.Get() - 1 < 0 ? 0 : (int)duckHunterLevel.Get() - 1;
  564. _duckLevelDropdown.SetValueWithoutNotify(defLevel);
  565. _duckLevelDropdown.onValueChanged.AddListener(SetDuckLevelTest);
  566. }
  567. /// <summary>
  568. /// 初始化时候获取设置和存储来控制显示准心
  569. /// </summary>
  570. /// <returns></returns>
  571. public bool bInitCrosshairShow() {
  572. return UserSettings.ins.openCrossHair && getCrosshairValue() == 1 ? true : false;
  573. }
  574. /// <summary>
  575. /// 获取弓箭准心存储值
  576. /// </summary>
  577. /// <returns></returns>
  578. public int getCrosshairValue() {
  579. return (int)crosshairValue.Get();
  580. }
  581. public void setCrosshairValue(bool bshow) {
  582. crosshairValue.Set(bshow?1:0);
  583. }
  584. public void onStartPreview()
  585. {
  586. infraredCameraHelper.onStartPreview();
  587. }
  588. public void onStopPreview()
  589. {
  590. infraredCameraHelper.onStopPreview();
  591. }
  592. /// <summary>
  593. /// 获取并且初始化一次记录点的数据
  594. /// </summary>
  595. /// <returns></returns>
  596. IEnumerator initScreenLocateManual()
  597. {
  598. yield return new WaitForSeconds(1f);
  599. infraredCameraHelper.InitScreenLocateManual();
  600. }
  601. IEnumerator RestartOrKillApp()
  602. {
  603. yield return new WaitForSeconds(0.3f);
  604. if (Application.isEditor) yield break;
  605. if (Application.platform == RuntimePlatform.Android)
  606. {
  607. using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
  608. {
  609. const int kIntent_FLAG_ACTIVITY_CLEAR_TASK = 0x00008000;
  610. const int kIntent_FLAG_ACTIVITY_NEW_TASK = 0x10000000;
  611. var currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
  612. var pm = currentActivity.Call<AndroidJavaObject>("getPackageManager");
  613. var intent = pm.Call<AndroidJavaObject>("getLaunchIntentForPackage", Application.identifier);
  614. intent.Call<AndroidJavaObject>("setFlags", kIntent_FLAG_ACTIVITY_NEW_TASK | kIntent_FLAG_ACTIVITY_CLEAR_TASK);
  615. currentActivity.Call("startActivity", intent);
  616. currentActivity.Call("finish");
  617. var process = new AndroidJavaClass("android.os.Process");
  618. int pid = process.CallStatic<int>("myPid");
  619. process.CallStatic("killProcess", pid);
  620. }
  621. }
  622. else {
  623. // 获取当前应用程序的可执行文件路径
  624. string executablePath = System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName;
  625. // 重启应用程序
  626. System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo
  627. {
  628. FileName = executablePath,
  629. UseShellExecute = false
  630. };
  631. System.Diagnostics.Process.Start(startInfo);
  632. // 退出当前应用程序
  633. Application.Quit();
  634. };
  635. }
  636. void UpdateInfraredCamera()
  637. {
  638. if (!_visiable) return;
  639. if (!_inited) return;
  640. if (infraredCameraHelper == null) return;
  641. //渲染相机画面
  642. //_cameraRender.texture = infraredCameraHelper.GetCameraTexture();
  643. //_cameraRender.material = infraredCameraHelper.GetCameraMaterial();
  644. if (ScreenLocate.Main.getUVCTexture)
  645. {
  646. if(_cameraRender.texture ==null || ScreenLocate.Main.getUVCTexture.GetNativeTexturePtr() != _cameraRender.texture.GetNativeTexturePtr())
  647. _cameraRender.texture = ScreenLocate.Main.getUVCTexture;
  648. //_cameraRender.SetNativeSize();
  649. // _MaintainAspectRatio.AdjustSize();
  650. }
  651. //在相机画面显示准心
  652. if (ScreenLocate.Main)
  653. {
  654. var _sl = ScreenLocate.Main;
  655. var buffer = _sl.infraredSpotBuffer;
  656. if (buffer != null)
  657. {
  658. for (int i = 0; i < buffer.Length; i++)
  659. {
  660. if (buffer[i].CameraLocation != null)
  661. {
  662. //添加一个偏移量,使得最后输出的准心是指向正中心
  663. Vector2 newPoint2 = _sl.GetOffsetCameraLocation(buffer[i].CameraLocation.Value);
  664. // 检测到光点
  665. var pos = newPoint2.pixelToLocalPosition_AnchorCenter(_sl.mUVCCameraInfo.Size, _cameraRender.rectTransform.rect);
  666. _crosshairsInCamera[i].gameObject.SetActive(true);
  667. _crosshairsInCamera[i].anchoredPosition = pos;
  668. }
  669. else
  670. _crosshairsInCamera[i].gameObject.SetActive(false);
  671. }
  672. }
  673. //渲染固定摄像机分辨率
  674. SetCalibrationFixedText(_sl.mUVCCameraInfo.CurrentCalibrationResolution);
  675. //渲染摄像机大小
  676. if(_sl.mUVCCameraInfo != null) SetCameraSizeText(_sl.mUVCCameraInfo.Size);
  677. //渲染摄像机识别点位置
  678. SetQuadUnityVectorListText(_sl.PrintVector2List(ScreenLocate.quadUnityVectorList));
  679. }
  680. }
  681. public void SetLocatePointsToCameraRender(List<Vector2> points, float w, float h)
  682. {
  683. Transform pointsTF2 = _cameraRender.transform.Find("Points");
  684. if (pointsTF2.childCount == points.Count)
  685. {
  686. Vector2 texSize = new Vector2(w, h);
  687. for (int i = 0; i < pointsTF2.childCount; i++)
  688. {
  689. Transform pointTF = pointsTF2.GetChild(i);
  690. Vector2 pos = points[i];
  691. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  692. pointTF.gameObject.SetActive(true);
  693. }
  694. }
  695. else {
  696. for (int i = 0; i < pointsTF2.childCount; i++)
  697. {
  698. Transform pointTF = pointsTF2.GetChild(i);
  699. pointTF.gameObject.SetActive(false);
  700. }
  701. }
  702. }
  703. public void SetLocatePointsToCameraRenderTest(List<Vector2> points, float w, float h)
  704. {
  705. Transform pointsTF2 = _cameraRender.transform.Find("PointsTest");
  706. if (pointsTF2.childCount == points.Count)
  707. {
  708. Vector2 texSize = new Vector2(w, h);
  709. for (int i = 0; i < pointsTF2.childCount; i++)
  710. {
  711. Transform pointTF = pointsTF2.GetChild(i);
  712. Vector2 pos = points[i];
  713. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  714. pointTF.gameObject.SetActive(true);
  715. }
  716. }
  717. else
  718. {
  719. for (int i = 0; i < pointsTF2.childCount; i++)
  720. {
  721. Transform pointTF = pointsTF2.GetChild(i);
  722. pointTF.gameObject.SetActive(false);
  723. }
  724. }
  725. }
  726. void SetShakeFilterValue(float v)
  727. {
  728. shakeFilterValue.Set(v);
  729. _sliderShakeFilter.SetValueWithoutNotify(shakeFilterValue.Get());
  730. _sliderShakeFilter.transform.Find("Value").GetComponent<Text>().text = shakeFilterValue.Get().ToString("f1");
  731. infraredCameraHelper.SetShakeFilterValue(shakeFilterValue.Get());
  732. }
  733. /// <summary>
  734. /// 重新设置分辨率
  735. /// </summary>
  736. /// <param name="index"></param>
  737. public void resolutionRestartApp(int index)
  738. {
  739. #if UNITY_ANDROID
  740. //StartCoroutine(RestartOrKillApp());
  741. //获取第一个分辨率设置后设置size
  742. switch (index)
  743. {
  744. case 0:
  745. infraredCameraHelper.SetHighCameraResolution();
  746. resoution.Set(index);
  747. _dropdownResolution2.SetValueWithoutNotify(index);
  748. break;
  749. case 1:
  750. infraredCameraHelper.SetLowCameraResolution();
  751. resoution.Set(index);
  752. _dropdownResolution2.SetValueWithoutNotify(index);
  753. break;
  754. }
  755. #endif
  756. }
  757. /// <summary>
  758. /// 初始化时候,设置的值
  759. /// </summary>
  760. /// <param name="index"></param>
  761. public Vector2 SetDefByIndex(int index = 0)
  762. {
  763. //SetResolutionNew 里面对应的下标
  764. Vector2 vec2 = new Vector2(320, 240);
  765. switch (index)
  766. {
  767. case 0:
  768. vec2 = new Vector2(320, 240);
  769. break;
  770. case 1:
  771. vec2 = new Vector2(160, 120);
  772. break;
  773. }
  774. return vec2;
  775. }
  776. /// <summary>
  777. /// 当 Dropdown 选择变化时的处理方法
  778. /// </summary>
  779. /// <param name="OnResolutionChanged">320x240</param>
  780. private void OnResolutionChanged(int index)
  781. {
  782. #if UNITY_ANDROID
  783. Debug.Log("Selected Resolution: " + index);
  784. // 将选定的分辨率转换为实际的宽度和高度
  785. // 并且需要判断是否存在最低分辨率
  786. if (index == 1 && currentCameraInfo.ContainsResulutionKey("160x120"))
  787. {
  788. // 在这里你可以根据实际需要设置屏幕分辨率或进行其他操作
  789. infraredCameraHelper.SetLowCameraResolution();
  790. // 保存选择的分辨率到 PlayerPrefs
  791. resoution.Set(index);
  792. }
  793. else if(index == 0){
  794. //如果是0就 使用高分辨率
  795. infraredCameraHelper.SetHighCameraResolution();
  796. // 保存选择的分辨率到 PlayerPrefs
  797. resoution.Set(index);
  798. }
  799. #endif
  800. }
  801. /// <summary>
  802. /// 野鸭关卡测试初始值
  803. /// </summary>
  804. /// <param name="optionIndex"></param>
  805. public void SetDuckLevelTest(int optionIndex)
  806. {
  807. //选择下标+1
  808. int v = optionIndex + 1;
  809. duckHunterLevel.Set(v);
  810. _sliderLineWidth.SetValueWithoutNotify(duckHunterLevel.Get());
  811. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = duckHunterLevel.Get().ToString("f1");
  812. }
  813. void OnClick_Reset()
  814. {
  815. //SetBrightness(1);
  816. //SetSaturation(1);
  817. //SetContrast(1);
  818. SetShakeFilterValue(6);
  819. SetLineWidth(10);
  820. SetInfraredFilterValue(0.8f);
  821. SetCaptureValue(30.0f);
  822. SetDelayValue(30.0f);
  823. //重置为第一关
  824. SetDuckLevelTest(0);
  825. }
  826. public void OnClickClearAll() {
  827. PlayerPrefs.DeleteAll();
  828. // 保存更改
  829. PlayerPrefs.Save();
  830. StartCoroutine(RestartOrKillApp());
  831. }
  832. void OnClick_ScreenLocateManual()
  833. {
  834. ViewManager2.ShowView(ViewManager2.Path_InfraredScreenPositioningView);
  835. FindObjectOfType<InfraredScreenPositioningView>().enterFromInfraredDemo = true;
  836. }
  837. void OnClick_ScreenLocateManualAuto()
  838. {
  839. infraredCameraHelper.EnterScreenLocateManualAuto();
  840. }
  841. public void OnClick_SetAdjustPointsOffset()
  842. {
  843. var _sl = ScreenLocate.Main;
  844. var buffer = _sl.infraredSpotBuffer;
  845. if (buffer != null)
  846. {
  847. for (int i = 0; i < buffer.Length; i++)
  848. {
  849. if (buffer[i].CameraLocation != null)
  850. {
  851. Debug.Log("CameraLocation:"+buffer[i].CameraLocation.Value);
  852. var centerOffset = infraredCameraHelper.GetCenterOffset(buffer[i].CameraLocation.Value, "CameraLocation");
  853. Debug.Log("CenterOffset: " + centerOffset);
  854. var uvCenterOffset = infraredCameraHelper.GetCenterOffset(buffer[i].ScreenUV.Value, "ScreenUV");
  855. Debug.Log("UvCenterOffset: " + uvCenterOffset);
  856. //如果是新手教程场景里面的校准
  857. InfraredGuider infraredGuiderObj = FindObjectOfType<InfraredGuider>();
  858. if (infraredGuiderObj != null)
  859. {
  860. GameObject infraredGuiderGameObject = infraredGuiderObj.gameObject;
  861. infraredGuiderGameObject.GetComponent<InfraredGuider>().SetTitleAfterCalibration();
  862. }
  863. }
  864. }
  865. }
  866. }
  867. /// <summary>
  868. /// 重置中心点
  869. /// </summary>
  870. public void ResetCenterOffset() {
  871. infraredCameraHelper.ResetCenterOffset();
  872. }
  873. void SetCaptureValue(float v)
  874. {
  875. captureValue.Set(v);
  876. _sliderCapture.SetValueWithoutNotify(captureValue.Get());
  877. _sliderCapture.transform.Find("Value").GetComponent<Text>().text = captureValue.Get().ToString("f1");
  878. infraredCameraHelper.SetCapture((int)captureValue.Get());
  879. }
  880. void SetDelayValue(float v)
  881. {
  882. delayValue.Set(v);
  883. _sliderDelay.SetValueWithoutNotify(delayValue.Get());
  884. _sliderDelay.transform.Find("Value").GetComponent<Text>().text = delayValue.Get().ToString("f1");
  885. infraredCameraHelper.SetDelay((int)delayValue.Get());
  886. }
  887. #endregion
  888. #region 相机感光度(默认修改对比度)
  889. public void onSetSliderCustomValue(Slider _slider, float min = 0.0f, float max = 10.0f)
  890. {
  891. onSetSliderValue(_slider, "PU_CONTRAST", min, max);
  892. }
  893. public void onSliderCustomEvent(float value, float min = 0.0f, float max = 10.0f)
  894. {
  895. onSliderEvent(value, "PU_CONTRAST", min, max);
  896. }
  897. public void onSetSliderValue(Slider _slider,string typeStr = "PU_CONTRAST", float min = 0.0f, float max = 10.0f)
  898. {
  899. if (BluetoothWindows.IsWindows()) {
  900. float v = typeStr == "PU_CONTRAST"?infraredCameraHelper.GetContrast(): infraredCameraHelper.GetBrightness();
  901. // 目标区间 [0, 10] 的边界值
  902. double targetMin = min;
  903. double targetMax = max;
  904. double originalMin = -1;
  905. double originalMax = 1;
  906. // 计算转换后的值
  907. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  908. Debug.Log("PC获取相机的感光度 "+ typeStr + " :" + v + " = " + v2);
  909. _slider.SetValueWithoutNotify((float)v2);
  910. return;
  911. }
  912. //功能也改为UVC的对比度
  913. if (running)
  914. {
  915. //string typeStr = "PU_CONTRAST";//"PU_BRIGHTNESS";
  916. //UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  917. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  918. float v = currentCameraInfo.GetValue(typeStr); // infraredCameraHelper.GetBrightness();
  919. //float v2 = (v / _UVCCtrlInfo.max) * 10;
  920. // 目标区间 [0, 10] 的边界值
  921. double targetMin = 0.0;
  922. double targetMax = 10.0;
  923. double originalMin = _UVCCtrlInfo.min;
  924. double originalMax = _UVCCtrlInfo.max;
  925. // 计算转换后的值
  926. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  927. Debug.Log("获取相机的感光度" + typeStr + ": " + v + " = " + v2);
  928. _slider.SetValueWithoutNotify((float)v2);
  929. }
  930. else _slider.SetValueWithoutNotify(5);
  931. }
  932. public void onSliderEvent(float value, string typeStr = "PU_CONTRAST", float min = 0.0f,float max = 10.0f)
  933. {
  934. // string typeStr = "PU_CONTRAST";// "PU_BRIGHTNESS";
  935. //pc
  936. if (BluetoothWindows.IsWindows())
  937. {
  938. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  939. Slider slider = trans.GetComponent<Slider>();
  940. Text textObj = trans.Find("text").GetComponent<Text>();
  941. // 原始区间和目标区间的边界值
  942. double originalMin = min;
  943. double originalMax = max;
  944. double targetMin = -1;
  945. double targetMax = 1;
  946. // 计算转换后的值
  947. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  948. float _current = (float)result;
  949. //Debug.Log("_current:" + _current + " , result:" + result);
  950. textObj.text = _current + "";
  951. slider.value = _current;
  952. if (typeStr == "PU_CONTRAST")
  953. {
  954. infraredCameraHelper.SetContrast(_current);
  955. pcCONTRAST.Set(_current);
  956. }
  957. else {
  958. infraredCameraHelper.SetBrightness(_current);
  959. pcBRIGHTNESS.Set(_current);
  960. }
  961. return;
  962. }
  963. //修改亮度时,调试界面的亮度也应该一起修改
  964. //功能也改为UVC的对比度
  965. if (running)
  966. {
  967. //Slider slider = transform.Find("InfraredCamera/Layout/SliderBrightness")
  968. // .GetComponent<Slider>();
  969. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  970. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  971. Slider slider = trans.GetComponent<Slider>();
  972. Text textObj = trans.Find("text").GetComponent<Text>();
  973. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  974. int _currentUVCValue = currentCameraInfo.GetValue(typeStr);
  975. //value 0 ~ 10
  976. // 原始区间和目标区间的边界值
  977. double originalMin = min;
  978. double originalMax = max;
  979. double targetMin = _UVCCtrlInfo.min;
  980. double targetMax = _UVCCtrlInfo.max;
  981. // 计算转换后的值
  982. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  983. int _current = (int)(result);
  984. Debug.Log("_current:" + value + " , result:" + result);
  985. textObj.text = _current + "";
  986. slider.value = _current;
  987. //dUVCParameters.GetValueOrDefault(typeStr).Set(_current);
  988. //存储初始值,设置一次到UVC参数
  989. if (_currentUVCValue != _current) currentCameraInfo.SetValue(typeStr, _current);
  990. }
  991. }
  992. public static double MapValue(double value, double originalMin, double originalMax, double targetMin, double targetMax)
  993. {
  994. // 线性插值公式
  995. return targetMin + (value - originalMin) * (targetMax - targetMin) / (originalMax - originalMin);
  996. }
  997. #endregion
  998. #region 绘制线段部分
  999. public void SetLineWidth(float v)
  1000. {
  1001. lineWidth.Set(v);
  1002. _sliderLineWidth.SetValueWithoutNotify(lineWidth.Get());
  1003. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = lineWidth.Get().ToString("f1");
  1004. }
  1005. #endregion
  1006. #region 亮度检测部分
  1007. public void SetInfraredFilterValue(float v)
  1008. {
  1009. infraredFileterValue.Set(v);
  1010. _infraredFilter.SetValueWithoutNotify(infraredFileterValue.Get());
  1011. _infraredFilter.transform.Find("Value").GetComponent<Text>().text = infraredFileterValue.Get().ToString("f1");
  1012. infraredCameraHelper.SetInfraredLocateBrightnessThreshold(infraredFileterValue.Get());
  1013. }
  1014. #endregion
  1015. public void resetInfraredPlayerPrefs()
  1016. {
  1017. //测试用
  1018. PlayerPrefs.DeleteKey("entry-guider-infrared-" + LoginMgr.myUserInfo.id);
  1019. PlayerPrefs.DeleteKey("hideInfraredBowAndArrow");
  1020. }
  1021. #region 显示Log部分信息
  1022. [SerializeField] Text _calibrationFixedText;
  1023. [SerializeField] Text _cameraSizeText;
  1024. [SerializeField] Text _quadUnityVectorListText;
  1025. /// <summary>
  1026. /// 校准时候的固定值分辨率
  1027. /// </summary>
  1028. /// <param name="v"></param>
  1029. public void SetCalibrationFixedText(Vector2 v)
  1030. {
  1031. _calibrationFixedText.text = v.x + "*" + v.y;
  1032. }
  1033. /// <summary>
  1034. /// 渲染摄像机当前分辨率
  1035. /// </summary>
  1036. /// <param name="v"></param>
  1037. public void SetCameraSizeText(Vector2 v)
  1038. {
  1039. _cameraSizeText.text = v.x + "*" + v.y;
  1040. }
  1041. /// <summary>
  1042. /// 渲染摄像机识别点
  1043. /// </summary>
  1044. /// <param name="v"></param>
  1045. public void SetQuadUnityVectorListText(string v)
  1046. {
  1047. _quadUnityVectorListText.text = v;
  1048. }
  1049. #endregion
  1050. }
  1051. public class ParamFloatValue
  1052. {
  1053. private string _saveKey;
  1054. private float _valueDefault;
  1055. private bool _valueLoaded;
  1056. private float _value;
  1057. public ParamFloatValue(string saveKey, float valueDefault)
  1058. {
  1059. _saveKey = saveKey;
  1060. _valueDefault = valueDefault;
  1061. }
  1062. public float Get()
  1063. {
  1064. if (!_valueLoaded) _value = PlayerPrefs.GetFloat(_saveKey, _valueDefault);
  1065. return _value;
  1066. }
  1067. public void Set(float value)
  1068. {
  1069. _value = value;
  1070. PlayerPrefs.SetFloat(_saveKey, _value);
  1071. PlayerPrefs.Save();
  1072. }
  1073. }