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- using System;
- using System.Collections.Generic;
- namespace BestHTTP.Extensions
- {
- /// <summary>
- /// Private data struct that contains the size <-> byte arrays mapping.
- /// </summary>
- struct BufferStore
- {
- /// <summary>
- /// Size/length of the arrays stored in the buffers.
- /// </summary>
- public readonly long Size;
- /// <summary>
- ///
- /// </summary>
- public List<BufferDesc> buffers;
- public BufferStore(long size)
- {
- this.Size = size;
- this.buffers = new List<BufferDesc>();
- }
- /// <summary>
- /// Create a new store with its first byte[] to store.
- /// </summary>
- public BufferStore(long size, byte[] buffer)
- : this(size)
- {
- this.buffers.Add(new BufferDesc(buffer));
- }
- }
- struct BufferDesc
- {
- public static readonly BufferDesc Empty = new BufferDesc(null);
- /// <summary>
- /// The actual reference to the stored byte array.
- /// </summary>
- public byte[] buffer;
- /// <summary>
- /// When the buffer is put back to the pool. Based on this value the pool will calculate the age of the buffer.
- /// </summary>
- public DateTime released;
- public BufferDesc(byte[] buff)
- {
- this.buffer = buff;
- this.released = DateTime.UtcNow;
- }
- }
- public static class VariableSizedBufferPool
- {
- public static readonly byte[] NoData = new byte[0];
- /// <summary>
- /// Setting this property to false the pooling mechanism can be disabled.
- /// </summary>
- public static bool IsEnabled {
- get { return _isEnabled; }
- set
- {
- _isEnabled = value;
- // When set to non-enabled remove all stored entries
- if (!_isEnabled)
- Clear();
- }
- }
- public static volatile bool _isEnabled = true;
- /// <summary>
- /// Buffer entries that released back to the pool and older than this value are moved when next maintenance is triggered.
- /// </summary>
- public static TimeSpan RemoveOlderThan = TimeSpan.FromSeconds(30);
- /// <summary>
- /// How often pool maintenance must run.
- /// </summary>
- public static TimeSpan RunMaintenanceEvery = TimeSpan.FromSeconds(10);
- /// <summary>
- /// Minumum buffer size that the plugin will allocate when the requested size is smaller than this value, and canBeLarger is set to true.
- /// </summary>
- public static long MinBufferSize = 256;
- /// <summary>
- /// Maximum size of a buffer that the plugin will store.
- /// </summary>
- public static long MaxBufferSize = long.MaxValue;
- /// <summary>
- /// Maximum accomulated size of the stored buffers.
- /// </summary>
- public static long MaxPoolSize = 10 * 1024 * 1024;
- /// <summary>
- /// Whether to remove empty buffer stores from the free list.
- /// </summary>
- public static bool RemoveEmptyLists = true;
- /// <summary>
- /// If it set to true and a byte[] is released more than once it will log out an error.
- /// </summary>
- public static bool IsDoubleReleaseCheckEnabled = false;
- // It must be sorted by buffer size!
- private static List<BufferStore> FreeBuffers = new List<BufferStore>();
- private static DateTime lastMaintenance = DateTime.MinValue;
- // Statistics
- private static volatile int PoolSize = 0;
- private static volatile uint GetBuffers = 0;
- private static volatile uint ReleaseBuffers = 0;
- private static System.Text.StringBuilder statiscticsBuilder = new System.Text.StringBuilder();
- static VariableSizedBufferPool()
- {
- #if UNITY_EDITOR
- IsDoubleReleaseCheckEnabled = true;
- #else
- IsDoubleReleaseCheckEnabled = false;
- #endif
- }
- /// <summary>
- /// Get byte[] from the pool. If canBeLarge is true, the returned buffer might be larger than the requested size.
- /// </summary>
- public static byte[] Get(long size, bool canBeLarger)
- {
- if (!_isEnabled)
- return new byte[size];
- // Return a fix reference for 0 length requests. Any resize call (even Array.Resize) creates a new reference
- // so we are safe to expose it to multiple callers.
- if (size == 0)
- return VariableSizedBufferPool.NoData;
- lock (FreeBuffers)
- {
- if (FreeBuffers.Count == 0)
- return new byte[size];
- BufferDesc bufferDesc = FindFreeBuffer(size, canBeLarger);
- if (bufferDesc.buffer == null)
- {
- if (canBeLarger)
- {
- if (size < MinBufferSize)
- size = MinBufferSize;
- else if (!IsPowerOfTwo(size))
- size = NextPowerOf2(size);
- }
- return new byte[size];
- }
- else
- GetBuffers++;
- PoolSize -= bufferDesc.buffer.Length;
- return bufferDesc.buffer;
- }
- }
- /// <summary>
- /// Release a list of byte arrays back to the pool
- /// </summary>
- public static void Release(List<byte[]> buffers)
- {
- if (!_isEnabled || buffers == null || buffers.Count == 0)
- return;
- for (int i = 0; i < buffers.Count; ++i)
- Release(buffers[i]);
- }
- /// <summary>
- /// Release back a byte array to the pool.
- /// </summary>
- public static void Release(byte[] buffer)
- {
- if (!_isEnabled || buffer == null)
- return;
- int size = buffer.Length;
- if (size == 0 || size > MaxBufferSize)
- return;
- lock (FreeBuffers)
- {
- if (PoolSize + size > MaxPoolSize)
- return;
- PoolSize += size;
- ReleaseBuffers++;
- AddFreeBuffer(buffer);
- }
- }
- /// <summary>
- /// Resize a byte array. It will release the old one to the pool, and the new one is from the pool too.
- /// </summary>
- public static byte[] Resize(ref byte[] buffer, int newSize, bool canBeLarger)
- {
- if (!_isEnabled)
- {
- Array.Resize<byte>(ref buffer, newSize);
- return buffer;
- }
- byte[] newBuf = VariableSizedBufferPool.Get(newSize, canBeLarger);
- Array.Copy(buffer, 0, newBuf, 0, Math.Min(newBuf.Length, buffer.Length));
- VariableSizedBufferPool.Release(buffer);
- return buffer = newBuf;
- }
- /// <summary>
- /// Get textual statistics about the buffer pool.
- /// </summary>
- public static string GetStatistics(bool showEmptyBuffers = true)
- {
- lock (FreeBuffers)
- {
- statiscticsBuilder.Length = 0;
- statiscticsBuilder.AppendFormat("Pooled array reused count: {0:N0}\n", GetBuffers);
- statiscticsBuilder.AppendFormat("Release call count: {0:N0}\n", ReleaseBuffers);
- statiscticsBuilder.AppendFormat("PoolSize: {0:N0}\n", PoolSize);
- statiscticsBuilder.AppendFormat("Buffers: {0}\n", FreeBuffers.Count);
- for (int i = 0; i < FreeBuffers.Count; ++i)
- {
- BufferStore store = FreeBuffers[i];
- List<BufferDesc> buffers = store.buffers;
- if (showEmptyBuffers || buffers.Count > 0)
- statiscticsBuilder.AppendFormat("- Size: {0:N0} Count: {1:N0}\n", store.Size, buffers.Count);
- }
- return statiscticsBuilder.ToString();
- }
- }
- /// <summary>
- /// Remove all stored entries instantly.
- /// </summary>
- public static void Clear()
- {
- lock (FreeBuffers)
- {
- FreeBuffers.Clear();
- PoolSize = 0;
- }
- }
- /// <summary>
- /// Internal function called by the plugin the remove old, non-used buffers.
- /// </summary>
- internal static void Maintain()
- {
- DateTime now = DateTime.UtcNow;
- if (!_isEnabled || lastMaintenance + RunMaintenanceEvery > now)
- return;
- lastMaintenance = now;
- DateTime olderThan = now - RemoveOlderThan;
- lock (FreeBuffers)
- {
- if (HTTPManager.Logger.Level == Logger.Loglevels.All)
- HTTPManager.Logger.Information("VariableSizedBufferPool", "Before Maintain: " + GetStatistics());
- for (int i = 0; i < FreeBuffers.Count; ++i)
- {
- BufferStore store = FreeBuffers[i];
- List<BufferDesc> buffers = store.buffers;
- for (int cv = buffers.Count - 1; cv >= 0; cv--)
- {
- BufferDesc desc = buffers[cv];
- if (desc.released < olderThan)
- {
- // buffers stores available buffers ascending by age. So, when we find an old enough, we can
- // delete all entries in the [0..cv] range.
- int removeCount = cv + 1;
- buffers.RemoveRange(0, removeCount);
- PoolSize -= (int)(removeCount * store.Size);
- break;
- }
- }
- if (RemoveEmptyLists && buffers.Count == 0)
- FreeBuffers.RemoveAt(i--);
- }
- if (HTTPManager.Logger.Level == Logger.Loglevels.All)
- HTTPManager.Logger.Information("VariableSizedBufferPool", "After Maintain: " + GetStatistics());
- }
- }
- #region Private helper functions
- private static bool IsPowerOfTwo(long x)
- {
- return (x & (x - 1)) == 0;
- }
- private static long NextPowerOf2(long x)
- {
- long pow = 1;
- while (pow <= x)
- pow *= 2;
- return pow;
- }
- private static BufferDesc FindFreeBuffer(long size, bool canBeLarger)
- {
- for (int i = 0; i < FreeBuffers.Count; ++i)
- {
- BufferStore store = FreeBuffers[i];
- if (store.buffers.Count > 0 && (store.Size == size || (canBeLarger && store.Size > size)))
- {
- // Getting the last one has two desired effect:
- // 1.) RemoveAt should be quicker as it don't have to move all the remaining entries
- // 2.) Old, non-used buffers will age. Getting a buffer and putting it back will not keep buffers fresh.
- BufferDesc lastFree = store.buffers[store.buffers.Count - 1];
- store.buffers.RemoveAt(store.buffers.Count - 1);
- return lastFree;
- }
- }
- return BufferDesc.Empty;
- }
- private static void AddFreeBuffer(byte[] buffer)
- {
- int bufferLength = buffer.Length;
- for (int i = 0; i < FreeBuffers.Count; ++i)
- {
- BufferStore store = FreeBuffers[i];
- if (store.Size == bufferLength)
- {
- // We highly assume here that every buffer will be released only once.
- // Checking for double-release would mean that we have to do another O(n) operation, where n is the
- // count of the store's elements.
- if (IsDoubleReleaseCheckEnabled)
- for (int cv = 0; cv < store.buffers.Count; ++cv)
- if (store.buffers[cv].buffer == buffer)
- {
- HTTPManager.Logger.Error("VariableSizedBufferPool", "Buffer already added to the pool!");
- return;
- }
- store.buffers.Add(new BufferDesc(buffer));
- return;
- }
- if (store.Size > bufferLength)
- {
- FreeBuffers.Insert(i, new BufferStore(bufferLength, buffer));
- return;
- }
- }
- // When we reach this point, there's no same sized or larger BufferStore present, so we have to add a new one
- // to the endo of our list.
- FreeBuffers.Add(new BufferStore(bufferLength, buffer));
- }
- #endregion
- }
- }
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