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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System;
- using SLAMUVC;
- using UnityEngine.UI;
- using SmartBowSDK;
- namespace InfraredManager
- {
- public class InfraredCameraHelper
- {
- #region 单例
- private static InfraredCameraHelper _Instance;
- public static InfraredCameraHelper GetInstance()
- {
- if (_Instance == null) _Instance = new();
- return _Instance;
- }
- #endregion
- #region 创建销毁
- private GameObject _managerObject;
- private ScreenLocate _screenLocate;
- private UVCManager _uvcManager;
- public static List<RawImage> InfraredCameraHelperRawImageList = new();
- public void Create(int defWidth = 320, int defHeight = 240)
- {
- if (_managerObject) return;
- string prefabName = "WebCameraView";
- var o = UnityEngine.Object.Instantiate(Resources.Load<GameObject>(prefabName));
- UnityEngine.Object.DontDestroyOnLoad(o);
- o.name = prefabName;
- _screenLocate = o.GetComponent<ScreenLocate>();
- _screenLocate.InfraredCameraHelper = this;
- _uvcManager = o.GetComponent<UVCManager>();
- _uvcManager.startUVCManager.AddListener(_screenLocate.UVCIsReady);
- _uvcManager.updateUVCManager.AddListener(_screenLocate.UVCUpdate);
- _uvcManager.DefaultWidth = defWidth;
- _uvcManager.DefaultHeight = defHeight;
- Debug.Log("InitUVCManagerCamera 初始化相机,size:[" + _uvcManager.DefaultWidth + "," + _uvcManager.DefaultHeight + "]");
- _managerObject = o;
- if (Application.platform == RuntimePlatform.Android) Application.targetFrameRate = 60;
- }
- /// <summary>
- /// 在pc里面创建此预制
- /// </summary>
- public void CreateToPc()
- {
- if (_managerObject) return;
- string prefabName = "WebCameraView_Pc";
- var o = UnityEngine.Object.Instantiate(Resources.Load<GameObject>(prefabName));
- UnityEngine.Object.DontDestroyOnLoad(o);
- o.name = "WebCameraView";
- _screenLocate = o.GetComponent<ScreenLocate>();
- _screenLocate.InfraredCameraHelper = this;
- _uvcManager = o.GetComponent<UVCManager>();
- _managerObject = o;
- }
- public void Dispose()
- {
- if (_managerObject) UnityEngine.Object.DestroyImmediate(_managerObject);
- if (_Instance == this) _Instance = null;
- }
- #endregion
- #region 画面接口
- public void onStartPreview()
- {
- _uvcManager.onStartPreview();
- }
- public void onStopPreview()
- {
- _uvcManager.onStopPreview();
- }
- /// <summary>
- /// 获取摄像机对象CameraInfo
- /// </summary>
- public UVCManager.CameraInfo GetUVCCameraInfo()
- {
- return _screenLocate.mUVCCameraInfo;
- }
- /// <summary>
- /// 获取相机画面贴图
- /// </summary>
- public Texture GetCameraTexture()
- {
- return _screenLocate.getUVCTexture; //_screenLocate.rawImage.texture;
- }
- /// <summary>
- /// 获取相机画面材质
- /// </summary>
- public Material GetCameraMaterial()
- {
- return null;//_screenLocate.rawImage.material;
- }
- /// <summary>
- /// 设置亮度(-1~1)
- /// </summary>
- public void SetBrightness(float value)
- {
- //_screenLocate.rawImage.material.SetFloat("_Brightness", value);
- _screenLocate.pcBrightness = value;
- }
- /// <summary>
- /// 获取亮度(-1~1)
- /// </summary>
- public float GetBrightness()
- {
- return _screenLocate.pcBrightness;// _screenLocate.rawImage.material.GetFloat("_Brightness");
- }
- /// <summary>
- /// 设置对比度(-1~1)
- /// </summary>
- public void SetContrast(float value)
- {
- // _screenLocate.rawImage.material.SetFloat("_Contrast", value);
- _screenLocate.pcContrast = value;
- }
- /// <summary>
- /// 获取对比度(-1~1)
- /// </summary>
- public float GetContrast()
- {
- return _screenLocate.pcContrast;//_screenLocate.rawImage.material.GetFloat("_Contrast");
- }
- /// <summary>
- /// 设置相机画面分辨率
- /// </summary>
- public void SetCameraResolution(int width, int height)
- {
- if (_uvcManager)
- {
- _uvcManager.DefaultWidth = width;
- _uvcManager.DefaultHeight = height;
- }
- Debug.Log("[InfraredCameraHelper]设置分辨率 SetCameraResolution,width:" + width + " ,height:" + height);
- }
- /// <summary>
- /// 设置相机画面分辨率
- /// </summary>
- public void SetCameraResolutionNew(int width, int height)
- {
- Debug.Log("[InfraredCameraHelper]设置分辨率 SetCameraResolutionNew,width:" + width + " ,height:" + height);
- _screenLocate.Resize(width, height);
- }
- /// <summary>
- /// 设置default分辨率
- /// </summary>
- public void SetHighCameraResolution()
- {
- Vector2 _highResolution = _screenLocate.mUVCCameraInfo.CurrentHighResolution;
- _screenLocate.Resize((int)_highResolution.x, (int)_highResolution.y);
- }
- /// <summary>
- /// 设置Low分辨率
- /// </summary>
- public void SetLowCameraResolution()
- {
- Vector2 _lowResolution = _screenLocate.mUVCCameraInfo.CurrentLowResolution;
- _screenLocate.Resize((int)_lowResolution.x, (int)_lowResolution.y);
- }
- #endregion
- #region 操作接口
- /// <summary>
- /// 单点模式开关
- /// </summary>
- public void SetSinglePoint(bool value)
- {
- _screenLocate.bSinglePoint = value;
- }
- /// <summary>
- /// 是否为单点模式
- /// </summary>
- public bool IsSinglePoint()
- {
- return _screenLocate.bSinglePoint;
- }
- /// <summary>
- /// 设置抖动过滤值
- /// </summary>
- public void SetShakeFilterValue(float value)
- {
- _screenLocate.filterDis = value;
- }
- /// <summary>
- /// 获取抖动过滤值
- /// </summary>
- public float GetShakeFilterValue()
- {
- return _screenLocate.filterDis;
- }
- /// <summary>
- /// 设置亮度过滤阈值
- /// </summary>
- public void SetInfraredLocateBrightnessThreshold(float value)
- {
- _screenLocate.SetInfraredLocateBrightnessThreshold(value);
- }
- /// <summary>
- /// 是否已经定位
- /// </summary>
- public bool IsScreenLoateOK()
- {
- return _screenLocate.IsScreenLoateOK();
- }
- /// <summary>
- /// 是否正在手动定位
- /// </summary>
- public bool IsScreenLocateManualDoing()
- {
- return _screenLocate.IsScreenLocateManualDoing();
- }
- /// <summary>
- /// 进入手动定位
- /// </summary>
- /// <returns>相机画面截图</returns>
- public Texture2D EnterScreenLocateManual()
- {
- return _screenLocate.EnterScreenLocateManual();
- }
- /// <summary>
- /// 退出/完成手动定位
- /// </summary>
- /// <param name="points">定位点(左下、右下、右上、左上)</param>
- public void QuitScreenLocateManual(List<Vector2> points)
- {
- _screenLocate.QuitScreenLocateManual(points);
- }
- /// <summary>
- /// 获取中心点偏移量
- /// </summary>
- /// <param name="inputPoint"></param>
- /// <param name="type"> CameraLocation , ScreenUV</param>
- /// <returns></returns>
- public Vector2 GetCenterOffset(Vector2 inputPoint, string type = "CameraLocation")
- {
- // 获取偏移量
- return _screenLocate.AdjustPointsOffset(inputPoint, type);
- }
- /// <summary>
- /// 重置中心点的偏移量
- /// </summary>
- public void ResetCenterOffset() {
- _screenLocate.ResetPointsOffest();
- }
- /// <summary>
- /// 初始化一次本地的记录点
- /// </summary>
- public void InitScreenLocateManual()
- {
- //获取本地记录的点
- if (ScreenLocate.GetScreenLocateVectorList())
- {
- Debug.Log("[初始化本地坐标]:" + _screenLocate.PrintVector2List(ScreenLocate.quadUnityVectorList));
- //使用算法顺序点来设置屏幕四边形,定位点(左下,右下,左上,右上)
- _screenLocate.QuadUnityVectorListToScreenQuad(ScreenLocate.quadUnityVectorList);
- // _screenLocate.SyncInfraredDemo();
- InvokeOnUVCPosUpdate(ScreenLocate.quadUnityVectorList);
- }
- }
- /// <summary>
- /// 进入自动定位
- /// </summary>
- public void EnterScreenLocateManualAuto()
- {
- _screenLocate.EnterScreenLocateManualAuto();
- }
- /// <summary>
- /// 修改 Capture ,建议值30
- /// </summary>
- public void SetCapture(int value)
- {
- _screenLocate.SetCapture(value);
- }
- /// <summary>
- /// 修改delay,建议值30
- /// </summary>
- public void SetDelay(int value)
- {
- _screenLocate.SetDelay(value);
- }
- #endregion
- #region 监听事件
- /// <summary>
- /// UVC 相机准备事件
- /// </summary>
- public OnUVCIsReadyEvent OnUVCIsReady;
- public delegate void OnUVCIsReadyEvent(UVCManager.CameraInfo camera);
- public void InvokeOnUVCIsReady(UVCManager.CameraInfo camera)
- {
- try
- {
- OnUVCIsReady?.Invoke(camera);
- }
- catch (Exception e)
- {
- Debug.LogError(e);
- }
- }
- /// <summary>
- /// UVC 相机更新事件
- /// </summary>
- public OnUVCIsUpdateEvent OnUVCIsUpdate;
- public delegate void OnUVCIsUpdateEvent();
- public void InvokeOnUVCIsUpdate()
- {
- try
- {
- OnUVCIsUpdate?.Invoke();
- }
- catch (Exception e)
- {
- Debug.LogError(e);
- }
- }
- /// <summary>
- /// UVC 定位点更新事件
- /// </summary>
- public OnUVCPosUpdateEvent OnUVCPosUpdate;
- public delegate void OnUVCPosUpdateEvent(List<Vector2> list);
- public void InvokeOnUVCPosUpdate(List<Vector2> list)
- {
- try
- {
- OnUVCPosUpdate?.Invoke(list);
- }
- catch (Exception e)
- {
- Debug.LogError(e);
- }
- }
- /// <summary>
- /// 单点更新事件
- /// </summary>
- public OnPositionUpdateEvent OnPositionUpdate;
- public delegate void OnPositionUpdateEvent(Vector2 position);
- public void InvokeOnPositionUpdate(Vector2 position)
- {
- try
- {
- OnPositionUpdate?.Invoke(position);
- }
- catch (Exception e)
- {
- Debug.LogError(e);
- }
- }
- /// <summary>
- /// 双点更新事件
- /// </summary>
- public OnPositionUpdate2Event OnPositionUpdate2;
- public delegate void OnPositionUpdate2Event(Vector2 position, int index);
- public void InvokeOnPositionUpdate2(Vector2 position, int index)
- {
- try
- {
- OnPositionUpdate2?.Invoke(position, index);
- }
- catch (Exception e)
- {
- Debug.LogError(e);
- }
- }
- #endregion
- }
- }
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