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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated July 28, 2023. Replaces all prior versions.
- *
- * Copyright (c) 2013-2023, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software or
- * otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
- * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #if (UNITY_5 || UNITY_5_3_OR_NEWER || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1)
- #define IS_UNITY
- #endif
- using System;
- using System.Collections.Generic;
- using System.IO;
- #if WINDOWS_STOREAPP
- using System.Threading.Tasks;
- using Windows.Storage;
- #endif
- namespace Spine {
- /// <summary>
- /// Loads skeleton data in the Spine JSON format.
- /// <para>
- /// JSON is human readable but the binary format is much smaller on disk and faster to load. See <see cref="SkeletonBinary"/>.</para>
- /// <para>
- /// See <a href="http://esotericsoftware.com/spine-json-format">Spine JSON format</a> and
- /// <a href = "http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data" > JSON and binary data</a> in the Spine
- /// Runtimes Guide.</para>
- /// </summary>
- public class SkeletonJson : SkeletonLoader {
- private readonly List<LinkedMesh> linkedMeshes = new List<LinkedMesh>();
- public SkeletonJson (AttachmentLoader attachmentLoader)
- : base(attachmentLoader) {
- }
- public SkeletonJson (params Atlas[] atlasArray)
- : base(atlasArray) {
- }
- #if !IS_UNITY && WINDOWS_STOREAPP
- private async Task<SkeletonData> ReadFile(string path) {
- var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
- var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
- using (StreamReader reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
- SkeletonData skeletonData = ReadSkeletonData(reader);
- skeletonData.Name = Path.GetFileNameWithoutExtension(path);
- return skeletonData;
- }
- }
- public override SkeletonData ReadSkeletonData (string path) {
- return this.ReadFile(path).Result;
- }
- #else
- public override SkeletonData ReadSkeletonData (string path) {
- #if WINDOWS_PHONE
- using (StreamReader reader = new StreamReader(Microsoft.Xna.Framework.TitleContainer.OpenStream(path))) {
- #else
- using (StreamReader reader = new StreamReader(new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))) {
- #endif
- SkeletonData skeletonData = ReadSkeletonData(reader);
- skeletonData.name = Path.GetFileNameWithoutExtension(path);
- return skeletonData;
- }
- }
- #endif
- public SkeletonData ReadSkeletonData (TextReader reader) {
- if (reader == null) throw new ArgumentNullException("reader", "reader cannot be null.");
- float scale = this.scale;
- SkeletonData skeletonData = new SkeletonData();
- Dictionary<string, object> root = Json.Deserialize(reader) as Dictionary<string, Object>;
- if (root == null) throw new Exception("Invalid JSON.");
- // Skeleton.
- if (root.ContainsKey("skeleton")) {
- Dictionary<string, object> skeletonMap = (Dictionary<string, Object>)root["skeleton"];
- skeletonData.hash = (string)skeletonMap["hash"];
- skeletonData.version = (string)skeletonMap["spine"];
- skeletonData.x = GetFloat(skeletonMap, "x", 0);
- skeletonData.y = GetFloat(skeletonMap, "y", 0);
- skeletonData.width = GetFloat(skeletonMap, "width", 0);
- skeletonData.height = GetFloat(skeletonMap, "height", 0);
- skeletonData.referenceScale = GetFloat(skeletonMap, "referenceScale", 100) * scale;
- skeletonData.fps = GetFloat(skeletonMap, "fps", 30);
- skeletonData.imagesPath = GetString(skeletonMap, "images", null);
- skeletonData.audioPath = GetString(skeletonMap, "audio", null);
- }
- // Bones.
- if (root.ContainsKey("bones")) {
- foreach (Dictionary<string, Object> boneMap in (List<Object>)root["bones"]) {
- BoneData parent = null;
- if (boneMap.ContainsKey("parent")) {
- parent = skeletonData.FindBone((string)boneMap["parent"]);
- if (parent == null)
- throw new Exception("Parent bone not found: " + boneMap["parent"]);
- }
- BoneData data = new BoneData(skeletonData.Bones.Count, (string)boneMap["name"], parent);
- data.length = GetFloat(boneMap, "length", 0) * scale;
- data.x = GetFloat(boneMap, "x", 0) * scale;
- data.y = GetFloat(boneMap, "y", 0) * scale;
- data.rotation = GetFloat(boneMap, "rotation", 0);
- data.scaleX = GetFloat(boneMap, "scaleX", 1);
- data.scaleY = GetFloat(boneMap, "scaleY", 1);
- data.shearX = GetFloat(boneMap, "shearX", 0);
- data.shearY = GetFloat(boneMap, "shearY", 0);
- string inheritString = GetString(boneMap, "inherit", Inherit.Normal.ToString());
- data.inherit = (Inherit)Enum.Parse(typeof(Inherit), inheritString, true);
- data.skinRequired = GetBoolean(boneMap, "skin", false);
- skeletonData.bones.Add(data);
- }
- }
- // Slots.
- if (root.ContainsKey("slots")) {
- foreach (Dictionary<string, Object> slotMap in (List<Object>)root["slots"]) {
- string slotName = (string)slotMap["name"];
- string boneName = (string)slotMap["bone"];
- BoneData boneData = skeletonData.FindBone(boneName);
- if (boneData == null) throw new Exception("Slot bone not found: " + boneName);
- SlotData data = new SlotData(skeletonData.Slots.Count, slotName, boneData);
- if (slotMap.ContainsKey("color")) {
- string color = (string)slotMap["color"];
- data.r = ToColor(color, 0);
- data.g = ToColor(color, 1);
- data.b = ToColor(color, 2);
- data.a = ToColor(color, 3);
- }
- if (slotMap.ContainsKey("dark")) {
- string color2 = (string)slotMap["dark"];
- data.r2 = ToColor(color2, 0, 6); // expectedLength = 6. ie. "RRGGBB"
- data.g2 = ToColor(color2, 1, 6);
- data.b2 = ToColor(color2, 2, 6);
- data.hasSecondColor = true;
- }
- data.attachmentName = GetString(slotMap, "attachment", null);
- if (slotMap.ContainsKey("blend"))
- data.blendMode = (BlendMode)Enum.Parse(typeof(BlendMode), (string)slotMap["blend"], true);
- else
- data.blendMode = BlendMode.Normal;
- //data.visible = slotMap.getBoolean("visible", true);
- skeletonData.slots.Add(data);
- }
- }
- // IK constraints.
- if (root.ContainsKey("ik")) {
- foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["ik"]) {
- IkConstraintData data = new IkConstraintData((string)constraintMap["name"]);
- data.order = GetInt(constraintMap, "order", 0);
- data.skinRequired = GetBoolean(constraintMap, "skin", false);
- if (constraintMap.ContainsKey("bones")) {
- foreach (string boneName in (List<Object>)constraintMap["bones"]) {
- BoneData bone = skeletonData.FindBone(boneName);
- if (bone == null) throw new Exception("IK bone not found: " + boneName);
- data.bones.Add(bone);
- }
- }
- string targetName = (string)constraintMap["target"];
- data.target = skeletonData.FindBone(targetName);
- if (data.target == null) throw new Exception("IK target bone not found: " + targetName);
- data.mix = GetFloat(constraintMap, "mix", 1);
- data.softness = GetFloat(constraintMap, "softness", 0) * scale;
- data.bendDirection = GetBoolean(constraintMap, "bendPositive", true) ? 1 : -1;
- data.compress = GetBoolean(constraintMap, "compress", false);
- data.stretch = GetBoolean(constraintMap, "stretch", false);
- data.uniform = GetBoolean(constraintMap, "uniform", false);
- skeletonData.ikConstraints.Add(data);
- }
- }
- // Transform constraints.
- if (root.ContainsKey("transform")) {
- foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["transform"]) {
- TransformConstraintData data = new TransformConstraintData((string)constraintMap["name"]);
- data.order = GetInt(constraintMap, "order", 0);
- data.skinRequired = GetBoolean(constraintMap, "skin", false);
- if (constraintMap.ContainsKey("bones")) {
- foreach (string boneName in (List<Object>)constraintMap["bones"]) {
- BoneData bone = skeletonData.FindBone(boneName);
- if (bone == null) throw new Exception("Transform constraint bone not found: " + boneName);
- data.bones.Add(bone);
- }
- }
- string targetName = (string)constraintMap["target"];
- data.target = skeletonData.FindBone(targetName);
- if (data.target == null) throw new Exception("Transform constraint target bone not found: " + targetName);
- data.local = GetBoolean(constraintMap, "local", false);
- data.relative = GetBoolean(constraintMap, "relative", false);
- data.offsetRotation = GetFloat(constraintMap, "rotation", 0);
- data.offsetX = GetFloat(constraintMap, "x", 0) * scale;
- data.offsetY = GetFloat(constraintMap, "y", 0) * scale;
- data.offsetScaleX = GetFloat(constraintMap, "scaleX", 0);
- data.offsetScaleY = GetFloat(constraintMap, "scaleY", 0);
- data.offsetShearY = GetFloat(constraintMap, "shearY", 0);
- data.mixRotate = GetFloat(constraintMap, "mixRotate", 1);
- data.mixX = GetFloat(constraintMap, "mixX", 1);
- data.mixY = GetFloat(constraintMap, "mixY", data.mixX);
- data.mixScaleX = GetFloat(constraintMap, "mixScaleX", 1);
- data.mixScaleY = GetFloat(constraintMap, "mixScaleY", data.mixScaleX);
- data.mixShearY = GetFloat(constraintMap, "mixShearY", 1);
- skeletonData.transformConstraints.Add(data);
- }
- }
- // Path constraints.
- if (root.ContainsKey("path")) {
- foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["path"]) {
- PathConstraintData data = new PathConstraintData((string)constraintMap["name"]);
- data.order = GetInt(constraintMap, "order", 0);
- data.skinRequired = GetBoolean(constraintMap, "skin", false);
- if (constraintMap.ContainsKey("bones")) {
- foreach (string boneName in (List<Object>)constraintMap["bones"]) {
- BoneData bone = skeletonData.FindBone(boneName);
- if (bone == null) throw new Exception("Path bone not found: " + boneName);
- data.bones.Add(bone);
- }
- }
- string targetName = (string)constraintMap["target"];
- data.target = skeletonData.FindSlot(targetName);
- if (data.target == null) throw new Exception("Path target slot not found: " + targetName);
- data.positionMode = (PositionMode)Enum.Parse(typeof(PositionMode), GetString(constraintMap, "positionMode", "percent"), true);
- data.spacingMode = (SpacingMode)Enum.Parse(typeof(SpacingMode), GetString(constraintMap, "spacingMode", "length"), true);
- data.rotateMode = (RotateMode)Enum.Parse(typeof(RotateMode), GetString(constraintMap, "rotateMode", "tangent"), true);
- data.offsetRotation = GetFloat(constraintMap, "rotation", 0);
- data.position = GetFloat(constraintMap, "position", 0);
- if (data.positionMode == PositionMode.Fixed) data.position *= scale;
- data.spacing = GetFloat(constraintMap, "spacing", 0);
- if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale;
- data.mixRotate = GetFloat(constraintMap, "mixRotate", 1);
- data.mixX = GetFloat(constraintMap, "mixX", 1);
- data.mixY = GetFloat(constraintMap, "mixY", data.mixX);
- skeletonData.pathConstraints.Add(data);
- }
- }
- // Physics constraints.
- if (root.ContainsKey("physics")) {
- foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["physics"]) {
- PhysicsConstraintData data = new PhysicsConstraintData((string)constraintMap["name"]);
- data.order = GetInt(constraintMap, "order", 0);
- data.skinRequired = GetBoolean(constraintMap, "skin", false);
- string boneName = (string)constraintMap["bone"];
- data.bone = skeletonData.FindBone(boneName);
- if (data.bone == null) throw new Exception("Physics bone not found: " + boneName);
- data.x = GetFloat(constraintMap, "x", 0);
- data.y = GetFloat(constraintMap, "y", 0);
- data.rotate = GetFloat(constraintMap, "rotate", 0);
- data.scaleX = GetFloat(constraintMap, "scaleX", 0);
- data.shearX = GetFloat(constraintMap, "shearX", 0);
- data.limit = GetFloat(constraintMap, "limit", 5000) * scale;
- data.step = 1f / GetInt(constraintMap, "fps", 60);
- data.inertia = GetFloat(constraintMap, "inertia", 1);
- data.strength = GetFloat(constraintMap, "strength", 100);
- data.damping = GetFloat(constraintMap, "damping", 1);
- data.massInverse = 1f / GetFloat(constraintMap, "mass", 1);
- data.wind = GetFloat(constraintMap, "wind", 0);
- data.gravity = GetFloat(constraintMap, "gravity", 0);
- data.mix = GetFloat(constraintMap, "mix", 1);
- data.inertiaGlobal = GetBoolean(constraintMap, "inertiaGlobal", false);
- data.strengthGlobal = GetBoolean(constraintMap, "strengthGlobal", false);
- data.dampingGlobal = GetBoolean(constraintMap, "dampingGlobal", false);
- data.massGlobal = GetBoolean(constraintMap, "massGlobal", false);
- data.windGlobal = GetBoolean(constraintMap, "windGlobal", false);
- data.gravityGlobal = GetBoolean(constraintMap, "gravityGlobal", false);
- data.mixGlobal = GetBoolean(constraintMap, "mixGlobal", false);
- skeletonData.physicsConstraints.Add(data);
- }
- }
- // Skins.
- if (root.ContainsKey("skins")) {
- foreach (Dictionary<string, object> skinMap in (List<object>)root["skins"]) {
- Skin skin = new Skin((string)skinMap["name"]);
- if (skinMap.ContainsKey("bones")) {
- foreach (string entryName in (List<Object>)skinMap["bones"]) {
- BoneData bone = skeletonData.FindBone(entryName);
- if (bone == null) throw new Exception("Skin bone not found: " + entryName);
- skin.bones.Add(bone);
- }
- }
- skin.bones.TrimExcess();
- if (skinMap.ContainsKey("ik")) {
- foreach (string entryName in (List<Object>)skinMap["ik"]) {
- IkConstraintData constraint = skeletonData.FindIkConstraint(entryName);
- if (constraint == null) throw new Exception("Skin IK constraint not found: " + entryName);
- skin.constraints.Add(constraint);
- }
- }
- if (skinMap.ContainsKey("transform")) {
- foreach (string entryName in (List<Object>)skinMap["transform"]) {
- TransformConstraintData constraint = skeletonData.FindTransformConstraint(entryName);
- if (constraint == null) throw new Exception("Skin transform constraint not found: " + entryName);
- skin.constraints.Add(constraint);
- }
- }
- if (skinMap.ContainsKey("path")) {
- foreach (string entryName in (List<Object>)skinMap["path"]) {
- PathConstraintData constraint = skeletonData.FindPathConstraint(entryName);
- if (constraint == null) throw new Exception("Skin path constraint not found: " + entryName);
- skin.constraints.Add(constraint);
- }
- }
- if (skinMap.ContainsKey("physics")) {
- foreach (string entryName in (List<Object>)skinMap["physics"]) {
- PhysicsConstraintData constraint = skeletonData.FindPhysicsConstraint(entryName);
- if (constraint == null) throw new Exception("Skin physics constraint not found: " + entryName);
- skin.constraints.Add(constraint);
- }
- }
- skin.constraints.TrimExcess();
- if (skinMap.ContainsKey("attachments")) {
- foreach (KeyValuePair<string, Object> slotEntry in (Dictionary<string, Object>)skinMap["attachments"]) {
- int slotIndex = FindSlotIndex(skeletonData, slotEntry.Key);
- foreach (KeyValuePair<string, Object> entry in ((Dictionary<string, Object>)slotEntry.Value)) {
- try {
- Attachment attachment = ReadAttachment((Dictionary<string, Object>)entry.Value, skin, slotIndex, entry.Key, skeletonData);
- if (attachment != null) skin.SetAttachment(slotIndex, entry.Key, attachment);
- } catch (Exception e) {
- throw new Exception("Error reading attachment: " + entry.Key + ", skin: " + skin, e);
- }
- }
- }
- }
- skeletonData.skins.Add(skin);
- if (skin.name == "default") skeletonData.defaultSkin = skin;
- }
- }
- // Linked meshes.
- for (int i = 0, n = linkedMeshes.Count; i < n; i++) {
- LinkedMesh linkedMesh = linkedMeshes[i];
- Skin skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.FindSkin(linkedMesh.skin);
- if (skin == null) throw new Exception("Slot not found: " + linkedMesh.skin);
- Attachment parent = skin.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent);
- if (parent == null) throw new Exception("Parent mesh not found: " + linkedMesh.parent);
- linkedMesh.mesh.TimelineAttachment = linkedMesh.inheritTimelines ? (VertexAttachment)parent : linkedMesh.mesh;
- linkedMesh.mesh.ParentMesh = (MeshAttachment)parent;
- if (linkedMesh.mesh.Region != null) linkedMesh.mesh.UpdateRegion();
- }
- linkedMeshes.Clear();
- // Events.
- if (root.ContainsKey("events")) {
- foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)root["events"]) {
- Dictionary<string, object> entryMap = (Dictionary<string, Object>)entry.Value;
- EventData data = new EventData(entry.Key);
- data.Int = GetInt(entryMap, "int", 0);
- data.Float = GetFloat(entryMap, "float", 0);
- data.String = GetString(entryMap, "string", string.Empty);
- data.AudioPath = GetString(entryMap, "audio", null);
- if (data.AudioPath != null) {
- data.Volume = GetFloat(entryMap, "volume", 1);
- data.Balance = GetFloat(entryMap, "balance", 0);
- }
- skeletonData.events.Add(data);
- }
- }
- // Animations.
- if (root.ContainsKey("animations")) {
- foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)root["animations"]) {
- try {
- ReadAnimation((Dictionary<string, Object>)entry.Value, entry.Key, skeletonData);
- } catch (Exception e) {
- throw new Exception("Error reading animation: " + entry.Key + "\n" + e.Message, e);
- }
- }
- }
- skeletonData.bones.TrimExcess();
- skeletonData.slots.TrimExcess();
- skeletonData.skins.TrimExcess();
- skeletonData.events.TrimExcess();
- skeletonData.animations.TrimExcess();
- skeletonData.ikConstraints.TrimExcess();
- return skeletonData;
- }
- private Attachment ReadAttachment (Dictionary<string, Object> map, Skin skin, int slotIndex, string name, SkeletonData skeletonData) {
- float scale = this.scale;
- name = GetString(map, "name", name);
- string typeName = GetString(map, "type", "region");
- AttachmentType type = (AttachmentType)Enum.Parse(typeof(AttachmentType), typeName, true);
- switch (type) {
- case AttachmentType.Region: {
- string path = GetString(map, "path", name);
- object sequenceJson;
- map.TryGetValue("sequence", out sequenceJson);
- Sequence sequence = ReadSequence(sequenceJson);
- RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path, sequence);
- if (region == null) return null;
- region.Path = path;
- region.x = GetFloat(map, "x", 0) * scale;
- region.y = GetFloat(map, "y", 0) * scale;
- region.scaleX = GetFloat(map, "scaleX", 1);
- region.scaleY = GetFloat(map, "scaleY", 1);
- region.rotation = GetFloat(map, "rotation", 0);
- region.width = GetFloat(map, "width", 32) * scale;
- region.height = GetFloat(map, "height", 32) * scale;
- region.sequence = sequence;
- if (map.ContainsKey("color")) {
- string color = (string)map["color"];
- region.r = ToColor(color, 0);
- region.g = ToColor(color, 1);
- region.b = ToColor(color, 2);
- region.a = ToColor(color, 3);
- }
- if (region.Region != null) region.UpdateRegion();
- return region;
- }
- case AttachmentType.Boundingbox:
- BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name);
- if (box == null) return null;
- ReadVertices(map, box, GetInt(map, "vertexCount", 0) << 1);
- return box;
- case AttachmentType.Mesh:
- case AttachmentType.Linkedmesh: {
- string path = GetString(map, "path", name);
- object sequenceJson;
- map.TryGetValue("sequence", out sequenceJson);
- Sequence sequence = ReadSequence(sequenceJson);
- MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path, sequence);
- if (mesh == null) return null;
- mesh.Path = path;
- if (map.ContainsKey("color")) {
- string color = (string)map["color"];
- mesh.r = ToColor(color, 0);
- mesh.g = ToColor(color, 1);
- mesh.b = ToColor(color, 2);
- mesh.a = ToColor(color, 3);
- }
- mesh.Width = GetFloat(map, "width", 0) * scale;
- mesh.Height = GetFloat(map, "height", 0) * scale;
- mesh.Sequence = sequence;
- string parent = GetString(map, "parent", null);
- if (parent != null) {
- linkedMeshes.Add(new LinkedMesh(mesh, GetString(map, "skin", null), slotIndex, parent, GetBoolean(map, "timelines", true)));
- return mesh;
- }
- float[] uvs = GetFloatArray(map, "uvs", 1);
- ReadVertices(map, mesh, uvs.Length);
- mesh.triangles = GetIntArray(map, "triangles");
- mesh.regionUVs = uvs;
- if (mesh.Region != null) mesh.UpdateRegion();
- if (map.ContainsKey("hull")) mesh.HullLength = GetInt(map, "hull", 0) << 1;
- if (map.ContainsKey("edges")) mesh.Edges = GetIntArray(map, "edges");
- return mesh;
- }
- case AttachmentType.Path: {
- PathAttachment pathAttachment = attachmentLoader.NewPathAttachment(skin, name);
- if (pathAttachment == null) return null;
- pathAttachment.closed = GetBoolean(map, "closed", false);
- pathAttachment.constantSpeed = GetBoolean(map, "constantSpeed", true);
- int vertexCount = GetInt(map, "vertexCount", 0);
- ReadVertices(map, pathAttachment, vertexCount << 1);
- // potential BOZO see Java impl
- pathAttachment.lengths = GetFloatArray(map, "lengths", scale);
- return pathAttachment;
- }
- case AttachmentType.Point: {
- PointAttachment point = attachmentLoader.NewPointAttachment(skin, name);
- if (point == null) return null;
- point.x = GetFloat(map, "x", 0) * scale;
- point.y = GetFloat(map, "y", 0) * scale;
- point.rotation = GetFloat(map, "rotation", 0);
- //string color = GetString(map, "color", null);
- //if (color != null) point.color = color;
- return point;
- }
- case AttachmentType.Clipping: {
- ClippingAttachment clip = attachmentLoader.NewClippingAttachment(skin, name);
- if (clip == null) return null;
- string end = GetString(map, "end", null);
- if (end != null) {
- SlotData slot = skeletonData.FindSlot(end);
- if (slot == null) throw new Exception("Clipping end slot not found: " + end);
- clip.EndSlot = slot;
- }
- ReadVertices(map, clip, GetInt(map, "vertexCount", 0) << 1);
- //string color = GetString(map, "color", null);
- // if (color != null) clip.color = color;
- return clip;
- }
- }
- return null;
- }
- public static Sequence ReadSequence (object sequenceJson) {
- Dictionary<string, object> map = sequenceJson as Dictionary<string, Object>;
- if (map == null) return null;
- Sequence sequence = new Sequence(GetInt(map, "count"));
- sequence.start = GetInt(map, "start", 1);
- sequence.digits = GetInt(map, "digits", 0);
- sequence.setupIndex = GetInt(map, "setup", 0);
- return sequence;
- }
- private void ReadVertices (Dictionary<string, Object> map, VertexAttachment attachment, int verticesLength) {
- attachment.WorldVerticesLength = verticesLength;
- float[] vertices = GetFloatArray(map, "vertices", 1);
- float scale = Scale;
- if (verticesLength == vertices.Length) {
- if (scale != 1) {
- for (int i = 0; i < vertices.Length; i++) {
- vertices[i] *= scale;
- }
- }
- attachment.vertices = vertices;
- return;
- }
- ExposedList<float> weights = new ExposedList<float>(verticesLength * 3 * 3);
- ExposedList<int> bones = new ExposedList<int>(verticesLength * 3);
- for (int i = 0, n = vertices.Length; i < n;) {
- int boneCount = (int)vertices[i++];
- bones.Add(boneCount);
- for (int nn = i + (boneCount << 2); i < nn; i += 4) {
- bones.Add((int)vertices[i]);
- weights.Add(vertices[i + 1] * this.Scale);
- weights.Add(vertices[i + 2] * this.Scale);
- weights.Add(vertices[i + 3]);
- }
- }
- attachment.bones = bones.ToArray();
- attachment.vertices = weights.ToArray();
- }
- private int FindSlotIndex (SkeletonData skeletonData, string slotName) {
- SlotData[] slots = skeletonData.slots.Items;
- for (int i = 0, n = skeletonData.slots.Count; i < n; i++)
- if (slots[i].name == slotName) return i;
- throw new Exception("Slot not found: " + slotName);
- }
- private void ReadAnimation (Dictionary<string, Object> map, string name, SkeletonData skeletonData) {
- float scale = this.scale;
- ExposedList<Timeline> timelines = new ExposedList<Timeline>();
- // Slot timelines.
- if (map.ContainsKey("slots")) {
- foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)map["slots"]) {
- string slotName = entry.Key;
- int slotIndex = FindSlotIndex(skeletonData, slotName);
- Dictionary<string, object> timelineMap = (Dictionary<string, Object>)entry.Value;
- foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
- List<object> values = (List<Object>)timelineEntry.Value;
- int frames = values.Count;
- if (frames == 0) continue;
- string timelineName = (string)timelineEntry.Key;
- if (timelineName == "attachment") {
- AttachmentTimeline timeline = new AttachmentTimeline(frames, slotIndex);
- int frame = 0;
- foreach (Dictionary<string, Object> keyMap in values) {
- timeline.SetFrame(frame++, GetFloat(keyMap, "time", 0), GetString(keyMap, "name", null));
- }
- timelines.Add(timeline);
- } else if (timelineName == "rgba") {
- RGBATimeline timeline = new RGBATimeline(frames, frames << 2, slotIndex);
- List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
- keyMapEnumerator.MoveNext();
- Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time = GetFloat(keyMap, "time", 0);
- string color = (string)keyMap["color"];
- float r = ToColor(color, 0);
- float g = ToColor(color, 1);
- float b = ToColor(color, 2);
- float a = ToColor(color, 3);
- for (int frame = 0, bezier = 0; ; frame++) {
- timeline.SetFrame(frame, time, r, g, b, a);
- if (!keyMapEnumerator.MoveNext()) {
- timeline.Shrink(bezier);
- break;
- }
- Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time2 = GetFloat(nextMap, "time", 0);
- color = (string)nextMap["color"];
- float nr = ToColor(color, 0);
- float ng = ToColor(color, 1);
- float nb = ToColor(color, 2);
- float na = ToColor(color, 3);
- if (keyMap.ContainsKey("curve")) {
- object curve = keyMap["curve"];
- bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, a, na, 1);
- }
- time = time2;
- r = nr;
- g = ng;
- b = nb;
- a = na;
- keyMap = nextMap;
- }
- timelines.Add(timeline);
- } else if (timelineName == "rgb") {
- RGBTimeline timeline = new RGBTimeline(frames, frames * 3, slotIndex);
- List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
- keyMapEnumerator.MoveNext();
- Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time = GetFloat(keyMap, "time", 0);
- string color = (string)keyMap["color"];
- float r = ToColor(color, 0, 6);
- float g = ToColor(color, 1, 6);
- float b = ToColor(color, 2, 6);
- for (int frame = 0, bezier = 0; ; frame++) {
- timeline.SetFrame(frame, time, r, g, b);
- if (!keyMapEnumerator.MoveNext()) {
- timeline.Shrink(bezier);
- break;
- }
- Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time2 = GetFloat(nextMap, "time", 0);
- color = (string)nextMap["color"];
- float nr = ToColor(color, 0, 6);
- float ng = ToColor(color, 1, 6);
- float nb = ToColor(color, 2, 6);
- if (keyMap.ContainsKey("curve")) {
- object curve = keyMap["curve"];
- bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1);
- }
- time = time2;
- r = nr;
- g = ng;
- b = nb;
- keyMap = nextMap;
- }
- timelines.Add(timeline);
- } else if (timelineName == "alpha") {
- List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
- keyMapEnumerator.MoveNext();
- timelines.Add(ReadTimeline(ref keyMapEnumerator, new AlphaTimeline(frames, frames, slotIndex), 0, 1));
- } else if (timelineName == "rgba2") {
- RGBA2Timeline timeline = new RGBA2Timeline(frames, frames * 7, slotIndex);
- List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
- keyMapEnumerator.MoveNext();
- Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time = GetFloat(keyMap, "time", 0);
- string color = (string)keyMap["light"];
- float r = ToColor(color, 0);
- float g = ToColor(color, 1);
- float b = ToColor(color, 2);
- float a = ToColor(color, 3);
- color = (string)keyMap["dark"];
- float r2 = ToColor(color, 0, 6);
- float g2 = ToColor(color, 1, 6);
- float b2 = ToColor(color, 2, 6);
- for (int frame = 0, bezier = 0; ; frame++) {
- timeline.SetFrame(frame, time, r, g, b, a, r2, g2, b2);
- if (!keyMapEnumerator.MoveNext()) {
- timeline.Shrink(bezier);
- break;
- }
- Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time2 = GetFloat(nextMap, "time", 0);
- color = (string)nextMap["light"];
- float nr = ToColor(color, 0);
- float ng = ToColor(color, 1);
- float nb = ToColor(color, 2);
- float na = ToColor(color, 3);
- color = (string)nextMap["dark"];
- float nr2 = ToColor(color, 0, 6);
- float ng2 = ToColor(color, 1, 6);
- float nb2 = ToColor(color, 2, 6);
- if (keyMap.ContainsKey("curve")) {
- object curve = keyMap["curve"];
- bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, a, na, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 4, time, time2, r2, nr2, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 5, time, time2, g2, ng2, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 6, time, time2, b2, nb2, 1);
- }
- time = time2;
- r = nr;
- g = ng;
- b = nb;
- a = na;
- r2 = nr2;
- g2 = ng2;
- b2 = nb2;
- keyMap = nextMap;
- }
- timelines.Add(timeline);
- } else if (timelineName == "rgb2") {
- RGB2Timeline timeline = new RGB2Timeline(frames, frames * 6, slotIndex);
- List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
- keyMapEnumerator.MoveNext();
- Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time = GetFloat(keyMap, "time", 0);
- string color = (string)keyMap["light"];
- float r = ToColor(color, 0, 6);
- float g = ToColor(color, 1, 6);
- float b = ToColor(color, 2, 6);
- color = (string)keyMap["dark"];
- float r2 = ToColor(color, 0, 6);
- float g2 = ToColor(color, 1, 6);
- float b2 = ToColor(color, 2, 6);
- for (int frame = 0, bezier = 0; ; frame++) {
- timeline.SetFrame(frame, time, r, g, b, r2, g2, b2);
- if (!keyMapEnumerator.MoveNext()) {
- timeline.Shrink(bezier);
- break;
- }
- Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time2 = GetFloat(nextMap, "time", 0);
- color = (string)nextMap["light"];
- float nr = ToColor(color, 0, 6);
- float ng = ToColor(color, 1, 6);
- float nb = ToColor(color, 2, 6);
- color = (string)nextMap["dark"];
- float nr2 = ToColor(color, 0, 6);
- float ng2 = ToColor(color, 1, 6);
- float nb2 = ToColor(color, 2, 6);
- if (keyMap.ContainsKey("curve")) {
- object curve = keyMap["curve"];
- bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, r2, nr2, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 4, time, time2, g2, ng2, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 5, time, time2, b2, nb2, 1);
- }
- time = time2;
- r = nr;
- g = ng;
- b = nb;
- r2 = nr2;
- g2 = ng2;
- b2 = nb2;
- keyMap = nextMap;
- }
- timelines.Add(timeline);
- } else
- throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
- }
- }
- }
- // Bone timelines.
- if (map.ContainsKey("bones")) {
- foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)map["bones"]) {
- string boneName = entry.Key;
- int boneIndex = -1;
- BoneData[] bones = skeletonData.bones.Items;
- for (int i = 0, n = skeletonData.bones.Count; i < n; i++) {
- if (bones[i].name == boneName) {
- boneIndex = i;
- break;
- }
- }
- if (boneIndex == -1) throw new Exception("Bone not found: " + boneName);
- Dictionary<string, object> timelineMap = (Dictionary<string, Object>)entry.Value;
- foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
- List<object> values = (List<Object>)timelineEntry.Value;
- List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
- if (!keyMapEnumerator.MoveNext()) continue;
- int frames = values.Count;
- string timelineName = (string)timelineEntry.Key;
- if (timelineName == "rotate")
- timelines.Add(ReadTimeline(ref keyMapEnumerator, new RotateTimeline(frames, frames, boneIndex), 0, 1));
- else if (timelineName == "translate") {
- TranslateTimeline timeline = new TranslateTimeline(frames, frames << 1, boneIndex);
- timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, "x", "y", 0, scale));
- } else if (timelineName == "translatex") {
- timelines
- .Add(ReadTimeline(ref keyMapEnumerator, new TranslateXTimeline(frames, frames, boneIndex), 0, scale));
- } else if (timelineName == "translatey") {
- timelines
- .Add(ReadTimeline(ref keyMapEnumerator, new TranslateYTimeline(frames, frames, boneIndex), 0, scale));
- } else if (timelineName == "scale") {
- ScaleTimeline timeline = new ScaleTimeline(frames, frames << 1, boneIndex);
- timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, "x", "y", 1, 1));
- } else if (timelineName == "scalex")
- timelines.Add(ReadTimeline(ref keyMapEnumerator, new ScaleXTimeline(frames, frames, boneIndex), 1, 1));
- else if (timelineName == "scaley")
- timelines.Add(ReadTimeline(ref keyMapEnumerator, new ScaleYTimeline(frames, frames, boneIndex), 1, 1));
- else if (timelineName == "shear") {
- ShearTimeline timeline = new ShearTimeline(frames, frames << 1, boneIndex);
- timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, "x", "y", 0, 1));
- } else if (timelineName == "shearx")
- timelines.Add(ReadTimeline(ref keyMapEnumerator, new ShearXTimeline(frames, frames, boneIndex), 0, 1));
- else if (timelineName == "sheary")
- timelines.Add(ReadTimeline(ref keyMapEnumerator, new ShearYTimeline(frames, frames, boneIndex), 0, 1));
- else if (timelineName == "inherit") {
- InheritTimeline timeline = new InheritTimeline(frames, boneIndex);
- for (int frame = 0; ; frame++) {
- Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time = GetFloat(keyMap, "time", 0);
- Inherit inherit = (Inherit)Enum.Parse(typeof(Inherit), GetString(keyMap, "inherit", Inherit.Normal.ToString()), true);
- timeline.SetFrame(frame, time, inherit);
- if (!keyMapEnumerator.MoveNext()) {
- break;
- }
- }
- timelines.Add(timeline);
- } else
- throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
- }
- }
- }
- // IK constraint timelines.
- if (map.ContainsKey("ik")) {
- foreach (KeyValuePair<string, Object> timelineMap in (Dictionary<string, Object>)map["ik"]) {
- List<object> values = (List<Object>)timelineMap.Value;
- List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
- if (!keyMapEnumerator.MoveNext()) continue;
- Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- IkConstraintData constraint = skeletonData.FindIkConstraint(timelineMap.Key);
- IkConstraintTimeline timeline = new IkConstraintTimeline(values.Count, values.Count << 1,
- skeletonData.IkConstraints.IndexOf(constraint));
- float time = GetFloat(keyMap, "time", 0);
- float mix = GetFloat(keyMap, "mix", 1), softness = GetFloat(keyMap, "softness", 0) * scale;
- for (int frame = 0, bezier = 0; ; frame++) {
- timeline.SetFrame(frame, time, mix, softness, GetBoolean(keyMap, "bendPositive", true) ? 1 : -1,
- GetBoolean(keyMap, "compress", false), GetBoolean(keyMap, "stretch", false));
- if (!keyMapEnumerator.MoveNext()) {
- timeline.Shrink(bezier);
- break;
- }
- Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time2 = GetFloat(nextMap, "time", 0);
- float mix2 = GetFloat(nextMap, "mix", 1), softness2 = GetFloat(nextMap, "softness", 0) * scale;
- if (keyMap.ContainsKey("curve")) {
- object curve = keyMap["curve"];
- bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, mix, mix2, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, softness, softness2, scale);
- }
- time = time2;
- mix = mix2;
- softness = softness2;
- keyMap = nextMap;
- }
- timelines.Add(timeline);
- }
- }
- // Transform constraint timelines.
- if (map.ContainsKey("transform")) {
- foreach (KeyValuePair<string, Object> timelineMap in (Dictionary<string, Object>)map["transform"]) {
- List<object> values = (List<Object>)timelineMap.Value;
- List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
- if (!keyMapEnumerator.MoveNext()) continue;
- Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- TransformConstraintData constraint = skeletonData.FindTransformConstraint(timelineMap.Key);
- TransformConstraintTimeline timeline = new TransformConstraintTimeline(values.Count, values.Count * 6,
- skeletonData.TransformConstraints.IndexOf(constraint));
- float time = GetFloat(keyMap, "time", 0);
- float mixRotate = GetFloat(keyMap, "mixRotate", 1), mixShearY = GetFloat(keyMap, "mixShearY", 1);
- float mixX = GetFloat(keyMap, "mixX", 1), mixY = GetFloat(keyMap, "mixY", mixX);
- float mixScaleX = GetFloat(keyMap, "mixScaleX", 1), mixScaleY = GetFloat(keyMap, "mixScaleY", mixScaleX);
- for (int frame = 0, bezier = 0; ; frame++) {
- timeline.SetFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY);
- if (!keyMapEnumerator.MoveNext()) {
- timeline.Shrink(bezier);
- break;
- }
- Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time2 = GetFloat(nextMap, "time", 0);
- float mixRotate2 = GetFloat(nextMap, "mixRotate", 1), mixShearY2 = GetFloat(nextMap, "mixShearY", 1);
- float mixX2 = GetFloat(nextMap, "mixX", 1), mixY2 = GetFloat(nextMap, "mixY", mixX2);
- float mixScaleX2 = GetFloat(nextMap, "mixScaleX", 1), mixScaleY2 = GetFloat(nextMap, "mixScaleY", mixScaleX2);
- if (keyMap.ContainsKey("curve")) {
- object curve = keyMap["curve"];
- bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, mixScaleX, mixScaleX2, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 4, time, time2, mixScaleY, mixScaleY2, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 5, time, time2, mixShearY, mixShearY2, 1);
- }
- time = time2;
- mixRotate = mixRotate2;
- mixX = mixX2;
- mixY = mixY2;
- mixScaleX = mixScaleX2;
- mixScaleY = mixScaleY2;
- mixShearY = mixShearY2;
- keyMap = nextMap;
- }
- timelines.Add(timeline);
- }
- }
- // Path constraint timelines.
- if (map.ContainsKey("path")) {
- foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["path"]) {
- PathConstraintData constraint = skeletonData.FindPathConstraint(constraintMap.Key);
- if (constraint == null) throw new Exception("Path constraint not found: " + constraintMap.Key);
- int constraintIndex = skeletonData.pathConstraints.IndexOf(constraint);
- Dictionary<string, object> timelineMap = (Dictionary<string, Object>)constraintMap.Value;
- foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
- List<object> values = (List<Object>)timelineEntry.Value;
- List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
- if (!keyMapEnumerator.MoveNext()) continue;
- int frames = values.Count;
- string timelineName = (string)timelineEntry.Key;
- if (timelineName == "position") {
- CurveTimeline1 timeline = new PathConstraintPositionTimeline(frames, frames, constraintIndex);
- timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, 0, constraint.positionMode == PositionMode.Fixed ? scale : 1));
- } else if (timelineName == "spacing") {
- CurveTimeline1 timeline = new PathConstraintSpacingTimeline(frames, frames, constraintIndex);
- timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, 0,
- constraint.spacingMode == SpacingMode.Length || constraint.spacingMode == SpacingMode.Fixed ? scale : 1));
- } else if (timelineName == "mix") {
- PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(frames, frames * 3, constraintIndex);
- Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time = GetFloat(keyMap, "time", 0);
- float mixRotate = GetFloat(keyMap, "mixRotate", 1);
- float mixX = GetFloat(keyMap, "mixX", 1), mixY = GetFloat(keyMap, "mixY", mixX);
- for (int frame = 0, bezier = 0; ; frame++) {
- timeline.SetFrame(frame, time, mixRotate, mixX, mixY);
- if (!keyMapEnumerator.MoveNext()) {
- timeline.Shrink(bezier);
- break;
- }
- Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time2 = GetFloat(nextMap, "time", 0);
- float mixRotate2 = GetFloat(nextMap, "mixRotate", 1);
- float mixX2 = GetFloat(nextMap, "mixX", 1), mixY2 = GetFloat(nextMap, "mixY", mixX2);
- if (keyMap.ContainsKey("curve")) {
- object curve = keyMap["curve"];
- bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1);
- }
- time = time2;
- mixRotate = mixRotate2;
- mixX = mixX2;
- mixY = mixY2;
- keyMap = nextMap;
- }
- timelines.Add(timeline);
- }
- }
- }
- }
- // Physics constraint timelines.
- if (map.ContainsKey("physics")) {
- foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["physics"]) {
- int index = -1;
- if (!string.IsNullOrEmpty(constraintMap.Key)) {
- PhysicsConstraintData constraint = skeletonData.FindPhysicsConstraint(constraintMap.Key);
- if (constraint == null) throw new Exception("Physics constraint not found: " + constraintMap.Key);
- index = skeletonData.physicsConstraints.IndexOf(constraint);
- }
- Dictionary<string, object> timelineMap = (Dictionary<string, Object>)constraintMap.Value;
- foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
- List<object> values = (List<Object>)timelineEntry.Value;
- List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
- if (!keyMapEnumerator.MoveNext()) continue;
- int frames = values.Count;
- string timelineName = (string)timelineEntry.Key;
- if (timelineName == "reset") {
- PhysicsConstraintResetTimeline timeline1 = new PhysicsConstraintResetTimeline(frames, index);
- int frame = 0;
- foreach (Dictionary<string, Object> keyMap in values) {
- timeline1.SetFrame(frame++, GetFloat(keyMap, "time", 0));
- }
- timelines.Add(timeline1);
- continue;
- }
- CurveTimeline1 timeline;
- if (timelineName == "inertia")
- timeline = new PhysicsConstraintInertiaTimeline(frames, frames, index);
- else if (timelineName == "strength")
- timeline = new PhysicsConstraintStrengthTimeline(frames, frames, index);
- else if (timelineName == "damping")
- timeline = new PhysicsConstraintDampingTimeline(frames, frames, index);
- else if (timelineName == "mass")
- timeline = new PhysicsConstraintMassTimeline(frames, frames, index);
- else if (timelineName == "wind")
- timeline = new PhysicsConstraintWindTimeline(frames, frames, index);
- else if (timelineName == "gravity")
- timeline = new PhysicsConstraintGravityTimeline(frames, frames, index);
- else if (timelineName == "mix") //
- timeline = new PhysicsConstraintMixTimeline(frames, frames, index);
- else
- continue;
- timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, 0, 1));
- }
- }
- }
- // Attachment timelines.
- if (map.ContainsKey("attachments")) {
- foreach (KeyValuePair<string, Object> attachmentsMap in (Dictionary<string, Object>)map["attachments"]) {
- Skin skin = skeletonData.FindSkin(attachmentsMap.Key);
- foreach (KeyValuePair<string, Object> slotMap in (Dictionary<string, Object>)attachmentsMap.Value) {
- SlotData slot = skeletonData.FindSlot(slotMap.Key);
- if (slot == null) throw new Exception("Slot not found: " + slotMap.Key);
- foreach (KeyValuePair<string, Object> attachmentMap in (Dictionary<string, Object>)slotMap.Value) {
- Attachment attachment = skin.GetAttachment(slot.index, attachmentMap.Key);
- if (attachment == null) throw new Exception("Timeline attachment not found: " + attachmentMap.Key);
- foreach (KeyValuePair<string, Object> timelineMap in (Dictionary<string, Object>)attachmentMap.Value) {
- List<object> values = (List<Object>)timelineMap.Value;
- List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
- if (!keyMapEnumerator.MoveNext()) continue;
- Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- int frames = values.Count;
- string timelineName = timelineMap.Key;
- if (timelineName == "deform") {
- VertexAttachment vertexAttachment = (VertexAttachment)attachment;
- bool weighted = vertexAttachment.bones != null;
- float[] vertices = vertexAttachment.vertices;
- int deformLength = weighted ? (vertices.Length / 3) << 1 : vertices.Length;
- DeformTimeline timeline = new DeformTimeline(frames, frames, slot.Index, vertexAttachment);
- float time = GetFloat(keyMap, "time", 0);
- for (int frame = 0, bezier = 0; ; frame++) {
- float[] deform;
- if (!keyMap.ContainsKey("vertices")) {
- deform = weighted ? new float[deformLength] : vertices;
- } else {
- deform = new float[deformLength];
- int start = GetInt(keyMap, "offset", 0);
- float[] verticesValue = GetFloatArray(keyMap, "vertices", 1);
- Array.Copy(verticesValue, 0, deform, start, verticesValue.Length);
- if (scale != 1) {
- for (int i = start, n = i + verticesValue.Length; i < n; i++)
- deform[i] *= scale;
- }
- if (!weighted) {
- for (int i = 0; i < deformLength; i++)
- deform[i] += vertices[i];
- }
- }
- timeline.SetFrame(frame, time, deform);
- if (!keyMapEnumerator.MoveNext()) {
- timeline.Shrink(bezier);
- break;
- }
- Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time2 = GetFloat(nextMap, "time", 0);
- if (keyMap.ContainsKey("curve")) {
- object curve = keyMap["curve"];
- bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, 0, 1, 1);
- }
- time = time2;
- keyMap = nextMap;
- }
- timelines.Add(timeline);
- } else if (timelineName == "sequence") {
- SequenceTimeline timeline = new SequenceTimeline(frames, slot.index, attachment);
- float lastDelay = 0;
- for (int frame = 0; keyMap != null; keyMap = keyMapEnumerator.MoveNext() ?
- (Dictionary<string, Object>)keyMapEnumerator.Current : null, frame++) {
- float delay = GetFloat(keyMap, "delay", lastDelay);
- SequenceMode sequenceMode = (SequenceMode)Enum.Parse(typeof(SequenceMode),
- GetString(keyMap, "mode", "hold"), true);
- timeline.SetFrame(frame, GetFloat(keyMap, "time", 0),
- sequenceMode, GetInt(keyMap, "index", 0), delay);
- lastDelay = delay;
- }
- timelines.Add(timeline);
- }
- }
- }
- }
- }
- }
- // Draw order timeline.
- if (map.ContainsKey("drawOrder")) {
- List<object> values = (List<Object>)map["drawOrder"];
- DrawOrderTimeline timeline = new DrawOrderTimeline(values.Count);
- int slotCount = skeletonData.slots.Count;
- int frame = 0;
- foreach (Dictionary<string, Object> keyMap in values) {
- int[] drawOrder = null;
- if (keyMap.ContainsKey("offsets")) {
- drawOrder = new int[slotCount];
- for (int i = slotCount - 1; i >= 0; i--)
- drawOrder[i] = -1;
- List<object> offsets = (List<Object>)keyMap["offsets"];
- int[] unchanged = new int[slotCount - offsets.Count];
- int originalIndex = 0, unchangedIndex = 0;
- foreach (Dictionary<string, Object> offsetMap in offsets) {
- int slotIndex = FindSlotIndex(skeletonData, (string)offsetMap["slot"]);
- // Collect unchanged items.
- while (originalIndex != slotIndex)
- unchanged[unchangedIndex++] = originalIndex++;
- // Set changed items.
- int index = originalIndex + (int)(float)offsetMap["offset"];
- drawOrder[index] = originalIndex++;
- }
- // Collect remaining unchanged items.
- while (originalIndex < slotCount)
- unchanged[unchangedIndex++] = originalIndex++;
- // Fill in unchanged items.
- for (int i = slotCount - 1; i >= 0; i--)
- if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
- }
- timeline.SetFrame(frame, GetFloat(keyMap, "time", 0), drawOrder);
- ++frame;
- }
- timelines.Add(timeline);
- }
- // Event timeline.
- if (map.ContainsKey("events")) {
- List<object> eventsMap = (List<Object>)map["events"];
- EventTimeline timeline = new EventTimeline(eventsMap.Count);
- int frame = 0;
- foreach (Dictionary<string, Object> keyMap in eventsMap) {
- EventData eventData = skeletonData.FindEvent((string)keyMap["name"]);
- if (eventData == null) throw new Exception("Event not found: " + keyMap["name"]);
- Event e = new Event(GetFloat(keyMap, "time", 0), eventData) {
- intValue = GetInt(keyMap, "int", eventData.Int),
- floatValue = GetFloat(keyMap, "float", eventData.Float),
- stringValue = GetString(keyMap, "string", eventData.String)
- };
- if (e.data.AudioPath != null) {
- e.volume = GetFloat(keyMap, "volume", eventData.Volume);
- e.balance = GetFloat(keyMap, "balance", eventData.Balance);
- }
- timeline.SetFrame(frame, e);
- ++frame;
- }
- timelines.Add(timeline);
- }
- timelines.TrimExcess();
- float duration = 0;
- Timeline[] items = timelines.Items;
- for (int i = 0, n = timelines.Count; i < n; i++)
- duration = Math.Max(duration, items[i].Duration);
- skeletonData.animations.Add(new Animation(name, timelines, duration));
- }
- static Timeline ReadTimeline (ref List<object>.Enumerator keyMapEnumerator, CurveTimeline1 timeline, float defaultValue, float scale) {
- Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time = GetFloat(keyMap, "time", 0);
- float value = GetFloat(keyMap, "value", defaultValue) * scale;
- for (int frame = 0, bezier = 0; ; frame++) {
- timeline.SetFrame(frame, time, value);
- if (!keyMapEnumerator.MoveNext()) {
- timeline.Shrink(bezier);
- return timeline;
- }
- Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time2 = GetFloat(nextMap, "time", 0);
- float value2 = GetFloat(nextMap, "value", defaultValue) * scale;
- if (keyMap.ContainsKey("curve")) {
- object curve = keyMap["curve"];
- bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, value, value2, scale);
- }
- time = time2;
- value = value2;
- keyMap = nextMap;
- }
- }
- static Timeline ReadTimeline (ref List<object>.Enumerator keyMapEnumerator, CurveTimeline2 timeline, String name1, String name2, float defaultValue,
- float scale) {
- Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time = GetFloat(keyMap, "time", 0);
- float value1 = GetFloat(keyMap, name1, defaultValue) * scale, value2 = GetFloat(keyMap, name2, defaultValue) * scale;
- for (int frame = 0, bezier = 0; ; frame++) {
- timeline.SetFrame(frame, time, value1, value2);
- if (!keyMapEnumerator.MoveNext()) {
- timeline.Shrink(bezier);
- return timeline;
- }
- Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
- float time2 = GetFloat(nextMap, "time", 0);
- float nvalue1 = GetFloat(nextMap, name1, defaultValue) * scale, nvalue2 = GetFloat(nextMap, name2, defaultValue) * scale;
- if (keyMap.ContainsKey("curve")) {
- object curve = keyMap["curve"];
- bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, value1, nvalue1, scale);
- bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, value2, nvalue2, scale);
- }
- time = time2;
- value1 = nvalue1;
- value2 = nvalue2;
- keyMap = nextMap;
- }
- }
- static int ReadCurve (object curve, CurveTimeline timeline, int bezier, int frame, int value, float time1, float time2,
- float value1, float value2, float scale) {
- string curveString = curve as string;
- if (curveString != null) {
- if (curveString == "stepped") timeline.SetStepped(frame);
- return bezier;
- }
- List<object> curveValues = (List<object>)curve;
- int i = value << 2;
- float cx1 = (float)curveValues[i];
- float cy1 = (float)curveValues[i + 1] * scale;
- float cx2 = (float)curveValues[i + 2];
- float cy2 = (float)curveValues[i + 3] * scale;
- SetBezier(timeline, frame, value, bezier, time1, value1, cx1, cy1, cx2, cy2, time2, value2);
- return bezier + 1;
- }
- static void SetBezier (CurveTimeline timeline, int frame, int value, int bezier, float time1, float value1, float cx1, float cy1,
- float cx2, float cy2, float time2, float value2) {
- timeline.SetBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2);
- }
- static float[] GetFloatArray (Dictionary<string, Object> map, string name, float scale) {
- List<object> list = (List<Object>)map[name];
- float[] values = new float[list.Count];
- if (scale == 1) {
- for (int i = 0, n = list.Count; i < n; i++)
- values[i] = (float)list[i];
- } else {
- for (int i = 0, n = list.Count; i < n; i++)
- values[i] = (float)list[i] * scale;
- }
- return values;
- }
- static int[] GetIntArray (Dictionary<string, Object> map, string name) {
- List<object> list = (List<Object>)map[name];
- int[] values = new int[list.Count];
- for (int i = 0, n = list.Count; i < n; i++)
- values[i] = (int)(float)list[i];
- return values;
- }
- static float GetFloat (Dictionary<string, Object> map, string name, float defaultValue) {
- if (!map.ContainsKey(name)) return defaultValue;
- return (float)map[name];
- }
- static int GetInt (Dictionary<string, Object> map, string name, int defaultValue) {
- if (!map.ContainsKey(name)) return defaultValue;
- return (int)(float)map[name];
- }
- static int GetInt (Dictionary<string, Object> map, string name) {
- if (!map.ContainsKey(name)) throw new ArgumentException("Named value not found: " + name);
- return (int)(float)map[name];
- }
- static bool GetBoolean (Dictionary<string, Object> map, string name, bool defaultValue) {
- if (!map.ContainsKey(name)) return defaultValue;
- return (bool)map[name];
- }
- static string GetString (Dictionary<string, Object> map, string name, string defaultValue) {
- if (!map.ContainsKey(name)) return defaultValue;
- return (string)map[name];
- }
- static float ToColor (string hexString, int colorIndex, int expectedLength = 8) {
- if (hexString.Length < expectedLength)
- throw new ArgumentException("Color hexadecimal length must be " + expectedLength + ", received: " + hexString, "hexString");
- return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;
- }
- private class LinkedMesh {
- internal string parent, skin;
- internal int slotIndex;
- internal MeshAttachment mesh;
- internal bool inheritTimelines;
- public LinkedMesh (MeshAttachment mesh, string skin, int slotIndex, string parent, bool inheritTimelines) {
- this.mesh = mesh;
- this.skin = skin;
- this.slotIndex = slotIndex;
- this.parent = parent;
- this.inheritTimelines = inheritTimelines;
- }
- }
- }
- }
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