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- using System;
- using UnityEngine;
- namespace UnityStandardAssets.Vehicles.Car
- {
- // this script is specific to the supplied Sample Assets car, which has mudguards over the front wheels
- // which have to turn with the wheels when steering is applied.
- public class Mudguard : MonoBehaviour
- {
- public CarController carController; // car controller to get the steering angle
- private Quaternion m_OriginalRotation;
- private void Start()
- {
- m_OriginalRotation = transform.localRotation;
- }
- private void Update()
- {
- transform.localRotation = m_OriginalRotation*Quaternion.Euler(0, carController.CurrentSteerAngle, 0);
- }
- }
- }
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