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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class RenderBowCamera : MonoBehaviour
- {
- Transform sphere;
- void Start()
- {
- sphere = transform.Find("Sphere");
- }
- void Update()
- {
- sphere.Rotate(Vector3.up, Time.deltaTime * 60);
- }
- }
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