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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class GameEntry : MonoBehaviour
- {
- void Awake()
- {
- ////设置新装app初始语言
- //int curAppLanguage = PlayerPrefs.GetInt("AppLanguage", -1);
- //if (curAppLanguage != CommonConfig.AppLanguage)
- //{
- // PlayerPrefs.SetInt("AppLanguage", CommonConfig.AppLanguage);
- // PlayerPrefs.SetInt("Language", CommonConfig.AppLanguage);
- // Debug.Log("SetAppLanguage");
- //}
- PlayerPrefs.SetInt("AppLanguage", 0);
- PlayerPrefs.SetInt("Language", 0);
- Screen.orientation = ScreenOrientation.AutoRotation;//设置方向为自动(根据需要自动旋转屏幕朝向任何启用的方向。)
- Screen.autorotateToLandscapeRight = true; //允许自动旋转到右横屏
- Screen.autorotateToLandscapeLeft = true; //允许自动旋转到左横屏
- Screen.autorotateToPortrait = false; //不允许自动旋转到纵向
- Screen.autorotateToPortraitUpsideDown = false; //不允许自动旋转到纵向上下
- Screen.sleepTimeout = SleepTimeout.NeverSleep; //睡眠时间为从不睡眠
- //游戏帧率设置,需要在项目设置的Quality中关闭对应画质的垂直同步(VSync选项)
- QualitySettings.vSyncCount = 0;
- Application.targetFrameRate = 60;
- //QualitySettings.vSyncCount = 1;
- SimulateMouseController.Init();
- }
- }
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