ModeSelectView.cs 5.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. using UnityEngine.UI;
  6. public class ModeSelectView : JCUnityLib.ViewBase
  7. {
  8. public static ModeSelectView ins;
  9. public bool isShowButton { get; set; } = false;
  10. [SerializeField] List<Button> buttons;
  11. private void Awake()
  12. {
  13. ins = this;
  14. }
  15. // Start is called before the first frame update
  16. void Start()
  17. {
  18. }
  19. //枪模式下显示
  20. public void InitGunButtons() {
  21. //for (int i = buttons.Count - 1; i > 0; i--)
  22. //{
  23. // Destroy(buttons[i].gameObject);
  24. // buttons.RemoveAt(i);
  25. //}
  26. Destroy(buttons[3].gameObject);
  27. buttons.RemoveAt(buttons.Count - 1);
  28. for (int i = 0; i < buttons.Count; i++)
  29. {
  30. int temp = i;
  31. buttons[i].onClick.AddListener(() => {
  32. AudioMgr.ins.PlayBtn();
  33. OnChangeButton(temp);
  34. });
  35. }
  36. }
  37. public void InitButtons() {
  38. if (isShowButton)
  39. {
  40. buttons[3].gameObject.SetActive(true);
  41. }
  42. else
  43. {
  44. Destroy(buttons[3].gameObject);
  45. buttons.RemoveAt(buttons.Count - 1);
  46. }
  47. for (int i = 0; i < buttons.Count; i++)
  48. {
  49. int temp = i;
  50. buttons[i].onClick.AddListener(() => {
  51. AudioMgr.ins.PlayBtn();
  52. OnChangeButton(temp);
  53. });
  54. if (GameMgr.judgmentGameType != 1 && i == 3)
  55. {
  56. //目前只有奥运射箭和塔防有双人模式,先显示奥运射箭
  57. buttons[i].gameObject.SetActive(false);
  58. }
  59. }
  60. }
  61. void OnDestroy()
  62. {
  63. if (ins == this) ins = null;
  64. }
  65. void OnChangeButton(int index)
  66. {
  67. bool _selected = false;
  68. string gotoName = "";
  69. for (int i = 0; i < buttons.Count; i++)
  70. {
  71. Button _button = buttons[i];
  72. if (index == i)
  73. {
  74. _button.GetComponent<ModeSelectView_Button>().OnSetButtonState(true);
  75. _selected = true;
  76. gotoName = _button.name;
  77. }
  78. else
  79. {
  80. _button.GetComponent<ModeSelectView_Button>().OnSetButtonState(false);
  81. }
  82. }
  83. if (_selected)
  84. {
  85. //进入选中的页面
  86. AudioMgr.ins.PlayBtn();
  87. GoToLocalByName(gotoName);
  88. }
  89. }
  90. public void OnChangeButtonState(int index)
  91. {
  92. for (int i = 0; i < buttons.Count; i++)
  93. {
  94. Button _button = buttons[i];
  95. if (index == i)
  96. {
  97. _button.GetComponent<ModeSelectView_Button>().OnSetButtonState(true);
  98. }
  99. else
  100. {
  101. _button.GetComponent<ModeSelectView_Button>().OnSetButtonState(false);
  102. }
  103. }
  104. }
  105. public void GoToLocalByName(string _gotoName)
  106. {
  107. switch (_gotoName)
  108. {
  109. case "SINGLE_PLYAER": //本地游戏(单人模式)
  110. GlobalDataTemp.pkMatchType = PKMatchType.None;
  111. if (GameMgr.judgmentGameType == 1)
  112. {
  113. //限时射箭
  114. GlobalData.pkMatchType = PKMatchType.None;
  115. GameMgr.gameType = 1;
  116. SceneManager.LoadScene("Game", LoadSceneMode.Single);
  117. }
  118. else
  119. {
  120. //打野鸡,打野兔,打野狼
  121. GameMgr.gameType = GameMgr.judgmentGameType;
  122. SceneManager.LoadScene("GameChallenge", LoadSceneMode.Single);
  123. }
  124. break;
  125. case "PLAY_LOCALLY": //本地对战
  126. Debug.Log("触发本地对战:PLAY_LOCALLY");
  127. GlobalDataTemp.pkMatchType = PKMatchType.LocalPK;
  128. ViewMgr.Instance.ShowView<RoleSelectView>();
  129. break;
  130. case "PLAY_GLOBALLY": //联网
  131. Debug.Log("触发联网:PLAY_GLOBALLY");
  132. GlobalDataTemp.pkMatchType = PKMatchType.OnlinePK;
  133. //ViewMgr.Instance.ShowView<PKGameOptionView>();
  134. if (GameMgr.judgmentGameType == 1)
  135. {
  136. //射箭
  137. //GlobalDataTemp.pkMatchType = PKMatchType.OnlinePK;
  138. GlobalDataTemp.matchGameType = 9;
  139. ViewMgr.Instance.ShowView<PKMatchView>();
  140. }
  141. else
  142. {
  143. //打野鸡,打野兔,打野狼
  144. int newGameType = 0;
  145. if (GameMgr.judgmentGameType == 3) newGameType = 10;
  146. else if (GameMgr.judgmentGameType == 4) newGameType = 11;
  147. else if (GameMgr.judgmentGameType == 5) newGameType = 12;
  148. GlobalDataTemp.matchGameType = newGameType;
  149. ViewMgr.Instance.ShowView<PKMatchView>();
  150. }
  151. break;
  152. case "DOUBLE_PLYAER": //双人游戏,目前包括(奥运射箭,塔防)
  153. Debug.Log("DOUBLE_PLYAER");
  154. SceneManager.LoadScene("GameDouble", LoadSceneMode.Single);
  155. break;
  156. default:
  157. break;
  158. }
  159. }
  160. public void OnClick_Back()
  161. {
  162. AudioMgr.ins.PlayBtn();
  163. ViewMgr.Instance.DestroyView<ModeSelectView>();
  164. }
  165. }