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							- using DbscanImplementation;
 
- using o0;
 
- using o0.Project;
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Runtime.Serialization.Formatters;
 
- using System.Threading.Tasks;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using ZIM.Unity;
 
- using Color = UnityEngine.Color;
 
- using Debug = UnityEngine.Debug;
 
- namespace ZIM
 
- {
 
-     //class DescendingComparer<T> : IComparer<T>
 
-     //{
 
-     //    public int Compare(T x, T y)
 
-     //    {
 
-     //        return Comparer<T>.Default.Compare(y, x);
 
-     //    }
 
-     //}
 
-     public enum InfraredMatch
 
-     {
 
-         Nomatch = 0,
 
-         Match0 = 1,
 
-         Match1 = 2
 
-     }
 
-     // 支持2个红外点的识别
 
-     public class InfraredLocate
 
-     {
 
-         public static object locker = new object();
 
-         public static List<InfraredMatch> GetMatches(InfraredMatch im)
 
-         {
 
-             List<InfraredMatch> positions = new List<InfraredMatch>();
 
-             InfraredMatch bit = InfraredMatch.Match0;
 
-             while (bit <= im)
 
-             {
 
-                 if ((im & bit) != 0)
 
-                 {
 
-                     positions.Add(bit);
 
-                 }
 
-                 bit = (InfraredMatch)((int)bit << 1);
 
-             }
 
-             return positions;
 
-         }
 
-         readonly float[] spotBrightness = new float[] { 0.93f, 0.5f };      // 亮点阈值
 
-         int samplingScale = 1;
 
-         //const float circleVariance = 30f;
 
-         //const int brightAreaRadius = 30; 
 
-         //const int LeastBrightPoint = 10000;
 
-         SLAMUVC.UVCManager.CameraInfo mCameraInfo;
 
-         ScreenIdentification screenIdentification;
 
-         InfraredSpotSettings infraredSpotSettings;
 
-         //KMeans kMeans;
 
-         PixelCheaker ScreenPixelCheaker;
 
-         InfraredSpot[] InfraredSpots;
 
-         public InfraredSpot GetSpot(InfraredMatch match)
 
-         {
 
-             switch (match)
 
-             {
 
-                 case InfraredMatch.Match0:
 
-                     return InfraredSpots[0];
 
-                 case InfraredMatch.Match1:
 
-                     return InfraredSpots[1];
 
-                 default:
 
-                     return null;
 
-             }
 
-         }
 
-         // 参数是 红外灯的亮度阈值,阈值越小能够检测到的亮度就越低
 
-         public void SetBrightnessThreshold(float brightnessThreshold = 0.93f)
 
-         {
 
-             spotBrightness[0] = brightnessThreshold; spotBrightness[1] = (float)Math.Min(Math.Exp(1.5 * brightnessThreshold - 1.8), brightnessThreshold);       // 周围泛光的亮度用指数函数直接算
 
-         }
 
-         public InfraredLocate(SLAMUVC.UVCManager.CameraInfo cameraInfo, ScreenIdentification infraredIdentification, InfraredSpotSettings infraredSpotSettings, PixelCheaker screenPixelCheaker)
 
-         {
 
-             this.mCameraInfo = cameraInfo;
 
-             this.screenIdentification = infraredIdentification;
 
-             this.infraredSpotSettings = infraredSpotSettings;
 
-             this.ScreenPixelCheaker = screenPixelCheaker;
 
-             //this.kMeans = new KMeans();
 
-             //samplingScale = 2;
 
-         }
 
-         readonly int CheakFrame = 10;
 
-         bool Infrared12Overlap = false;
 
-         int cheakCounter = 0;
 
-         public InfraredSpot[] UpdateSingle(Color[] cameraPixels)
 
-         {
 
-             // Debug.Log(cameraPixels.Length + ",  " + screenIdentification.Screen.QuadRect + " -----------------");
 
-             var spotArea = LocateToScreen(cameraPixels, screenIdentification.Screen.QuadRect);
 
-             return MatchInfraredRaySingle(spotArea);
 
-         }
 
-         // New, 通过透视映射计算红外点的相对位置, 返回的红外点根据半径 从大到小排序
 
-         public InfraredSpot[] Update(Color[] cameraPixels)
 
-         {
 
-             var spotArea = LocateToScreen(cameraPixels, screenIdentification.Screen.QuadRect);
 
-             return MatchInfraredRay(spotArea);
 
-         }
 
-         // New, 返回由大到小排序的点
 
-         public List<PixelSpotArea> LocateToScreen(Color[] pixels, Rect rect)
 
-         {
 
-             if (!screenIdentification.Screen.Active)
 
-                 rect = new Rect(0, 0, screenIdentification.Size.x, screenIdentification.Size.y);
 
-             if (InfraredSpots == null)
 
-             {
 
-                 InfraredSpots = new InfraredSpot[2] {
 
-                 new InfraredSpot(screenIdentification.Screen, InfraredMatch.Match0),
 
-                 new InfraredSpot(screenIdentification.Screen, InfraredMatch.Match1) };
 
-             }
 
-             //var watch = new System.Diagnostics.Stopwatch();
 
-             //watch.Start();
 
-             //var times = new List<double>() { 0.0 };
 
-             (int x, int y) rectMin = ((int)rect.min.x / samplingScale, (int)rect.min.y / samplingScale);
 
-             (int x, int y) rectMax = ((int)rect.max.x / samplingScale, (int)rect.max.y / samplingScale);
 
-             var spotPoint = new List<Vector2>(200);     // 预估的初始容量
 
-             var brightPoint = new List<Vector2>(1000);
 
-             Parallel.For(rectMin.x, rectMax.x, (i) =>
 
-             {
 
-                 var points0 = new List<Vector2>(rectMax.y - rectMin.y);
 
-                 var points1 = new List<Vector2>(rectMax.y - rectMin.y);
 
-                 for (int j = rectMin.y; j < rectMax.y; j++)
 
-                 {
 
-                     int ip = i * samplingScale;
 
-                     int jp = j * samplingScale;
 
-                     if (!screenIdentification.Screen.Active && ScreenPixelCheaker.OutArea2D(new Vector2(ip, jp), screenIdentification.Size))
 
-                         continue;
 
-                     var index = mCameraInfo.CoordToIndex(ip, jp);
 
-                     //var b = brightness[index];
 
-                     //var b = (int)Math.Round(ConvBrightness(brightness, (ip, jp)));
 
-                     var b = pixels[index].Brightness();
 
-                     if (b > spotBrightness[0])
 
-                     {
 
-                         points0.Add(new Vector2(ip, jp));
 
-                     }
 
-                     else if (b > spotBrightness[1])
 
-                     {
 
-                         points1.Add(new Vector2(ip, jp));
 
-                     }
 
-                 }
 
-                 lock (spotPoint)
 
-                 {
 
-                     spotPoint.AddRange(points0);
 
-                     brightPoint.AddRange(points1);
 
-                 }
 
-             });
 
-             //if (ScreenLocate.Main.DebugOnZIMDemo)
 
-             //{
 
-             //    if (spotPoint.Count > 400)     // 如果亮点太多,控制亮点数量在200左右
 
-             //    {
 
-             //        samplingScale = (int)Math.Ceiling(samplingScale * Math.Sqrt(spotPoint.Count / 400.0));
 
-             //        return new List<PixelSpotArea>();
 
-             //    }
 
-             //    else if (samplingScale > 1 && spotPoint.Count < 100)
 
-             //    {
 
-             //        samplingScale = Math.Max((int)Math.Ceiling(samplingScale * Math.Sqrt(spotPoint.Count / 200.0)), 1);
 
-             //        return new List<PixelSpotArea>();
 
-             //    }
 
-             //}
 
-             //times.Add(watch.ElapsedMilliseconds);
 
-             //UnityEngine.Debug.Log("time1: " + (times[times.Count - 1] - times[times.Count - 2]));
 
-             // 所有点映射到屏幕空间
 
-             Parallel.For(0, spotPoint.Count, (i) => spotPoint[i] = screenIdentification.Screen.TransformToScreen(spotPoint[i]));
 
-             Parallel.For(0, brightPoint.Count, (i) => brightPoint[i] = screenIdentification.Screen.TransformToScreen(brightPoint[i]));
 
-             // 筛掉屏幕外的点
 
-             var temp0 = new List<Vector2>(spotPoint.Count);
 
-             var temp1 = new List<Vector2>(spotPoint.Count);
 
-             foreach (var p in spotPoint)
 
-             {
 
-                 if (screenIdentification.Screen.UVInScreen(p))
 
-                     temp0.Add(p);
 
-             }
 
-             foreach (var p in brightPoint)
 
-             {
 
-                 if (screenIdentification.Screen.UVInScreen(p))
 
-                     temp1.Add(p);
 
-             }
 
-             spotPoint = temp0;
 
-             brightPoint = temp1;
 
-             if (spotPoint.Count > 0)
 
-             {
 
-                 //times.Add(watch.ElapsedMilliseconds);
 
-                 //UnityEngine.Debug.Log("time2: " + (times[times.Count - 1] - times[times.Count - 2]));
 
-                 //var db = Dbscan.Run(spotPoint, ZIM.Unity.ZIMMath.LengthManhattan, samplingScale * 2, 3);
 
-                 //var spotArea = DbscanToSpotAreas(db, brightPoint);
 
-                 var spotArea = PixelSpotArea.Cluster(spotPoint, brightPoint, screenIdentification.Screen.UVInScreen);
 
-                 if (ScreenLocate.Main.DebugOnZIMDemo)
 
-                     DebugAreas(spotArea);
 
-                 //Debug.Log("db: " + db.Clusters.Count);
 
-                 //Debug.Log("db noise: " + db.Noise.Count);
 
-                 //foreach (var i in spotArea)
 
-                 //{
 
-                 //    Debug.Log("i.Radius" + i.Radius);
 
-                 //}
 
-                 //times.Add(watch.ElapsedMilliseconds);
 
-                 //UnityEngine.Debug.Log("time3: " + (times[times.Count - 1] - times[times.Count - 2]));
 
-                 return spotArea;
 
-                 //半径再按透视修正一遍,降低一点常规角度下反射的影响
 
-                 foreach (var i in spotArea)
 
-                 {
 
-                     var r0 = i.Radius / 2 / mCameraInfo.CurrentWidth;
 
-                     var center = i.Centroid;
 
-                     var offset1 = center + new Vector2(i.Radius / 2, 0);
 
-                     var offset2 = center - new Vector2(i.Radius / 2, 0);
 
-                     var offset3 = center + new Vector2(0, i.Radius / 2);
 
-                     var offset4 = center - new Vector2(0, i.Radius / 2);
 
-                     var transR = ((screenIdentification.Screen.TransformToScreen(offset1) - screenIdentification.Screen.TransformToScreen(offset2)).magnitude +
 
-                         (screenIdentification.Screen.TransformToScreen(offset3) - screenIdentification.Screen.TransformToScreen(offset4)).magnitude) / 4;
 
-                     var r1 = transR / screenIdentification.Screen.UVSize.x;
 
-                     //Debug.Log(r1 / r0);
 
-                     i.Radius *= (float)Math.Pow(r1 / r0, 2);      // 摄像机位置不同参数也可能不同
 
-                 }
 
-                 //if (spotArea.Count == 1)
 
-                 //Debug.Log($"{spotArea[0].MaxRadius}");
 
-                 return spotArea;
 
-                 //// 排序亮区
 
-                 //spotArea.Sort((a, b) => b.MaxRadius.CompareTo(a.MaxRadius));
 
-                 ////var areas = new SortedList<float, PixelSpotArea>(new DescendingComparer<float>());
 
-                 ////foreach (var i in spotArea)
 
-                 ////    areas.Add(i.MaxRadius, i);
 
-                 //var result = new Vector2[spotArea.Count];
 
-                 //foreach (var i in spotArea.Index())
 
-                 //    result[i] = spotArea[i].Center;
 
-                 //times.Add(watch.ElapsedMilliseconds);
 
-                 //UnityEngine.Debug.Log("time6: " + (times[times.Count - 1] - times[times.Count - 2]));
 
-                 //return result;
 
-             }
 
-             return new List<PixelSpotArea>();
 
-         }
 
-         private void DebugAreas(List<PixelSpotArea> areas)
 
-         {
 
-             ScreenLocate.Main.Info.transform.GetChild(0).GetComponent<Text>().text = $"areas.Count: {areas.Count}";
 
-             PixelSpotArea a0 = null;  // 表示最大半径的区域
 
-             PixelSpotArea a1 = null;  // 表示第二大半径的区域
 
-             foreach (var a in areas)
 
-             {
 
-                 if (a0 == null || a.Radius > a0.Radius)
 
-                 {
 
-                     a1 = a0;  // 更新第二大为之前最大
 
-                     a0 = a;   // 更新最大为当前的
 
-                 }
 
-                 else if (a1 == null || a.Radius > a1.Radius)
 
-                 {
 
-                     a1 = a;   // 更新第二大
 
-                 }
 
-             }
 
-             Texture2D texture = new Texture2D(ScreenLocate.Main.CameraSize.x, ScreenLocate.Main.CameraSize.y);
 
-             Color[] blackPixels = new Color[texture.width * texture.height];
 
-             for (int i = 0; i < blackPixels.Length; i++)
 
-                 blackPixels[i] = Color.black;
 
-             texture.SetPixels(blackPixels);
 
-             if (a0 != null)
 
-             {
 
-                 foreach (var p in a0.Pixels0)
 
-                     texture.SetPixel((int)p.x, (int)p.y, Color.yellow);
 
-                 foreach (var p in a0.Pixels1)
 
-                     texture.SetPixel((int)p.x, (int)p.y, Color.white);
 
-             }
 
-             if (a1 != null)
 
-             {
 
-                 foreach (var p in a1.Pixels0)
 
-                     texture.SetPixel((int)p.x, (int)p.y, Color.green);
 
-                 foreach (var p in a1.Pixels1)
 
-                     texture.SetPixel((int)p.x, (int)p.y, Color.blue);
 
-             }
 
-             texture.Apply();
 
-             ScreenLocate.DebugTexture(6, texture);
 
-         }
 
-         private List<PixelSpotArea_DbScan> DbscanToSpotAreas(DbscanResult<Vector2> db, List<Vector2> brightPoint)
 
-         {
 
-             if (db.Clusters.Count == 0)
 
-                 return new List<PixelSpotArea_DbScan>();
 
-             // 用dbscan的结果创建SpotArea,先用高亮区算一遍半径
 
-             var clusters = new List<PixelSpotArea_DbScan>();
 
-             var areaIncludeRadius = new List<(Vector2, float)>();
 
-             foreach (var i in db.Clusters.Values)
 
-             {
 
-                 var area = new PixelSpotArea_DbScan(i);
 
-                 areaIncludeRadius.Add((area.Centroid, area.Radius));
 
-                 clusters.Add(area);
 
-             }
 
-             foreach (var i in db.Noise)
 
-                 areaIncludeRadius.Add((i.Feature, 0));
 
-             // 将泛光点添加到最近的area
 
-             foreach (var i in brightPoint)
 
-             {
 
-                 var index = FindNearestAreaIndex(i, areaIncludeRadius);
 
-                 if (index < clusters.Count)
 
-                     clusters[index].Add1(i);
 
-             }
 
-             // 添加了泛光点后,重新计算半径
 
-             foreach (var i in clusters)
 
-                 i.Radius = i.CalculateRadius();
 
-             return clusters;
 
-         }
 
-         private int FindNearestAreaIndex(Vector2 a, List<(Vector2, float)> areas)
 
-         {
 
-             if (areas == null || areas.Count == 0)
 
-                 return -1;
 
-             int nearestIndex = 0;
 
-             float nearestDistance = Vector2.Distance(a, areas[0].Item1) - areas[0].Item2;
 
-             for (int i = 1; i < areas.Count; i++)
 
-             {
 
-                 float distance = Vector2.Distance(a, areas[i].Item1) - areas[i].Item2;
 
-                 if (distance < nearestDistance)
 
-                 {
 
-                     nearestDistance = distance;
 
-                     nearestIndex = i;
 
-                 }
 
-             }
 
-             return nearestIndex;
 
-         }
 
-         InfraredSpot[] MatchInfraredRaySingle(List<PixelSpotArea> spotArea)
 
-         {
 
-             var matchedArea = new Dictionary<InfraredMatch, PixelSpotArea>() { { InfraredMatch.Match0, null } };
 
-             var v0 = InfraredSpots[0].Verify(spotArea, matchedArea);
 
-             if (v0)
 
-             {
 
-                 // 每隔20帧检查异常
 
-                 //if (++cheakCounter >= CheakFrame)
 
-                 //{
 
-                 //    var maxArea = spotArea.Max((a, b) => a.Radius.CompareTo(b.Radius));
 
-                 //    cheakCounter = 0;
 
-                 //    if (matchedArea[InfraredMatch.Match0] != maxArea)
 
-                 //    {
 
-                 //        InfraredSpots[0].Reset();       // 防止异常
 
-                 //    }
 
-                 //}
 
-             }
 
-             else
 
-             {
 
-                 if (spotArea.Count > 0)
 
-                 {
 
-                     matchedArea[InfraredMatch.Match0] = spotArea.Max((a, b) => a.Radius.CompareTo(b.Radius));
 
-                 }
 
-             }
 
-             foreach (var i in matchedArea)
 
-                 GetSpot(i.Key).Update(i.Value);
 
-             return InfraredSpots;
 
-         }
 
-         InfraredSpot[] MatchInfraredRay(List<PixelSpotArea> spotArea)
 
-         {
 
-             var matchedArea = new Dictionary<InfraredMatch, PixelSpotArea>() { { InfraredMatch.Match0, null }, { InfraredMatch.Match1, null } };
 
-             var v0 = InfraredSpots[0].Verify(spotArea, matchedArea);
 
-             var v1 = InfraredSpots[1].Verify(spotArea, matchedArea);
 
-             if (!Infrared12Overlap)
 
-             {
 
-                 if (!v0 && !v1)
 
-                 {
 
-                     //Application.targetFrameRate = 1;
 
-                     //Debug.Log($"{Time.time}全失败 spotArea {spotArea.Count}");
 
-                     if (spotArea.Count == 0)
 
-                     {
 
-                         //InfraredSpots[0].UpdateByPredict();
 
-                         //InfraredSpots[1].UpdateByPredict();
 
-                     }
 
-                     else if (spotArea.Count == 1)
 
-                     {
 
-                         if (InfraredSpots[0].Predict != null && InfraredSpots[1].Predict == null)
 
-                         {
 
-                             matchedArea[InfraredMatch.Match0] = spotArea[0];
 
-                             //InfraredSpots[0].Update(spotArea[0]);
 
-                             //InfraredSpots[1].UpdateByPredict();
 
-                         }
 
-                         else if (InfraredSpots[1].Predict != null && InfraredSpots[0].Predict == null)
 
-                         {
 
-                             matchedArea[InfraredMatch.Match1] = spotArea[0];
 
-                         }
 
-                         else
 
-                         {
 
-                             if (spotArea[0].Radius > infraredSpotSettings.RadiusThreshold)
 
-                             {
 
-                                 matchedArea[InfraredMatch.Match0] = spotArea[0];
 
-                             }
 
-                             else
 
-                             {
 
-                                 matchedArea[InfraredMatch.Match1] = spotArea[0];
 
-                             }
 
-                         }
 
-                     }
 
-                     else
 
-                     {
 
-                         spotArea.Sort((a, b) => b.Radius.CompareTo(a.Radius));                    // 排序亮区
 
-                         matchedArea[InfraredMatch.Match0] = spotArea[0];
 
-                         matchedArea[InfraredMatch.Match1] = spotArea[1];
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     PixelSpotArea select = null;
 
-                     PixelSpotArea selectOther = null;
 
-                     InfraredMatch oneFailed = InfraredMatch.Nomatch;
 
-                     if (!v0)
 
-                     {
 
-                         select = matchedArea[InfraredMatch.Match1];
 
-                         //InfraredSpots[1].Update(select);
 
-                         oneFailed = InfraredMatch.Match0;
 
-                     }
 
-                     else if (!v1)
 
-                     {
 
-                         select = matchedArea[InfraredMatch.Match0];
 
-                         //InfraredSpots[0].Update(select);
 
-                         oneFailed = InfraredMatch.Match1;
 
-                     }
 
-                     if (oneFailed != InfraredMatch.Nomatch)
 
-                     {
 
-                         //Debug.LogWarning($"{Time.time}成功1个 {oneFailed}");
 
-                         spotArea.Sort((a, b) => b.Radius.CompareTo(a.Radius));                        // 排序亮区
 
-                         foreach (var i in spotArea)
 
-                         {
 
-                             if (i != select)
 
-                             {
 
-                                 selectOther = i;
 
-                                 break;
 
-                             }
 
-                         }
 
-                         matchedArea[oneFailed] = selectOther;
 
-                         //if (selectOther == null)
 
-                         //{
 
-                         //    GetSpot(oneFailed).UpdateByPredict();
 
-                         //}
 
-                         //else
 
-                         //{
 
-                         //    GetSpot(oneFailed).Update(selectOther);
 
-                         //}
 
-                     }
 
-                     else
 
-                     {
 
-                         //Debug.LogWarning($"{Time.time}成功2个");
 
-                         if (matchedArea[InfraredMatch.Match0] == matchedArea[InfraredMatch.Match1])
 
-                         {
 
-                             // 重叠
 
-                             Infrared12Overlap = true;
 
-                             //if (spotArea.Count == 1)
 
-                             //{
 
-                             //    Infrared12Overlap = true;
 
-                             //    InfraredSpots[0].Update(spotArea[0]);
 
-                             //    InfraredSpots[1].UpdateByPredict();
 
-                             //    return InfraredSpots;
 
-                             //}
 
-                             //else
 
-                             //{
 
-                             //    Infrared12Overlap = false;
 
-                             //    spotArea.Sort((a, b) => b.Radius.CompareTo(a.Radius));                    // 排序亮区
 
-                             //    InfraredSpots[0].Update(spotArea[0]);
 
-                             //    InfraredSpots[1].Update(spotArea[1]);
 
-                             //}
 
-                         }
 
-                         else //if (matchedArea[InfraredMatch.Match1] != matchedArea[InfraredMatch.Match2])
 
-                         {
 
-                             //Infrared12Overlap = false;
 
-                             //InfraredSpots[0].Update(matchedArea[InfraredMatch.Match0]);
 
-                             //InfraredSpots[1].Update(matchedArea[InfraredMatch.Match1]);
 
-                             // 每隔20帧更新阈值
 
-                             if (++cheakCounter >= CheakFrame)
 
-                             {
 
-                                 //Debug.Log($"{Time.time}更新阈值2个");
 
-                                 var middle = (matchedArea[InfraredMatch.Match0].Radius + matchedArea[InfraredMatch.Match1].Radius) / 2;
 
-                                 infraredSpotSettings.UpdateThreshold(middle);
 
-                                 cheakCounter = 0;
 
-                                 if (matchedArea[InfraredMatch.Match0].Radius < middle)
 
-                                 {
 
-                                     //Debug.Log($"{Time.time}大小异常");
 
-                                     InfraredSpots[0].Reset();       // 防止异常
 
-                                     InfraredSpots[1].Reset();
 
-                                 }
 
-                             }
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             if (Infrared12Overlap)
 
-             {
 
-                 if (v0)
 
-                 {
 
-                     var overlapAera = matchedArea[InfraredMatch.Match0];
 
-                     (PixelSpotArea, float) split = (null, float.MaxValue);
 
-                     foreach (var i in spotArea)
 
-                     {
 
-                         if (i != overlapAera)
 
-                         {
 
-                             var distance = (i.Centroid - overlapAera.Centroid).magnitude;
 
-                             if (distance < overlapAera.Radius * 2 && distance < split.Item2)
 
-                             {
 
-                                 split = (i, distance);
 
-                             }
 
-                         }
 
-                     }
 
-                     if (split.Item1 != null)
 
-                     {
 
-                         //InfraredSpots[0].Update(overlapAera);
 
-                         //InfraredSpots[1].Update(split.Item1);
 
-                         matchedArea[InfraredMatch.Match1] = split.Item1;
 
-                         InfraredSpots[1].Disappear = false;
 
-                         Infrared12Overlap = false;
 
-                     }
 
-                     else
 
-                     {
 
-                         if ((InfraredSpots[1].Predict.Value - overlapAera.Centroid).magnitude > overlapAera.Radius / 2)
 
-                             InfraredSpots[1].Disappear = true;
 
-                         //InfraredSpots[0].Update(overlapAera);
 
-                         if (InfraredSpots[1].Predict == null || InfraredSpots[1].Disappear)
 
-                         {
 
-                             //InfraredSpots[1].Update(overlapAera);
 
-                             matchedArea[InfraredMatch.Match1] = overlapAera;
 
-                             InfraredSpots[1].Predict = null;
 
-                         }
 
-                         else
 
-                         {
 
-                             matchedArea[InfraredMatch.Match1] = null;
 
-                             //InfraredSpots[1].UpdateByPredict();
 
-                         }
 
-                         //if (++cheakCounter >= 20 * cheakFrame)
 
-                         //{
 
-                         //    cheakCounter = 0;
 
-                         //    InfraredSpots[1].Reset();
 
-                         //    Infrared12Overlap = false;
 
-                         //}
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     //InfraredSpots[0].UpdateByPredict();
 
-                     //InfraredSpots[1].UpdateByPredict();
 
-                     matchedArea[InfraredMatch.Match1] = null;
 
-                 }
 
-             }
 
-             foreach (var i in matchedArea)
 
-                 GetSpot(i.Key).Update(i.Value);
 
-             return InfraredSpots;
 
-         }
 
-         // 亮度图是64位整形,返回卷积后的均值是float
 
-         float ConvBrightness(int[] pixels, (int x, int y) point, int kernel_size = 3)
 
-         {
 
-             var sum = 0f;
 
-             for (int i = point.x - kernel_size / 2; i <= point.x + kernel_size / 2; i++)
 
-             {
 
-                 for (int j = point.y - kernel_size / 2; j <= point.y + kernel_size / 2; j++)
 
-                 {
 
-                     var index = mCameraInfo.CoordToIndex(i, j);
 
-                     if (index > 0 && index < pixels.Length)       // 超出边缘不计算
 
-                         sum += pixels[index];
 
-                 }
 
-             }
 
-             return sum / (kernel_size * kernel_size);
 
-         }
 
-         public List<Vector2> GetOld(int[] brightness)        // 取整后的亮度图
 
-         {
 
-             return LocateOld(brightness, new Rect(0, 0, mCameraInfo.CurrentWidth, mCameraInfo.CurrentHeight));
 
-         }
 
-         public List<Vector2> LocateOld(int[] brightness, Rect rect)
 
-         {
 
-             var brightPixelDic = new Dictionary<float, List<Vector2>>();
 
-             (int x, int y) origin = ((int)rect.min.x + 1, (int)rect.min.y + 1);
 
-             Parallel.For(origin.x / samplingScale, (origin.x + (int)rect.width) / samplingScale, (i) =>
 
-             {
 
-                 for (int j = origin.y / samplingScale; j < (origin.y + rect.height) / samplingScale; j++)
 
-                 {
 
-                     int ip = i * samplingScale;
 
-                     int jp = j * samplingScale;
 
-                     var index = mCameraInfo.CoordToIndex(ip, jp);
 
-                     //var b = brightness[index];
 
-                     //var b = (int)Math.Round(ConvBrightness(brightness, (ip, jp)));
 
-                     var b = ConvBrightness(brightness, (ip, jp), 3);
 
-                     if (b > 32)
 
-                     {
 
-                         lock (brightPixelDic)
 
-                         {
 
-                             if (brightPixelDic.TryGetValue(b, out List<Vector2> list))
 
-                                 list.Add(new Vector2(ip, jp));
 
-                             else
 
-                                 brightPixelDic.Add(b, new List<Vector2> { new Vector2(ip, jp) });
 
-                         }
 
-                     }
 
-                 }
 
-             });
 
-             //Parallel.For(0, pixels.Length / 7, (i) =>
 
-             //{
 
-             //    i = i * 7;
 
-             //    var b = getBrightness(pixels[i]);
 
-             //    if (b >= maxBrightness)
 
-             //    {
 
-             //        lock (brightSpots)
 
-             //        {
 
-             //            if (b != maxBrightness)
 
-             //                brightSpots.Clear();
 
-             //            brightSpots.Add(indexToVector2(i));
 
-             //        }
 
-             //        maxBrightness = b;
 
-             //    }
 
-             //});
 
-             if (brightPixelDic.Count > 0)
 
-             {
 
-                 // 取亮度最高的像素
 
-                 var keys = brightPixelDic.Keys.ToList();
 
-                 var maxIndex = o0.o0.MaxIndex(keys);
 
-                 //keys.Sort((a, b) => -a.CompareTo(b));
 
-                 var brightPixels = new List<Vector2>();
 
-                 for (int i = 0; i < Math.Min(1, keys.Count); i++)
 
-                     brightPixels.AddRange(brightPixelDic[keys[maxIndex]]);
 
-                 //Debug.Log("max brightness: " + keys[maxIndex]);
 
-                 //Debug.Log("brightPixels.Count: " + brightPixels.Count);
 
-                 //var testTexture = new Texture2D((int)_textureSize.x, (int)_textureSize.y);
 
-                 //testTexture.wrapMode = TextureWrapMode.Clamp;
 
-                 //testTexture.filterMode = FilterMode.Point;
 
-                 //foreach (var i in brightPixels)
 
-                 //    testTexture.SetPixel((int)i.x, (int)i.y, Color.black);
 
-                 //testTexture.Apply();
 
-                 //testImage.texture = testTexture;
 
-                 var brightArea = new List<PixelCircleArea>() { new PixelCircleArea(brightPixels.First()) };
 
-                 for (int i = 1; i < brightPixels.Count; i++)
 
-                 {
 
-                     var p = brightPixels[i];
 
-                     var grid = PixelArea.GetGrid(p);
 
-                     var join = new SortedList<int, PixelCircleArea>();
 
-                     for (int j = 0; j < brightArea.Count; j++)
 
-                     {
 
-                         var area = brightArea[j];
 
-                         if (area.Include(grid))
 
-                             join.Add(j, area);
 
-                     }
 
-                     if (join.Count == 0)
 
-                         brightArea.Add(new PixelCircleArea(p));
 
-                     else if (join.Count == 1)
 
-                         join.First().Value.Add(p, grid);
 
-                     else
 
-                     {
 
-                         var combine = new PixelCircleArea(join.Values);
 
-                         combine.Add(p, grid);
 
-                         brightArea.Add(combine);
 
-                         for (int j = join.Count - 1; j >= 0; j--)
 
-                             brightArea.RemoveAt(join.ElementAt(j).Key);
 
-                     }
 
-                     //foreach (var j in brightArea)
 
-                     //{
 
-                     //    var offset = (p - j.Center);
 
-                     //    if (offset.magnitude < brightAreaRadius)     // 距离近的并入该区域
 
-                     //    {
 
-                     //        j.Pixels.Add(p);
 
-                     //        j.Center += offset / j.Pixels.Count;
 
-                     //        join = true;
 
-                     //        break;
 
-                     //    }
 
-                     //}
 
-                     //if (!join)
 
-                     //    brightArea.Add(new PixelArea(p));
 
-                 }
 
-                 //var sum = new Vector2(0, 0);
 
-                 //foreach (var i in brightPixels)
 
-                 //{
 
-                 //    sum += i;
 
-                 //}
 
-                 //var middle = sum/brightPixels.Count;
 
-                 //Debug.Log("brightArea.Count: " + brightArea.Count);
 
-                 //if (brightArea.Count <= 1)
 
-                 //    return brightArea.FirstOrDefault().Center;
 
-                 //PixelArea maxBrightArea = brightArea.First();
 
-                 //float maxCircleBrightness = 10000f;
 
-                 var CircleAreas = new List<PixelCircleArea>();
 
-                 for (int i = 0; i < brightArea.Count; i++)
 
-                 {
 
-                     var area = brightArea[i];
 
-                     var value = area.CircleBrightness(out float variance, brightness, ConvBrightness, 3);
 
-                     //Debug.Log(counter + "Variance: " + variance);
 
-                     //Debug.Log(counter + "CircleBrightness: " + value);
 
-                     //Debug.Log(counter + "CircleRadius: " + area.MaxRadius);
 
-                     if (variance < 30)
 
-                     {
 
-                         CircleAreas.Add(area);
 
-                     }
 
-                     //if (maxCircleBrightness == 10000f) 
 
-                     //{
 
-                     //    maxCircleBrightness = value;
 
-                     //    maxBrightArea = area;
 
-                     //}
 
-                     //else if (maxCircleBrightness < value || (maxCircleBrightness == value && area.Pixels.Count > maxBrightArea.Pixels.Count)) 
 
-                     //{
 
-                     //    maxCircleBrightness = value;
 
-                     //    maxBrightArea = area;
 
-                     //}
 
-                 }
 
-                 //Debug.Log("CricleBrightness: " + maxCircleBrightness);
 
-                 //Debug.Log(counter + "CircleAreas: " + CircleAreas.Count);
 
-                 //counter++;
 
-                 if (CircleAreas.Count == 0)
 
-                     return null;
 
-                 if (CircleAreas.Count == 1)
 
-                     return new List<Vector2> { CircleAreas[0].Center };
 
-                 CircleAreas.Sort((a, b) => b.MaxRadius.CompareTo(a.MaxRadius));
 
-                 return new List<Vector2> { CircleAreas[0].Center, CircleAreas[1].Center };
 
-             }
 
-             return null;
 
-         }
 
-         //(int max, int second) MaxAreaIndex(Color[] pixels, List<PixelArea> list)
 
-         //{
 
-         //    var maxValue = float.MinValue;
 
-         //    var secondValue = float.MinValue;
 
-         //    var max = 0;
 
-         //    var second = 0;
 
-         //    foreach (var i in list.Index())
 
-         //    {
 
-         //        var value = list[i].TotalBrightness(pixels, camera.Vector2ToIndex, samplingScale * 2);
 
-         //        if (value > maxValue)
 
-         //        {
 
-         //            maxValue = value;
 
-         //            max = i;
 
-         //        }
 
-         //        else if (maxValue > secondValue)
 
-         //        {
 
-         //            secondValue = value;
 
-         //            second = i;
 
-         //        }
 
-         //    }
 
-         //    return (max, second);
 
-         //}
 
-         //float CricleVariance(int[] pixels, PixelArea area, int kernel_size = 3)
 
-         //{
 
-         //    var hash = new HashSet<(int, int)>();
 
-         //    foreach (var (cos,sin) in angleMathList)
 
-         //    {
 
-         //        var x = (int)Math.Round(area.Center.x + (area.MaxRadius + PixelArea.gridLength * 4) * cos);
 
-         //        var y = (int)Math.Round(area.Center.y + (area.MaxRadius + PixelArea.gridLength * 4) * sin);
 
-         //        hash.Add((x, y));
 
-         //    }
 
-         //    var avg = 0f;
 
-         //    foreach (var p in hash)
 
-         //    {
 
-         //        var value = ConvBrightness(pixels, p, kernel_size);
 
-         //        avg += value;
 
-         //    }
 
-         //    return avg / hash.Count;
 
-         //}
 
-         //class PixelArea
 
-         //{
 
-         //    public static int gridLength;
 
-         //    public static (int x, int y) gridSize;
 
-         //    public static (int x, int y) GetGrid(Vector2 v)
 
-         //    {
 
-         //        var m = (int)(v.x / gridLength);
 
-         //        var n = (int)(v.y / gridLength);
 
-         //        return (m, n);
 
-         //    }
 
-         //    public Vector2 Center;
 
-         //    public List<Vector2> Pixels;
 
-         //    public PixelArea(Vector2 location)
 
-         //    {
 
-         //        this.Center = location;
 
-         //        this.Pixels = new List<Vector2> { location };
 
-         //    }
 
-         //}
 
-     }
 
- }
 
 
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