ChallengeTargetForResetView.cs 967 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using DG.Tweening;
  5. public class ChallengeTargetForResetView : MonoBehaviour
  6. {
  7. public static ChallengeTargetForResetView ins;
  8. void Awake()
  9. {
  10. ins = this;
  11. gameObject.SetActive(false);
  12. }
  13. void OnDestroy()
  14. {
  15. if (ins == this) ins = null;
  16. seq_ShowToHide = null;
  17. }
  18. private static Sequence seq_ShowToHide = null;
  19. public static void Show() {
  20. if (!ins) return;
  21. if (seq_ShowToHide != null && seq_ShowToHide.IsActive()) {
  22. seq_ShowToHide.Kill();
  23. seq_ShowToHide = null;
  24. }
  25. var myGameObject = ins.gameObject;
  26. myGameObject.SetActive(true);
  27. seq_ShowToHide = DOTween.Sequence();
  28. seq_ShowToHide.AppendInterval(6);
  29. seq_ShowToHide.AppendCallback(() => {
  30. seq_ShowToHide = null;
  31. myGameObject.SetActive(false);
  32. });
  33. }
  34. }