InfraredCameraHelper.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. using SLAMUVC;
  6. using UnityEngine.UI;
  7. using SmartBowSDK;
  8. namespace InfraredManager
  9. {
  10. public class InfraredCameraHelper
  11. {
  12. #region 单例
  13. private static InfraredCameraHelper _Instance;
  14. public static InfraredCameraHelper GetInstance()
  15. {
  16. if (_Instance == null) _Instance = new();
  17. return _Instance;
  18. }
  19. #endregion
  20. #region 创建销毁
  21. private GameObject _managerObject;
  22. private ScreenLocate _screenLocate;
  23. private UVCManager _uvcManager;
  24. public static List<RawImage> InfraredCameraHelperRawImageList = new();
  25. public void Create(int defWidth = 320, int defHeight = 240)
  26. {
  27. if (_managerObject) return;
  28. string prefabName = "WebCameraView";
  29. var o = UnityEngine.Object.Instantiate(Resources.Load<GameObject>(prefabName));
  30. UnityEngine.Object.DontDestroyOnLoad(o);
  31. o.name = prefabName;
  32. _screenLocate = o.GetComponent<ScreenLocate>();
  33. _screenLocate.InfraredCameraHelper = this;
  34. _uvcManager = o.GetComponent<UVCManager>();
  35. _uvcManager.startUVCManager.AddListener(_screenLocate.UVCIsReady);
  36. _uvcManager.updateUVCManager.AddListener(_screenLocate.UVCUpdate);
  37. _uvcManager.DefaultWidth = defWidth;
  38. _uvcManager.DefaultHeight = defHeight;
  39. Debug.Log("InitUVCManagerCamera 初始化相机,size:[" + _uvcManager.DefaultWidth + "," + _uvcManager.DefaultHeight + "]");
  40. _managerObject = o;
  41. if (Application.platform == RuntimePlatform.Android) Application.targetFrameRate = 60;
  42. }
  43. /// <summary>
  44. /// 在pc里面创建此预制
  45. /// </summary>
  46. public void CreateToPc()
  47. {
  48. if (_managerObject) return;
  49. string prefabName = "WebCameraView_Pc";
  50. var o = UnityEngine.Object.Instantiate(Resources.Load<GameObject>(prefabName));
  51. UnityEngine.Object.DontDestroyOnLoad(o);
  52. o.name = "WebCameraView";
  53. _screenLocate = o.GetComponent<ScreenLocate>();
  54. _screenLocate.InfraredCameraHelper = this;
  55. _uvcManager = o.GetComponent<UVCManager>();
  56. _managerObject = o;
  57. }
  58. public void Dispose()
  59. {
  60. if (_managerObject) UnityEngine.Object.DestroyImmediate(_managerObject);
  61. if (_Instance == this) _Instance = null;
  62. }
  63. #endregion
  64. #region 画面接口
  65. public void onStartPreview()
  66. {
  67. _uvcManager.onStartPreview();
  68. }
  69. public void onStopPreview()
  70. {
  71. _uvcManager.onStopPreview();
  72. }
  73. /// <summary>
  74. /// 获取摄像机对象CameraInfo
  75. /// </summary>
  76. public UVCManager.CameraInfo GetUVCCameraInfo()
  77. {
  78. return _screenLocate.mUVCCameraInfo;
  79. }
  80. /// <summary>
  81. /// 获取相机画面贴图
  82. /// </summary>
  83. public Texture GetCameraTexture()
  84. {
  85. return _screenLocate.getUVCTexture; //_screenLocate.rawImage.texture;
  86. }
  87. /// <summary>
  88. /// 获取相机画面材质
  89. /// </summary>
  90. public Material GetCameraMaterial()
  91. {
  92. return null;//_screenLocate.rawImage.material;
  93. }
  94. /// <summary>
  95. /// 设置亮度(-1~1)
  96. /// </summary>
  97. public void SetBrightness(float value)
  98. {
  99. //_screenLocate.rawImage.material.SetFloat("_Brightness", value);
  100. _screenLocate.pcBrightness = value;
  101. }
  102. /// <summary>
  103. /// 获取亮度(-1~1)
  104. /// </summary>
  105. public float GetBrightness()
  106. {
  107. return _screenLocate.pcBrightness;// _screenLocate.rawImage.material.GetFloat("_Brightness");
  108. }
  109. /// <summary>
  110. /// 设置对比度(-1~1)
  111. /// </summary>
  112. public void SetContrast(float value)
  113. {
  114. // _screenLocate.rawImage.material.SetFloat("_Contrast", value);
  115. _screenLocate.pcContrast = value;
  116. }
  117. /// <summary>
  118. /// 获取对比度(-1~1)
  119. /// </summary>
  120. public float GetContrast()
  121. {
  122. return _screenLocate.pcContrast;//_screenLocate.rawImage.material.GetFloat("_Contrast");
  123. }
  124. /// <summary>
  125. /// 设置相机画面分辨率
  126. /// </summary>
  127. public void SetCameraResolution(int width, int height)
  128. {
  129. if (_uvcManager)
  130. {
  131. _uvcManager.DefaultWidth = width;
  132. _uvcManager.DefaultHeight = height;
  133. }
  134. Debug.Log("[InfraredCameraHelper]设置分辨率 SetCameraResolution,width:" + width + " ,height:" + height);
  135. }
  136. /// <summary>
  137. /// 设置相机画面分辨率
  138. /// </summary>
  139. public void SetCameraResolutionNew(int width, int height)
  140. {
  141. Debug.Log("[InfraredCameraHelper]设置分辨率 SetCameraResolutionNew,width:" + width + " ,height:" + height);
  142. _screenLocate.Resize(width, height);
  143. }
  144. /// <summary>
  145. /// 设置default分辨率
  146. /// </summary>
  147. public void SetHighCameraResolution()
  148. {
  149. Vector2 _highResolution = _screenLocate.mUVCCameraInfo.CurrentHighResolution;
  150. _screenLocate.Resize((int)_highResolution.x, (int)_highResolution.y);
  151. }
  152. /// <summary>
  153. /// 设置Low分辨率
  154. /// </summary>
  155. public void SetLowCameraResolution()
  156. {
  157. Vector2 _lowResolution = _screenLocate.mUVCCameraInfo.CurrentLowResolution;
  158. _screenLocate.Resize((int)_lowResolution.x, (int)_lowResolution.y);
  159. }
  160. #endregion
  161. #region 操作接口
  162. /// <summary>
  163. /// 单点模式开关
  164. /// </summary>
  165. public void SetSinglePoint(bool value)
  166. {
  167. _screenLocate.bSinglePoint = value;
  168. }
  169. /// <summary>
  170. /// 是否为单点模式
  171. /// </summary>
  172. public bool IsSinglePoint()
  173. {
  174. return _screenLocate.bSinglePoint;
  175. }
  176. /// <summary>
  177. /// 设置抖动过滤值
  178. /// </summary>
  179. public void SetShakeFilterValue(float value)
  180. {
  181. _screenLocate.filterDis = value;
  182. }
  183. /// <summary>
  184. /// 获取抖动过滤值
  185. /// </summary>
  186. public float GetShakeFilterValue()
  187. {
  188. return _screenLocate.filterDis;
  189. }
  190. /// <summary>
  191. /// 设置亮度过滤阈值
  192. /// </summary>
  193. public void SetInfraredLocateBrightnessThreshold(float value)
  194. {
  195. _screenLocate.SetInfraredLocateBrightnessThreshold(value);
  196. }
  197. /// <summary>
  198. /// 是否已经定位
  199. /// </summary>
  200. public bool IsScreenLoateOK()
  201. {
  202. return _screenLocate.IsScreenLoateOK();
  203. }
  204. /// <summary>
  205. /// 是否正在手动定位
  206. /// </summary>
  207. public bool IsScreenLocateManualDoing()
  208. {
  209. return _screenLocate.IsScreenLocateManualDoing();
  210. }
  211. /// <summary>
  212. /// 进入手动定位
  213. /// </summary>
  214. /// <returns>相机画面截图</returns>
  215. public Texture2D EnterScreenLocateManual()
  216. {
  217. return _screenLocate.EnterScreenLocateManual();
  218. }
  219. /// <summary>
  220. /// 退出/完成手动定位
  221. /// </summary>
  222. /// <param name="points">定位点(左下、右下、右上、左上)</param>
  223. public void QuitScreenLocateManual(List<Vector2> points)
  224. {
  225. _screenLocate.QuitScreenLocateManual(points);
  226. }
  227. /// <summary>
  228. /// 获取中心点偏移量
  229. /// </summary>
  230. /// <param name="inputPoint"></param>
  231. /// <param name="type"> CameraLocation , ScreenUV</param>
  232. /// <returns></returns>
  233. public Vector2 GetCenterOffset(Vector2 inputPoint, string type = "CameraLocation")
  234. {
  235. // 获取偏移量
  236. return _screenLocate.AdjustPointsOffset(inputPoint, type);
  237. }
  238. /// <summary>
  239. /// 重置中心点的偏移量
  240. /// </summary>
  241. public void ResetCenterOffset() {
  242. _screenLocate.ResetPointsOffest();
  243. }
  244. /// <summary>
  245. /// 初始化一次本地的记录点
  246. /// </summary>
  247. public void InitScreenLocateManual()
  248. {
  249. //获取本地记录的点
  250. if (ScreenLocate.GetScreenLocateVectorList())
  251. {
  252. Debug.Log("[初始化本地坐标]:" + _screenLocate.PrintVector2List(ScreenLocate.quadUnityVectorList));
  253. //使用算法顺序点来设置屏幕四边形,定位点(左下,右下,左上,右上)
  254. _screenLocate.QuadUnityVectorListToScreenQuad(ScreenLocate.quadUnityVectorList);
  255. // _screenLocate.SyncInfraredDemo();
  256. InvokeOnUVCPosUpdate(ScreenLocate.quadUnityVectorList);
  257. }
  258. }
  259. /// <summary>
  260. /// 进入自动定位
  261. /// </summary>
  262. public void EnterScreenLocateManualAuto()
  263. {
  264. _screenLocate.EnterScreenLocateManualAuto();
  265. }
  266. /// <summary>
  267. /// 修改 Capture ,建议值30
  268. /// </summary>
  269. public void SetCapture(int value)
  270. {
  271. _screenLocate.SetCapture(value);
  272. }
  273. /// <summary>
  274. /// 修改delay,建议值30
  275. /// </summary>
  276. public void SetDelay(int value)
  277. {
  278. _screenLocate.SetDelay(value);
  279. }
  280. #endregion
  281. #region 监听事件
  282. /// <summary>
  283. /// UVC 相机准备事件
  284. /// </summary>
  285. public OnUVCIsReadyEvent OnUVCIsReady;
  286. public delegate void OnUVCIsReadyEvent(UVCManager.CameraInfo camera);
  287. public void InvokeOnUVCIsReady(UVCManager.CameraInfo camera)
  288. {
  289. try
  290. {
  291. OnUVCIsReady?.Invoke(camera);
  292. }
  293. catch (Exception e)
  294. {
  295. Debug.LogError(e);
  296. }
  297. }
  298. /// <summary>
  299. /// UVC 相机更新事件
  300. /// </summary>
  301. public OnUVCIsUpdateEvent OnUVCIsUpdate;
  302. public delegate void OnUVCIsUpdateEvent();
  303. public void InvokeOnUVCIsUpdate()
  304. {
  305. try
  306. {
  307. OnUVCIsUpdate?.Invoke();
  308. }
  309. catch (Exception e)
  310. {
  311. Debug.LogError(e);
  312. }
  313. }
  314. /// <summary>
  315. /// UVC 定位点更新事件
  316. /// </summary>
  317. public OnUVCPosUpdateEvent OnUVCPosUpdate;
  318. public delegate void OnUVCPosUpdateEvent(List<Vector2> list);
  319. public void InvokeOnUVCPosUpdate(List<Vector2> list)
  320. {
  321. try
  322. {
  323. OnUVCPosUpdate?.Invoke(list);
  324. }
  325. catch (Exception e)
  326. {
  327. Debug.LogError(e);
  328. }
  329. }
  330. /// <summary>
  331. /// 单点更新事件
  332. /// </summary>
  333. public OnPositionUpdateEvent OnPositionUpdate;
  334. public delegate void OnPositionUpdateEvent(Vector2 position);
  335. public void InvokeOnPositionUpdate(Vector2 position)
  336. {
  337. try
  338. {
  339. OnPositionUpdate?.Invoke(position);
  340. }
  341. catch (Exception e)
  342. {
  343. Debug.LogError(e);
  344. }
  345. }
  346. /// <summary>
  347. /// 双点更新事件
  348. /// </summary>
  349. public OnPositionUpdate2Event OnPositionUpdate2;
  350. public delegate void OnPositionUpdate2Event(Vector2 position, int index);
  351. public void InvokeOnPositionUpdate2(Vector2 position, int index)
  352. {
  353. try
  354. {
  355. OnPositionUpdate2?.Invoke(position, index);
  356. }
  357. catch (Exception e)
  358. {
  359. Debug.LogError(e);
  360. }
  361. }
  362. #endregion
  363. }
  364. }