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- using System;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- /// <summary>
- /// 当选择日期的委托
- /// </summary>
- public delegate void OnDateUpdate();
- public enum DateType
- {
- _year, _month, _day,
- _hour, _minute, _second
- }
- /// <summary>
- /// 日期选择器
- /// </summary>
- public class DatePickerNew : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
- {
- /// <summary>
- /// 日期类型 (年月日时分秒)
- /// </summary>
- public DateType _dateType;
- /// <summary>
- /// 子节点数量(奇数)
- /// </summary>
- public int _itemNum = 5;
- [HideInInspector]
- /// <summary>
- /// 更新选择的目标值
- /// </summary>
- public float _updateLength;
- /// <summary>
- /// 子节点预制体
- /// </summary>
- public GameObject _itemObj;
- /// <summary>
- /// 子节点容器对象
- /// </summary>
- public Transform _itemParent;
- /// <summary>
- /// 我属于的日期选择组
- /// </summary>
- [HideInInspector]
- public DatePickerGroupNew myGroup;
- /// <summary>
- /// 当选择日期的委托事件
- /// </summary>
- public event OnDateUpdate _onDateUpdate;
- void Awake()
- {
- _itemObj.SetActive(false);
- _updateLength = _itemObj.GetComponent<RectTransform>().sizeDelta.y;
- }
- /// <summary>
- /// 初始化时间选择器
- /// </summary>
- public void Init()
- {
- for (int i = 0; i < _itemNum; i++)
- {
- //计算真实位置
- int real_i = -(_itemNum / 2) + i;
- SpawnItem(real_i);
- }
- RefreshDateList();
- }
- /// <summary>
- /// 生成子对象
- /// </summary>
- /// <param name="dataNum">对应日期</param>
- /// <param name="real_i">真实位置</param>
- /// <returns></returns>
- GameObject SpawnItem(float real_i)
- {
- GameObject _item = Instantiate(_itemObj);
- _item.SetActive(true);
- _item.transform.SetParent(_itemParent);
- _item.transform.localScale = new Vector3(1, 1, 1);
- _item.transform.localEulerAngles = Vector3.zero;
- if (real_i != 0)
- {
- _item.GetComponent<Text>().color = new Color(114 / 255f, 114 / 255f, 114 / 255f, 1 - 0.2f - (Mathf.Abs(real_i) / (_itemNum / 2 + 1)));
- float _scale = 1 - (Mathf.Abs(real_i) / (_itemNum / 2 + 3));
- _item.transform.localScale = new Vector3(_scale, _scale, _scale);
- }
- return _item;
- }
- Vector3 oldDragPos;
- /// <summary>
- /// 当开始拖拽
- /// </summary>
- /// <param name="eventData"></param>
- public void OnBeginDrag(PointerEventData eventData)
- {
- oldDragPos = eventData.position;
- }
- public void OnDrag(PointerEventData eventData)
- {
- //Debug.Log("拖拽");
- UpdateSelectDate(eventData);
- }
- public void OnEndDrag(PointerEventData eventData)
- {
- _itemParent.localPosition = Vector3.zero;
- }
- /// <summary>
- /// 更新选择的时间
- /// </summary>
- /// <param name="eventData"></param>
- void UpdateSelectDate(PointerEventData eventData)
- {
- //判断拖拽的长度是否大于目标值
- if (Mathf.Abs(eventData.position.y - oldDragPos.y) >= _updateLength)
- {
- int num;
- //判断加减
- if (eventData.position.y > oldDragPos.y)
- {
- //+
- num = 1;
- }
- else
- {
- //-
- num = -1;
- }
- DateTime _data = new DateTime();
- switch (_dateType)
- {
- case DateType._year:
- _data = myGroup._selectDate.AddYears(num);
- break;
- case DateType._month:
- _data = myGroup._selectDate.AddMonths(num);
- break;
- case DateType._day:
- _data = myGroup._selectDate.AddDays(num);
- break;
- case DateType._hour:
- _data = myGroup._selectDate.AddHours(num);
- break;
- case DateType._minute:
- _data = myGroup._selectDate.AddMinutes(num);
- break;
- case DateType._second:
- _data = myGroup._selectDate.AddSeconds(num);
- break;
- }
- //判断是否属于时间段
- if (IsInDate(_data, myGroup._minDate, myGroup._maxDate))
- {
- myGroup._selectDate = _data;
- oldDragPos = eventData.position;
- _onDateUpdate();
- }
- // _itemParent.localPosition = Vector3.zero;
- }
- else
- {
- //_itemParent.localPosition = new Vector3(0, (eventData.position.y - oldDragPos.y), 0);
- }
- }
- /// <summary>
- /// 刷新时间列表
- /// </summary>
- public void RefreshDateList()
- {
- DateTime _data = new DateTime();
- for (int i = 0; i < _itemNum; i++)
- {
- //计算真实位置
- int real_i = -(_itemNum / 2) + i;
- switch (_dateType)
- {
- case DateType._year:
- _data = myGroup._selectDate.AddYears(real_i);
- break;
- case DateType._month:
- _data = myGroup._selectDate.AddMonths(real_i);
- break;
- case DateType._day:
- _data = myGroup._selectDate.AddDays(real_i);
- break;
- case DateType._hour:
- _data = myGroup._selectDate.AddHours(real_i);
- break;
- case DateType._minute:
- _data = myGroup._selectDate.AddMinutes(real_i);
- break;
- case DateType._second:
- _data = myGroup._selectDate.AddSeconds(real_i);
- break;
- }
- string str = "";
- if (IsInDate(_data, myGroup._minDate, myGroup._maxDate))
- {
- switch (_dateType)
- {
- case DateType._year:
- str = _data.Year.ToString();
- break;
- case DateType._month:
- str = _data.Month.ToString();
- break;
- case DateType._day:
- str = _data.Day.ToString();
- break;
- case DateType._hour:
- str = _data.Hour.ToString();
- break;
- case DateType._minute:
- str = _data.Minute.ToString();
- break;
- case DateType._second:
- str = _data.Second.ToString();
- break;
- }
- }
- _itemParent.GetChild(i).GetComponent<Text>().text = str;
- }
- }
- /// <summary>
- /// 判断某个日期是否在某段日期范围内,返回布尔值
- /// </summary>
- /// <param name="dt">要判断的日期</param>
- /// <param name="dt_min">开始日期</param>
- /// <param name="dt_max">结束日期</param>
- /// <returns></returns>
- public bool IsInDate(DateTime dt, DateTime dt_min, DateTime dt_max)
- {
- return dt.CompareTo(dt_min) >= 0 && dt.CompareTo(dt_max) <= 0;
- }
- }
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