UICanvasScalerAdaptive.cs 3.2 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. namespace AdaptUI
  4. {
  5. [System.Serializable]
  6. public struct CanvasScalerData
  7. {
  8. public Vector2 referenceResolution;
  9. public float matchWidthOrHeight;
  10. public CanvasScalerData(CanvasScaler scaler)
  11. {
  12. referenceResolution = scaler.referenceResolution;
  13. matchWidthOrHeight = scaler.matchWidthOrHeight;
  14. }
  15. public bool IsValid()
  16. {
  17. return referenceResolution != Vector2.zero;
  18. }
  19. }
  20. [ExecuteAlways]
  21. [RequireComponent(typeof(CanvasScaler))]
  22. public class UICanvasScalerAdaptive : MonoBehaviour
  23. {
  24. [Header("🎛 默认 CanvasScaler 配置")]
  25. [SerializeField] public CanvasScalerData defaultScaler;
  26. [Header("📱 iPhone CanvasScaler 配置")]
  27. [SerializeField] public CanvasScalerData iPhoneScaler;
  28. [Header("💻 iPad CanvasScaler 配置")]
  29. [SerializeField] public CanvasScalerData iPadScaler;
  30. private CanvasScaler canvasScaler;
  31. private bool isInitialized = false;
  32. private void Awake()
  33. {
  34. canvasScaler = GetComponent<CanvasScaler>();
  35. #if UNITY_EDITOR
  36. if (!isInitialized)
  37. {
  38. // Debug.Log("UICanvasScalerAdaptive: 未初始化,跳过 ApplyScaler()");
  39. if (Application.isPlaying)
  40. ApplyScaler();
  41. return;
  42. }
  43. #endif
  44. ApplyScaler(); // 运行时应用 UI 适配
  45. }
  46. #if UNITY_EDITOR
  47. private void Reset()
  48. {
  49. canvasScaler = GetComponent<CanvasScaler>();
  50. if (!isInitialized)
  51. {
  52. // Debug.Log("UICanvasScalerAdaptive: 首次挂载,自动记录当前 CanvasScaler 配置");
  53. defaultScaler = new CanvasScalerData(canvasScaler);
  54. iPhoneScaler = new CanvasScalerData(canvasScaler);
  55. iPadScaler = new CanvasScalerData(canvasScaler);
  56. isInitialized = true;
  57. }
  58. }
  59. #endif
  60. public void ApplyScaler()
  61. {
  62. if (canvasScaler == null) return;
  63. DeviceTypeHelper.DeviceType deviceType = DeviceTypeHelper.DetectDeviceType();
  64. CanvasScalerData targetScaler = (deviceType == DeviceTypeHelper.DeviceType.iPhone) ? iPhoneScaler : iPadScaler;
  65. canvasScaler.referenceResolution = targetScaler.referenceResolution;
  66. canvasScaler.matchWidthOrHeight = targetScaler.matchWidthOrHeight;
  67. // Debug.Log($"📌 CanvasScaler 适配完成: 设备 = {deviceType}, 分辨率 = {targetScaler.referenceResolution}, Match = {targetScaler.matchWidthOrHeight}");
  68. }
  69. public CanvasScalerData GetScaler(bool isIpad)
  70. {
  71. return isIpad ? iPadScaler : iPhoneScaler;
  72. }
  73. public void SetScaler(bool isIpad, CanvasScaler scaler)
  74. {
  75. if (isIpad)
  76. {
  77. iPadScaler = new CanvasScalerData(scaler);
  78. }
  79. else
  80. {
  81. iPhoneScaler = new CanvasScalerData(scaler);
  82. }
  83. // Debug.Log($"📌 UICanvasScalerAdaptive: 设置 CanvasScaler 为 {(isIpad ? "iPad" : "iPhone")}");
  84. }
  85. }
  86. }