CameraSwitchUI.prefab 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &100002
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 22400002}
  12. - component: {fileID: 22200002}
  13. - component: {fileID: 11439714}
  14. - component: {fileID: 11400004}
  15. - component: {fileID: 11400000}
  16. m_Layer: 5
  17. m_Name: CameraSwitchUI
  18. m_TagString: Untagged
  19. m_Icon: {fileID: 0}
  20. m_NavMeshLayer: 0
  21. m_StaticEditorFlags: 0
  22. m_IsActive: 1
  23. --- !u!224 &22400002
  24. RectTransform:
  25. m_ObjectHideFlags: 0
  26. m_CorrespondingSourceObject: {fileID: 0}
  27. m_PrefabInstance: {fileID: 0}
  28. m_PrefabAsset: {fileID: 0}
  29. m_GameObject: {fileID: 100002}
  30. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  31. m_LocalPosition: {x: 0, y: 0, z: 0}
  32. m_LocalScale: {x: 1, y: 1, z: 1}
  33. m_Children: []
  34. m_Father: {fileID: 0}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. m_AnchorMin: {x: 0.5, y: 0.5}
  38. m_AnchorMax: {x: 0.5, y: 0.5}
  39. m_AnchoredPosition: {x: -411, y: 187}
  40. m_SizeDelta: {x: 64, y: 64}
  41. m_Pivot: {x: 0.5, y: 0.5}
  42. --- !u!222 &22200002
  43. CanvasRenderer:
  44. m_ObjectHideFlags: 0
  45. m_CorrespondingSourceObject: {fileID: 0}
  46. m_PrefabInstance: {fileID: 0}
  47. m_PrefabAsset: {fileID: 0}
  48. m_GameObject: {fileID: 100002}
  49. m_CullTransparentMesh: 0
  50. --- !u!114 &11439714
  51. MonoBehaviour:
  52. m_ObjectHideFlags: 0
  53. m_CorrespondingSourceObject: {fileID: 0}
  54. m_PrefabInstance: {fileID: 0}
  55. m_PrefabAsset: {fileID: 0}
  56. m_GameObject: {fileID: 100002}
  57. m_Enabled: 1
  58. m_EditorHideFlags: 0
  59. m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  60. m_Name:
  61. m_EditorClassIdentifier:
  62. m_Material: {fileID: 0}
  63. m_Color: {r: 1, g: 1, b: 1, a: 1}
  64. m_RaycastTarget: 1
  65. m_OnCullStateChanged:
  66. m_PersistentCalls:
  67. m_Calls: []
  68. m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
  69. Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  70. m_Sprite: {fileID: 21300000, guid: a3983c59ebf804b4abba687bd7c9e92f, type: 3}
  71. m_Type: 0
  72. m_PreserveAspect: 0
  73. m_FillCenter: 1
  74. m_FillMethod: 4
  75. m_FillAmount: 1
  76. m_FillClockwise: 1
  77. m_FillOrigin: 0
  78. m_UseSpriteMesh: 0
  79. --- !u!114 &11400004
  80. MonoBehaviour:
  81. m_ObjectHideFlags: 0
  82. m_CorrespondingSourceObject: {fileID: 0}
  83. m_PrefabInstance: {fileID: 0}
  84. m_PrefabAsset: {fileID: 0}
  85. m_GameObject: {fileID: 100002}
  86. m_Enabled: 1
  87. m_EditorHideFlags: 0
  88. m_Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  89. m_Name:
  90. m_EditorClassIdentifier:
  91. m_Navigation:
  92. m_Mode: 3
  93. m_SelectOnUp: {fileID: 0}
  94. m_SelectOnDown: {fileID: 0}
  95. m_SelectOnLeft: {fileID: 0}
  96. m_SelectOnRight: {fileID: 0}
  97. m_Transition: 1
  98. m_Colors:
  99. m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
  100. m_HighlightedColor: {r: 0.42745098, g: 0.42745098, b: 0.42745098, a: 1}
  101. m_PressedColor: {r: 0.2509804, g: 0.2509804, b: 0.2509804, a: 1}
  102. m_DisabledColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  103. m_ColorMultiplier: 2
  104. m_FadeDuration: 0.1
  105. m_SpriteState:
  106. m_HighlightedSprite: {fileID: 0}
  107. m_PressedSprite: {fileID: 0}
  108. m_DisabledSprite: {fileID: 0}
  109. m_AnimationTriggers:
  110. m_NormalTrigger: Normal
  111. m_HighlightedTrigger: Highlighted
  112. m_PressedTrigger: Pressed
  113. m_DisabledTrigger: Disabled
  114. m_Interactable: 1
  115. m_TargetGraphic: {fileID: 11439714}
  116. m_OnClick:
  117. m_PersistentCalls:
  118. m_Calls:
  119. - m_Target: {fileID: 0}
  120. m_MethodName: NextCamera
  121. m_Mode: 1
  122. m_Arguments:
  123. m_ObjectArgument: {fileID: 0}
  124. m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
  125. m_IntArgument: 0
  126. m_FloatArgument: 0
  127. m_StringArgument:
  128. m_BoolArgument: 0
  129. m_CallState: 1
  130. m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
  131. Culture=neutral, PublicKeyToken=null
  132. --- !u!114 &11400000
  133. MonoBehaviour:
  134. m_ObjectHideFlags: 0
  135. m_CorrespondingSourceObject: {fileID: 0}
  136. m_PrefabInstance: {fileID: 0}
  137. m_PrefabAsset: {fileID: 0}
  138. m_GameObject: {fileID: 100002}
  139. m_Enabled: 1
  140. m_EditorHideFlags: 0
  141. m_Script: {fileID: 11500000, guid: 92e373d5f05ca4f4b8ee311c44f4d801, type: 3}
  142. m_Name:
  143. m_EditorClassIdentifier:
  144. objects:
  145. - {fileID: 0}
  146. - {fileID: 0}
  147. - {fileID: 0}
  148. text: {fileID: 0}