ValidateJigsawView.cs 1.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.Events;
  6. namespace JCUnityLib.UI
  7. {
  8. public class ValidateJigsawView : MonoBehaviour
  9. {
  10. ValidateJigsaw _validateJigsaw;
  11. ValidateJigsawDragBar _validateJigsawDragBar;
  12. public UnityAction onQuit;
  13. public UnityAction onComplete;
  14. void Start()
  15. {
  16. _validateJigsaw = GetComponentInChildren<ValidateJigsaw>();
  17. _validateJigsawDragBar = GetComponentInChildren<ValidateJigsawDragBar>();
  18. _validateJigsaw.InitRandomPosition();
  19. _validateJigsawDragBar.onDrag += (v) => _validateJigsaw.SetCurrentPositionByPercent(v);
  20. _validateJigsawDragBar.onEndDrag += (v) => {
  21. _validateJigsaw.SetCurrentPositionByPercent(v);
  22. if (_validateJigsaw.IsFit())
  23. {
  24. _validateJigsawDragBar.enabled = false;
  25. transform.Find("Frame/MaskValidateOK").gameObject.SetActive(true);
  26. StartCoroutine(DelayClose());
  27. }
  28. };
  29. }
  30. public void OnClick_Close()
  31. {
  32. Destroy(gameObject);
  33. onQuit?.Invoke();
  34. }
  35. IEnumerator DelayClose()
  36. {
  37. yield return new WaitForSeconds(1f);
  38. Destroy(gameObject);
  39. onComplete?.Invoke();
  40. }
  41. public void SetTextLabel(string text)
  42. {
  43. transform.Find("Frame/Label").GetComponent<Text>().text = text;
  44. }
  45. public void SetTextTip(string text)
  46. {
  47. transform.Find("Frame/Tip").GetComponent<Text>().text = text;
  48. }
  49. public void SetTextOK(string text)
  50. {
  51. transform.Find("Frame/MaskValidateOK/Text").GetComponent<Text>().text = text;
  52. }
  53. }
  54. }