Glow_Ice_02.mat 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-452117832759426460
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 5
  16. --- !u!21 &2100000
  17. Material:
  18. serializedVersion: 8
  19. m_ObjectHideFlags: 0
  20. m_CorrespondingSourceObject: {fileID: 0}
  21. m_PrefabInstance: {fileID: 0}
  22. m_PrefabAsset: {fileID: 0}
  23. m_Name: Glow_Ice_02
  24. m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
  25. m_ValidKeywords:
  26. - _SURFACE_TYPE_TRANSPARENT
  27. m_InvalidKeywords:
  28. - _EMISSION
  29. m_LightmapFlags: 0
  30. m_EnableInstancingVariants: 0
  31. m_DoubleSidedGI: 0
  32. m_CustomRenderQueue: 3000
  33. stringTagMap:
  34. RenderType: Transparent
  35. disabledShaderPasses:
  36. - DepthOnly
  37. - SHADOWCASTER
  38. m_SavedProperties:
  39. serializedVersion: 3
  40. m_TexEnvs:
  41. - _BaseMap:
  42. m_Texture: {fileID: 2800000, guid: c442edba9f2ee6f4e8473e40f9c531e4, type: 3}
  43. m_Scale: {x: 1, y: 1}
  44. m_Offset: {x: 0, y: 0}
  45. - _BumpMap:
  46. m_Texture: {fileID: 0}
  47. m_Scale: {x: 1, y: 1}
  48. m_Offset: {x: 0, y: 0}
  49. - _DetailAlbedoMap:
  50. m_Texture: {fileID: 0}
  51. m_Scale: {x: 1, y: 1}
  52. m_Offset: {x: 0, y: 0}
  53. - _DetailMask:
  54. m_Texture: {fileID: 0}
  55. m_Scale: {x: 1, y: 1}
  56. m_Offset: {x: 0, y: 0}
  57. - _DetailNormalMap:
  58. m_Texture: {fileID: 0}
  59. m_Scale: {x: 1, y: 1}
  60. m_Offset: {x: 0, y: 0}
  61. - _EmissionMap:
  62. m_Texture: {fileID: 0}
  63. m_Scale: {x: 1, y: 1}
  64. m_Offset: {x: 0, y: 0}
  65. - _MainTex:
  66. m_Texture: {fileID: 2800000, guid: c442edba9f2ee6f4e8473e40f9c531e4, type: 3}
  67. m_Scale: {x: 1, y: 1}
  68. m_Offset: {x: 0, y: 0}
  69. - _MetallicGlossMap:
  70. m_Texture: {fileID: 0}
  71. m_Scale: {x: 1, y: 1}
  72. m_Offset: {x: 0, y: 0}
  73. - _OcclusionMap:
  74. m_Texture: {fileID: 0}
  75. m_Scale: {x: 1, y: 1}
  76. m_Offset: {x: 0, y: 0}
  77. - _ParallaxMap:
  78. m_Texture: {fileID: 0}
  79. m_Scale: {x: 1, y: 1}
  80. m_Offset: {x: 0, y: 0}
  81. m_Ints: []
  82. m_Floats:
  83. - _AlphaClip: 0
  84. - _Blend: 2
  85. - _BlendOp: 0
  86. - _BumpScale: 1
  87. - _CameraFadingEnabled: 0
  88. - _CameraFarFadeDistance: 2
  89. - _CameraNearFadeDistance: 1
  90. - _ColorMode: 0
  91. - _Cull: 2
  92. - _Cutoff: 0.5
  93. - _DetailNormalMapScale: 1
  94. - _DistortionBlend: 0.5
  95. - _DistortionEnabled: 0
  96. - _DistortionStrength: 1
  97. - _DistortionStrengthScaled: 0
  98. - _DstBlend: 1
  99. - _EmissionEnabled: 0
  100. - _FlipbookMode: 0
  101. - _GlossMapScale: 1
  102. - _Glossiness: 0.5
  103. - _GlossyReflections: 1
  104. - _InvFade: 1
  105. - _LightingEnabled: 1
  106. - _Metallic: 0
  107. - _Mode: 4
  108. - _OcclusionStrength: 1
  109. - _Parallax: 0.02
  110. - _QueueOffset: 0
  111. - _SampleGI: 0
  112. - _SmoothnessTextureChannel: 0
  113. - _SoftParticlesEnabled: 1
  114. - _SoftParticlesFarFadeDistance: 1
  115. - _SoftParticlesNearFadeDistance: 0
  116. - _SpecularHighlights: 1
  117. - _SrcBlend: 5
  118. - _Surface: 1
  119. - _UVSec: 0
  120. - _ZWrite: 0
  121. m_Colors:
  122. - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
  123. - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
  124. - _Color: {r: 1, g: 1, b: 1, a: 1}
  125. - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
  126. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  127. - _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0}
  128. - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
  129. m_BuildTextureStacks: []