UserPlayer.cs 11 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using JCEngineCore;
  5. using UnityEngine.SceneManagement;
  6. using DG.Tweening;
  7. using JCUnityLib;
  8. /* Socket组件-玩家业务 */
  9. public class UserPlayer : JCEntity
  10. {
  11. public static UserPlayer ins;
  12. public UserPlayer() {
  13. ins = this;
  14. components.Add("PKComp", PKComp.Instance);
  15. components.Add("UserComp", UserComp.Instance);
  16. GetUserInfo();
  17. }
  18. public static void ConnectServer() {
  19. if (ins != null) return;
  20. if (AuthLoginMask.ins) AuthLoginMask.ins.SetVisiable(true);
  21. if (CommonConfig.businessServerWsURL != null) {
  22. JCEngine.boot(CommonConfig.businessServerWsURL, new UserPlayer());
  23. } else {
  24. LoginByToken();
  25. }
  26. }
  27. private static int _RetryLoginByTokenCount = -1;
  28. public static void LoginByToken()
  29. {
  30. if (++_RetryLoginByTokenCount > 0)
  31. AuthLoginMask.ins?.SetRetryCount(_RetryLoginByTokenCount);
  32. CoroutineStarter.Start(LoginController.Instance.LoginByToken((res) => {
  33. if (res.code == 0) {
  34. _RetryLoginByTokenCount = -1;
  35. string loginToken = (string)res.data;
  36. CommonConfig.businessServerWsURL = loginToken.Split('&')[2];
  37. PlayerPrefs.SetString(LoginMgr.LoginTokenKey, loginToken);
  38. JCEngine.boot(CommonConfig.businessServerWsURL, new UserPlayer());
  39. } else if (res.code == -9999) {
  40. if (_RetryLoginByTokenCount < 3) {
  41. LoginByToken();
  42. } else {
  43. _RetryLoginByTokenCount = -1;
  44. AuthLoginMask.ins?.SetAutoRetryFail();
  45. }
  46. } else {
  47. _RetryLoginByTokenCount = -1;
  48. handleAuthExpire();
  49. }
  50. }));
  51. }
  52. //之所以做成协程延迟触发,是因为用编辑器调试时,停止运行后会触发断线重连,就会造成游戏停止调试了,但socket还连接的现象。
  53. IEnumerator ReconnenctServer() {
  54. yield return new WaitForSecondsRealtime(0.1f);
  55. JCEngine.reboot(this);
  56. }
  57. bool canReconnnect = true;
  58. public override void onLoad() {
  59. Debug.Log("UserPlayer onLoad()");
  60. authToken();
  61. }
  62. public override void onReload() {
  63. Debug.Log("UserPlayer onReload()");
  64. authToken();
  65. }
  66. public override void onDestroy() {
  67. loginAuthed = false;
  68. Debug.Log("UserPlayer onDestroy()");
  69. if (canReconnnect) {
  70. JCUnityLib.CoroutineStarter.Start(ReconnenctServer());
  71. }
  72. }
  73. public override void onMiss() {
  74. Debug.Log("UserPlayer onMiss()");
  75. if (canReconnnect) {
  76. JCUnityLib.CoroutineStarter.Start(ReconnenctServer());
  77. }
  78. }
  79. public void Close() {
  80. LoginMgr.myUserInfo.id = 0;
  81. if (ins == this) ins = null;
  82. this.canReconnnect = false;
  83. this.channel.close();
  84. Debug.Log("user player close");
  85. }
  86. //向服务端发送的请求
  87. public void authToken() {
  88. string p0 = PlayerPrefs.GetString(LoginMgr.LoginTokenKey, "");
  89. string p1 = SceneManager.GetActiveScene().name;
  90. call("authToken2", p0, p1);
  91. }
  92. //被服务端调用的函数
  93. public bool loginAuthed;
  94. public void onAuthRes(bool res) {
  95. Debug.Log("onAuthRes," + res);
  96. loginAuthed = res;
  97. if (!loginAuthed) handleAuthExpire();
  98. }
  99. //获取用户信息,失败了就重试
  100. public void GetUserInfo()
  101. {
  102. if (CommonConfig.StandaloneMode)
  103. {
  104. UserInfo userInfo = UserInfo.LoadLocal(0);
  105. if (userInfo == null) userInfo = new();
  106. userInfo.nickname = TextAutoLanguage2.GetTextByKey("Player_Name");
  107. TextAutoLanguage2.OnLanguageChanged += (languageEnum) =>
  108. {
  109. //切换单机的名字
  110. userInfo.nickname = TextAutoLanguage2.GetTextByKey("Player_Name");
  111. HomeView.ins.RenderNameOrGender();
  112. };
  113. DoAfterGetUserInfo(userInfo);
  114. return;
  115. }
  116. UserPlayer userPlayer = this;
  117. CoroutineStarter.Start(LoginController.Instance.GetUserInfo((res) =>
  118. {
  119. if (ins != userPlayer) return;
  120. if (res.code == 0)
  121. {
  122. UserInfo userInfo = Newtonsoft.Json.JsonConvert.DeserializeObject<UserInfo>(res.data as string);
  123. DoAfterGetUserInfo(userInfo);
  124. }
  125. else AuthLoginMask.ins?.SetAutoRetryFail();
  126. }));
  127. }
  128. IEnumerator showTip()
  129. {
  130. yield return new WaitForSeconds(0.3f);
  131. GameObject settingsViewObj = ViewManager2.getGameObjectAndShowView(ViewManager2.Path_HomeViewTip);
  132. settingsViewObj.GetComponent<HomeView_Tip>().setHomeTip(0);
  133. }
  134. public bool hasGetUserInfo;
  135. private void DoAfterGetUserInfo(UserInfo userInfo)
  136. {
  137. if (hasGetUserInfo) return;
  138. hasGetUserInfo = true;
  139. LoginMgr.myUserInfo = userInfo;
  140. if (HomeView.ins) {
  141. HomeView.ins.RenderMyAvatarSprite();
  142. HomeView.ins.RenderNameOrGender();
  143. HomeView.ins.RenderDeviceNames();
  144. }
  145. if (AuthLoginMask.ins) AuthLoginMask.ins.SetVisiable(false);
  146. //if (SceneManager.GetActiveScene().name.Equals("Home") && !LoginMgr.myUserInfo.IsGuideFinish(0)) {
  147. // //NewUserGuiderManager.ins?.ReviewNewUserGuide();
  148. // //安装后首次进入APP和首次登录账号进入APP后
  149. // //GameObject settingsViewObj = ViewManager2.getGameObjectAndShowView(ViewManager2.Path_HomeViewTip);
  150. // //settingsViewObj.GetComponent<HomeView_Tip>().setHomeTip(0);
  151. // CoroutineStarter.Start(showTip());
  152. // LoginMgr.myUserInfo.SaveGuideFinish(0);
  153. //}
  154. if (SceneManager.GetActiveScene().name.Equals("Home")) {
  155. if (LoginMgr.myUserInfo.nickname == "test10086") InitLogReporter();
  156. }
  157. if (SceneManager.GetActiveScene().name.Equals("Home") && !CommonConfig.StandaloneMode) {
  158. System.Action eOnAgree = () => {
  159. GPSTool.GetAddress((address) => {
  160. if (address != null) {
  161. if (LoginMgr.myUserInfo.country == address[0]
  162. && LoginMgr.myUserInfo.state == address[1]
  163. && LoginMgr.myUserInfo.city == address[2]
  164. ) return;
  165. LoginMgr.myUserInfo.country = address[0];
  166. LoginMgr.myUserInfo.state = address[1];
  167. LoginMgr.myUserInfo.city = address[2];
  168. LoginMgr.myUserInfo.Save();
  169. }
  170. });
  171. if (!LoginMgr.myUserInfo.IsGuideFinish(0))
  172. {
  173. CoroutineStarter.Start(showTip());
  174. LoginMgr.myUserInfo.SaveGuideFinish(0);
  175. }
  176. };
  177. System.Action eOnReject = () => {
  178. if (!LoginMgr.myUserInfo.IsGuideFinish(0))
  179. {
  180. CoroutineStarter.Start(showTip());
  181. LoginMgr.myUserInfo.SaveGuideFinish(0);
  182. }
  183. };
  184. if (!HomeView.ShowProminentBeforeConnectBLE_Event(eOnAgree,eOnReject)) {
  185. eOnAgree.Invoke();
  186. }
  187. //else
  188. //{
  189. // if (!LoginMgr.myUserInfo.IsGuideFinish(0))
  190. // {
  191. // CoroutineStarter.Start(showTip());
  192. // LoginMgr.myUserInfo.SaveGuideFinish(0);
  193. // }
  194. //}
  195. }
  196. }
  197. //控制台
  198. private static bool s_LogReporterInited = false;
  199. public static void InitLogReporter()
  200. {
  201. if (s_LogReporterInited) return;
  202. s_LogReporterInited = true;
  203. Object.Instantiate(Resources.Load("Prefabs/LogReporter"));
  204. Debug.LogWarning("在屏幕上画个圈即可打开控制台");
  205. Debug.Log("app-version: " + Resources.Load<TextAsset>("app-version").text);
  206. }
  207. public static Object InitReturnLogReporter()
  208. {
  209. if (s_LogReporterInited) return null;
  210. s_LogReporterInited = true;
  211. Object o = Object.Instantiate(Resources.Load("Prefabs/LogReporter"));
  212. Debug.LogWarning("在屏幕上画个圈即可打开控制台");
  213. Debug.Log("app-version: " + Resources.Load<TextAsset>("app-version").text);
  214. return o;
  215. }
  216. private static void handleAuthExpire()
  217. {
  218. //tip
  219. if (AuthLoginMask.ins && AuthLoginMask.ins.IsVisiable()) {
  220. AuthLoginMask.ins.SetText(TextAutoLanguage2.GetTextByCNKey("登录认证过期"));
  221. } else {
  222. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("登录认证过期"));
  223. }
  224. //delay back login
  225. Sequence seq = DOTween.Sequence();
  226. seq.AppendInterval(1.5f);
  227. seq.AppendCallback(() => {
  228. if (SceneManager.GetActiveScene().name.Equals("Home")) {
  229. SceneManager.LoadScene("Login", LoadSceneMode.Single);
  230. } else {
  231. Application.Quit(); //不是Home场景,就关闭游戏
  232. }
  233. });
  234. //close userplayer
  235. PlayerPrefs.DeleteKey(LoginMgr.LoginTokenKey);
  236. ins?.Close();
  237. }
  238. public void onAnyMessage(string msg)
  239. {
  240. SideTipView.ShowTip(msg, msg.EndsWith("失败") ? Color.yellow : Color.white);
  241. }
  242. public void onRequestAddFriend() {
  243. GameObject tipTopObject = PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_friend-receive-request"));
  244. tipTopObject.AddComponent<UnityEngine.UI.Button>().onClick.AddListener(() => {
  245. if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name != "Home") return;
  246. //ViewMgr.Instance.ShowView<FriendView>("setFirstBtnTabsIndex", 1);
  247. ViewManager2.ShowView(ViewManager2.Path_SocialView);
  248. GameObject.Destroy(tipTopObject);
  249. });
  250. tempData.hasFriendRequest = true;
  251. }
  252. public void onHasFriendTip() {
  253. tempData.hasFriendRequest = true;
  254. }
  255. public TempData tempData = new TempData();
  256. public class TempData {
  257. public System.Action onUpdate;
  258. private bool _hasFriendRequest;
  259. public bool hasFriendRequest {
  260. get {
  261. return _hasFriendRequest;
  262. }
  263. set {
  264. _hasFriendRequest = value;
  265. onUpdate?.Invoke();
  266. }
  267. }
  268. }
  269. /**
  270. * 获取一个起始和结束的当月时间
  271. */
  272. public string[] getDateArray() {
  273. System.DateTime currentTime = System.DateTime.Now;
  274. System.DateTime firstDayOfMonth = new System.DateTime(currentTime.Year, currentTime.Month, 1);
  275. System.DateTime lastDayOfMonth = firstDayOfMonth.AddMonths(1).AddDays(-1);
  276. //Debug.Log("getDateArray First day of current month: " + firstDayOfMonth.ToString("yyyy-MM-dd"));
  277. //Debug.Log("getDateArray Last day of current month: " + lastDayOfMonth.ToString("yyyy-MM-dd"));
  278. return new string[] { firstDayOfMonth.ToString("yyyy-MM-dd"), lastDayOfMonth.ToString("yyyy-MM-dd") };
  279. }
  280. }