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- using System;
- using UnityEngine;
- namespace UnityStandardAssets.ImageEffects
- {
- [ExecuteInEditMode]
- [AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
- public class SepiaTone : ImageEffectBase
- {
- // Called by camera to apply image effect
- void OnRenderImage (RenderTexture source, RenderTexture destination)
- {
- Graphics.Blit (source, destination, material);
- }
- }
- }
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