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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class VariTester : MonoBehaviour
- {
- static VariTester ins;
- [SerializeField] Text text;
- [SerializeField] InputField inputField;
- [SerializeField] Text textAny;
- void Awake()
- {
- if (ins) Destroy(gameObject);
- else {
- ins = this;
- DontDestroyOnLoad(this);
- text.text = "当前参数值为:" + o0.Bow.o09AxisAfterXiaMenFromDll.vari.ToString();
- inputField.onEndEdit.AddListener((s) => {
- double num = double.Parse(s);
- if (double.IsNaN(num) || double.IsInfinity(num)) return;
- o0.Bow.o09AxisAfterXiaMenFromDll.vari = num;
- text.text = "当前参数值为:" + o0.Bow.o09AxisAfterXiaMenFromDll.vari.ToString();
- });
- }
- }
- void LateUpdate() {
- textAny.text = o0.Bow.o09AxisAfterXiaMenFromDll.debugInfo;
- }
- }
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