MagGuidanceView.cs 11 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using System;
  6. public class MagGuidanceView : MonoBehaviour
  7. {
  8. [SerializeField] Button btnMagCalibrate;
  9. [SerializeField] GameObject prefab_MagInterferenceTipView;
  10. TextAutoLanguage2 _TextAutoLanguage2;
  11. [SerializeField] List<GameObject> layouts;
  12. bool bStartResetMag = false;
  13. //bool bAutoNext = false;
  14. void Start()
  15. {
  16. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(() =>
  17. {
  18. if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.FIRST_PLAYER)
  19. {
  20. ClickResetMag();
  21. }
  22. else if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.SECONDE_PLAYER)
  23. {
  24. ClickResetMag2P();
  25. }
  26. });
  27. _TextAutoLanguage2 = btnMagCalibrate.transform.Find("Text").GetComponent<TextAutoLanguage2>();
  28. if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.FIRST_PLAYER)
  29. {
  30. if (AimHandler.ins.IsMagCompleted() && PlayerPrefs.GetInt("entry-guider-one-" + LoginMgr.myUserInfo.id, 0) == 1)
  31. {
  32. //本机已经初始化流程第一次后
  33. _TextAutoLanguage2.SetTextKey("Mag_Reinitialize");
  34. }
  35. else
  36. {
  37. _TextAutoLanguage2.SetTextKey("Mag_Initialization");
  38. }
  39. }
  40. else if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.SECONDE_PLAYER)
  41. {
  42. if (BluetoothAim.ins.getSmartBowHelper2P().IsMagCompleted())
  43. {
  44. //本机已经初始化流程第一次后
  45. _TextAutoLanguage2.SetTextKey("Mag_Reinitialize");
  46. }
  47. else
  48. {
  49. _TextAutoLanguage2.SetTextKey("Mag_Initialization");
  50. }
  51. }
  52. if (AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.ARTEMIS)
  53. {
  54. ShowDeviceLayout(1);
  55. }
  56. else
  57. {
  58. ShowDeviceLayout(0);
  59. }
  60. }
  61. void ShowDeviceLayout(int index)
  62. {
  63. for (int i = 0; i < layouts.Count; i++)
  64. {
  65. GameObject _button = layouts[i];
  66. _button.SetActive(index == i);
  67. }
  68. }
  69. void Update()
  70. {
  71. if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.FIRST_PLAYER)
  72. {
  73. UpdateForMag();
  74. }
  75. else if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.SECONDE_PLAYER)
  76. {
  77. UpdateForMag2P();
  78. }
  79. }
  80. public void OnClick_Back()
  81. {
  82. AudioMgr.ins.PlayBtn();
  83. //ViewMgr.Instance.DestroyView<SmartArcheryView>();
  84. ViewManager2.HideView(ViewManager2.Path_MagGuidanceView);
  85. }
  86. #region 地磁计校准逻辑
  87. /* ------ 新地磁计校准(2022-10-3) ------ */
  88. [NonSerialized] public bool calibrateMagDoing = false;
  89. float calibrateMagStartTime = 0; //地磁校准开始时刻
  90. //在当前页面中,用户是否点击了开始校准并校准成功;有则flag=1
  91. [NonSerialized] public int flag_MagCalibarateOperateAndFinish = -1;
  92. public Action action_MagCalibarateOperateAndFinish;
  93. public Func<bool> action_OnClickMagCalibrateInterceptor;
  94. void ClickResetMag()
  95. {
  96. if (action_OnClickMagCalibrateInterceptor != null)
  97. {
  98. if (action_OnClickMagCalibrateInterceptor.Invoke()) return;
  99. }
  100. if (!calibrateMagDoing && BluetoothAim.ins.status != BluetoothStatusEnum.ConnectSuccess)
  101. {
  102. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("device-calibrate_n-connect"));
  103. return;
  104. }
  105. calibrateMagDoing = !calibrateMagDoing;
  106. if (calibrateMagDoing)
  107. {
  108. calibrateMagStartTime = Time.realtimeSinceStartup;
  109. AimHandler.ins.ResetMag();
  110. flag_MagCalibarateOperateAndFinish = 0;
  111. }
  112. else
  113. {
  114. Axis9CalibrateRecord.ResumeCalibrateRecord(LoginMgr.myUserInfo.mac);
  115. Axis9CalibrateRecord.SetCalibrateOkRecord(LoginMgr.myUserInfo.mac, false);
  116. }
  117. //开始校准
  118. bStartResetMag = true;
  119. }
  120. //取消地磁计校准(仅用在UpdateForMag中)
  121. void CancelResetMag()
  122. {
  123. calibrateMagDoing = false;
  124. }
  125. void UpdateForMag()
  126. {
  127. if (!bStartResetMag) return;
  128. //假如还未初始化成功
  129. if (!AimHandler.ins.IsMagCompleted())
  130. {
  131. //地磁校准超时提示
  132. if (calibrateMagDoing)
  133. {
  134. float doingTime = Time.realtimeSinceStartup - calibrateMagStartTime;
  135. float progress = Mathf.FloorToInt(doingTime / 20 * 100);
  136. if (progress >= 100)
  137. {
  138. //初始化超时
  139. _TextAutoLanguage2.SetTextKey("Mag_Fail");
  140. CancelResetMag();
  141. //地磁干扰提示页面-start
  142. GameObject o = Instantiate(prefab_MagInterferenceTipView);
  143. var nug = FindObjectOfType<NewUserGuider>(); //判断是否处于引导界面
  144. if (nug && nug.gameObject && nug.gameObject.activeSelf)
  145. {
  146. JCUnityLib.CanvasUtils.PlusSortOrder(nug.gameObject, o, 1);
  147. }
  148. else
  149. {
  150. JCUnityLib.CanvasUtils.PlusSortOrder(gameObject, o, 1);
  151. }
  152. //地磁干扰提示页面-end
  153. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_please-leave-interfere"));
  154. bStartResetMag = false;
  155. }
  156. else
  157. {
  158. //模拟一个进度
  159. _TextAutoLanguage2.textFormatArgs = new object[] { progress };
  160. _TextAutoLanguage2.SetTextKey("Mag_Initializing2");
  161. }
  162. }
  163. else
  164. {
  165. _TextAutoLanguage2.SetTextKey("Mag_Initialization");
  166. bStartResetMag = false;
  167. }
  168. }
  169. else
  170. {
  171. _TextAutoLanguage2.SetTextKey("Mag_Success");
  172. if (calibrateMagDoing)
  173. {
  174. CancelResetMag();
  175. }
  176. if (flag_MagCalibarateOperateAndFinish == 0)
  177. {
  178. flag_MagCalibarateOperateAndFinish = 1;
  179. action_MagCalibarateOperateAndFinish?.Invoke();
  180. //添加进入射箭场景
  181. if (PlayerPrefs.GetInt("entry-guider-one-" + LoginMgr.myUserInfo.id, 0) != 1)
  182. {
  183. Debug.Log("-----进入射箭场景!");
  184. //FindObjectOfType<NewUserGuiderManager>().curConfigKey = "限时游戏-选择距离";
  185. NewUserGuiderManager newUserGuiderManager = FindObjectOfType<NewUserGuiderManager>();
  186. newUserGuiderManager.curConfigKey = "视角归位-触发";
  187. newUserGuiderManager.isNewModule = AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.ARTEMIS;
  188. //进入射箭场景
  189. GlobalData.pkMatchType = PKMatchType.None;
  190. GameMgr.gameType = 1;
  191. //射一箭回到连接页面,Device.view
  192. GameMgr.bNavBack = true;
  193. GameMgr.bShowDistance = false;
  194. AimHandler.ins.bInitOne = true;
  195. UnityEngine.SceneManagement.SceneManager.LoadScene(
  196. "Game", UnityEngine.SceneManagement.LoadSceneMode.Single);
  197. PlayerPrefs.SetInt("entry-guider-one-" + LoginMgr.myUserInfo.id, 1);
  198. }
  199. else
  200. {
  201. //如不是第一次,则应该跳转回连接界面
  202. ViewMgr.Instance.DestroyView<SmartArcheryView>();
  203. ViewManager2.HideView(ViewManager2.Path_MagGuidanceView);
  204. }
  205. }
  206. bStartResetMag = false;
  207. }
  208. }
  209. #endregion
  210. #region SmartBowSDK 地磁计校准逻辑,目前用于2p
  211. void ClickResetMag2P()
  212. {
  213. if (!calibrateMagDoing && BluetoothAim.ins.getSmartBowHelper2P().GetBluetoothStatus() != SmartBowSDK.BluetoothStatusEnum.Connected)
  214. {
  215. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("device-calibrate_n-connect"));
  216. return;
  217. }
  218. calibrateMagDoing = !calibrateMagDoing;
  219. if (calibrateMagDoing)
  220. {
  221. calibrateMagStartTime = Time.realtimeSinceStartup;
  222. BluetoothAim.ins.OnCalibrateMag2P();
  223. flag_MagCalibarateOperateAndFinish = 0;
  224. }
  225. //开始校准
  226. bStartResetMag = true;
  227. }
  228. void UpdateForMag2P()
  229. {
  230. if (!bStartResetMag) return;
  231. //假如还未初始化成功
  232. if (!BluetoothAim.ins.getSmartBowHelper2P().IsMagCompleted())
  233. {
  234. //地磁校准超时提示
  235. if (calibrateMagDoing)
  236. {
  237. float doingTime = Time.realtimeSinceStartup - calibrateMagStartTime;
  238. float progress = Mathf.FloorToInt(doingTime / 20 * 100);
  239. if (progress >= 100)
  240. {
  241. //初始化超时
  242. _TextAutoLanguage2.SetTextKey("Mag_Fail");
  243. CancelResetMag();
  244. //地磁干扰提示页面-start
  245. GameObject o = Instantiate(prefab_MagInterferenceTipView);
  246. var nug = FindObjectOfType<NewUserGuider>(); //判断是否处于引导界面
  247. if (nug && nug.gameObject && nug.gameObject.activeSelf)
  248. {
  249. JCUnityLib.CanvasUtils.PlusSortOrder(nug.gameObject, o, 1);
  250. }
  251. else
  252. {
  253. JCUnityLib.CanvasUtils.PlusSortOrder(gameObject, o, 1);
  254. }
  255. //地磁干扰提示页面-end
  256. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_please-leave-interfere"));
  257. bStartResetMag = false;
  258. }
  259. else
  260. {
  261. //模拟一个进度
  262. _TextAutoLanguage2.textFormatArgs = new object[] { progress };
  263. _TextAutoLanguage2.SetTextKey("Mag_Initializing2");
  264. }
  265. }
  266. else
  267. {
  268. _TextAutoLanguage2.SetTextKey("Mag_Initialization");
  269. bStartResetMag = false;
  270. }
  271. }
  272. else
  273. {
  274. _TextAutoLanguage2.SetTextKey("Mag_Success");
  275. if (calibrateMagDoing)
  276. {
  277. CancelResetMag();
  278. }
  279. if (flag_MagCalibarateOperateAndFinish == 0)
  280. {
  281. flag_MagCalibarateOperateAndFinish = 1;
  282. action_MagCalibarateOperateAndFinish?.Invoke();
  283. //如不是第一次,则应该跳转回连接界面
  284. ViewMgr.Instance.DestroyView<SmartArcheryView>();
  285. ViewManager2.HideView(ViewManager2.Path_MagGuidanceView);
  286. }
  287. bStartResetMag = false;
  288. }
  289. }
  290. #endregion
  291. }