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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using DG.Tweening;
- using UnityEngine.SceneManagement;
- /* 游戏帮助界面(右侧方的辅助功能) */
- public class GameAssistUI : MonoBehaviour
- {
- [SerializeField] Material outlight;
- [SerializeField] Text text1;
- [SerializeField] Text text2;
- Button btnScaleAim;
- Button btnScaleShoot;
- public Action action_OnClickBtnIdentity;
- public static GameAssistUI ins;
- void Awake() {
- ins = this;
- }
- public void onBtnBack() {
- AudioMgr.ins.PlayBtn();
- //如果是从地磁计跳进来的,直接返回到主页
- if (GlobalData.pkMatchType == PKMatchType.None && GameMgr.gameType == 1 && GameMgr.bNavBack)
- {
- GameMgr.bNavBack = false;
- HomeView.bOpenOtherView = true;
- HomeView.openName = "DeviceView";
- SceneManager.LoadScene("Home", LoadSceneMode.Single);
- }
- else {
- GameMgr.ins.userGameAnalyse.showResultView(() => {
- SceneManager.LoadScene("Home", LoadSceneMode.Single);
- });
- }
-
- }
- void Start()
- {
- this.transform.Find("Button0").GetComponent<Button>().onClick.AddListener(onBtnBack);
- this.transform.Find("Button1").GetComponent<Button>().onClick.AddListener(delegate(){
- AudioMgr.ins.PlayBtn();
- GameRuleView.Create();
- });
- btnScaleAim = this.transform.Find("Button2").GetComponent<Button>();
- btnScaleAim.onClick.AddListener(delegate(){
- AudioMgr.ins.PlayBtn();
- if (btnScaleAim.GetComponentInChildren<Image>().material == outlight) {
- closeScaleAim();
- } else {
- bool success = openScaleAim();
- if (!success) ShowOpenScaleAimFailTip();
- }
- });
- btnScaleShoot = this.transform.Find("Button3").GetComponent<Button>();
- //枪类型下隐藏
- if (GlobalData.MyDeviceMode == DeviceMode.Gun)
- {
- btnScaleShoot.gameObject.SetActive(false);
- }
- btnScaleShoot.onClick.AddListener(delegate(){
- AudioMgr.ins.PlayBtn();
- if (btnScaleShoot.GetComponentInChildren<Image>().material == outlight) {
- closeScaleShoot();
- } else {
- bool success = openScaleShoot();
- if (!success) ShowOpenScaleShootFailTip();
- }
- });
- Button btnIdentity = this.transform.Find("Button4").GetComponent<Button>();
- //手枪不显示视角归位,连接接红外也不显示视角归位
- if (GlobalData.MyDeviceMode == DeviceMode.Gun || BluetoothAim.ins && BluetoothAim.ins.isMainConnectToInfraredDevice())
- {
- btnIdentity.gameObject.SetActive(false);
- //显示控制准心按钮
- Button crossHairBtn = transform.Find("Button5").GetComponent<Button>();
- crossHairBtn.gameObject.SetActive(true);
- //设置准心是否显示
- if(InfraredDemo._ins) CrossHair.ins.SetOnlyShow(InfraredDemo._ins.getCrosshairValue() == 1);
- bool onInitOpen = CrossHair.ins.GetOpen() && CrossHair.ins.GetOnlyShow();
- Image crossHairImage = crossHairBtn.GetComponentInChildren<Image>();
- crossHairImage.material = onInitOpen? outlight:null;
- crossHairBtn.onClick.AddListener(delegate () {
- AudioMgr.ins.PlayBtn();
- bool onlyShow = !CrossHair.ins.GetOnlyShow();
- CrossHair.ins.SetOnlyShow(onlyShow);
- //保存准心状态
- if (InfraredDemo._ins) InfraredDemo._ins.setCrosshairValue(onlyShow);
- if (onlyShow)
- {
- crossHairImage.material = outlight;
- }
- else
- {
- crossHairImage.material = null;
- }
- });
- //校准
- Button offsetBtn = transform.Find("Button6").GetComponent<Button>();
- offsetBtn.gameObject.SetActive(true);
- offsetBtn.onClick.AddListener(delegate () {
- AudioMgr.ins.PlayBtn();
- AutoResetView.DoIdentity();
- });
- }
- else {
- btnIdentity.gameObject.SetActive(true);
- btnIdentity.onClick.AddListener(delegate () {
- if (btnIdentity.GetComponent<LongPressMonitor>().isLongPress) return;
- AudioMgr.ins.PlayBtn();
- AutoResetView.DoIdentity();
- action_OnClickBtnIdentity?.Invoke();
- });
- btnIdentity.gameObject.AddComponent<LongPressMonitor>().onLongPress += () => {
- AudioMgr.ins.PlayBtn();
- if (SB_EventSystem.ins) SB_EventSystem.ins.AwakenSimulateMouse();
- };
- }
- // ------ 查看靶子 ------
- Transform targetView = this.transform.Find("TargetView");
- Button btnViewTarget = this.transform.Find("Button10").GetComponent<Button>();
- btnViewTarget.onClick.AddListener(delegate(){
- AudioMgr.ins.PlayBtn();
- TargetView.ins.ReverseActive();
- });
- if (GameMgr.gameType == 2 || GameMgr.gameType == 9) {
- targetView.transform.GetComponent<RectTransform>().anchoredPosition = new Vector2(45, 30);
- btnViewTarget.transform.GetComponent<RectTransform>().anchoredPosition = new Vector2(45, 195);
- }
- LoadMyRecord();
- applyPlayerRecordsWhenGameTryAgain();
- }
- void OnDestroy() {
- if (ins == null) ins = null;
- SaveMyRecord();
- }
- void Update() {
- bool autoSwitch = true;
- int myPlayerIndex = GetMyPlayerIndex();
- int curPlayerIndex = GetCurPlayerIndex();
- // if (GlobalData.pkMatchType == PKMatchType.OnlinePK) {
- // if (myPlayerIndex == curPlayerIndex) {
- // autoSwitch = true;
- // } else {
- // autoSwitch = false;
- // //渲染别人的瞄准镜
- // DisplayScaleAim(playerScaleAimValue_OnlinePK > 0, playerScaleAimValue_OnlinePK);
- // }
- // }
- if (autoSwitch) {
- if (scaleAimOn != playerScaleAimRecords[curPlayerIndex]) {
- if (playerScaleAimRecords[curPlayerIndex]) {
- openScaleAim();
- } else {
- closeScaleAim();
- }
- }
- if (scaleShootOn != playerScaleShootRecords[curPlayerIndex]) {
- if (playerScaleShootRecords[curPlayerIndex]) {
- openScaleShoot();
- } else {
- closeScaleShoot();
- }
- }
- DisplayScaleAim(scaleAimOn, aimScaleValue);
- }
- }
- // bool IsOnLinePkAndNotMyTime() {
- // if (GlobalData.pkMatchType != PKMatchType.OnlinePK) return false;
- // int myPlayerIndex = GetMyPlayerIndex();
- // int curPlayerIndex = GetCurPlayerIndex();
- // return myPlayerIndex != curPlayerIndex;
- // }
- [System.NonSerialized] public int playerScaleAimValue_OnlinePK = 0;
- bool[] playerScaleAimRecords = {false, false};
- bool[] playerScaleShootRecords = {false, false};
- int GetMyPlayerIndex() {
- if (GlobalData.pkMatchType == PKMatchType.OnlinePK) {
- // return GlobalData.playerIndexInRoom;
- return 0;
- }
- return 0;
- }
- int GetCurPlayerIndex() {
- if (GlobalData.pkMatchType == PKMatchType.OnlinePK) {
- // GameMode gm = GameMgr.ins.gameMode;
- // if (GameMgr.gameType == 9) return ((PKGameMode_OnlinePK) gm).gameLogic.currentPlayerIndex;
- return 0;
- } else if (GlobalData.pkMatchType == PKMatchType.LocalPK) {
- GameMode gm = GameMgr.ins.gameMode;
- if (GameMgr.gameType == 2) return ((PKGameMode) gm).currentPlayerIndex;
- if (GameMgr.gameType == 6) return ((RabbitHuntGameMode_LocalPK) gm).currentPlayerIndex;
- if (GameMgr.gameType == 7) return ((YejiHuntGameMode_LocalPK) gm).currentPlayerIndex;
- if (GameMgr.gameType == 8) return ((WolfHuntGameMode_LocalPK) gm).currentPlayerIndex;
- }
- return 0;
- }
- void SaveMyRecord() {
- int gameType = 0; //多种模式共用记录
- int myPlayerIndex = GetMyPlayerIndex();
- bool isScaleAimOpen = playerScaleAimRecords[myPlayerIndex];
- bool isScaleShootOpen = playerScaleShootRecords[myPlayerIndex];
- PlayerPrefs.SetInt("ScaleAim," + gameType + "," + LoginMgr.myUserInfo.id, isScaleAimOpen ? 1 : 0);
- PlayerPrefs.SetInt("ScaleShoot," + gameType + "," + LoginMgr.myUserInfo.id, isScaleShootOpen ? 1 : 0);
- }
- void LoadMyRecord() {
- int gameType = 0; //多种模式共用记录
- if (CommonConfig.SpecialVersion1) {
- if (PlayerPrefs.GetInt("sv1_ScaleAimShoot," + LoginMgr.myUserInfo.id, 0) == 0) {
- PlayerPrefs.SetInt("sv1_ScaleAimShoot," + LoginMgr.myUserInfo.id, 1);
- PlayerPrefs.SetInt("ScaleAim," + gameType + "," + LoginMgr.myUserInfo.id, 0);
- PlayerPrefs.SetInt("ScaleShoot," + gameType + "," + LoginMgr.myUserInfo.id, 1);
- }
- }
- bool isScaleAimOpen = PlayerPrefs.GetInt("ScaleAim," + gameType + "," + LoginMgr.myUserInfo.id, 0) == 1 ? true : false;
- bool isScaleShootOpen = PlayerPrefs.GetInt("ScaleShoot," + gameType + "," + LoginMgr.myUserInfo.id, 0) == 1 ? true : false;
- if (isScaleAimOpen && GetPropScaleAimValue() == 0) {
- isScaleAimOpen = false;
- }
- if (isScaleShootOpen && getScaleShootProp() == null) {
- isScaleShootOpen = false;
- }
- int myPlayerIndex = GetMyPlayerIndex();
- playerScaleAimRecords[myPlayerIndex] = isScaleAimOpen;
- playerScaleShootRecords[myPlayerIndex] = isScaleShootOpen;
- if (isLocalPK()) {
- playerScaleAimRecords[(myPlayerIndex + 1) % 2] = isScaleAimOpen;
- playerScaleShootRecords[(myPlayerIndex + 1) % 2] = isScaleShootOpen;
- }
- }
- #region 本地双人PK,再来时保存记录
- private static bool[] playerRecords = null;
- private bool isLocalPK() {
- int[] gameTypes = {2, 6, 7, 8};
- if (System.Array.IndexOf(gameTypes, GameMgr.gameType) > -1) {
- return true;
- }
- return false;
- }
- public void recordPlayerRecordsWhenGameTryAgain() {
- if (!isLocalPK()) return;
- playerRecords = new bool[] {
- playerScaleAimRecords[0], playerScaleAimRecords[1],
- playerScaleShootRecords[0], playerScaleShootRecords[1]
- };
- }
- private void applyPlayerRecordsWhenGameTryAgain() {
- if (playerRecords != null) {
- playerScaleAimRecords[0] = playerRecords[0];
- playerScaleAimRecords[1] = playerRecords[1];
- playerScaleShootRecords[0] = playerRecords[2];
- playerScaleShootRecords[1] = playerRecords[3];
- playerRecords = null;
- }
- }
- #endregion
- #region 道具开关监听
- private void onOpenScaleAimSuccess() {
- playerScaleAimRecords[GetCurPlayerIndex()] = true;
- }
- private void onCloseScaleAimSuccess() {
- playerScaleAimRecords[GetCurPlayerIndex()] = false;
- }
- private void onOpenScaleShootSuccess() {
- playerScaleShootRecords[GetCurPlayerIndex()] = true;
- }
- private void onCloseScaleShootSuccess() {
- playerScaleShootRecords[GetCurPlayerIndex()] = false;
- }
- #endregion
-
- // ------ 开镜瞄准功能 ------
- [System.NonSerialized] public int aimScaleValue = 1;
- float[] scaleAimFieldOfViews = {30, 20, 12, 6, 3};
- float[] scaleAimScopeScales = {150, 98, 58, 29, 14.5f};
- Sequence seq1 = null;
- [System.NonSerialized] public bool scaleAimOn = false; //该功能是否处于打开状态
- bool openScaleAim()
- {
- int scaleValue = GetPropScaleAimValue();
- if (scaleValue > 0)
- {
- btnScaleAim.GetComponentInChildren<Image>().material = outlight;
- aimScaleValue = scaleValue;
- scaleAimOn = true;
- onOpenScaleAimSuccess();
- return true;
- }
- return false;
- }
- bool isScaleAimDisplaying = false;
- int aimScaleDisplayValue = -1;
- void DisplayScaleAim(bool open, int scaleValue) { //渲染
- if (isScaleAimDisplaying == open && aimScaleDisplayValue == scaleValue) return;
- isScaleAimDisplaying = open;
- aimScaleDisplayValue = scaleValue;
- BowCamera bowCamera = BowCamera.ins;
- Transform scope = bowCamera.transform.Find("Scope");
- CrossHair.ins.gameObject.GetComponent<RectTransform>().sizeDelta =
- open ? new Vector2(500, 500) : new Vector2(260, 260);
- if (open) CrossHair.ins.transform.localPosition = Vector3.zero;
- bowCamera.banCameraFieldOfView = open;
- bowCamera.SetScaleAimDisplaying(isScaleAimDisplaying);
- if (open) {
- bowCamera.SetCameraFieldOfView(scaleAimFieldOfViews[scaleValue - 1]);
- }
- Vector3 localPosition = ArmBow.ins.transform.localPosition;
- localPosition.z = open ? -2 : ArmBow.localPosZ;
- ArmBow.ins.transform.localPosition = localPosition;
-
- if (open) {
- float scopeScale = scaleAimScopeScales[scaleValue - 1];
- scope.localScale = new Vector3(scopeScale, scopeScale, scopeScale);
- } else {
- scope.localScale = new Vector3(0, 0, 0);
- }
- }
- void ShowOpenScaleAimFailTip() {
- if (seq1 != null && !seq1.IsComplete()) {
- seq1.Complete();
- }
- seq1 = DOTween.Sequence();
- seq1.Append(text1.DOFade(1, 0.5f));
- seq1.AppendInterval(2);
- seq1.Append(text1.DOFade(0, 0.5f));
- }
- void closeScaleAim()
- {
- btnScaleAim.GetComponentInChildren<Image>().material = null;
- scaleAimOn = false;
- onCloseScaleAimSuccess();
- }
- int GetPropScaleAimValue()
- {
- List<PropInfo> props = PropMgr.ins.ListForEquipped();
- foreach (var prop in props)
- {
- if (prop.config.type == 1) {
- PropScaleAim config = prop.config as PropScaleAim;
- return config.scaleValue;
- }
- }
- return 0;
- }
- // ------ 发射加速功能 ------
- [System.NonSerialized] public int shootScaleValue = 1;
- Sequence seq2 = null;
- bool scaleShootOn = false; //该功能是否处于打开状态
- bool openScaleShoot()
- {
- PropInfo prop = getScaleShootProp();
- if (prop != null) {
- btnScaleShoot.GetComponentInChildren<Image>().material = outlight;
- PropScaleShoot config = prop.config as PropScaleShoot;
- shootScaleValue = config.scaleValue;
- scaleShootOn = true;
- onOpenScaleShootSuccess();
- return true;
- }
- return false;
- }
- void ShowOpenScaleShootFailTip() {
- if (seq2 != null && !seq2.IsComplete()) {
- seq2.Complete();
- }
- seq2 = DOTween.Sequence();
- seq2.Append(text2.DOFade(1, 0.5f));
- seq2.AppendInterval(2);
- seq2.Append(text2.DOFade(0, 0.5f));
- }
- void closeScaleShoot()
- {
- btnScaleShoot.GetComponentInChildren<Image>().material = null;
- shootScaleValue = 1;
- scaleShootOn = false;
- onCloseScaleShootSuccess();
- }
- PropInfo getScaleShootProp() {
- List<PropInfo> props = PropMgr.ins.ListForEquipped();
- foreach (var prop in props)
- {
- if (prop.config.type == 2) {
- return prop;
- }
- }
- return null;
- }
- }
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