RabbitHuntGameMode_OnlinePK.cs 15 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using Newtonsoft.Json;
  6. /* 野兔关卡-联机pk模式 */
  7. public class RabbitHuntGameMode_OnlinePK : RabbitHuntGameMode, ChallengeGameModeLocalPK
  8. {
  9. public int currentPlayerIndex = 0; // 双人0和1
  10. float singleShootReadyTime = 30f;
  11. float singleShootReadyTimeMax = 30f;
  12. public RabbitHuntGameMode_OnlinePK(GameMgr gameMgr) : base(gameMgr) {
  13. onlineHelper = new OnlineHelper(this);
  14. hunterGamePlayerScoreCounter = new HunterGamePlayerScoreCounter(this);
  15. }
  16. public override void Start()
  17. {
  18. onlineHelper.InitSocketPlayer(OnStart);
  19. }
  20. private void OnStart() {
  21. banCreateAnimal = onlineHelper.IsCopyHost();
  22. banOnBowArrowShootOut = onlineHelper.IsCopyHost();
  23. SetLevel(5);
  24. AddHuntGameView();
  25. this.gameMgr.transform.Find("HunterGameView_LocalPK").gameObject.SetActive(true);
  26. }
  27. public override void onBowShoot() {
  28. if (onlineHelper.IsCopyHost()) {
  29. onlineHelper.socketPlayer.UploadPKGameData("onBowShoot", "");
  30. }
  31. }
  32. public override bool DoNextShoot() {
  33. if (onlineHelper.IsCopyHost()) {
  34. onlineHelper.socketPlayer.UploadPKGameData("DoNextShoot", "");
  35. return false;
  36. }
  37. foreach (var item in Rabbit.rabbitSet) {
  38. if (item.onDoNextShootWillDestroy) {
  39. GameObject.Destroy(item.gameObject);
  40. }
  41. }
  42. bool canDo = base.DoNextShoot();
  43. if (canDo) {
  44. NextPlayerFinal();
  45. }
  46. return canDo;
  47. }
  48. void AddReadyView()
  49. {
  50. GameObject view = Resources.Load<GameObject>("Prefabs/Views/PKGameReadyView_Challenge");
  51. GameObject o = GameObject.Instantiate(view);
  52. PKGameReadyView_Challenge script = o.GetComponent<PKGameReadyView_Challenge>();
  53. script.currentPlayerIndex = currentPlayerIndex;
  54. }
  55. void NextPlayerFinal() {
  56. NextPlayer();
  57. }
  58. void NextPlayer() {
  59. currentPlayerIndex++;
  60. currentPlayerIndex %= 2;
  61. singleShootReadyTime = singleShootReadyTimeMax;
  62. onlineHelper.roundID++;
  63. }
  64. public override void Update() {
  65. if (!onlineHelper.IsMyPlayerInited()) return;
  66. if (!onlineHelper.IsMainHost()) return;
  67. if (!onlineHelper.IsMyPlayerRunning()) return;
  68. OnUpdate(Time.deltaTime, pauseTimeCounting);
  69. }
  70. void OnUpdate(float dt, bool _pauseTimeCounting) {
  71. if (gameMgr.gameOver || _pauseTimeCounting) return;
  72. if (this.time > 0) {
  73. this.time -= dt;
  74. } else {
  75. this.time = 0;
  76. AnnounceGameOver();
  77. }
  78. if (gameMgr.gameOver || _pauseTimeCounting) return;
  79. singleShootReadyTime -= dt;
  80. if (singleShootReadyTime <= 0) {
  81. //切换玩家
  82. ArmBow.ins.readyShoot();
  83. NextPlayerFinal();
  84. }
  85. }
  86. public override void FrameUpdate() {
  87. onlineHelper.OnFrameUpdate();
  88. }
  89. //localPK interface
  90. public int GetCurrentPlayIndex() {
  91. return currentPlayerIndex;
  92. }
  93. public (float, float) GetSingleShootReadyTime() {
  94. return (singleShootReadyTime, singleShootReadyTimeMax);
  95. }
  96. HunterGamePlayerScoreCounter hunterGamePlayerScoreCounter;
  97. public HunterGamePlayerScoreCounter getHunterGamePlayerScoreCounter() {
  98. return hunterGamePlayerScoreCounter;
  99. }
  100. //###------------
  101. //### 联机部分
  102. //###------------
  103. public class SyncLogicData {
  104. public int roundID;
  105. public int currentPlayerIndex;
  106. public float singleShootReadyTime;
  107. public int animalCount = 0;
  108. public int arrowCount = 0;
  109. public float time = 60;
  110. public int[] hitScores;
  111. public bool gameEnd = false;
  112. public SyncLogicData Input(RabbitHuntGameMode_OnlinePK src) {
  113. roundID = src.onlineHelper.roundID;
  114. currentPlayerIndex = src.currentPlayerIndex;
  115. singleShootReadyTime = src.singleShootReadyTime;
  116. animalCount = src.animalCount;
  117. arrowCount = src.arrowCount;
  118. time = src.time;
  119. hitScores = src.getHunterGamePlayerScoreCounter().hitScores;
  120. gameEnd = src.gameMgr.gameOver;
  121. return this;
  122. }
  123. public void Output(RabbitHuntGameMode_OnlinePK dest) {
  124. dest.onlineHelper.roundID = roundID;
  125. dest.currentPlayerIndex = currentPlayerIndex;
  126. dest.singleShootReadyTime = singleShootReadyTime;
  127. dest.animalCount = animalCount;
  128. dest.arrowCount = arrowCount;
  129. dest.time = time;
  130. dest.getHunterGamePlayerScoreCounter().hitScores = hitScores;
  131. dest.onlineHelper.gameEnd = gameEnd;
  132. }
  133. }
  134. OnlineHelper onlineHelper;
  135. public class OnlineHelper {
  136. RabbitHuntGameMode_OnlinePK gameMode;
  137. public OnlineHelper(RabbitHuntGameMode_OnlinePK gameMode) {
  138. this.gameMode = gameMode;
  139. }
  140. public SocketPlayer socketPlayer;
  141. public int myPlayerIndex = -1;
  142. public bool IsMyPlayerInited() {
  143. return myPlayerIndex >= 0;
  144. }
  145. public bool IsMyPlayerRunning() {
  146. return myPlayerIndex == gameMode.currentPlayerIndex;
  147. }
  148. public bool IsMainHost() {
  149. return myPlayerIndex == 0;
  150. }
  151. public bool IsCopyHost() {
  152. return myPlayerIndex > 0;
  153. }
  154. public int roundID = 0;
  155. public bool gameEnd = false;
  156. public void InitSocketPlayer(Action successCallback) {
  157. socketPlayer = SocketPlayer.NewInstance();
  158. socketPlayer.onRoomReadyComplete = () => {
  159. myPlayerIndex = GlobalData.playerIndexInRoom;
  160. if (successCallback != null) successCallback();
  161. };
  162. socketPlayer.onReceivePKGameData = onReceivePKGameData;
  163. AutoSwitchBanUserControlBow();
  164. JCUnityLib.CoroutineStarter.Start(CheckAndUpload());
  165. }
  166. bool IsCanUpload() {
  167. return GameMgr.ins == gameMode.gameMgr && gameMode.gameMgr;
  168. }
  169. WaitForSecondsRealtime uploadOnceTime = new WaitForSecondsRealtime(0.033f);
  170. IEnumerator CheckAndUpload() {
  171. Debug.Log("协程-同步数据-开始");
  172. while (IsCanUpload()) {
  173. try
  174. {
  175. Upload();
  176. }
  177. catch (System.Exception e)
  178. {
  179. Debug.LogError(e.Message);
  180. Debug.LogError(e.StackTrace);
  181. }
  182. yield return uploadOnceTime;
  183. }
  184. Debug.Log("协程-同步数据-停止");
  185. }
  186. Quaternion bowTargetQua;
  187. bool hasBowTargBtQua;
  188. void onReceivePKGameData(string key, string data) {
  189. if (!IsMyPlayerInited()) return;
  190. if (key == "logic") {
  191. SyncLogicData syncLogicData = JsonConvert.DeserializeObject<SyncLogicData>(data);
  192. syncLogicData.Output(this.gameMode);
  193. AutoSwitchBanUserControlBow();
  194. }
  195. if (key == "bow") {
  196. if (!IsMyPlayerRunning()) {
  197. string[] quaStr = data.Split(',');
  198. if (quaStr.Length == 6) {
  199. bowTargetQua.x = float.Parse(quaStr[0]);
  200. bowTargetQua.y = float.Parse(quaStr[1]);
  201. bowTargetQua.z = float.Parse(quaStr[2]);
  202. bowTargetQua.w = float.Parse(quaStr[3]);
  203. hasBowTargBtQua = true;
  204. ArmBow.ins.phase = int.Parse(quaStr[4]);
  205. GameAssistUI.ins.playerScaleAimValue_OnlinePK = int.Parse(quaStr[5]);
  206. }
  207. }
  208. }
  209. if (key == "arrow") {
  210. List<ArrowSync.SyncData> arrowSyncDataList = JsonConvert.DeserializeObject<List<ArrowSync.SyncData>>(data);
  211. foreach (var item in arrowSyncMap) {
  212. item.Value.hasSetSyncData = false;
  213. }
  214. GameObject arrowPrefab = ArmBow.ins.arrow;
  215. foreach (var item in arrowSyncDataList) {
  216. ArrowSync arrowSync;
  217. arrowSyncMap.TryGetValue(item.id, out arrowSync);
  218. if (arrowSync == null) {
  219. GameObject arrowObj = GameObject.Instantiate(arrowPrefab);
  220. arrowSync = arrowObj.AddComponent<ArrowSync>();
  221. arrowSync.SetSyncData(item, true);
  222. arrowSyncMap[item.id] = arrowSync;
  223. } else {
  224. arrowSync.SetSyncData(item);
  225. }
  226. arrowSync.hasSetSyncData = true;
  227. }
  228. List<int> removeIDs = null;
  229. foreach (var item in arrowSyncMap) {
  230. if (!item.Value.hasSetSyncData) {
  231. if (removeIDs == null) removeIDs = new List<int>();
  232. removeIDs.Add(item.Key);
  233. }
  234. }
  235. if (removeIDs != null) {
  236. foreach (var id in removeIDs) {
  237. ArrowSync arrowSync = arrowSyncMap[id];
  238. arrowSyncMap.Remove(id);
  239. if (arrowSync && arrowSync.gameObject) {
  240. GameObject.Destroy(arrowSync.gameObject);
  241. }
  242. }
  243. }
  244. }
  245. if (key == "onBowShoot") {
  246. GameEventCenter.ins.onBowArrowShootOut?.Invoke(null, null);
  247. }
  248. if (key == "DoNextShoot") {
  249. gameMode.DoNextShoot();
  250. }
  251. if (key == "animals") {
  252. List<RabbitSyncData> syncDataList = JsonConvert.DeserializeObject<List<RabbitSyncData>>(data);
  253. foreach (var item in animalSyncMap) {
  254. item.Value.isInvalid = true;
  255. }
  256. foreach (var item in syncDataList) {
  257. Rabbit animalSync;
  258. animalSyncMap.TryGetValue(item.id, out animalSync);
  259. if (animalSync == null) {
  260. GameObject animalObject = GameObject.Instantiate(gameMode.animalPrefab, Vector3.zero, Quaternion.identity, gameMode.animalsBaseT);
  261. animalSync = animalObject.GetComponent<Rabbit>();
  262. animalSync.isMirror = true;
  263. animalSync.inputSyncData = item;
  264. animalObject.SetActive(true);
  265. animalSyncMap[item.id] = animalSync;
  266. } else {
  267. animalSync.inputSyncData = item;
  268. }
  269. animalSync.isInvalid = false;
  270. }
  271. List<int> removeIDs = null;
  272. foreach (var item in animalSyncMap) {
  273. if (item.Value.isInvalid) {
  274. if (removeIDs == null) removeIDs = new List<int>();
  275. removeIDs.Add(item.Key);
  276. }
  277. }
  278. if (removeIDs != null) {
  279. foreach (var id in removeIDs) {
  280. Rabbit animalSync = animalSyncMap[id];
  281. animalSyncMap.Remove(id);
  282. if (animalSync && animalSync.gameObject) {
  283. GameObject.Destroy(animalSync.gameObject);
  284. }
  285. }
  286. }
  287. }
  288. if (key == "RUpdate") {
  289. if (int.Parse(data) == roundID) {
  290. gameMode.OnUpdate(uploadOnceTime.waitTime, false);
  291. }
  292. }
  293. if (key == "OnHit") {
  294. string[] dataSplits = data.Split(',');
  295. int uid = int.Parse(dataSplits[0]);
  296. string partName = dataSplits[1];
  297. foreach (var item in Rabbit.rabbitSet) {
  298. if (item.uid == uid) {
  299. item.OnHitLogic(null, partName);
  300. break; //一定要break,原因1:这是唯一ID,后续也没必要检测了,原因2:这里可能会触发死亡,死亡会触发下个动物生成,Set集合的元素+1,继续遍历会出现modifyException
  301. }
  302. }
  303. }
  304. }
  305. public void AutoSwitchBanUserControlBow() {
  306. BowCamera.ins.banLogic = ArmBow.ins.banLogic = !IsMyPlayerRunning();
  307. }
  308. int lastRoundID = -1;
  309. public void OnFrameUpdate() {
  310. if (!IsMyPlayerInited()) return;
  311. AutoSwitchBanUserControlBow();
  312. if (!IsMyPlayerRunning() && hasBowTargBtQua) {
  313. BowCamera.ins.transform.rotation = Quaternion.Lerp(BowCamera.ins.transform.rotation, bowTargetQua, Time.deltaTime * 12);
  314. }
  315. if (roundID > lastRoundID) {
  316. lastRoundID = roundID;
  317. gameMode.BanBowReady();
  318. gameMode.AddReadyView();
  319. }
  320. if (gameEnd && !gameMode.gameMgr.gameOver) {
  321. gameMode.AnnounceGameOver();
  322. }
  323. }
  324. void Upload() {
  325. if (!IsMyPlayerInited()) return;
  326. UploadLogic();
  327. UploadBow();
  328. UploadArrows();
  329. UploadAnimals();
  330. UploadRequestUpdate();
  331. UploadOnHit();
  332. }
  333. void UploadLogic() {
  334. if (!IsMainHost()) return;
  335. SyncLogicData data = new SyncLogicData().Input(this.gameMode);
  336. socketPlayer.UploadPKGameData("logic", data);
  337. }
  338. void UploadBow() {
  339. if (!IsMyPlayerRunning()) return;
  340. Quaternion qua = BowCamera.ins.transform.rotation;
  341. int aimScaleValue = GameAssistUI.ins.aimScaleValue;
  342. if (!GameAssistUI.ins.scaleAimOn) aimScaleValue = 0;
  343. socketPlayer.UploadPKGameData("bow", qua.x + "," + qua.y + "," + qua.z + "," + qua.w + "," + ArmBow.ins.phase + "," + aimScaleValue);
  344. }
  345. Dictionary<int, ArrowSync> arrowSyncMap = new Dictionary<int, ArrowSync>();
  346. void UploadArrows() {
  347. List<ArrowSync.SyncData> arrowSyncDataList = new List<ArrowSync.SyncData>();
  348. foreach (var item in Arrow.arrowSet) {
  349. if (item.outputSyncData == null || !item.outputSyncData.inited) continue;
  350. arrowSyncDataList.Add(item.outputSyncData);
  351. }
  352. socketPlayer.UploadPKGameData("arrow", arrowSyncDataList);
  353. }
  354. Dictionary<int, Rabbit> animalSyncMap = new Dictionary<int, Rabbit>();
  355. void UploadAnimals() {
  356. if (!IsMainHost()) return;
  357. List<RabbitSyncData> syncDataList = new List<RabbitSyncData>();
  358. foreach (var item in Rabbit.rabbitSet) {
  359. if (item.outputSyncData == null) continue;
  360. syncDataList.Add(item.outputSyncData);
  361. }
  362. socketPlayer.UploadPKGameData("animals", syncDataList);
  363. }
  364. void UploadRequestUpdate() {
  365. if (!IsCopyHost()) return;
  366. if (!IsMyPlayerRunning()) return;
  367. if (gameMode.pauseTimeCounting) return;
  368. socketPlayer.UploadPKGameData("RUpdate", this.roundID.ToString());
  369. }
  370. void UploadOnHit() {
  371. foreach (var item in Rabbit.rabbitSet) {
  372. if (item.onHitData != null) {
  373. socketPlayer.UploadPKGameData("OnHit", item.onHitData);
  374. item.onHitData = null;
  375. }
  376. }
  377. }
  378. }
  379. }