网格射击.asset 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &11400000
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: 2e6207c16dbe7f441a80fc146fca1830, type: 3}
  13. m_Name: "\u7F51\u683C\u5C04\u51FB"
  14. m_EditorClassIdentifier:
  15. trainType: 1
  16. trainTaskType: 2
  17. detail:
  18. nameID: train_trigrid_name
  19. detailID: train_trigrid_desc
  20. iconAssetPath: "Texture/UI/TrainIcon/\u7F51\u683C\u5C04\u51FB"
  21. showTexAssetPath: {fileID: 21300000, guid: 6f93f7c0eb2df6a44a8fe2afaf3467d2, type: 3}
  22. trainHandleClassName: ShotSimulator.Train.GridShotTrainHandle
  23. finishType: 0
  24. maxNumber: 0
  25. m_TrainFirearmConfig:
  26. isNeedConsumeBullet: 1
  27. unlimitedMagazine: 1
  28. DontApplyFirearmConfig: 0
  29. magazineCapacity: 0
  30. duration: 60
  31. environmentScene: Env0
  32. bgm: 1
  33. cursorType: 1
  34. metrics:
  35. - Type: 0
  36. StageValues:
  37. - 0
  38. - 2813
  39. - 5625
  40. - 11250
  41. - 22500
  42. - 45000
  43. - Type: 14
  44. StageValues:
  45. - 0
  46. - 0.06
  47. - 0.13
  48. - 0.25
  49. - 0.5
  50. - 1
  51. - Type: 13
  52. StageValues:
  53. - 0
  54. - 0.079
  55. - 0.158
  56. - 0.315
  57. - 0.631
  58. - 1.261
  59. - Type: 10
  60. StageValues:
  61. - 5
  62. - 4
  63. - 3
  64. - 2
  65. - 1
  66. - 0.72
  67. - Type: 3
  68. StageValues:
  69. - 0
  70. - 5
  71. - 10
  72. - 20
  73. - 40
  74. - 79
  75. - Type: 8
  76. StageValues:
  77. - 0
  78. - 5
  79. - 9
  80. - 19
  81. - 38
  82. - 75
  83. difficultyDatas:
  84. - rid: 3643648885046902803
  85. - rid: 3643648885046902804
  86. - rid: 3643648885046902805
  87. scoreDatas:
  88. - rid: 2333718109443063817
  89. - rid: 2333718109443063818
  90. - rid: 2333718109443063819
  91. references:
  92. version: 2
  93. RefIds:
  94. - rid: 2333718109443063817
  95. type: {class: GridShotTrainScoreData, ns: ShotSimulator.Train.Info, asm: Assembly-CSharp}
  96. data:
  97. difficultyType: 0
  98. baseScore: 117
  99. comboMul: 0.13
  100. bestHitMul: 0.17
  101. missPunitiveMul: 0.89
  102. - rid: 2333718109443063818
  103. type: {class: GridShotTrainScoreData, ns: ShotSimulator.Train.Info, asm: Assembly-CSharp}
  104. data:
  105. difficultyType: 1
  106. baseScore: 149
  107. comboMul: 0.13
  108. bestHitMul: 0.17
  109. missPunitiveMul: 0.89
  110. - rid: 2333718109443063819
  111. type: {class: GridShotTrainScoreData, ns: ShotSimulator.Train.Info, asm: Assembly-CSharp}
  112. data:
  113. difficultyType: 2
  114. baseScore: 183
  115. comboMul: 0.13
  116. bestHitMul: 0.17
  117. missPunitiveMul: 0.89
  118. - rid: 3643648885046902803
  119. type: {class: GridShotTrainDifficultyData, ns: ShotSimulator.Train.Info, asm: Assembly-CSharp}
  120. data:
  121. difficultyType: 0
  122. targetDistance: 5
  123. - rid: 3643648885046902804
  124. type: {class: GridShotTrainDifficultyData, ns: ShotSimulator.Train.Info, asm: Assembly-CSharp}
  125. data:
  126. difficultyType: 1
  127. targetDistance: 10
  128. - rid: 3643648885046902805
  129. type: {class: GridShotTrainDifficultyData, ns: ShotSimulator.Train.Info, asm: Assembly-CSharp}
  130. data:
  131. difficultyType: 2
  132. targetDistance: 15