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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class LayoutManager : MonoBehaviour
- {
- public GameObject layout1;
- public GameObject layout2;
- public GameObject layoutGun;
- public Image titleImage;
- public Sprite cnTitleSprite;
- public Sprite enTitleSprite;
- public GameObject IconConnect;
- void Start()
- {
- // 处理语言变化的逻辑
- if (TextAutoLanguage2.GetLanguage() == LanguageEnum.English)
- {
- titleImage.sprite = enTitleSprite;
- titleImage.SetNativeSize();
- }
- else
- {
- titleImage.sprite = cnTitleSprite;
- titleImage.SetNativeSize();
- }
- TextAutoLanguage2.OnLanguageChanged += HandleLanguageChange;
- if (!CommonConfig.bDisableBluetooth) {
- IconConnect.SetActive(true);
- }
- }
- void OnDestroy() {
- TextAutoLanguage2.OnLanguageChanged -= HandleLanguageChange;
- }
- private void HandleLanguageChange(LanguageEnum newLanguage)
- {
- // 处理语言变化的逻辑
- if (newLanguage == LanguageEnum.English)
- {
- titleImage.sprite = enTitleSprite;
- titleImage.SetNativeSize();
- }
- else {
- titleImage.sprite = cnTitleSprite;
- titleImage.SetNativeSize();
- }
- }
- // Update is called once per frame
- void Update()
- {
- if (GlobalData.MyDeviceMode == DeviceMode.Gun)
- {
- if (!layoutGun.activeSelf)
- {
- layoutGun.SetActive(true);
- layout1.SetActive(false);
- layout2.SetActive(false);
- }
- }
- else
- {
- if (layoutGun.activeSelf)
- {
- layoutGun.SetActive(false);
- layout1.SetActive(true);
- layout2.SetActive(true);
- }
- }
- }
- }
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