ModeSelectView.cs 6.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using AdaptUI;
  4. using UnityEngine;
  5. using UnityEngine.SceneManagement;
  6. using UnityEngine.UI;
  7. public class ModeSelectView : JCUnityLib.ViewBase
  8. {
  9. public static ModeSelectView ins;
  10. public bool isShowButton { get; set; } = false;
  11. [SerializeField]
  12. List<Button> allButtons;
  13. List<Button> buttons = new List<Button>();
  14. private void Awake()
  15. {
  16. ins = this;
  17. }
  18. // Start is called before the first frame update
  19. void Start()
  20. {
  21. if (CommonConfig.StandaloneMode)
  22. {
  23. buttons.Add(allButtons[0]);
  24. buttons.Add(allButtons[1]);
  25. }
  26. else
  27. {
  28. if (GlobalData.MyDeviceMode == DeviceMode.Gun)
  29. {
  30. buttons.Add(allButtons[0]);
  31. buttons.Add(allButtons[1]);
  32. buttons.Add(allButtons[2]);
  33. }
  34. else
  35. {
  36. buttons.Add(allButtons[0]);
  37. buttons.Add(allButtons[1]);
  38. buttons.Add(allButtons[2]);
  39. //只有iphone才显示双人游戏
  40. DeviceTypeHelper.DeviceType detectedType = DeviceTypeHelper.DetectDeviceType();
  41. if (detectedType == DeviceTypeHelper.DeviceType.iPhone) {
  42. // 目前只有奥运射箭和塔防有双人模式,先显示奥运射箭
  43. if (isShowButton && allButtons.Count > 3)
  44. {
  45. buttons.Add(allButtons[3]);
  46. allButtons[3].gameObject.SetActive(true);
  47. }
  48. }
  49. }
  50. }
  51. // 设置未添加的按钮为隐藏
  52. HideUnselectedButtons();
  53. // 初始化按钮
  54. InitButtons();
  55. }
  56. private void HideUnselectedButtons()
  57. {
  58. foreach (var button in allButtons)
  59. {
  60. // 如果当前按钮不在 buttons 中,隐藏它
  61. if (!buttons.Contains(button))
  62. {
  63. button.gameObject.SetActive(false);
  64. }
  65. else
  66. {
  67. // 如果在 buttons 中,确保设置为可见
  68. button.gameObject.SetActive(true);
  69. }
  70. }
  71. }
  72. //枪模式下显示
  73. //public void InitGunButtons() {
  74. // for (int i = 0; i < buttons.Count; i++)
  75. // {
  76. // int temp = i;
  77. // buttons[i].onClick.AddListener(() => {
  78. // AudioMgr.ins.PlayBtn();
  79. // OnChangeButton(temp);
  80. // });
  81. // }
  82. //}
  83. public void InitButtons() {
  84. for (int i = 0; i < buttons.Count; i++)
  85. {
  86. int temp = i;
  87. buttons[i].onClick.AddListener(() => {
  88. AudioMgr.ins.PlayBtn();
  89. OnChangeButton(temp);
  90. });
  91. //if (GameMgr.judgmentGameType != 1 && i == 3)
  92. //{
  93. // //目前只有奥运射箭和塔防有双人模式,先显示奥运射箭
  94. // buttons[i].gameObject.SetActive(false);
  95. //}
  96. }
  97. }
  98. void OnDestroy()
  99. {
  100. if (ins == this) ins = null;
  101. }
  102. void OnChangeButton(int index)
  103. {
  104. bool _selected = false;
  105. string gotoName = "";
  106. for (int i = 0; i < buttons.Count; i++)
  107. {
  108. Button _button = buttons[i];
  109. if (index == i)
  110. {
  111. _button.GetComponent<ModeSelectView_Button>().OnSetButtonState(true);
  112. _selected = true;
  113. gotoName = _button.name;
  114. }
  115. else
  116. {
  117. _button.GetComponent<ModeSelectView_Button>().OnSetButtonState(false);
  118. }
  119. }
  120. if (_selected)
  121. {
  122. //进入选中的页面
  123. AudioMgr.ins.PlayBtn();
  124. GoToLocalByName(gotoName);
  125. }
  126. }
  127. public void OnChangeButtonState(int index)
  128. {
  129. for (int i = 0; i < buttons.Count; i++)
  130. {
  131. Button _button = buttons[i];
  132. if (index == i)
  133. {
  134. _button.GetComponent<ModeSelectView_Button>().OnSetButtonState(true);
  135. }
  136. else
  137. {
  138. _button.GetComponent<ModeSelectView_Button>().OnSetButtonState(false);
  139. }
  140. }
  141. }
  142. public void GoToLocalByName(string _gotoName)
  143. {
  144. switch (_gotoName)
  145. {
  146. case "SINGLE_PLYAER": //本地游戏(单人模式)
  147. GlobalDataTemp.pkMatchType = PKMatchType.None;
  148. if (GameMgr.judgmentGameType == 1)
  149. {
  150. //限时射箭
  151. GlobalData.pkMatchType = PKMatchType.None;
  152. GameMgr.gameType = 1;
  153. SceneManager.LoadScene("Game", LoadSceneMode.Single);
  154. }
  155. else
  156. {
  157. //打野鸡,打野兔,打野狼
  158. GameMgr.gameType = GameMgr.judgmentGameType;
  159. SceneManager.LoadScene("GameChallenge", LoadSceneMode.Single);
  160. }
  161. break;
  162. case "PLAY_LOCALLY": //本地对战
  163. Debug.Log("触发本地对战:PLAY_LOCALLY");
  164. GlobalDataTemp.pkMatchType = PKMatchType.LocalPK;
  165. ViewMgr.Instance.ShowView<RoleSelectView>();
  166. break;
  167. case "PLAY_GLOBALLY": //联网
  168. Debug.Log("触发联网:PLAY_GLOBALLY");
  169. GlobalDataTemp.pkMatchType = PKMatchType.OnlinePK;
  170. //ViewMgr.Instance.ShowView<PKGameOptionView>();
  171. if (GameMgr.judgmentGameType == 1)
  172. {
  173. //射箭
  174. //GlobalDataTemp.pkMatchType = PKMatchType.OnlinePK;
  175. GlobalDataTemp.matchGameType = 9;
  176. ViewMgr.Instance.ShowView<PKMatchView>();
  177. }
  178. else
  179. {
  180. //打野鸡,打野兔,打野狼
  181. int newGameType = 0;
  182. if (GameMgr.judgmentGameType == 3) newGameType = 10;
  183. else if (GameMgr.judgmentGameType == 4) newGameType = 11;
  184. else if (GameMgr.judgmentGameType == 5) newGameType = 12;
  185. GlobalDataTemp.matchGameType = newGameType;
  186. ViewMgr.Instance.ShowView<PKMatchView>();
  187. }
  188. break;
  189. case "DOUBLE_PLYAER": //双人游戏,目前包括(奥运射箭,塔防)
  190. Debug.Log("DOUBLE_PLYAER");
  191. SceneManager.LoadScene("InfraredGameDouble", LoadSceneMode.Single);
  192. break;
  193. default:
  194. break;
  195. }
  196. }
  197. public void OnClick_Back()
  198. {
  199. AudioMgr.ins.PlayBtn();
  200. ViewMgr.Instance.DestroyView<ModeSelectView>();
  201. }
  202. }