PcWebCamera.cs 8.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. using UnityEngine.UI;
  6. // using AndroidJavaClass = UnityEngine.AndroidJNI.AndroidJavaClass;
  7. // using AndroidJavaObject = UnityEngine.AndroidJNI.AndroidJavaObject;
  8. public class PcWebCamera : MonoBehaviour
  9. {
  10. public int cameraIndex = 0;
  11. public int width = 320;
  12. public int height = 240;
  13. public int fps = 30;
  14. public string deviceName;
  15. private WebCamTexture _webCamTexture;
  16. public WebCamTexture webCamTexture { get => _webCamTexture; set => _webCamTexture = value; }
  17. public Vector2 Size => new Vector2(width, height);
  18. public float brightness = 0.0f; // 亮度调整值,范围 -1.0 到 1.0
  19. public float contrast = 1.0f; // 对比度调整值,范围 0.0 到 2.0
  20. private void Awake()
  21. {
  22. SceneManager.sceneLoaded += OnSceneLoaded;
  23. }
  24. private IEnumerator Start()
  25. {
  26. yield return new WaitForEndOfFrame();
  27. OnClick_Open();
  28. }
  29. private void OnDestroy()
  30. {
  31. OnClick_Close();
  32. }
  33. void OnSceneLoaded(Scene scene, LoadSceneMode mode)
  34. {
  35. Debug.Log("Scene Loaded: " + scene.name);
  36. Debug.Log("Load Scene Mode: " + mode);
  37. // 在场景加载时执行的代码
  38. if (BluetoothAim.ins && (BluetoothAim.ins.isMainConnectToInfraredDevice() || BluetoothAim.ins.isMainConnectToGun()))
  39. {
  40. StartCoroutine(RestartWebCam());
  41. }
  42. else if (scene.name == "Home") {
  43. //没连接设备时候,如果跳回home页面,设置一次
  44. StartCoroutine(RestartWebCam());
  45. }
  46. }
  47. IEnumerator RestartWebCam()
  48. {
  49. yield return new WaitForSecondsRealtime(1); // 延迟 x 秒重启 WebCamTexture
  50. if (_webCamTexture != null)
  51. {
  52. _webCamTexture.Stop();
  53. _webCamTexture.Play();
  54. }
  55. }
  56. private void Update()
  57. {
  58. //if (_webCamTexture)
  59. //{
  60. // width = _webCamTexture.width;
  61. // height = _webCamTexture.height;
  62. // fps = (int)_webCamTexture.requestedFPS;
  63. //}
  64. if (_webCamTexture && _webCamTexture.didUpdateThisFrame)
  65. {
  66. width = _webCamTexture.width;
  67. height = _webCamTexture.height;
  68. fps = (int)_webCamTexture.requestedFPS;
  69. AdjustTexture();
  70. ScreenLocate.Main.setUVCTexture = adjustedTexture;
  71. // rawImage.texture = ScreenLocate.Main.getUVCTexture;
  72. }
  73. }
  74. public Vector2Int IndexToCoord(int i)
  75. {
  76. var y = i / width;
  77. var x = i % width;
  78. return new Vector2Int(x, y);
  79. }
  80. public int CoordToIndex(int x, int y)
  81. {
  82. return y * width + x;
  83. }
  84. public void OnClick_Open()
  85. {
  86. if (_webCamTexture != null)
  87. {
  88. Debug.LogError("开启失败,请先关闭正在使用的摄像头!");
  89. return;
  90. }
  91. if (Application.HasUserAuthorization(UserAuthorization.WebCam))
  92. {
  93. WebCamDevice[] devices = WebCamTexture.devices;
  94. for (int i = 0; i < devices.Length; i++)
  95. {
  96. Debug.Log("devices[" + i + "].name:" + devices[i].name);
  97. }
  98. if (devices.Length == 0)
  99. {
  100. Debug.LogError("开启失败,没找到可用的摄像头!");
  101. return;
  102. }
  103. if (devices.Length < cameraIndex + 1)
  104. {
  105. Debug.LogError("开启失败,没有对应序号的摄像头!");
  106. return;
  107. }
  108. deviceName = devices[cameraIndex].name;
  109. StartCoroutine(DetectResolutions());
  110. //Debug.Log("PCWebCamera fps:" + fps + ",size:[" + width + "," + height + "]");
  111. //_webCamTexture = new WebCamTexture(deviceName, width, height, fps);
  112. //_webCamTexture.Play();
  113. //Debug.Log("PCWebCamera成功开启摄像头name:" + deviceName + ",size:[" + _webCamTexture.width + "," + _webCamTexture.height + "]");
  114. //// 创建一个 Texture2D 用于存储调整后的图像
  115. ////adjustedTexture = new Texture2D(_webCamTexture.width, _webCamTexture.height);
  116. //ScreenLocate.Main.WebCamIsReady(_webCamTexture);
  117. }
  118. else
  119. {
  120. Debug.LogError("开启失败,用户未授予摄像头权限!");
  121. }
  122. }
  123. private int[] widths = { 320, 160 };
  124. private int[] heights = { 240, 120 };
  125. private List<Resolution> supportedResolutions = new List<Resolution>();
  126. private IEnumerator DetectResolutions()
  127. {
  128. for (int i = 0; i < 2; i++)
  129. {
  130. int _width = widths[i], _height = heights[i];
  131. _webCamTexture = new WebCamTexture(deviceName, _width, _height, fps);
  132. _webCamTexture.Play();
  133. // Wait for a short time to let the webcam initialize
  134. yield return new WaitForSeconds(2);
  135. if (_webCamTexture.width > 16 && _webCamTexture.height > 16)
  136. {
  137. Debug.Log("Supported resolution: " + _webCamTexture.width + " x " + _webCamTexture.height);
  138. supportedResolutions.Add(new Resolution { width = _webCamTexture.width, height = _webCamTexture.height });
  139. }
  140. else
  141. {
  142. Debug.Log("Resolution not supported: " + width + " x " + height);
  143. }
  144. _webCamTexture.Stop();
  145. yield return null;
  146. }
  147. // 执行下一步操作,例如选择一个支持的分辨率并启动摄像头
  148. if (supportedResolutions.Count > 0)
  149. {
  150. Resolution selectedResolution = supportedResolutions[0]; // 选择第一个支持的分辨率(你可以根据需要选择不同的分辨率)
  151. StartWebCam(selectedResolution.width, selectedResolution.height);
  152. }
  153. else
  154. {
  155. Debug.LogError("No supported resolutions found.");
  156. }
  157. }
  158. private void StartWebCam(int _width, int _height)
  159. {
  160. Debug.Log("PCWebCamera fps:" + fps + ",size:[" + _width + "," + _height + "]");
  161. _webCamTexture = new WebCamTexture(deviceName, _width, _height, fps);
  162. _webCamTexture.Play();
  163. Debug.Log("PCWebCamera成功开启摄像头name:" + deviceName + ",size:[" + _webCamTexture.width + "," + _webCamTexture.height + "]");
  164. ScreenLocate.Main.WebCamIsReady(_webCamTexture);
  165. }
  166. public void newWebCamTexture(string name)
  167. {
  168. _webCamTexture = new WebCamTexture(name, width, height, fps);
  169. _webCamTexture.Play();
  170. //Debug.Log("[newWebCamTexture]成功开启摄像头");
  171. }
  172. public void OnClick_Close()
  173. {
  174. if (_webCamTexture != null)
  175. {
  176. _webCamTexture.Stop();
  177. _webCamTexture = null;
  178. Debug.Log("[OnClick_Close]成功关闭摄像头");
  179. }
  180. }
  181. public WebCamTexture newWebCamTexture(int width, int height)
  182. {
  183. _webCamTexture = new WebCamTexture(deviceName, width, height, fps);
  184. _webCamTexture.Play();
  185. Debug.Log("[newWebCamTexture]成功开启摄像头");
  186. return _webCamTexture;
  187. }
  188. void AdjustBrightnessContrast(Color32[] pixels, float brightness, float contrast)
  189. {
  190. float contrastFactor = 1.0f + contrast;
  191. for (int i = 0; i < pixels.Length; i++)
  192. {
  193. Color32 pixel = pixels[i];
  194. float r = pixel.r / 255.0f;
  195. float g = pixel.g / 255.0f;
  196. float b = pixel.b / 255.0f;
  197. r = Mathf.Clamp01(((r - 0.5f) * contrastFactor + 0.5f) + brightness);
  198. g = Mathf.Clamp01(((g - 0.5f) * contrastFactor + 0.5f) + brightness);
  199. b = Mathf.Clamp01(((b - 0.5f) * contrastFactor + 0.5f) + brightness);
  200. pixel.r = (byte)(r * 255);
  201. pixel.g = (byte)(g * 255);
  202. pixel.b = (byte)(b * 255);
  203. pixels[i] = pixel;
  204. }
  205. }
  206. private Texture2D adjustedTexture;
  207. private void AdjustTexture()
  208. {
  209. Color32[] pixels = _webCamTexture.GetPixels32();
  210. AdjustBrightnessContrast(pixels, ScreenLocate.Main.pcBrightness, ScreenLocate.Main.pcContrast);
  211. if (adjustedTexture == null || adjustedTexture.width != _webCamTexture.width || adjustedTexture.height != _webCamTexture.height)
  212. {
  213. adjustedTexture = new Texture2D(_webCamTexture.width, _webCamTexture.height);
  214. }
  215. adjustedTexture.SetPixels32(pixels);
  216. adjustedTexture.Apply();
  217. }
  218. }