PointMarker.cs 5.4 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Collections.Generic;
  4. using System;
  5. using ZIM.Unity;
  6. using System.Linq;
  7. public class PointMarker : MonoBehaviour
  8. {
  9. public Text instructionText; // 用于显示提示文字
  10. public Button undoButton; // 撤回按钮
  11. public Button completeButton; // 完成按钮
  12. public bool bComplete = false;// 是否完成
  13. public GameObject markerPrefab; // 用于表示标记的UI元素,可能是一个小图标(如枪)
  14. // 新增父对象,用于存放标记的物体
  15. public Transform markerParent; // 标记物体的父对象(例如Canvas中的一个空物体)
  16. public Image[] hintImages; // 依次存放左上、右上、右下、左下四个提示图片
  17. private List<Vector2> markedPoints = new List<Vector2>();
  18. private string[] directions = { "左上", "右上", "右下", "左下" };
  19. private int currentPointIndex = 0; // 当前需要标记的点的索引
  20. private List<GameObject> markerObjects = new List<GameObject>(); // 记录标记物体
  21. [SerializeField] InfraredScreenPositioningView infraredScreenPositioningView;
  22. void Start()
  23. {
  24. if (AimHandler.ins) AimHandler.ins.OnCrossBtnEvent += OnRecordInfrared;
  25. UpdateInstruction();
  26. undoButton.onClick.AddListener(UndoLastPoint);
  27. completeButton.onClick.AddListener(CompletePoint); // 初始化时隐藏完成按钮
  28. bComplete = false;
  29. // 初始化时,显示第一个提示图片,其余隐藏
  30. ShowHintImage(0);
  31. }
  32. void OnDestroy()
  33. {
  34. if (AimHandler.ins) AimHandler.ins.OnCrossBtnEvent -= OnRecordInfrared;
  35. }
  36. void Update()
  37. {
  38. #if UNITY_EDITOR
  39. if (Input.GetKeyDown(KeyCode.Alpha6))
  40. {
  41. //Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
  42. //MarkPoint(mousePosition);
  43. // OnRecordInfrared();
  44. if (currentPointIndex >= 4) return;
  45. var mouse = Input.mousePosition;
  46. var u = mouse.x / Screen.width;
  47. var v = mouse.y / Screen.height;
  48. u = Math.Clamp(u, 0, 1);
  49. v = Math.Clamp(v, 0, 1);
  50. Vector2 pos = new Vector2(u * ScreenLocate.Main.getUVCTexture.width, v * ScreenLocate.Main.getUVCTexture.height);
  51. markedPoints.Add(pos);
  52. // 设置标记的位置
  53. MarkPoint(new Vector2(u, v).pixelToLocalPosition_AnchorCenter(new Vector2(1, 1), markerParent.GetComponent<RectTransform>().rect));
  54. }
  55. #endif
  56. }
  57. /// <summary>
  58. /// 记录红外点
  59. /// </summary>
  60. public void OnRecordInfrared()
  61. {
  62. if (currentPointIndex >= 4) return;
  63. var location = ScreenLocate.Main.infraredSpotBuffer.FirstOrDefault()?.CameraLocation;
  64. if (location != null)
  65. {
  66. Vector2 localPosition = location.Value.pixelToLocalPosition_AnchorCenter(ScreenLocate.Main.CameraSize, infraredScreenPositioningView.Bg.rectTransform.rect);
  67. markedPoints.Add(localPosition);
  68. MarkPoint(localPosition);
  69. }
  70. }
  71. void MarkPoint(Vector2 point)
  72. {
  73. //markedPoints.Add(new Vector2(point.x * ScreenLocate.Main.getUVCTexture.width, point.y * ScreenLocate.Main.getUVCTexture.height));
  74. // 创建标记物体,并将其作为markerParent的子对象
  75. GameObject marker = Instantiate(markerPrefab, markerParent);
  76. marker.SetActive(true);
  77. marker.transform.localPosition = point;
  78. markerObjects.Add(marker);
  79. // 隐藏当前的提示图片,显示下一个提示图片
  80. currentPointIndex++;
  81. ShowHintImage(currentPointIndex);
  82. UpdateInstruction();
  83. // 如果已经标记了四个点,显示完成按钮
  84. if (currentPointIndex == 4)
  85. {
  86. instructionText.text = "标记完成!";
  87. bComplete = true;
  88. }
  89. }
  90. void UndoLastPoint()
  91. {
  92. if (markedPoints.Count > 0)
  93. {
  94. // 移除最后一个标记的点
  95. markedPoints.RemoveAt(markedPoints.Count - 1);
  96. // 删除最后一个标记的物体
  97. Destroy(markerObjects[markerObjects.Count - 1]);
  98. markerObjects.RemoveAt(markerObjects.Count - 1);
  99. // 回退到上一个提示图片
  100. currentPointIndex--;
  101. ShowHintImage(currentPointIndex);
  102. UpdateInstruction();
  103. }
  104. // 隐藏完成按钮
  105. bComplete = false;
  106. }
  107. void UpdateInstruction()
  108. {
  109. if (currentPointIndex < 4)
  110. {
  111. instructionText.text = "请标记: " + directions[currentPointIndex] + "角的点";
  112. }
  113. }
  114. // 显示当前需要的提示图片,并隐藏其余提示图片
  115. void ShowHintImage(int index)
  116. {
  117. for (int i = 0; i < hintImages.Length; i++)
  118. {
  119. if (i == index)
  120. hintImages[i].gameObject.SetActive(true);
  121. else
  122. hintImages[i].gameObject.SetActive(false);
  123. }
  124. }
  125. void CompletePoint() {
  126. if (!bComplete) {
  127. Debug.Log("未完成");
  128. //todo,加提示
  129. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("Incomplete"));
  130. return;
  131. }
  132. //完成,下一步
  133. for (int i = 0; i < 4; i++)
  134. {
  135. int index = i;
  136. infraredScreenPositioningView.onManualNewPos(3 - index, markerObjects[index].transform.localPosition);
  137. }
  138. infraredScreenPositioningView.onManualToAutomatic();
  139. ////清空数据
  140. //currentPointIndex = 0;
  141. ////清空生成的数据
  142. //markerObjects.Clear();
  143. //foreach (Transform i in markerParent.transform)
  144. // Destroy(i.gameObject);
  145. }
  146. }