SkyCarLightGlows.mat 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 3
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: SkyCarLightGlows
  10. m_Shader: {fileID: 10720, guid: 0000000000000000f000000000000000, type: 0}
  11. m_ShaderKeywords:
  12. - _UVPRIM_UV1
  13. - _LIGHTMAPPING_STATIC_LIGHTMAPS
  14. - _UVSEC_UV1
  15. - _ALPHABLEND_ON
  16. m_CustomRenderQueue: 3000
  17. m_SavedProperties:
  18. serializedVersion: 2
  19. m_TexEnvs:
  20. data:
  21. first:
  22. name: _MainTex
  23. second:
  24. m_Texture: {fileID: 2800000, guid: 6fc19647dd174e04e9793be879aea216, type: 3}
  25. m_Scale: {x: 1, y: 1}
  26. m_Offset: {x: 0, y: 0}
  27. data:
  28. first:
  29. name: _BumpMap
  30. second:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. data:
  35. first:
  36. name: _ParallaxMap
  37. second:
  38. m_Texture: {fileID: 0}
  39. m_Scale: {x: 1, y: 1}
  40. m_Offset: {x: 0, y: 0}
  41. data:
  42. first:
  43. name: _SpecGlossMap
  44. second:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. data:
  49. first:
  50. name: _Occlusion
  51. second:
  52. m_Texture: {fileID: 0}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. data:
  56. first:
  57. name: _EmissionMap
  58. second:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. data:
  63. first:
  64. name: _DetailMask
  65. second:
  66. m_Texture: {fileID: 0}
  67. m_Scale: {x: 1, y: 1}
  68. m_Offset: {x: 0, y: 0}
  69. data:
  70. first:
  71. name: _DetailAlbedoMap
  72. second:
  73. m_Texture: {fileID: 0}
  74. m_Scale: {x: 1, y: 1}
  75. m_Offset: {x: 0, y: 0}
  76. data:
  77. first:
  78. name: _DetailNormalMap
  79. second:
  80. m_Texture: {fileID: 0}
  81. m_Scale: {x: 1, y: 1}
  82. m_Offset: {x: 0, y: 0}
  83. m_Floats:
  84. data:
  85. first:
  86. name: _SrcBlend
  87. second: 5
  88. data:
  89. first:
  90. name: _DstBlend
  91. second: 10
  92. data:
  93. first:
  94. name: _Parallax
  95. second: .0199999996
  96. data:
  97. first:
  98. name: _ZWrite
  99. second: 0
  100. data:
  101. first:
  102. name: _UVPrim
  103. second: 0
  104. data:
  105. first:
  106. name: _AlphaTestRef
  107. second: .5
  108. data:
  109. first:
  110. name: _Glossiness
  111. second: 1
  112. data:
  113. first:
  114. name: _BumpScale
  115. second: 1
  116. data:
  117. first:
  118. name: _OcclusionStrength
  119. second: 1
  120. data:
  121. first:
  122. name: _EmissionScale
  123. second: 1
  124. data:
  125. first:
  126. name: _Lightmapping
  127. second: 0
  128. data:
  129. first:
  130. name: _DetailAlbedoMultiplier
  131. second: 2
  132. data:
  133. first:
  134. name: _UVSec
  135. second: 0
  136. data:
  137. first:
  138. name: _DetailNormalMapScale
  139. second: 1
  140. data:
  141. first:
  142. name: _Mode
  143. second: 2
  144. data:
  145. first:
  146. name: _DetailMode
  147. second: 0
  148. data:
  149. first:
  150. name: _InvFade
  151. second: 3
  152. m_Colors:
  153. data:
  154. first:
  155. name: _Color
  156. second: {r: 1, g: 1, b: 1, a: 1}
  157. data:
  158. first:
  159. name: _SpecularColor
  160. second: {r: 0, g: 0, b: 0, a: 1}
  161. data:
  162. first:
  163. name: _TintColor
  164. second: {r: .5, g: .5, b: .5, a: .5}