InfraredDemo.cs 44 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using InfraredManager;
  6. using ZIM;
  7. using System.Linq;
  8. using SLAMUVC;
  9. using System;
  10. using SmartBowSDK;
  11. using ZIM.Unity;
  12. public class InfraredDemo : JCUnityLib.ViewBase
  13. {
  14. public static bool DebugInEditor = true;
  15. public static InfraredDemo _ins;
  16. [SerializeField]
  17. RectTransform canvasRectTransform;
  18. public Button mBtnSee;
  19. public static void Create()
  20. {
  21. if (_ins) return;
  22. GameObject o = Instantiate(Resources.Load<GameObject>("InfraredDemo"));
  23. DontDestroyOnLoad(o);
  24. _ins = o.GetComponent<InfraredDemo>();
  25. //添加一个父物体
  26. o.transform.SetParent(ViewMgr.Instance.transform.Find("1").transform);
  27. //直接初始化一次
  28. _ins.InitInfraredCamera();
  29. }
  30. void Start()
  31. {
  32. if (Application.platform != RuntimePlatform.WindowsEditor) DebugInEditor = false;
  33. SetVisiable(false);
  34. InitDebugScreenPoint();
  35. gameObject.AddComponent<FPSTester>();
  36. if (CommonConfig.StandaloneModeOrPlatformB)
  37. {
  38. mBtnSee.gameObject.SetActive(false);
  39. }
  40. else {
  41. mBtnSee.interactable = false;
  42. mBtnSee.transform.Find("Text").GetComponent<Text>().text = "等待初始化..";
  43. }
  44. //直接初始化一次
  45. //InitInfraredCamera();
  46. Debug.Log("[InfraredDemo] Start Function!");
  47. #if UNITY_STANDALONE_WIN
  48. _calibrationFixedText.transform.parent.gameObject.SetActive(false);
  49. #endif
  50. }
  51. void Update()
  52. {
  53. UpdateInfraredCamera();
  54. //UpdateDebugScreenPoint();
  55. }
  56. public void OnClick_See()
  57. {
  58. SetVisiable(!_visiable);
  59. }
  60. //初始化一次 initScreenLocateManual
  61. bool hasCalled = false;
  62. bool _visiable;
  63. void SetVisiable(bool value)
  64. {
  65. _visiable = value;
  66. transform.Find("Background").gameObject.SetActive(value);
  67. transform.Find("InfraredCamera").gameObject.SetActive(value);
  68. //如果是b端,控制这里按钮显示
  69. if (CommonConfig.StandaloneModeOrPlatformB)
  70. {
  71. mBtnSee.gameObject.SetActive(value);
  72. }
  73. mBtnSee.GetComponentInChildren<Text>().text = value ? "隐藏界面" : "调试红外";
  74. //if (value) InitInfraredCamera();
  75. if (!hasCalled && value)
  76. {
  77. hasCalled = true;
  78. //如果本地有记录,初始化一次
  79. StartCoroutine(initScreenLocateManual());
  80. Debug.Log("[InfraredDemo] SetVisiable Function!");
  81. }
  82. }
  83. Text _spText;
  84. Vector2 _screenPoint;
  85. void InitDebugScreenPoint()
  86. {
  87. _spText = transform.Find("SPText").GetComponent<Text>();
  88. //_spText.gameObject.SetActive(DebugInEditor);
  89. _spText.gameObject.SetActive(false);
  90. }
  91. void UpdateDebugScreenPoint()
  92. {
  93. if (!DebugInEditor) return;
  94. if (infraredCameraHelper == null) return;
  95. _screenPoint.x = Mathf.Clamp(
  96. _screenPoint.x + Input.GetAxis("Horizontal") * Screen.width / 400f,
  97. 0, Screen.width);
  98. _screenPoint.y = Mathf.Clamp(
  99. _screenPoint.y + Input.GetAxis("Vertical") * Screen.height / 400f,
  100. 0, Screen.height);
  101. infraredCameraHelper.InvokeOnPositionUpdate(_screenPoint);
  102. _spText.text = _screenPoint.ToString();
  103. }
  104. #region 红外摄像
  105. [SerializeField] RawImage _cameraRender;
  106. [SerializeField] RawImage _cameraRender2;
  107. /// <summary>
  108. /// 测试texture
  109. /// </summary>
  110. public RawImage MyCameraRender2
  111. {
  112. get { return _cameraRender2; }
  113. set { _cameraRender2 = value; }
  114. }
  115. //[SerializeField] MaintainAspectRatio _MaintainAspectRatio;
  116. [SerializeField] List<RectTransform> _crosshairsInCamera;
  117. [SerializeField] Slider _sliderShakeFilter;
  118. [SerializeField] Button _btnReset;
  119. [SerializeField] Button _btnScreenLocateManual;
  120. [SerializeField] Button _btnScreenLocateManualAuto;
  121. [SerializeField] Slider _sliderCapture;
  122. [SerializeField] Slider _sliderDelay;
  123. [SerializeField] Dropdown _dropdownResolution;
  124. [SerializeField] Dropdown _dropdownResolution2;
  125. [SerializeField] Slider _sliderLineWidth;
  126. //红外线阈值
  127. [SerializeField] Slider _infraredFilter;
  128. //调试UVC参数
  129. [SerializeField] GameObject _cameraParameterPanel;
  130. [SerializeField] Button _btnAdjusting;
  131. //野鸭选择
  132. [SerializeField] Dropdown _duckLevelDropdown;
  133. //Dictionary<string, ParamFloatValue> dUVCParameters = new Dictionary<string, ParamFloatValue>();
  134. //public ParamFloatValue brightness = new ParamFloatValue("ic_brightness", 1.0f);
  135. //public ParamFloatValue saturation = new ParamFloatValue("ic_saturation", 1.0f);
  136. //public ParamFloatValue contrast = new ParamFloatValue("ic_contrast", 1.0f);
  137. #if UNITY_ANDROID
  138. //初始化纹理-1280*720,index = 0
  139. // public ParamFloatValue resoution = new ParamFloatValue("ic_resoution2", 0);
  140. //摄像机分辨率 -320*240,index = 10
  141. public ParamFloatValue resoutionNew = new ParamFloatValue("ic_resoutionNew", 10);
  142. //摄像机分辨率 -只处理高低分辨率情况
  143. public ParamFloatValue resoution = new ParamFloatValue("ic_resoution", 0);
  144. string[] resolutions = { "高分辨率", "低分辨率" };
  145. #endif
  146. //抖动过滤值 - 6.0
  147. public ParamFloatValue shakeFilterValue = new ParamFloatValue("ic_shakeFilterValue2", 6.0f);
  148. //亮度过滤阈值 - 0.8
  149. public ParamFloatValue infraredFileterValue = new ParamFloatValue("ic_infraredFileterValue", 0.8f);
  150. //线段宽度阈值
  151. public ParamFloatValue lineWidth = new ParamFloatValue("ic_lineWidth", 10.0f);
  152. public ParamFloatValue captureValue = new ParamFloatValue("ic_captureValue", 30.0f);
  153. public ParamFloatValue delayValue = new ParamFloatValue("ic_delayValue", 30.0f);
  154. //红外准心,默认打开吧
  155. public ParamFloatValue crosshairValue = new ParamFloatValue("ic_crosshairValue",1);
  156. //野鸭测试存储
  157. public ParamFloatValue duckHunterLevel = new ParamFloatValue("test_duckHunterLevelValue", 1);
  158. public static InfraredCameraHelper infraredCameraHelper;
  159. public static bool running { get => infraredCameraHelper != null; }
  160. private bool _inited;
  161. #region 参数控制
  162. public GameObject togglePrefab; // 拖入一个Toggle预设体
  163. public GameObject sliderPrefab; // 拖入一个Slider预设体
  164. public GameObject spawnPoint;
  165. //自动曝光
  166. bool bAutoAE = false;
  167. Toggle CTRLAEToggle;
  168. Slider CTRLAEABSSlider;
  169. string[] sliderNameArray = new string[]{
  170. "自动曝光模式",
  171. "曝光时间(绝对)",
  172. "亮度", //
  173. "对比度",
  174. "色调",
  175. "饱和度",
  176. "锐度",
  177. "伽玛",
  178. //"白平衡温度",
  179. //"白平衡分量",
  180. "背光补偿",
  181. "增益" };
  182. string[] sliderStrArray = new string[]{
  183. "CTRL_AE",
  184. "CTRL_AE_ABS",
  185. "PU_BRIGHTNESS",
  186. "PU_CONTRAST",
  187. "PU_HUE",
  188. "PU_SATURATION",
  189. "PU_SHARPNESS",
  190. "PU_GAMMA",
  191. //"PU_WB_TEMP",
  192. //"PU_WB_COMPO",
  193. "PU_BACKLIGHT",
  194. "PU_GAIN" };
  195. UVCManager.CameraInfo currentCameraInfo;
  196. //初始化相机参数
  197. public void initSlider(UVCManager.CameraInfo cameraInfo)
  198. {
  199. if (currentCameraInfo != null) return;
  200. currentCameraInfo = cameraInfo;
  201. for (int i = 0; i < sliderStrArray.Length; i++)
  202. {
  203. string typeStr = sliderStrArray[i];
  204. // UInt64 _VALUE = cameraInfo.GetTypeByName(typeStr);
  205. //不支持的,跳过
  206. bool bContains = cameraInfo.ContainsKey(typeStr);
  207. if (!bContains) continue;
  208. if (typeStr == "CTRL_AE")
  209. {
  210. //曝光Toggle
  211. GameObject toggleObject = Instantiate(togglePrefab, spawnPoint.transform);
  212. toggleObject.SetActive(true);
  213. toggleObject.name = typeStr;
  214. Text labelObj = toggleObject.transform.Find("Label").GetComponent<Text>();
  215. labelObj.text = sliderNameArray[i];
  216. Toggle toggle = toggleObject.GetComponent<Toggle>();
  217. CTRLAEToggle = toggle;
  218. UVCCtrlInfo _AEInfo = cameraInfo.GetInfo(typeStr);
  219. Debug.Log("UVCCtrlInfo:" + _AEInfo.ToString());
  220. int _currentValue = cameraInfo.GetValue(typeStr);
  221. bAutoAE = _currentValue == 8 ? true : false; //如果当前值是 8,则当前摄像机是自动曝光模式
  222. toggle.isOn = bAutoAE;
  223. //cameraInfo.SetValue(_VALUE, _currentValue!=8? 8:1);
  224. toggle.onValueChanged.AddListener((bool bValue) =>
  225. {
  226. //Debug.Log("Toggle value changed to: " + bValue + " from " + _VALUE);
  227. if (typeStr == "CTRL_AE")
  228. {
  229. //开关控制是否自动曝光
  230. bAutoAE = bValue;
  231. if (CTRLAEABSSlider) CTRLAEABSSlider.interactable = !bAutoAE;
  232. int _value = bValue ? 8 : 1;
  233. //Debug.Log("_value " + _value);
  234. cameraInfo.SetValue(typeStr, _value);
  235. }
  236. });
  237. }
  238. else
  239. {
  240. //其余使用slider
  241. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  242. sliderObject.SetActive(true);
  243. sliderObject.name = typeStr;
  244. Slider slider = sliderObject.GetComponent<Slider>();
  245. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  246. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  247. titleTextObj.text = sliderNameArray[i];//类型名字
  248. if (slider != null)
  249. {
  250. UVCCtrlInfo _UVCCtrlInfo = cameraInfo.GetInfo(typeStr);
  251. slider.minValue = _UVCCtrlInfo.min;
  252. slider.maxValue = _UVCCtrlInfo.max;
  253. slider.wholeNumbers = true;
  254. int _defValue = _UVCCtrlInfo.def;
  255. //指定默认值
  256. //5、UVC亮度 - 50
  257. //6、UVC对比度 - 50
  258. if (typeStr == "PU_BRIGHTNESS") {
  259. _defValue = 50;
  260. } else if (typeStr == "PU_CONTRAST") {
  261. _defValue = 50;
  262. }
  263. //记录一个typeStr类型的数据存储操作对象
  264. ParamFloatValue paramFloatValue = new ParamFloatValue("ic_uvc_" + typeStr, _defValue);
  265. if (typeStr == "PU_BRIGHTNESS" || typeStr == "PU_CONTRAST")
  266. {
  267. //获取设置默认存储的值
  268. int _Value = (int)paramFloatValue.Get();
  269. cameraInfo.SetValue(typeStr, _Value);
  270. Debug.Log("[InfraredDemo] UVC 设置" + typeStr + "默认值:" + _Value);
  271. slider.value = _Value;
  272. textObj.text = _Value + "";
  273. }
  274. else {
  275. //获取设置当前值
  276. int _currentValue = cameraInfo.GetValue(typeStr);
  277. slider.value = _currentValue;
  278. textObj.text = _currentValue + "";
  279. }
  280. //如果是曝光slider
  281. if (typeStr == "CTRL_AE_ABS")
  282. {
  283. CTRLAEABSSlider = slider;
  284. slider.interactable = !bAutoAE;
  285. }
  286. slider.onValueChanged.AddListener((newValue) =>
  287. {
  288. var _value = Mathf.FloorToInt(newValue);
  289. textObj.text = _value + "";
  290. //Debug.Log("Slider value changed to: " + newValue + " from " + _VALUE);
  291. cameraInfo.SetValue(typeStr, _value);
  292. });
  293. }
  294. }
  295. }
  296. }
  297. public void OpenUVCPanel()
  298. {
  299. _cameraParameterPanel.SetActive(true);
  300. }
  301. public void CloseUVCPanel()
  302. {
  303. _cameraParameterPanel.SetActive(false);
  304. }
  305. public void onResetUVCData()
  306. {
  307. #if UNITY_ANDROID
  308. resetUVCData();
  309. #endif
  310. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  311. resetPCData();
  312. #endif
  313. }
  314. void resetUVCData() {
  315. if (currentCameraInfo == null) return;
  316. for (int i = 0; i < sliderStrArray.Length; i++)
  317. {
  318. string typeStr = sliderStrArray[i];
  319. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  320. bool bContains = currentCameraInfo.ContainsKey(typeStr);
  321. if (!bContains) continue;
  322. if (typeStr == "CTRL_AE")
  323. {
  324. //toggle值不进行重置
  325. Debug.Log("CTRL_AE 不需要重置");
  326. }
  327. else if (typeStr == "CTRL_AE_ABS")
  328. {
  329. if (!bAutoAE)
  330. {
  331. //如果是手动曝光,重置值
  332. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  333. Slider slider = trans.GetComponent<Slider>();
  334. Text textObj = trans.Find("text").GetComponent<Text>();
  335. UVCCtrlInfo _AEInfo = currentCameraInfo.GetInfo(typeStr);
  336. //获取当前值
  337. int _currentValue = currentCameraInfo.GetValue(typeStr);
  338. Debug.Log("CTRL_AE_ABS:" + _currentValue + " = " + _AEInfo.def + " = " + ",bAutoAE:" + bAutoAE);
  339. textObj.text = _AEInfo.def + "";
  340. slider.value = _AEInfo.def;
  341. if (_AEInfo.def != _currentValue) currentCameraInfo.SetValue(typeStr, _AEInfo.def);
  342. }
  343. }
  344. else
  345. {
  346. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  347. Slider slider = trans.GetComponent<Slider>();
  348. Text textObj = trans.Find("text").GetComponent<Text>();
  349. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  350. //重置的值
  351. int _defValue = _UVCCtrlInfo.def;
  352. if (typeStr == "PU_BRIGHTNESS")
  353. {
  354. _defValue = 50;
  355. }
  356. else if (typeStr == "PU_CONTRAST")
  357. {
  358. _defValue = 50;
  359. }
  360. textObj.text = _defValue + "";
  361. slider.value = _defValue;
  362. //获取当前值
  363. int _currentValue = currentCameraInfo.GetValue(typeStr);
  364. //重置存储值
  365. //dUVCParameters.GetValueOrDefault(typeStr).Set(_UVCCtrlInfo.def);
  366. //存储初始值,设置一次到UVC参数
  367. if (_defValue != _currentValue) currentCameraInfo.SetValue(typeStr, _defValue);
  368. }
  369. }
  370. }
  371. //windows 相机
  372. string[] sliderNameArrayPC = new string[]{
  373. "亮度",
  374. "对比度",};
  375. string[] sliderStrArrayPC = new string[]{
  376. "PU_BRIGHTNESS",
  377. "PU_CONTRAST"};
  378. //记录一个typeStr类型的数据存储操作对象
  379. ParamFloatValue pcBRIGHTNESS = new ParamFloatValue("ic_pc_PU_BRIGHTNESS", 0);
  380. ParamFloatValue pcCONTRAST = new ParamFloatValue("ic_pc_PU_CONTRAST", 0);
  381. public void initSliderPC()
  382. {
  383. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  384. {
  385. string typeStr = sliderStrArrayPC[i];
  386. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  387. sliderObject.SetActive(true);
  388. sliderObject.name = typeStr;
  389. Slider slider = sliderObject.GetComponent<Slider>();
  390. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  391. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  392. titleTextObj.text = sliderNameArrayPC[i];//类型名字
  393. if (slider != null)
  394. {
  395. slider.minValue = -1;
  396. slider.maxValue = 1;
  397. //记录一个typeStr类型的数据存储操作对象
  398. if (typeStr == "PU_BRIGHTNESS")
  399. {
  400. //获取设置默认存储的值
  401. float _Value = pcBRIGHTNESS.Get();
  402. infraredCameraHelper.SetBrightness(_Value);
  403. Debug.Log("[InfraredDemo] PC 设置 PU_BRIGHTNESS:" + typeStr + "默认值:" + _Value);
  404. slider.value = _Value;
  405. textObj.text = _Value + "";
  406. slider.onValueChanged.AddListener((newValue) =>
  407. {
  408. var _value = newValue;
  409. textObj.text = _value + "";
  410. infraredCameraHelper.SetBrightness(_value);
  411. pcBRIGHTNESS.Set(_value);
  412. });
  413. }
  414. else if (typeStr == "PU_CONTRAST")
  415. {
  416. //获取设置默认存储的值
  417. float _Value = pcCONTRAST.Get();
  418. infraredCameraHelper.SetContrast(_Value);
  419. Debug.Log("[InfraredDemo] PC 设置 PU_CONTRAST:" + typeStr + "默认值:" + _Value);
  420. slider.value = _Value;
  421. textObj.text = _Value + "";
  422. slider.onValueChanged.AddListener((newValue) =>
  423. {
  424. var _value = newValue;
  425. textObj.text = _value + "";
  426. infraredCameraHelper.SetContrast(_value);
  427. pcCONTRAST.Set(_value);
  428. });
  429. }
  430. }
  431. }
  432. }
  433. void resetPCData() {
  434. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  435. {
  436. string typeStr = sliderStrArrayPC[i];
  437. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  438. Slider slider = trans.GetComponent<Slider>();
  439. Text textObj = trans.Find("text").GetComponent<Text>();
  440. //重置的值
  441. int _defValue = 0;
  442. if (typeStr == "PU_BRIGHTNESS")
  443. {
  444. _defValue = 0;
  445. infraredCameraHelper.SetBrightness(_defValue);
  446. }
  447. else if (typeStr == "PU_CONTRAST")
  448. {
  449. _defValue = 0;
  450. infraredCameraHelper.SetContrast(_defValue);
  451. }
  452. textObj.text = _defValue + "";
  453. slider.value = _defValue;
  454. }
  455. }
  456. #endregion
  457. void InitInfraredCamera()
  458. {
  459. if (_inited) return;
  460. _inited = true;
  461. //SDK创建
  462. if (infraredCameraHelper == null)
  463. {
  464. infraredCameraHelper = InfraredCameraHelper.GetInstance();
  465. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  466. infraredCameraHelper.CreateToPc();
  467. #endif
  468. #if UNITY_ANDROID
  469. //开始时候设置一个默认分辨率
  470. Debug.Log("开始时候的分辨率下标:" + resoution.Get());
  471. Vector2 resoutionVec2 = SetDefByIndex((int)resoution.Get());
  472. infraredCameraHelper.Create((int)resoutionVec2.x, (int)resoutionVec2.y);
  473. #endif
  474. infraredCameraHelper.OnPositionUpdate += (Vector2 point) =>
  475. {
  476. //跑九轴时候,不处理这里位置
  477. if (AimHandler.ins && AimHandler.ins.bRuning9Axis()) return;
  478. if (Camera.main == null) return;
  479. Ray ray = Camera.main.ScreenPointToRay(point);
  480. Vector3 rayEndPoint = ray.GetPoint(200);
  481. Quaternion quat = Quaternion.LookRotation(rayEndPoint - Camera.main.transform.position);
  482. // 挑战场景中其相机的父级有旋转,需要换算
  483. if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "GameChallenge")
  484. {
  485. quat = Quaternion.AngleAxis(-180, Vector3.up) * quat;
  486. }
  487. if (CameraToLook.ins != null) CameraToLook.ins.localRotation = quat;
  488. if (SB_EventSystem.ins) SB_EventSystem.ins.MoveSimulateMouseByInfrared(point);
  489. //移动目标游戏
  490. if(GeneratingTarget.gm!=null) GeneratingTarget.gm.shootingEvent.OnPositionUpdate(point);
  491. };
  492. infraredCameraHelper.OnUVCIsReady += (UVCManager.CameraInfo camera) =>
  493. {
  494. //生成控制摄像机的参数滑条
  495. Debug.Log("初始化摄像机!");
  496. //可以操作按钮
  497. mBtnSee.interactable = true;
  498. mBtnSee.transform.Find("Text").GetComponent<Text>().text = "调试红外";
  499. //延迟重新设置一次分辨率
  500. StartCoroutine(delayInitOhterInfo(camera));
  501. };
  502. //屏幕变化时候
  503. infraredCameraHelper.OnUVCPosUpdate += (list) =>
  504. {
  505. Debug.Log("OnUVCPosUpdate list.Count" + list.Count);
  506. SetLocatePointsToCameraRender(list, 1, 1);
  507. //InfraredScreenPositioningView 页面
  508. if (list.Count == 4)
  509. {
  510. FindObjectOfType<InfraredScreenPositioningView>()?.SyncScreenPosition();
  511. }
  512. else {
  513. FindObjectOfType<InfraredScreenPositioningView>()?.onReset();
  514. }
  515. };
  516. }
  517. }
  518. /// <summary>
  519. /// 初始化一些游戏配置
  520. /// </summary>
  521. /// <returns></returns>
  522. IEnumerator delayInitOhterInfo(UVCManager.CameraInfo camera) {
  523. //yield return new WaitForSeconds(1f);
  524. yield return new WaitForEndOfFrame();
  525. #if UNITY_ANDROID
  526. initSlider(camera);
  527. camera.GetResolutionsStrs();
  528. // 清除默认选项
  529. _dropdownResolution2.ClearOptions();
  530. // 将分辨率字符串数组转换为 Dropdown 选项
  531. _dropdownResolution2.AddOptions(new List<string>(resolutions));
  532. // 默认设置
  533. int index = (int)resoution.Get();
  534. _dropdownResolution2.value = index;
  535. _dropdownResolution2.RefreshShownValue();
  536. // 处理 Dropdown 的选择变化
  537. _dropdownResolution2.onValueChanged.AddListener(index => { OnResolutionChanged(index);});
  538. #endif
  539. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  540. initSliderPC();
  541. //隐藏不需要的设置
  542. _btnAdjusting.transform.Find("Text").GetComponent<Text>().text = "调整PC参数";
  543. _dropdownResolution.gameObject.SetActive(false);
  544. _dropdownResolution2.gameObject.SetActive(false);
  545. #endif
  546. //震动阈值
  547. SetShakeFilterValue(shakeFilterValue.Get());
  548. _sliderShakeFilter.onValueChanged.AddListener(SetShakeFilterValue);
  549. //功能按钮
  550. //重置触发测试
  551. _btnReset.onClick.AddListener(OnClick_Reset);
  552. _btnScreenLocateManual.onClick.AddListener(OnClick_ScreenLocateManual);
  553. _btnScreenLocateManualAuto.onClick.AddListener(OnClick_ScreenLocateManualAuto);
  554. SetCaptureValue(captureValue.Get());
  555. _sliderCapture.onValueChanged.AddListener(SetCaptureValue);
  556. SetDelayValue(delayValue.Get());
  557. _sliderDelay.onValueChanged.AddListener(SetDelayValue);
  558. //绘制线段
  559. SetLineWidth(lineWidth.Get());
  560. _sliderLineWidth.onValueChanged.AddListener(SetLineWidth);
  561. //检测红外亮度阈值
  562. SetInfraredFilterValue(infraredFileterValue.Get());
  563. _infraredFilter.onValueChanged.AddListener(SetInfraredFilterValue);
  564. //野鸭设置初始关卡
  565. int defLevel = (int)duckHunterLevel.Get() - 1 < 0 ? 0 : (int)duckHunterLevel.Get() - 1;
  566. _duckLevelDropdown.SetValueWithoutNotify(defLevel);
  567. _duckLevelDropdown.onValueChanged.AddListener(SetDuckLevelTest);
  568. }
  569. /// <summary>
  570. /// 初始化时候获取设置和存储来控制显示准心
  571. /// </summary>
  572. /// <returns></returns>
  573. public bool bInitCrosshairShow() {
  574. return UserSettings.ins.openCrossHair && getCrosshairValue() == 1 ? true : false;
  575. }
  576. /// <summary>
  577. /// 获取弓箭准心存储值
  578. /// </summary>
  579. /// <returns></returns>
  580. public int getCrosshairValue() {
  581. return (int)crosshairValue.Get();
  582. }
  583. public void setCrosshairValue(bool bshow) {
  584. crosshairValue.Set(bshow?1:0);
  585. }
  586. public void onStartPreview()
  587. {
  588. infraredCameraHelper.onStartPreview();
  589. }
  590. public void onStopPreview()
  591. {
  592. infraredCameraHelper.onStopPreview();
  593. }
  594. /// <summary>
  595. /// 获取并且初始化一次记录点的数据
  596. /// </summary>
  597. /// <returns></returns>
  598. IEnumerator initScreenLocateManual()
  599. {
  600. yield return new WaitForSeconds(1f);
  601. infraredCameraHelper.InitScreenLocateManual();
  602. }
  603. IEnumerator RestartOrKillApp()
  604. {
  605. yield return new WaitForSeconds(0.3f);
  606. if (Application.isEditor) yield break;
  607. if (Application.platform == RuntimePlatform.Android)
  608. {
  609. using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
  610. {
  611. const int kIntent_FLAG_ACTIVITY_CLEAR_TASK = 0x00008000;
  612. const int kIntent_FLAG_ACTIVITY_NEW_TASK = 0x10000000;
  613. var currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
  614. var pm = currentActivity.Call<AndroidJavaObject>("getPackageManager");
  615. var intent = pm.Call<AndroidJavaObject>("getLaunchIntentForPackage", Application.identifier);
  616. intent.Call<AndroidJavaObject>("setFlags", kIntent_FLAG_ACTIVITY_NEW_TASK | kIntent_FLAG_ACTIVITY_CLEAR_TASK);
  617. currentActivity.Call("startActivity", intent);
  618. currentActivity.Call("finish");
  619. var process = new AndroidJavaClass("android.os.Process");
  620. int pid = process.CallStatic<int>("myPid");
  621. process.CallStatic("killProcess", pid);
  622. }
  623. }
  624. else {
  625. // 获取当前应用程序的可执行文件路径
  626. string executablePath = System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName;
  627. // 重启应用程序
  628. System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo
  629. {
  630. FileName = executablePath,
  631. UseShellExecute = false
  632. };
  633. System.Diagnostics.Process.Start(startInfo);
  634. // 退出当前应用程序
  635. Application.Quit();
  636. };
  637. }
  638. void UpdateInfraredCamera()
  639. {
  640. if (!_visiable) return;
  641. if (!_inited) return;
  642. if (infraredCameraHelper == null) return;
  643. //渲染相机画面
  644. //_cameraRender.texture = infraredCameraHelper.GetCameraTexture();
  645. //_cameraRender.material = infraredCameraHelper.GetCameraMaterial();
  646. if (ScreenLocate.Main.getUVCTexture)
  647. {
  648. if(_cameraRender.texture ==null || ScreenLocate.Main.getUVCTexture.GetNativeTexturePtr() != _cameraRender.texture.GetNativeTexturePtr())
  649. _cameraRender.texture = ScreenLocate.Main.getUVCTexture;
  650. //_cameraRender.SetNativeSize();
  651. // _MaintainAspectRatio.AdjustSize();
  652. }
  653. //在相机画面显示准心
  654. if (ScreenLocate.Main)
  655. {
  656. var _sl = ScreenLocate.Main;
  657. var buffer = _sl.infraredSpotBuffer;
  658. if (buffer != null)
  659. {
  660. for (int i = 0; i < buffer.Length; i++)
  661. {
  662. if (buffer[i].CameraLocation != null)
  663. {
  664. //添加一个偏移量,使得最后输出的准心是指向正中心
  665. Vector2 newPoint2 = _sl.GetOffsetCameraLocation(buffer[i].CameraLocation.Value);
  666. // 检测到光点
  667. var pos = newPoint2.pixelToLocalPosition_AnchorCenter(_sl.mUVCCameraInfo.Size, _cameraRender.rectTransform.rect);
  668. _crosshairsInCamera[i].gameObject.SetActive(true);
  669. _crosshairsInCamera[i].anchoredPosition = pos;
  670. }
  671. else
  672. _crosshairsInCamera[i].gameObject.SetActive(false);
  673. }
  674. }
  675. //渲染固定摄像机分辨率
  676. SetCalibrationFixedText(_sl.mUVCCameraInfo.CurrentCalibrationResolution);
  677. //渲染摄像机大小
  678. if(_sl.mUVCCameraInfo != null) SetCameraSizeText(_sl.mUVCCameraInfo.Size);
  679. //渲染摄像机识别点位置
  680. SetQuadUnityVectorListText(_sl.PrintVector2List(ScreenLocate.quadUnityVectorList));
  681. }
  682. }
  683. public void SetLocatePointsToCameraRender(List<Vector2> points, float w, float h)
  684. {
  685. Transform pointsTF2 = _cameraRender.transform.Find("Points");
  686. if (pointsTF2.childCount == points.Count)
  687. {
  688. Vector2 texSize = new Vector2(w, h);
  689. for (int i = 0; i < pointsTF2.childCount; i++)
  690. {
  691. Transform pointTF = pointsTF2.GetChild(i);
  692. Vector2 pos = points[i];
  693. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  694. pointTF.gameObject.SetActive(true);
  695. }
  696. }
  697. else {
  698. for (int i = 0; i < pointsTF2.childCount; i++)
  699. {
  700. Transform pointTF = pointsTF2.GetChild(i);
  701. pointTF.gameObject.SetActive(false);
  702. }
  703. }
  704. }
  705. public void SetLocatePointsToCameraRenderTest(List<Vector2> points, float w, float h)
  706. {
  707. Transform pointsTF2 = _cameraRender.transform.Find("PointsTest");
  708. if (pointsTF2.childCount == points.Count)
  709. {
  710. Vector2 texSize = new Vector2(w, h);
  711. for (int i = 0; i < pointsTF2.childCount; i++)
  712. {
  713. Transform pointTF = pointsTF2.GetChild(i);
  714. Vector2 pos = points[i];
  715. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  716. pointTF.gameObject.SetActive(true);
  717. }
  718. }
  719. else
  720. {
  721. for (int i = 0; i < pointsTF2.childCount; i++)
  722. {
  723. Transform pointTF = pointsTF2.GetChild(i);
  724. pointTF.gameObject.SetActive(false);
  725. }
  726. }
  727. }
  728. void SetShakeFilterValue(float v)
  729. {
  730. shakeFilterValue.Set(v);
  731. _sliderShakeFilter.SetValueWithoutNotify(shakeFilterValue.Get());
  732. _sliderShakeFilter.transform.Find("Value").GetComponent<Text>().text = shakeFilterValue.Get().ToString("f1");
  733. infraredCameraHelper.SetShakeFilterValue(shakeFilterValue.Get());
  734. }
  735. /// <summary>
  736. /// 重新设置分辨率
  737. /// </summary>
  738. /// <param name="index"></param>
  739. public void resolutionRestartApp(int index)
  740. {
  741. #if UNITY_ANDROID
  742. //StartCoroutine(RestartOrKillApp());
  743. //获取第一个分辨率设置后设置size
  744. switch (index)
  745. {
  746. case 0:
  747. infraredCameraHelper.SetHighCameraResolution();
  748. resoution.Set(index);
  749. _dropdownResolution2.SetValueWithoutNotify(index);
  750. break;
  751. case 1:
  752. infraredCameraHelper.SetLowCameraResolution();
  753. resoution.Set(index);
  754. _dropdownResolution2.SetValueWithoutNotify(index);
  755. break;
  756. }
  757. #endif
  758. }
  759. /// <summary>
  760. /// 初始化时候,设置的值
  761. /// </summary>
  762. /// <param name="index"></param>
  763. public Vector2 SetDefByIndex(int index = 0)
  764. {
  765. //SetResolutionNew 里面对应的下标
  766. Vector2 vec2 = new Vector2(320, 240);
  767. switch (index)
  768. {
  769. case 0:
  770. vec2 = new Vector2(320, 240);
  771. break;
  772. case 1:
  773. vec2 = new Vector2(160, 120);
  774. break;
  775. }
  776. return vec2;
  777. }
  778. /// <summary>
  779. /// 当 Dropdown 选择变化时的处理方法
  780. /// </summary>
  781. /// <param name="OnResolutionChanged">320x240</param>
  782. private void OnResolutionChanged(int index)
  783. {
  784. #if UNITY_ANDROID
  785. Debug.Log("Selected Resolution: " + index);
  786. // 将选定的分辨率转换为实际的宽度和高度
  787. // 并且需要判断是否存在最低分辨率
  788. if (index == 1 && currentCameraInfo.ContainsResulutionKey("160x120"))
  789. {
  790. // 在这里你可以根据实际需要设置屏幕分辨率或进行其他操作
  791. infraredCameraHelper.SetLowCameraResolution();
  792. // 保存选择的分辨率到 PlayerPrefs
  793. resoution.Set(index);
  794. }
  795. else if(index == 0){
  796. //如果是0就 使用高分辨率
  797. infraredCameraHelper.SetHighCameraResolution();
  798. // 保存选择的分辨率到 PlayerPrefs
  799. resoution.Set(index);
  800. }
  801. #endif
  802. }
  803. /// <summary>
  804. /// 野鸭关卡测试初始值
  805. /// </summary>
  806. /// <param name="optionIndex"></param>
  807. public void SetDuckLevelTest(int optionIndex)
  808. {
  809. //选择下标+1
  810. int v = optionIndex + 1;
  811. duckHunterLevel.Set(v);
  812. _sliderLineWidth.SetValueWithoutNotify(duckHunterLevel.Get());
  813. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = duckHunterLevel.Get().ToString("f1");
  814. }
  815. void OnClick_Reset()
  816. {
  817. //SetBrightness(1);
  818. //SetSaturation(1);
  819. //SetContrast(1);
  820. SetShakeFilterValue(6);
  821. SetLineWidth(10);
  822. SetInfraredFilterValue(0.8f);
  823. SetCaptureValue(30.0f);
  824. SetDelayValue(30.0f);
  825. //重置为第一关
  826. SetDuckLevelTest(0);
  827. }
  828. public void OnClickClearAll() {
  829. PlayerPrefs.DeleteAll();
  830. // 保存更改
  831. PlayerPrefs.Save();
  832. StartCoroutine(RestartOrKillApp());
  833. }
  834. void OnClick_ScreenLocateManual()
  835. {
  836. ViewManager2.ShowView(ViewManager2.Path_InfraredScreenPositioningView);
  837. FindObjectOfType<InfraredScreenPositioningView>().enterFromInfraredDemo = true;
  838. }
  839. void OnClick_ScreenLocateManualAuto()
  840. {
  841. infraredCameraHelper.EnterScreenLocateManualAuto();
  842. }
  843. public void OnClick_SetAdjustPointsOffset()
  844. {
  845. var _sl = ScreenLocate.Main;
  846. var buffer = _sl.infraredSpotBuffer;
  847. if (buffer != null)
  848. {
  849. for (int i = 0; i < buffer.Length; i++)
  850. {
  851. if (buffer[i].CameraLocation != null)
  852. {
  853. Debug.Log("CameraLocation:"+buffer[i].CameraLocation.Value);
  854. var centerOffset = infraredCameraHelper.GetCenterOffset(buffer[i].CameraLocation.Value, "CameraLocation");
  855. Debug.Log("CenterOffset: " + centerOffset);
  856. var uvCenterOffset = infraredCameraHelper.GetCenterOffset(buffer[i].ScreenUV.Value, "ScreenUV");
  857. Debug.Log("UvCenterOffset: " + uvCenterOffset);
  858. //如果是新手教程场景里面的校准
  859. InfraredGuider infraredGuiderObj = FindObjectOfType<InfraredGuider>();
  860. if (infraredGuiderObj != null)
  861. {
  862. GameObject infraredGuiderGameObject = infraredGuiderObj.gameObject;
  863. infraredGuiderGameObject.GetComponent<InfraredGuider>().SetTitleAfterCalibration();
  864. }
  865. }
  866. }
  867. }
  868. }
  869. /// <summary>
  870. /// 重置中心点
  871. /// </summary>
  872. public void ResetCenterOffset() {
  873. infraredCameraHelper.ResetCenterOffset();
  874. }
  875. void SetCaptureValue(float v)
  876. {
  877. captureValue.Set(v);
  878. _sliderCapture.SetValueWithoutNotify(captureValue.Get());
  879. _sliderCapture.transform.Find("Value").GetComponent<Text>().text = captureValue.Get().ToString("f1");
  880. infraredCameraHelper.SetCapture((int)captureValue.Get());
  881. }
  882. void SetDelayValue(float v)
  883. {
  884. delayValue.Set(v);
  885. _sliderDelay.SetValueWithoutNotify(delayValue.Get());
  886. _sliderDelay.transform.Find("Value").GetComponent<Text>().text = delayValue.Get().ToString("f1");
  887. infraredCameraHelper.SetDelay((int)delayValue.Get());
  888. }
  889. #endregion
  890. #region 相机感光度(默认修改对比度)
  891. public void onSetSliderCustomValue(Slider _slider, float min = 0.0f, float max = 10.0f)
  892. {
  893. onSetSliderValue(_slider, "PU_CONTRAST", min, max);
  894. }
  895. public void onSliderCustomEvent(float value, float min = 0.0f, float max = 10.0f)
  896. {
  897. onSliderEvent(value, "PU_CONTRAST", min, max);
  898. }
  899. public void onSetSliderCustomBrightnessValue(Slider _slider, float min = 0.0f, float max = 10.0f)
  900. {
  901. onSetSliderValue(_slider, "PU_BRIGHTNESS", min, max);
  902. }
  903. public void onSliderCustomBrightnessEvent(float value, float min = 0.0f, float max = 10.0f)
  904. {
  905. onSliderEvent(value, "PU_BRIGHTNESS", min, max);
  906. }
  907. public void onSetSliderValue(Slider _slider,string typeStr = "PU_CONTRAST", float min = 0.0f, float max = 10.0f)
  908. {
  909. if (BluetoothWindows.IsWindows()) {
  910. float v = typeStr == "PU_CONTRAST"?infraredCameraHelper.GetContrast(): infraredCameraHelper.GetBrightness();
  911. // 目标区间 [0, 10] 的边界值
  912. double targetMin = min;
  913. double targetMax = max;
  914. double originalMin = -1;
  915. double originalMax = 1;
  916. // 计算转换后的值
  917. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  918. Debug.Log("PC获取相机的感光度 "+ typeStr + " :" + v + " = " + v2);
  919. _slider.SetValueWithoutNotify((float)v2);
  920. return;
  921. }
  922. //功能也改为UVC的对比度
  923. if (running)
  924. {
  925. //string typeStr = "PU_CONTRAST";//"PU_BRIGHTNESS";
  926. //UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  927. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  928. float v = currentCameraInfo.GetValue(typeStr); // infraredCameraHelper.GetBrightness();
  929. //float v2 = (v / _UVCCtrlInfo.max) * 10;
  930. // 目标区间 [0, 10] 的边界值
  931. double targetMin = min;
  932. double targetMax = max;
  933. double originalMin = _UVCCtrlInfo.min;
  934. double originalMax = _UVCCtrlInfo.max;
  935. // 计算转换后的值
  936. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  937. Debug.Log("获取相机的感光度" + typeStr + ": " + v + " = " + v2);
  938. _slider.SetValueWithoutNotify((float)v2);
  939. }
  940. else _slider.SetValueWithoutNotify(5);
  941. }
  942. public void onSliderEvent(float value, string typeStr = "PU_CONTRAST", float min = 0.0f,float max = 10.0f)
  943. {
  944. // string typeStr = "PU_CONTRAST";// "PU_BRIGHTNESS";
  945. //pc
  946. if (BluetoothWindows.IsWindows())
  947. {
  948. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  949. Slider slider = trans.GetComponent<Slider>();
  950. Text textObj = trans.Find("text").GetComponent<Text>();
  951. // 原始区间和目标区间的边界值
  952. double originalMin = min;
  953. double originalMax = max;
  954. double targetMin = -1;
  955. double targetMax = 1;
  956. // 计算转换后的值
  957. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  958. float _current = (float)result;
  959. //Debug.Log("_current:" + _current + " , result:" + result);
  960. textObj.text = _current + "";
  961. slider.value = _current;
  962. if (typeStr == "PU_CONTRAST")
  963. {
  964. infraredCameraHelper.SetContrast(_current);
  965. pcCONTRAST.Set(_current);
  966. }
  967. else {
  968. infraredCameraHelper.SetBrightness(_current);
  969. pcBRIGHTNESS.Set(_current);
  970. }
  971. return;
  972. }
  973. //修改亮度时,调试界面的亮度也应该一起修改
  974. //功能也改为UVC的对比度
  975. if (running)
  976. {
  977. //Slider slider = transform.Find("InfraredCamera/Layout/SliderBrightness")
  978. // .GetComponent<Slider>();
  979. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  980. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  981. Slider slider = trans.GetComponent<Slider>();
  982. Text textObj = trans.Find("text").GetComponent<Text>();
  983. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  984. int _currentUVCValue = currentCameraInfo.GetValue(typeStr);
  985. //value 0 ~ 10
  986. // 原始区间和目标区间的边界值
  987. double originalMin = min;
  988. double originalMax = max;
  989. double targetMin = _UVCCtrlInfo.min;
  990. double targetMax = _UVCCtrlInfo.max;
  991. // 计算转换后的值
  992. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  993. int _current = (int)(result);
  994. Debug.Log("_current:" + value + " , result:" + result);
  995. textObj.text = _current + "";
  996. slider.value = _current;
  997. //dUVCParameters.GetValueOrDefault(typeStr).Set(_current);
  998. //存储初始值,设置一次到UVC参数
  999. if (_currentUVCValue != _current) currentCameraInfo.SetValue(typeStr, _current);
  1000. }
  1001. }
  1002. public static double MapValue(double value, double originalMin, double originalMax, double targetMin, double targetMax)
  1003. {
  1004. // 线性插值公式
  1005. return targetMin + (value - originalMin) * (targetMax - targetMin) / (originalMax - originalMin);
  1006. }
  1007. #endregion
  1008. #region 绘制线段部分
  1009. public void SetLineWidth(float v)
  1010. {
  1011. lineWidth.Set(v);
  1012. _sliderLineWidth.SetValueWithoutNotify(lineWidth.Get());
  1013. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = lineWidth.Get().ToString("f1");
  1014. }
  1015. #endregion
  1016. #region 亮度检测部分
  1017. public void SetInfraredFilterValue(float v)
  1018. {
  1019. infraredFileterValue.Set(v);
  1020. _infraredFilter.SetValueWithoutNotify(infraredFileterValue.Get());
  1021. _infraredFilter.transform.Find("Value").GetComponent<Text>().text = infraredFileterValue.Get().ToString("f1");
  1022. infraredCameraHelper.SetInfraredLocateBrightnessThreshold(infraredFileterValue.Get());
  1023. }
  1024. #endregion
  1025. public void resetInfraredPlayerPrefs()
  1026. {
  1027. //测试用
  1028. PlayerPrefs.DeleteKey("entry-guider-infrared-" + LoginMgr.myUserInfo.id);
  1029. PlayerPrefs.DeleteKey("hideInfraredBowAndArrow");
  1030. }
  1031. #region 显示Log部分信息
  1032. [SerializeField] Text _calibrationFixedText;
  1033. [SerializeField] Text _cameraSizeText;
  1034. [SerializeField] Text _quadUnityVectorListText;
  1035. /// <summary>
  1036. /// 校准时候的固定值分辨率
  1037. /// </summary>
  1038. /// <param name="v"></param>
  1039. public void SetCalibrationFixedText(Vector2 v)
  1040. {
  1041. _calibrationFixedText.text = v.x + "*" + v.y;
  1042. }
  1043. /// <summary>
  1044. /// 渲染摄像机当前分辨率
  1045. /// </summary>
  1046. /// <param name="v"></param>
  1047. public void SetCameraSizeText(Vector2 v)
  1048. {
  1049. _cameraSizeText.text = v.x + "*" + v.y;
  1050. }
  1051. /// <summary>
  1052. /// 渲染摄像机识别点
  1053. /// </summary>
  1054. /// <param name="v"></param>
  1055. public void SetQuadUnityVectorListText(string v)
  1056. {
  1057. _quadUnityVectorListText.text = v;
  1058. }
  1059. #endregion
  1060. }
  1061. public class ParamFloatValue
  1062. {
  1063. private string _saveKey;
  1064. private float _valueDefault;
  1065. private bool _valueLoaded;
  1066. private float _value;
  1067. public ParamFloatValue(string saveKey, float valueDefault)
  1068. {
  1069. _saveKey = saveKey;
  1070. _valueDefault = valueDefault;
  1071. }
  1072. public float Get()
  1073. {
  1074. if (!_valueLoaded) _value = PlayerPrefs.GetFloat(_saveKey, _valueDefault);
  1075. return _value;
  1076. }
  1077. public void Set(float value)
  1078. {
  1079. _value = value;
  1080. PlayerPrefs.SetFloat(_saveKey, _value);
  1081. PlayerPrefs.Save();
  1082. }
  1083. }