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- using System.Collections;
- using UnityEngine;
- using UnityEngine.UI;
- // using AndroidJavaClass = UnityEngine.AndroidJNI.AndroidJavaClass;
- // using AndroidJavaObject = UnityEngine.AndroidJNI.AndroidJavaObject;
- public class ZIMWebCamera : MonoBehaviour
- {
- public int cameraIndex = 1;
- public int width = 1280;
- public int height = 720;
- public int fps = 60;
- public RawImage rawImage;
- public RawImage rawImageSize;
- public MaintainAspectRatio maintainAspectRatio;
- private WebCamTexture _webCamTexture;
- public WebCamTexture webCamTexture { get => _webCamTexture; }
- public Vector2 Size => new Vector2(width, height);
- public Text logText;
- public Transform mParent;
- private IEnumerator Start()
- {
- yield return new WaitForEndOfFrame();
- OnClick_Open();
- }
- private void Awake()
- {
- }
- private void Update()
- {
- if (_webCamTexture && _webCamTexture.didUpdateThisFrame)
- {
- width = _webCamTexture.width;
- height = _webCamTexture.height;
- fps = (int)_webCamTexture.requestedFPS;
- rawImageSize.texture = rawImage.texture;
- //rawImageSize.SetNativeSize();
- maintainAspectRatio.AdjustSize();
- AdjustTexture();
- ScreenLocate.Main.setUVCTexture = adjustedTexture;
- rawImage.texture = ScreenLocate.Main.getUVCTexture;
- }
-
- }
- public Vector2Int IndexToCoord(int i)
- {
- var y = i / width;
- var x = i % width;
- return new Vector2Int(x, y);
- }
- public int CoordToIndex(int x, int y)
- {
- return y * width + x;
- }
- public void AdjustResolution(int width, int height)
- {
- _webCamTexture.Stop();
- _webCamTexture = new WebCamTexture(_webCamTexture.deviceName, width, height);
- _webCamTexture.Play();
- Debug.Log("[ZIMWebCamera] 分辨率调整: " + _webCamTexture.width + "×" + _webCamTexture.height);
- }
- public void OnClick_Open()
- {
- if (_webCamTexture != null)
- {
- Debug.LogError("开启失败,请先关闭正在使用的摄像头!");
- return;
- }
- if (Application.HasUserAuthorization(UserAuthorization.WebCam))
- {
- WebCamDevice[] devices = WebCamTexture.devices;
- for (int i = 0; i < devices.Length; i++)
- {
- Debug.Log("devices[" + i + "].name:" + devices[i].name);
- this.logText.text += "devices[" + i + "].name:" + devices[i].name + "\n";
- }
- if (devices.Length == 0)
- {
- Debug.LogError("开启失败,没找到可用的摄像头!");
- return;
- }
- if (devices.Length < cameraIndex + 1)
- {
- Debug.Log("<color=yellow>开启失败,没有对应序号的摄像头! 尝试启动默认摄像头</color>");
- cameraIndex = 0;
- //return;
- }
- string deviceName = devices[cameraIndex].name;
- _webCamTexture = new WebCamTexture(deviceName, width, height, fps);
- //try
- {
- _webCamTexture.Play();
- // if (rawImage) rawImage.texture = _webCamTexture;
- Debug.Log("ZIMWebCamera fps:" + fps + ",size:[" + width + "," + height + "]");
- ScreenLocate.Main.WebCamIsReady(_webCamTexture);
- // rawImage.texture = ScreenLocate.Main.getUVCTexture;
- Debug.Log("ZIMWebCamera成功开启摄像头name:" + deviceName + ",size:[" + _webCamTexture.width + "," + _webCamTexture.height + "]");
- }
- //catch (System.Exception e)
- //{
- // Debug.Log("摄像头开启失败 " + deviceName + ", 可能有其他软件占用, " + e.Message);
- //}
- //o0WebCam = new o0.Project.WebCam(_webCamTexture);
- /*
- Task.Run(() => {
- if(_webCamTexture.didUpdateThisFrame)
- });/**/
- }
- else
- {
- Debug.LogError("开启失败,用户未授予摄像头权限!");
- }
- }
- public void newWebCamTexture(string name)
- {
- _webCamTexture = new WebCamTexture(name, width, height, fps);
- _webCamTexture.Play();
- if (rawImage) rawImage.texture = _webCamTexture;
- }
- public void OnClick_Close()
- {
- if (_webCamTexture != null)
- {
- _webCamTexture.Stop();
- _webCamTexture = null;
- if (rawImage) rawImage.texture = null;
- Debug.Log("成功关闭摄像头");
- //o0WebCam.Dispose();
- //o0WebCam = null;
- }
- }
- public void OnClick_ScreenLocateManual()
- {
- GameObject o = ViewManager2.ShowTestInfraredScreenPositioningView(mParent);
- InfraredScreenPositioningView _infraredScreenPositioningView = o.GetComponent<InfraredScreenPositioningView>();//FindObjectOfType<InfraredScreenPositioningView>();
- _infraredScreenPositioningView.enterFromZimWebCamera = true;
- ScreenLocate.Main.ResetScreenIdentification();
- }
- void AdjustBrightnessContrast(Color32[] pixels, float brightness, float contrast)
- {
- float contrastFactor = 1.0f + contrast;
- for (int i = 0; i < pixels.Length; i++)
- {
- Color32 pixel = pixels[i];
- float r = pixel.r / 255.0f;
- float g = pixel.g / 255.0f;
- float b = pixel.b / 255.0f;
- r = Mathf.Clamp01(((r - 0.5f) * contrastFactor + 0.5f) + brightness);
- g = Mathf.Clamp01(((g - 0.5f) * contrastFactor + 0.5f) + brightness);
- b = Mathf.Clamp01(((b - 0.5f) * contrastFactor + 0.5f) + brightness);
- pixel.r = (byte)(r * 255);
- pixel.g = (byte)(g * 255);
- pixel.b = (byte)(b * 255);
- pixels[i] = pixel;
- }
- }
- private Texture2D adjustedTexture;
- private void AdjustTexture()
- {
- Color32[] pixels = _webCamTexture.GetPixels32();
- if (!ScreenLocate.Main.DebugOnZIMDemo)
- AdjustBrightnessContrast(pixels, ScreenLocate.Main.pcBrightness, ScreenLocate.Main.pcContrast);
- if (adjustedTexture == null || adjustedTexture.width != _webCamTexture.width || adjustedTexture.height != _webCamTexture.height)
- {
- adjustedTexture = new Texture2D(_webCamTexture.width, _webCamTexture.height);
- }
- adjustedTexture.SetPixels32(pixels);
- adjustedTexture.Apply();
- }
- }
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