SkeletonGraphicAdditive-Straight.mat 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: SkeletonGraphicAdditive-Straight
  11. m_Shader: {fileID: 4800000, guid: a1e4ab34b07f81e4e94f0d241c416669, type: 3}
  12. m_Parent: {fileID: 0}
  13. m_ModifiedSerializedProperties: 0
  14. m_ValidKeywords:
  15. - _STRAIGHT_ALPHA_INPUT
  16. m_InvalidKeywords:
  17. - _USE8NEIGHBOURHOOD_ON
  18. m_LightmapFlags: 5
  19. m_EnableInstancingVariants: 0
  20. m_DoubleSidedGI: 0
  21. m_CustomRenderQueue: -1
  22. stringTagMap: {}
  23. disabledShaderPasses: []
  24. m_LockedProperties:
  25. m_SavedProperties:
  26. serializedVersion: 3
  27. m_TexEnvs:
  28. - _AlphaTex:
  29. m_Texture: {fileID: 0}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - _BumpMap:
  33. m_Texture: {fileID: 0}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - _DetailAlbedoMap:
  37. m_Texture: {fileID: 0}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _DetailMask:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _DetailNormalMap:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _EmissionMap:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _MainTex:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _MetallicGlossMap:
  57. m_Texture: {fileID: 0}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - _OcclusionMap:
  61. m_Texture: {fileID: 0}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. - _ParallaxMap:
  65. m_Texture: {fileID: 0}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. m_Ints: []
  69. m_Floats:
  70. - PixelSnap: 0
  71. - _BumpScale: 1
  72. - _CanvasGroupCompatible: 0
  73. - _ColorMask: 15
  74. - _Cutoff: 0.5
  75. - _DetailNormalMapScale: 1
  76. - _DstBlend: 0
  77. - _EnableExternalAlpha: 0
  78. - _Glossiness: 0.5
  79. - _Metallic: 0
  80. - _Mode: 0
  81. - _OcclusionStrength: 1
  82. - _OutlineMipLevel: 0
  83. - _OutlineOpaqueAlpha: 1
  84. - _OutlineReferenceTexWidth: 1024
  85. - _OutlineSmoothness: 1
  86. - _OutlineWidth: 3
  87. - _Parallax: 0.02
  88. - _SrcBlend: 1
  89. - _Stencil: 0
  90. - _StencilComp: 8
  91. - _StencilOp: 0
  92. - _StencilReadMask: 255
  93. - _StencilWriteMask: 255
  94. - _StraightAlphaInput: 1
  95. - _ThresholdEnd: 0.25
  96. - _UVSec: 0
  97. - _Use8Neighbourhood: 1
  98. - _UseUIAlphaClip: 0
  99. - _ZWrite: 1
  100. m_Colors:
  101. - _Color: {r: 1, g: 1, b: 1, a: 1}
  102. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  103. - _Flip: {r: 1, g: 1, b: 1, a: 1}
  104. - _OutlineColor: {r: 1, g: 1, b: 0, a: 1}
  105. - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
  106. m_BuildTextureStacks: []