InfraredDemo.cs 43 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using InfraredManager;
  6. using ZIM;
  7. using System.Linq;
  8. using SLAMUVC;
  9. using System;
  10. using SmartBowSDK;
  11. using ZIM.Unity;
  12. public class InfraredDemo : MonoBehaviour
  13. {
  14. public static bool DebugInEditor = true;
  15. public static InfraredDemo _ins;
  16. [SerializeField]
  17. RectTransform canvasRectTransform;
  18. public Button mBtnSee;
  19. public static void Create()
  20. {
  21. if (_ins) return;
  22. GameObject o = Instantiate(Resources.Load<GameObject>("InfraredDemo"));
  23. DontDestroyOnLoad(o);
  24. _ins = o.GetComponent<InfraredDemo>();
  25. //直接初始化一次
  26. _ins.InitInfraredCamera();
  27. }
  28. void Start()
  29. {
  30. if (Application.platform != RuntimePlatform.WindowsEditor) DebugInEditor = false;
  31. SetVisiable(false);
  32. InitDebugScreenPoint();
  33. gameObject.AddComponent<FPSTester>();
  34. mBtnSee.interactable = false;
  35. mBtnSee.transform.Find("Text").GetComponent<Text>().text = "等待初始化..";
  36. //直接初始化一次
  37. //InitInfraredCamera();
  38. Debug.Log("[InfraredDemo] Start Function!");
  39. #if UNITY_STANDALONE_WIN
  40. _calibrationFixedText.transform.parent.gameObject.SetActive(false);
  41. #endif
  42. }
  43. void Update()
  44. {
  45. UpdateInfraredCamera();
  46. //UpdateDebugScreenPoint();
  47. }
  48. public void OnClick_See()
  49. {
  50. SetVisiable(!_visiable);
  51. }
  52. //初始化一次 initScreenLocateManual
  53. bool hasCalled = false;
  54. bool _visiable;
  55. void SetVisiable(bool value)
  56. {
  57. _visiable = value;
  58. transform.Find("Background").gameObject.SetActive(value);
  59. transform.Find("InfraredCamera").gameObject.SetActive(value);
  60. transform.Find("BtnSee").GetComponentInChildren<Text>().text = value ? "隐藏界面" : "调试红外";
  61. //if (value) InitInfraredCamera();
  62. if (!hasCalled && value)
  63. {
  64. hasCalled = true;
  65. //如果本地有记录,初始化一次
  66. StartCoroutine(initScreenLocateManual());
  67. Debug.Log("[InfraredDemo] SetVisiable Function!");
  68. }
  69. }
  70. Text _spText;
  71. Vector2 _screenPoint;
  72. void InitDebugScreenPoint()
  73. {
  74. _spText = transform.Find("SPText").GetComponent<Text>();
  75. //_spText.gameObject.SetActive(DebugInEditor);
  76. _spText.gameObject.SetActive(false);
  77. }
  78. void UpdateDebugScreenPoint()
  79. {
  80. if (!DebugInEditor) return;
  81. if (infraredCameraHelper == null) return;
  82. _screenPoint.x = Mathf.Clamp(
  83. _screenPoint.x + Input.GetAxis("Horizontal") * Screen.width / 400f,
  84. 0, Screen.width);
  85. _screenPoint.y = Mathf.Clamp(
  86. _screenPoint.y + Input.GetAxis("Vertical") * Screen.height / 400f,
  87. 0, Screen.height);
  88. infraredCameraHelper.InvokeOnPositionUpdate(_screenPoint);
  89. _spText.text = _screenPoint.ToString();
  90. }
  91. #region 红外摄像
  92. [SerializeField] RawImage _cameraRender;
  93. [SerializeField] RawImage _cameraRender2;
  94. /// <summary>
  95. /// 测试texture
  96. /// </summary>
  97. public RawImage MyCameraRender2
  98. {
  99. get { return _cameraRender2; }
  100. set { _cameraRender2 = value; }
  101. }
  102. //[SerializeField] MaintainAspectRatio _MaintainAspectRatio;
  103. [SerializeField] List<RectTransform> _crosshairsInCamera;
  104. [SerializeField] Slider _sliderShakeFilter;
  105. [SerializeField] Button _btnReset;
  106. [SerializeField] Button _btnScreenLocateManual;
  107. [SerializeField] Button _btnScreenLocateManualAuto;
  108. [SerializeField] Slider _sliderCapture;
  109. [SerializeField] Slider _sliderDelay;
  110. [SerializeField] Dropdown _dropdownResolution;
  111. [SerializeField] Dropdown _dropdownResolution2;
  112. [SerializeField] Slider _sliderLineWidth;
  113. //红外线阈值
  114. [SerializeField] Slider _infraredFilter;
  115. //调试UVC参数
  116. [SerializeField] GameObject _cameraParameterPanel;
  117. [SerializeField] Button _btnAdjusting;
  118. //野鸭选择
  119. [SerializeField] Dropdown _duckLevelDropdown;
  120. //Dictionary<string, ParamFloatValue> dUVCParameters = new Dictionary<string, ParamFloatValue>();
  121. //public ParamFloatValue brightness = new ParamFloatValue("ic_brightness", 1.0f);
  122. //public ParamFloatValue saturation = new ParamFloatValue("ic_saturation", 1.0f);
  123. //public ParamFloatValue contrast = new ParamFloatValue("ic_contrast", 1.0f);
  124. #if UNITY_ANDROID
  125. //初始化纹理-1280*720,index = 0
  126. // public ParamFloatValue resoution = new ParamFloatValue("ic_resoution2", 0);
  127. //摄像机分辨率 -320*240,index = 10
  128. public ParamFloatValue resoutionNew = new ParamFloatValue("ic_resoutionNew", 10);
  129. //摄像机分辨率 -只处理高低分辨率情况
  130. public ParamFloatValue resoution = new ParamFloatValue("ic_resoution", 0);
  131. string[] resolutions = { "高分辨率", "低分辨率" };
  132. #endif
  133. //抖动过滤值 - 6.0
  134. public ParamFloatValue shakeFilterValue = new ParamFloatValue("ic_shakeFilterValue2", 6.0f);
  135. //亮度过滤阈值 - 0.8
  136. public ParamFloatValue infraredFileterValue = new ParamFloatValue("ic_infraredFileterValue", 0.8f);
  137. //线段宽度阈值
  138. public ParamFloatValue lineWidth = new ParamFloatValue("ic_lineWidth", 10.0f);
  139. public ParamFloatValue captureValue = new ParamFloatValue("ic_captureValue", 30.0f);
  140. public ParamFloatValue delayValue = new ParamFloatValue("ic_delayValue", 30.0f);
  141. //红外准心,默认打开吧
  142. public ParamFloatValue crosshairValue = new ParamFloatValue("ic_crosshairValue",1);
  143. //野鸭测试存储
  144. public ParamFloatValue duckHunterLevel = new ParamFloatValue("test_duckHunterLevelValue", 1);
  145. public static InfraredCameraHelper infraredCameraHelper;
  146. public static bool running { get => infraredCameraHelper != null; }
  147. private bool _inited;
  148. #region 参数控制
  149. public GameObject togglePrefab; // 拖入一个Toggle预设体
  150. public GameObject sliderPrefab; // 拖入一个Slider预设体
  151. public GameObject spawnPoint;
  152. //自动曝光
  153. bool bAutoAE = false;
  154. Toggle CTRLAEToggle;
  155. Slider CTRLAEABSSlider;
  156. string[] sliderNameArray = new string[]{
  157. "自动曝光模式",
  158. "曝光时间(绝对)",
  159. "亮度", //
  160. "对比度",
  161. "色调",
  162. "饱和度",
  163. "锐度",
  164. "伽玛",
  165. //"白平衡温度",
  166. //"白平衡分量",
  167. "背光补偿",
  168. "增益" };
  169. string[] sliderStrArray = new string[]{
  170. "CTRL_AE",
  171. "CTRL_AE_ABS",
  172. "PU_BRIGHTNESS",
  173. "PU_CONTRAST",
  174. "PU_HUE",
  175. "PU_SATURATION",
  176. "PU_SHARPNESS",
  177. "PU_GAMMA",
  178. //"PU_WB_TEMP",
  179. //"PU_WB_COMPO",
  180. "PU_BACKLIGHT",
  181. "PU_GAIN" };
  182. UVCManager.CameraInfo currentCameraInfo;
  183. //初始化相机参数
  184. public void initSlider(UVCManager.CameraInfo cameraInfo)
  185. {
  186. if (currentCameraInfo != null) return;
  187. currentCameraInfo = cameraInfo;
  188. for (int i = 0; i < sliderStrArray.Length; i++)
  189. {
  190. string typeStr = sliderStrArray[i];
  191. // UInt64 _VALUE = cameraInfo.GetTypeByName(typeStr);
  192. //不支持的,跳过
  193. bool bContains = cameraInfo.ContainsKey(typeStr);
  194. if (!bContains) continue;
  195. if (typeStr == "CTRL_AE")
  196. {
  197. //曝光Toggle
  198. GameObject toggleObject = Instantiate(togglePrefab, spawnPoint.transform);
  199. toggleObject.SetActive(true);
  200. toggleObject.name = typeStr;
  201. Text labelObj = toggleObject.transform.Find("Label").GetComponent<Text>();
  202. labelObj.text = sliderNameArray[i];
  203. Toggle toggle = toggleObject.GetComponent<Toggle>();
  204. CTRLAEToggle = toggle;
  205. UVCCtrlInfo _AEInfo = cameraInfo.GetInfo(typeStr);
  206. Debug.Log("UVCCtrlInfo:" + _AEInfo.ToString());
  207. int _currentValue = cameraInfo.GetValue(typeStr);
  208. bAutoAE = _currentValue == 8 ? true : false; //如果当前值是 8,则当前摄像机是自动曝光模式
  209. toggle.isOn = bAutoAE;
  210. //cameraInfo.SetValue(_VALUE, _currentValue!=8? 8:1);
  211. toggle.onValueChanged.AddListener((bool bValue) =>
  212. {
  213. //Debug.Log("Toggle value changed to: " + bValue + " from " + _VALUE);
  214. if (typeStr == "CTRL_AE")
  215. {
  216. //开关控制是否自动曝光
  217. bAutoAE = bValue;
  218. if (CTRLAEABSSlider) CTRLAEABSSlider.interactable = !bAutoAE;
  219. int _value = bValue ? 8 : 1;
  220. //Debug.Log("_value " + _value);
  221. cameraInfo.SetValue(typeStr, _value);
  222. }
  223. });
  224. }
  225. else
  226. {
  227. //其余使用slider
  228. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  229. sliderObject.SetActive(true);
  230. sliderObject.name = typeStr;
  231. Slider slider = sliderObject.GetComponent<Slider>();
  232. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  233. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  234. titleTextObj.text = sliderNameArray[i];//类型名字
  235. if (slider != null)
  236. {
  237. UVCCtrlInfo _UVCCtrlInfo = cameraInfo.GetInfo(typeStr);
  238. slider.minValue = _UVCCtrlInfo.min;
  239. slider.maxValue = _UVCCtrlInfo.max;
  240. slider.wholeNumbers = true;
  241. int _defValue = _UVCCtrlInfo.def;
  242. //指定默认值
  243. //5、UVC亮度 - 50
  244. //6、UVC对比度 - 50
  245. if (typeStr == "PU_BRIGHTNESS") {
  246. _defValue = 50;
  247. } else if (typeStr == "PU_CONTRAST") {
  248. _defValue = 50;
  249. }
  250. //记录一个typeStr类型的数据存储操作对象
  251. ParamFloatValue paramFloatValue = new ParamFloatValue("ic_uvc_" + typeStr, _defValue);
  252. if (typeStr == "PU_BRIGHTNESS" || typeStr == "PU_CONTRAST")
  253. {
  254. //获取设置默认存储的值
  255. int _Value = (int)paramFloatValue.Get();
  256. cameraInfo.SetValue(typeStr, _Value);
  257. Debug.Log("[InfraredDemo] UVC 设置" + typeStr + "默认值:" + _Value);
  258. slider.value = _Value;
  259. textObj.text = _Value + "";
  260. }
  261. else {
  262. //获取设置当前值
  263. int _currentValue = cameraInfo.GetValue(typeStr);
  264. slider.value = _currentValue;
  265. textObj.text = _currentValue + "";
  266. }
  267. //如果是曝光slider
  268. if (typeStr == "CTRL_AE_ABS")
  269. {
  270. CTRLAEABSSlider = slider;
  271. slider.interactable = !bAutoAE;
  272. }
  273. slider.onValueChanged.AddListener((newValue) =>
  274. {
  275. var _value = Mathf.FloorToInt(newValue);
  276. textObj.text = _value + "";
  277. //Debug.Log("Slider value changed to: " + newValue + " from " + _VALUE);
  278. cameraInfo.SetValue(typeStr, _value);
  279. });
  280. }
  281. }
  282. }
  283. }
  284. public void OpenUVCPanel()
  285. {
  286. _cameraParameterPanel.SetActive(true);
  287. }
  288. public void CloseUVCPanel()
  289. {
  290. _cameraParameterPanel.SetActive(false);
  291. }
  292. public void onResetUVCData()
  293. {
  294. #if UNITY_ANDROID
  295. resetUVCData();
  296. #endif
  297. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  298. resetPCData();
  299. #endif
  300. }
  301. void resetUVCData() {
  302. if (currentCameraInfo == null) return;
  303. for (int i = 0; i < sliderStrArray.Length; i++)
  304. {
  305. string typeStr = sliderStrArray[i];
  306. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  307. bool bContains = currentCameraInfo.ContainsKey(typeStr);
  308. if (!bContains) continue;
  309. if (typeStr == "CTRL_AE")
  310. {
  311. //toggle值不进行重置
  312. Debug.Log("CTRL_AE 不需要重置");
  313. }
  314. else if (typeStr == "CTRL_AE_ABS")
  315. {
  316. if (!bAutoAE)
  317. {
  318. //如果是手动曝光,重置值
  319. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  320. Slider slider = trans.GetComponent<Slider>();
  321. Text textObj = trans.Find("text").GetComponent<Text>();
  322. UVCCtrlInfo _AEInfo = currentCameraInfo.GetInfo(typeStr);
  323. //获取当前值
  324. int _currentValue = currentCameraInfo.GetValue(typeStr);
  325. Debug.Log("CTRL_AE_ABS:" + _currentValue + " = " + _AEInfo.def + " = " + ",bAutoAE:" + bAutoAE);
  326. textObj.text = _AEInfo.def + "";
  327. slider.value = _AEInfo.def;
  328. if (_AEInfo.def != _currentValue) currentCameraInfo.SetValue(typeStr, _AEInfo.def);
  329. }
  330. }
  331. else
  332. {
  333. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  334. Slider slider = trans.GetComponent<Slider>();
  335. Text textObj = trans.Find("text").GetComponent<Text>();
  336. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  337. //重置的值
  338. int _defValue = _UVCCtrlInfo.def;
  339. if (typeStr == "PU_BRIGHTNESS")
  340. {
  341. _defValue = 50;
  342. }
  343. else if (typeStr == "PU_CONTRAST")
  344. {
  345. _defValue = 50;
  346. }
  347. textObj.text = _defValue + "";
  348. slider.value = _defValue;
  349. //获取当前值
  350. int _currentValue = currentCameraInfo.GetValue(typeStr);
  351. //重置存储值
  352. //dUVCParameters.GetValueOrDefault(typeStr).Set(_UVCCtrlInfo.def);
  353. //存储初始值,设置一次到UVC参数
  354. if (_defValue != _currentValue) currentCameraInfo.SetValue(typeStr, _defValue);
  355. }
  356. }
  357. }
  358. //windows 相机
  359. string[] sliderNameArrayPC = new string[]{
  360. "亮度",
  361. "对比度",};
  362. string[] sliderStrArrayPC = new string[]{
  363. "PU_BRIGHTNESS",
  364. "PU_CONTRAST"};
  365. //记录一个typeStr类型的数据存储操作对象
  366. ParamFloatValue pcBRIGHTNESS = new ParamFloatValue("ic_pc_PU_BRIGHTNESS", 0);
  367. ParamFloatValue pcCONTRAST = new ParamFloatValue("ic_pc_PU_CONTRAST", 0);
  368. public void initSliderPC()
  369. {
  370. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  371. {
  372. string typeStr = sliderStrArrayPC[i];
  373. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  374. sliderObject.SetActive(true);
  375. sliderObject.name = typeStr;
  376. Slider slider = sliderObject.GetComponent<Slider>();
  377. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  378. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  379. titleTextObj.text = sliderNameArrayPC[i];//类型名字
  380. if (slider != null)
  381. {
  382. slider.minValue = -1;
  383. slider.maxValue = 1;
  384. //记录一个typeStr类型的数据存储操作对象
  385. if (typeStr == "PU_BRIGHTNESS")
  386. {
  387. //获取设置默认存储的值
  388. float _Value = pcBRIGHTNESS.Get();
  389. infraredCameraHelper.SetBrightness(_Value);
  390. Debug.Log("[InfraredDemo] PC 设置 PU_BRIGHTNESS:" + typeStr + "默认值:" + _Value);
  391. slider.value = _Value;
  392. textObj.text = _Value + "";
  393. slider.onValueChanged.AddListener((newValue) =>
  394. {
  395. var _value = newValue;
  396. textObj.text = _value + "";
  397. infraredCameraHelper.SetBrightness(_value);
  398. pcBRIGHTNESS.Set(_value);
  399. });
  400. }
  401. else if (typeStr == "PU_CONTRAST")
  402. {
  403. //获取设置默认存储的值
  404. float _Value = pcCONTRAST.Get();
  405. infraredCameraHelper.SetContrast(_Value);
  406. Debug.Log("[InfraredDemo] PC 设置 PU_CONTRAST:" + typeStr + "默认值:" + _Value);
  407. slider.value = _Value;
  408. textObj.text = _Value + "";
  409. slider.onValueChanged.AddListener((newValue) =>
  410. {
  411. var _value = newValue;
  412. textObj.text = _value + "";
  413. infraredCameraHelper.SetContrast(_value);
  414. pcCONTRAST.Set(_value);
  415. });
  416. }
  417. }
  418. }
  419. }
  420. void resetPCData() {
  421. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  422. {
  423. string typeStr = sliderStrArrayPC[i];
  424. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  425. Slider slider = trans.GetComponent<Slider>();
  426. Text textObj = trans.Find("text").GetComponent<Text>();
  427. //重置的值
  428. int _defValue = 0;
  429. if (typeStr == "PU_BRIGHTNESS")
  430. {
  431. _defValue = 0;
  432. infraredCameraHelper.SetBrightness(_defValue);
  433. }
  434. else if (typeStr == "PU_CONTRAST")
  435. {
  436. _defValue = 0;
  437. infraredCameraHelper.SetContrast(_defValue);
  438. }
  439. textObj.text = _defValue + "";
  440. slider.value = _defValue;
  441. }
  442. }
  443. #endregion
  444. void InitInfraredCamera()
  445. {
  446. if (_inited) return;
  447. _inited = true;
  448. //SDK创建
  449. if (infraredCameraHelper == null)
  450. {
  451. infraredCameraHelper = InfraredCameraHelper.GetInstance();
  452. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  453. infraredCameraHelper.CreateToPc();
  454. #endif
  455. #if UNITY_ANDROID
  456. //开始时候设置一个默认分辨率
  457. Debug.Log("开始时候的分辨率下标:" + resoution.Get());
  458. Vector2 resoutionVec2 = SetDefByIndex((int)resoution.Get());
  459. infraredCameraHelper.Create((int)resoutionVec2.x, (int)resoutionVec2.y);
  460. #endif
  461. infraredCameraHelper.OnPositionUpdate += (Vector2 point) =>
  462. {
  463. //跑九轴时候,不处理这里位置
  464. if (AimHandler.ins && AimHandler.ins.bRuning9Axis()) return;
  465. if (Camera.main == null) return;
  466. Ray ray = Camera.main.ScreenPointToRay(point);
  467. Vector3 rayEndPoint = ray.GetPoint(200);
  468. Quaternion quat = Quaternion.LookRotation(rayEndPoint - Camera.main.transform.position);
  469. // 挑战场景中其相机的父级有旋转,需要换算
  470. if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "GameChallenge")
  471. {
  472. quat = Quaternion.AngleAxis(-180, Vector3.up) * quat;
  473. }
  474. if (CameraToLook.ins != null) CameraToLook.ins.localRotation = quat;
  475. if (SB_EventSystem.ins) SB_EventSystem.ins.MoveSimulateMouseByInfrared(point);
  476. //移动目标游戏
  477. if(GeneratingTarget.gm!=null) GeneratingTarget.gm.shootingEvent.OnPositionUpdate(point);
  478. };
  479. infraredCameraHelper.OnUVCIsReady += (UVCManager.CameraInfo camera) =>
  480. {
  481. //生成控制摄像机的参数滑条
  482. Debug.Log("初始化摄像机!");
  483. //可以操作按钮
  484. mBtnSee.interactable = true;
  485. mBtnSee.transform.Find("Text").GetComponent<Text>().text = "调试红外";
  486. //延迟重新设置一次分辨率
  487. StartCoroutine(delayInitOhterInfo(camera));
  488. };
  489. //屏幕变化时候
  490. infraredCameraHelper.OnUVCPosUpdate += (list) =>
  491. {
  492. Debug.Log("OnUVCPosUpdate");
  493. SetLocatePointsToCameraRender(list, 1, 1);
  494. //InfraredScreenPositioningView 页面
  495. if (list.Count == 4)
  496. {
  497. FindObjectOfType<InfraredScreenPositioningView>()?.SyncScreenPosition();
  498. }
  499. else {
  500. FindObjectOfType<InfraredScreenPositioningView>()?.onReset();
  501. }
  502. };
  503. }
  504. }
  505. /// <summary>
  506. /// 初始化一些游戏配置
  507. /// </summary>
  508. /// <returns></returns>
  509. IEnumerator delayInitOhterInfo(UVCManager.CameraInfo camera) {
  510. //yield return new WaitForSeconds(1f);
  511. yield return new WaitForEndOfFrame();
  512. #if UNITY_ANDROID
  513. initSlider(camera);
  514. camera.GetResolutionsStrs();
  515. // 清除默认选项
  516. _dropdownResolution2.ClearOptions();
  517. // 将分辨率字符串数组转换为 Dropdown 选项
  518. _dropdownResolution2.AddOptions(new List<string>(resolutions));
  519. // 默认设置
  520. int index = (int)resoution.Get();
  521. _dropdownResolution2.value = index;
  522. _dropdownResolution2.RefreshShownValue();
  523. // 处理 Dropdown 的选择变化
  524. _dropdownResolution2.onValueChanged.AddListener(index => { OnResolutionChanged(index);});
  525. #endif
  526. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  527. initSliderPC();
  528. //隐藏不需要的设置
  529. _btnAdjusting.transform.Find("Text").GetComponent<Text>().text = "调整PC参数";
  530. _dropdownResolution.gameObject.SetActive(false);
  531. _dropdownResolution2.gameObject.SetActive(false);
  532. #endif
  533. //震动阈值
  534. SetShakeFilterValue(shakeFilterValue.Get());
  535. _sliderShakeFilter.onValueChanged.AddListener(SetShakeFilterValue);
  536. //功能按钮
  537. //重置触发测试
  538. _btnReset.onClick.AddListener(OnClick_Reset);
  539. _btnScreenLocateManual.onClick.AddListener(OnClick_ScreenLocateManual);
  540. _btnScreenLocateManualAuto.onClick.AddListener(OnClick_ScreenLocateManualAuto);
  541. SetCaptureValue(captureValue.Get());
  542. _sliderCapture.onValueChanged.AddListener(SetCaptureValue);
  543. SetDelayValue(delayValue.Get());
  544. _sliderDelay.onValueChanged.AddListener(SetDelayValue);
  545. //绘制线段
  546. SetLineWidth(lineWidth.Get());
  547. _sliderLineWidth.onValueChanged.AddListener(SetLineWidth);
  548. //检测红外亮度阈值
  549. SetInfraredFilterValue(infraredFileterValue.Get());
  550. _infraredFilter.onValueChanged.AddListener(SetInfraredFilterValue);
  551. //野鸭设置初始关卡
  552. int defLevel = (int)duckHunterLevel.Get() - 1 < 0 ? 0 : (int)duckHunterLevel.Get() - 1;
  553. _duckLevelDropdown.SetValueWithoutNotify(defLevel);
  554. _duckLevelDropdown.onValueChanged.AddListener(SetDuckLevelTest);
  555. }
  556. /// <summary>
  557. /// 初始化时候获取设置和存储来控制显示准心
  558. /// </summary>
  559. /// <returns></returns>
  560. public bool bInitCrosshairShow() {
  561. return UserSettings.ins.openCrossHair && getCrosshairValue() == 1 ? true : false;
  562. }
  563. /// <summary>
  564. /// 获取弓箭准心存储值
  565. /// </summary>
  566. /// <returns></returns>
  567. public int getCrosshairValue() {
  568. return (int)crosshairValue.Get();
  569. }
  570. public void setCrosshairValue(bool bshow) {
  571. crosshairValue.Set(bshow?1:0);
  572. }
  573. public void onStartPreview()
  574. {
  575. infraredCameraHelper.onStartPreview();
  576. }
  577. public void onStopPreview()
  578. {
  579. infraredCameraHelper.onStopPreview();
  580. }
  581. /// <summary>
  582. /// 获取并且初始化一次记录点的数据
  583. /// </summary>
  584. /// <returns></returns>
  585. IEnumerator initScreenLocateManual()
  586. {
  587. yield return new WaitForSeconds(1f);
  588. infraredCameraHelper.InitScreenLocateManual();
  589. }
  590. IEnumerator RestartOrKillApp()
  591. {
  592. yield return new WaitForSeconds(0.3f);
  593. if (Application.isEditor) yield break;
  594. if (Application.platform == RuntimePlatform.Android)
  595. {
  596. using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
  597. {
  598. const int kIntent_FLAG_ACTIVITY_CLEAR_TASK = 0x00008000;
  599. const int kIntent_FLAG_ACTIVITY_NEW_TASK = 0x10000000;
  600. var currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
  601. var pm = currentActivity.Call<AndroidJavaObject>("getPackageManager");
  602. var intent = pm.Call<AndroidJavaObject>("getLaunchIntentForPackage", Application.identifier);
  603. intent.Call<AndroidJavaObject>("setFlags", kIntent_FLAG_ACTIVITY_NEW_TASK | kIntent_FLAG_ACTIVITY_CLEAR_TASK);
  604. currentActivity.Call("startActivity", intent);
  605. currentActivity.Call("finish");
  606. var process = new AndroidJavaClass("android.os.Process");
  607. int pid = process.CallStatic<int>("myPid");
  608. process.CallStatic("killProcess", pid);
  609. }
  610. }
  611. else {
  612. // 获取当前应用程序的可执行文件路径
  613. string executablePath = System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName;
  614. // 重启应用程序
  615. System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo
  616. {
  617. FileName = executablePath,
  618. UseShellExecute = false
  619. };
  620. System.Diagnostics.Process.Start(startInfo);
  621. // 退出当前应用程序
  622. Application.Quit();
  623. };
  624. }
  625. void UpdateInfraredCamera()
  626. {
  627. if (!_visiable) return;
  628. if (!_inited) return;
  629. if (infraredCameraHelper == null) return;
  630. //渲染相机画面
  631. //_cameraRender.texture = infraredCameraHelper.GetCameraTexture();
  632. //_cameraRender.material = infraredCameraHelper.GetCameraMaterial();
  633. if (ScreenLocate.Main.getUVCTexture)
  634. {
  635. if(_cameraRender.texture ==null || ScreenLocate.Main.getUVCTexture.GetNativeTexturePtr() != _cameraRender.texture.GetNativeTexturePtr())
  636. _cameraRender.texture = ScreenLocate.Main.getUVCTexture;
  637. //_cameraRender.SetNativeSize();
  638. // _MaintainAspectRatio.AdjustSize();
  639. }
  640. //在相机画面显示准心
  641. if (ScreenLocate.Main)
  642. {
  643. var _sl = ScreenLocate.Main;
  644. var buffer = _sl.infraredSpotBuffer;
  645. if (buffer != null)
  646. {
  647. for (int i = 0; i < buffer.Length; i++)
  648. {
  649. if (buffer[i].CameraLocation != null)
  650. {
  651. //添加一个偏移量,使得最后输出的准心是指向正中心
  652. Vector2 newPoint2 = _sl.GetOffsetCameraLocation(buffer[i].CameraLocation.Value);
  653. // 检测到光点
  654. var pos = newPoint2.pixelToLocalPosition_AnchorCenter(_sl.mUVCCameraInfo.Size, _cameraRender.rectTransform.rect);
  655. _crosshairsInCamera[i].gameObject.SetActive(true);
  656. _crosshairsInCamera[i].anchoredPosition = pos;
  657. }
  658. else
  659. _crosshairsInCamera[i].gameObject.SetActive(false);
  660. }
  661. }
  662. //渲染固定摄像机分辨率
  663. SetCalibrationFixedText(_sl.mUVCCameraInfo.CurrentCalibrationResolution);
  664. //渲染摄像机大小
  665. if(_sl.mUVCCameraInfo != null) SetCameraSizeText(_sl.mUVCCameraInfo.Size);
  666. //渲染摄像机识别点位置
  667. SetQuadUnityVectorListText(_sl.PrintVector2List(ScreenLocate.quadUnityVectorList));
  668. }
  669. }
  670. public void SetLocatePointsToCameraRender(List<Vector2> points, float w, float h)
  671. {
  672. Transform pointsTF2 = _cameraRender.transform.Find("Points");
  673. if (pointsTF2.childCount == points.Count)
  674. {
  675. Vector2 texSize = new Vector2(w, h);
  676. for (int i = 0; i < pointsTF2.childCount; i++)
  677. {
  678. Transform pointTF = pointsTF2.GetChild(i);
  679. Vector2 pos = points[i];
  680. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  681. pointTF.gameObject.SetActive(true);
  682. }
  683. }
  684. else {
  685. for (int i = 0; i < pointsTF2.childCount; i++)
  686. {
  687. Transform pointTF = pointsTF2.GetChild(i);
  688. pointTF.gameObject.SetActive(false);
  689. }
  690. }
  691. }
  692. public void SetLocatePointsToCameraRenderTest(List<Vector2> points, float w, float h)
  693. {
  694. Transform pointsTF2 = _cameraRender.transform.Find("PointsTest");
  695. if (pointsTF2.childCount == points.Count)
  696. {
  697. Vector2 texSize = new Vector2(w, h);
  698. for (int i = 0; i < pointsTF2.childCount; i++)
  699. {
  700. Transform pointTF = pointsTF2.GetChild(i);
  701. Vector2 pos = points[i];
  702. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  703. pointTF.gameObject.SetActive(true);
  704. }
  705. }
  706. else
  707. {
  708. for (int i = 0; i < pointsTF2.childCount; i++)
  709. {
  710. Transform pointTF = pointsTF2.GetChild(i);
  711. pointTF.gameObject.SetActive(false);
  712. }
  713. }
  714. }
  715. void SetShakeFilterValue(float v)
  716. {
  717. shakeFilterValue.Set(v);
  718. _sliderShakeFilter.SetValueWithoutNotify(shakeFilterValue.Get());
  719. _sliderShakeFilter.transform.Find("Value").GetComponent<Text>().text = shakeFilterValue.Get().ToString("f1");
  720. infraredCameraHelper.SetShakeFilterValue(shakeFilterValue.Get());
  721. }
  722. /// <summary>
  723. /// 重新设置分辨率
  724. /// </summary>
  725. /// <param name="index"></param>
  726. public void resolutionRestartApp(int index)
  727. {
  728. #if UNITY_ANDROID
  729. //StartCoroutine(RestartOrKillApp());
  730. //获取第一个分辨率设置后设置size
  731. switch (index)
  732. {
  733. case 0:
  734. infraredCameraHelper.SetHighCameraResolution();
  735. resoution.Set(index);
  736. _dropdownResolution2.SetValueWithoutNotify(index);
  737. break;
  738. case 1:
  739. infraredCameraHelper.SetLowCameraResolution();
  740. resoution.Set(index);
  741. _dropdownResolution2.SetValueWithoutNotify(index);
  742. break;
  743. }
  744. #endif
  745. }
  746. /// <summary>
  747. /// 初始化时候,设置的值
  748. /// </summary>
  749. /// <param name="index"></param>
  750. public Vector2 SetDefByIndex(int index = 0)
  751. {
  752. //SetResolutionNew 里面对应的下标
  753. Vector2 vec2 = new Vector2(320, 240);
  754. switch (index)
  755. {
  756. case 0:
  757. vec2 = new Vector2(320, 240);
  758. break;
  759. case 1:
  760. vec2 = new Vector2(160, 120);
  761. break;
  762. }
  763. return vec2;
  764. }
  765. /// <summary>
  766. /// 当 Dropdown 选择变化时的处理方法
  767. /// </summary>
  768. /// <param name="OnResolutionChanged">320x240</param>
  769. private void OnResolutionChanged(int index)
  770. {
  771. #if UNITY_ANDROID
  772. Debug.Log("Selected Resolution: " + index);
  773. // 将选定的分辨率转换为实际的宽度和高度
  774. // 并且需要判断是否存在最低分辨率
  775. if (index == 1 && currentCameraInfo.ContainsResulutionKey("160x120"))
  776. {
  777. // 在这里你可以根据实际需要设置屏幕分辨率或进行其他操作
  778. infraredCameraHelper.SetLowCameraResolution();
  779. // 保存选择的分辨率到 PlayerPrefs
  780. resoution.Set(index);
  781. }
  782. else if(index == 0){
  783. //如果是0就 使用高分辨率
  784. infraredCameraHelper.SetHighCameraResolution();
  785. // 保存选择的分辨率到 PlayerPrefs
  786. resoution.Set(index);
  787. }
  788. #endif
  789. }
  790. /// <summary>
  791. /// 野鸭关卡测试初始值
  792. /// </summary>
  793. /// <param name="optionIndex"></param>
  794. public void SetDuckLevelTest(int optionIndex)
  795. {
  796. //选择下标+1
  797. int v = optionIndex + 1;
  798. duckHunterLevel.Set(v);
  799. _sliderLineWidth.SetValueWithoutNotify(duckHunterLevel.Get());
  800. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = duckHunterLevel.Get().ToString("f1");
  801. }
  802. void OnClick_Reset()
  803. {
  804. //SetBrightness(1);
  805. //SetSaturation(1);
  806. //SetContrast(1);
  807. SetShakeFilterValue(6);
  808. SetLineWidth(10);
  809. SetInfraredFilterValue(0.8f);
  810. SetCaptureValue(30.0f);
  811. SetDelayValue(30.0f);
  812. //重置为第一关
  813. SetDuckLevelTest(0);
  814. }
  815. public void OnClickClearAll() {
  816. PlayerPrefs.DeleteAll();
  817. // 保存更改
  818. PlayerPrefs.Save();
  819. StartCoroutine(RestartOrKillApp());
  820. }
  821. void OnClick_ScreenLocateManual()
  822. {
  823. ViewManager2.ShowView(ViewManager2.Path_InfraredScreenPositioningView);
  824. FindObjectOfType<InfraredScreenPositioningView>().enterFromInfraredDemo = true;
  825. }
  826. void OnClick_ScreenLocateManualAuto()
  827. {
  828. infraredCameraHelper.EnterScreenLocateManualAuto();
  829. }
  830. public void OnClick_SetAdjustPointsOffset()
  831. {
  832. var _sl = ScreenLocate.Main;
  833. var buffer = _sl.infraredSpotBuffer;
  834. if (buffer != null)
  835. {
  836. for (int i = 0; i < buffer.Length; i++)
  837. {
  838. if (buffer[i].CameraLocation != null)
  839. {
  840. Debug.Log("CameraLocation:"+buffer[i].CameraLocation.Value);
  841. var centerOffset = infraredCameraHelper.GetCenterOffset(buffer[i].CameraLocation.Value, "CameraLocation");
  842. Debug.Log("CenterOffset: " + centerOffset);
  843. var uvCenterOffset = infraredCameraHelper.GetCenterOffset(buffer[i].ScreenUV.Value, "ScreenUV");
  844. Debug.Log("UvCenterOffset: " + uvCenterOffset);
  845. //如果是新手教程场景里面的校准
  846. InfraredGuider infraredGuiderObj = FindObjectOfType<InfraredGuider>();
  847. if (infraredGuiderObj != null)
  848. {
  849. GameObject infraredGuiderGameObject = infraredGuiderObj.gameObject;
  850. infraredGuiderGameObject.GetComponent<InfraredGuider>().SetTitleAfterCalibration();
  851. }
  852. }
  853. }
  854. }
  855. }
  856. void SetCaptureValue(float v)
  857. {
  858. captureValue.Set(v);
  859. _sliderCapture.SetValueWithoutNotify(captureValue.Get());
  860. _sliderCapture.transform.Find("Value").GetComponent<Text>().text = captureValue.Get().ToString("f1");
  861. infraredCameraHelper.SetCapture((int)captureValue.Get());
  862. }
  863. void SetDelayValue(float v)
  864. {
  865. delayValue.Set(v);
  866. _sliderDelay.SetValueWithoutNotify(delayValue.Get());
  867. _sliderDelay.transform.Find("Value").GetComponent<Text>().text = delayValue.Get().ToString("f1");
  868. infraredCameraHelper.SetDelay((int)delayValue.Get());
  869. }
  870. #endregion
  871. #region 相机感光度(默认修改对比度)
  872. public void onSetSliderValue(Slider _slider,string typeStr = "PU_CONTRAST")
  873. {
  874. if (BluetoothWindows.IsWindows()) {
  875. float v = typeStr == "PU_CONTRAST"?infraredCameraHelper.GetContrast(): infraredCameraHelper.GetBrightness();
  876. // 目标区间 [0, 10] 的边界值
  877. double targetMin = 0.0;
  878. double targetMax = 10.0;
  879. double originalMin = -1;
  880. double originalMax = 1;
  881. // 计算转换后的值
  882. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  883. Debug.Log("PC获取相机的感光度 "+ typeStr + " :" + v + " = " + v2);
  884. _slider.SetValueWithoutNotify((float)v2);
  885. return;
  886. }
  887. //功能也改为UVC的对比度
  888. if (running)
  889. {
  890. //string typeStr = "PU_CONTRAST";//"PU_BRIGHTNESS";
  891. //UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  892. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  893. float v = currentCameraInfo.GetValue(typeStr); // infraredCameraHelper.GetBrightness();
  894. //float v2 = (v / _UVCCtrlInfo.max) * 10;
  895. // 目标区间 [0, 10] 的边界值
  896. double targetMin = 0.0;
  897. double targetMax = 10.0;
  898. double originalMin = _UVCCtrlInfo.min;
  899. double originalMax = _UVCCtrlInfo.max;
  900. // 计算转换后的值
  901. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  902. Debug.Log("获取相机的感光度" + typeStr + ": " + v + " = " + v2);
  903. _slider.SetValueWithoutNotify((float)v2);
  904. }
  905. else _slider.SetValueWithoutNotify(5);
  906. }
  907. public void onSliderEvent(float value, string typeStr = "PU_CONTRAST")
  908. {
  909. // string typeStr = "PU_CONTRAST";// "PU_BRIGHTNESS";
  910. //pc
  911. if (BluetoothWindows.IsWindows())
  912. {
  913. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  914. Slider slider = trans.GetComponent<Slider>();
  915. Text textObj = trans.Find("text").GetComponent<Text>();
  916. // 原始区间和目标区间的边界值
  917. double originalMin = 0.0;
  918. double originalMax = 10.0;
  919. double targetMin = -1;
  920. double targetMax = 1;
  921. // 计算转换后的值
  922. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  923. float _current = (float)result;
  924. //Debug.Log("_current:" + _current + " , result:" + result);
  925. textObj.text = _current + "";
  926. slider.value = _current;
  927. if (typeStr == "PU_CONTRAST")
  928. {
  929. infraredCameraHelper.SetContrast(_current);
  930. pcCONTRAST.Set(_current);
  931. }
  932. else {
  933. infraredCameraHelper.SetBrightness(_current);
  934. pcBRIGHTNESS.Set(_current);
  935. }
  936. return;
  937. }
  938. //修改亮度时,调试界面的亮度也应该一起修改
  939. //功能也改为UVC的对比度
  940. if (running)
  941. {
  942. //Slider slider = transform.Find("InfraredCamera/Layout/SliderBrightness")
  943. // .GetComponent<Slider>();
  944. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  945. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  946. Slider slider = trans.GetComponent<Slider>();
  947. Text textObj = trans.Find("text").GetComponent<Text>();
  948. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  949. int _currentUVCValue = currentCameraInfo.GetValue(typeStr);
  950. //value 0 ~ 10
  951. // 原始区间和目标区间的边界值
  952. double originalMin = 0.0;
  953. double originalMax = 10.0;
  954. double targetMin = _UVCCtrlInfo.min;
  955. double targetMax = _UVCCtrlInfo.max;
  956. // 计算转换后的值
  957. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  958. int _current = (int)(result);
  959. Debug.Log("_current:" + value + " , result:" + result);
  960. textObj.text = _current + "";
  961. slider.value = _current;
  962. //dUVCParameters.GetValueOrDefault(typeStr).Set(_current);
  963. //存储初始值,设置一次到UVC参数
  964. if (_currentUVCValue != _current) currentCameraInfo.SetValue(typeStr, _current);
  965. }
  966. }
  967. public static double MapValue(double value, double originalMin, double originalMax, double targetMin, double targetMax)
  968. {
  969. // 线性插值公式
  970. return targetMin + (value - originalMin) * (targetMax - targetMin) / (originalMax - originalMin);
  971. }
  972. #endregion
  973. #region 绘制线段部分
  974. public void SetLineWidth(float v)
  975. {
  976. lineWidth.Set(v);
  977. _sliderLineWidth.SetValueWithoutNotify(lineWidth.Get());
  978. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = lineWidth.Get().ToString("f1");
  979. }
  980. #endregion
  981. #region 亮度检测部分
  982. public void SetInfraredFilterValue(float v)
  983. {
  984. infraredFileterValue.Set(v);
  985. _infraredFilter.SetValueWithoutNotify(infraredFileterValue.Get());
  986. _infraredFilter.transform.Find("Value").GetComponent<Text>().text = infraredFileterValue.Get().ToString("f1");
  987. infraredCameraHelper.SetInfraredLocateBrightnessThreshold(infraredFileterValue.Get());
  988. }
  989. #endregion
  990. public void resetInfraredPlayerPrefs()
  991. {
  992. //测试用
  993. PlayerPrefs.DeleteKey("entry-guider-infrared-" + LoginMgr.myUserInfo.id);
  994. PlayerPrefs.DeleteKey("hideInfraredBowAndArrow");
  995. }
  996. #region 显示Log部分信息
  997. [SerializeField] Text _calibrationFixedText;
  998. [SerializeField] Text _cameraSizeText;
  999. [SerializeField] Text _quadUnityVectorListText;
  1000. /// <summary>
  1001. /// 校准时候的固定值分辨率
  1002. /// </summary>
  1003. /// <param name="v"></param>
  1004. public void SetCalibrationFixedText(Vector2 v)
  1005. {
  1006. _calibrationFixedText.text = v.x + "*" + v.y;
  1007. }
  1008. /// <summary>
  1009. /// 渲染摄像机当前分辨率
  1010. /// </summary>
  1011. /// <param name="v"></param>
  1012. public void SetCameraSizeText(Vector2 v)
  1013. {
  1014. _cameraSizeText.text = v.x + "*" + v.y;
  1015. }
  1016. /// <summary>
  1017. /// 渲染摄像机识别点
  1018. /// </summary>
  1019. /// <param name="v"></param>
  1020. public void SetQuadUnityVectorListText(string v)
  1021. {
  1022. _quadUnityVectorListText.text = v;
  1023. }
  1024. #endregion
  1025. }
  1026. public class ParamFloatValue
  1027. {
  1028. private string _saveKey;
  1029. private float _valueDefault;
  1030. private bool _valueLoaded;
  1031. private float _value;
  1032. public ParamFloatValue(string saveKey, float valueDefault)
  1033. {
  1034. _saveKey = saveKey;
  1035. _valueDefault = valueDefault;
  1036. }
  1037. public float Get()
  1038. {
  1039. if (!_valueLoaded) _value = PlayerPrefs.GetFloat(_saveKey, _valueDefault);
  1040. return _value;
  1041. }
  1042. public void Set(float value)
  1043. {
  1044. _value = value;
  1045. PlayerPrefs.SetFloat(_saveKey, _value);
  1046. PlayerPrefs.Save();
  1047. }
  1048. }