AimHandler.cs 19 KB

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  1. using System;
  2. using UnityEngine;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine.UI;
  6. public enum AimDeviceType {
  7. NONE = -1,
  8. HOUYI = 0,
  9. HOUYI2 = 1,
  10. ARTEMIS = 2,
  11. HOUYIPRO = 3,
  12. //枪械类
  13. Gun = 4,
  14. ARTEMISPRO = 5,
  15. }
  16. [Serializable]//需要在转换为json格式的类的上方添加序列化
  17. public class AimDeviceInfo
  18. {
  19. public int id;
  20. public int type = -1;//类型 AimDeviceType
  21. public int pos; //位置
  22. public bool bInitMac = false; //是否初始化Mac
  23. public string mac; //记录当前
  24. public AimDeviceInfo(int _id) {
  25. this.id = _id;
  26. }
  27. public void setInitMac(string macTemp) {
  28. bInitMac = true;
  29. mac = macTemp;
  30. }
  31. public void resetInitMac() {
  32. bInitMac = false;
  33. mac = "";
  34. }
  35. }
  36. [Serializable]
  37. public class AimDeviceInfos
  38. {
  39. public List<AimDeviceInfo> arry;
  40. }
  41. /* 瞄准处理器 */
  42. public class AimHandler : MonoBehaviour
  43. {
  44. CameraToLook m_controlObj {
  45. get {
  46. return CameraToLook.ins;
  47. }
  48. }
  49. //记录一个设备
  50. public AimDeviceInfo aimDeviceInfo = null;
  51. public AimDeviceInfo tempAimDeviceInfo = null;//临时处理值。最后赋值给aimDeviceInfo
  52. public AimDeviceInfos aimDeviceInfos = new AimDeviceInfos();
  53. int deviceSelectIndex = 0;//默认选中第一个设备(1p)
  54. public Action aimDeviceInfoChangeEvent;
  55. public int DeviceType
  56. {
  57. get
  58. {
  59. if (m_axisHandler.GetType() == typeof(Axis9Handler)) return 9;
  60. if (m_axisHandler.GetType() == typeof(Axis663Handler)) return 663;
  61. return 0;
  62. }
  63. }
  64. private AxisBaseHandler m_axisHandler;
  65. //陀螺仪校准进度记录
  66. [NonSerialized] public int gyrCalibrateCompleteCount = 0;
  67. [NonSerialized] public int gyrCalibrateTotalCount = 2000;
  68. public static AimHandler ins;
  69. public bool bInitOne = false;
  70. void Start()
  71. {
  72. ins = this;
  73. BluetoothDispatcher.aim = OnDataReceived;
  74. // m_axisHandler = new Axis9NopackHandler(this); //九轴旧
  75. m_axisHandler = new Axis9Handler(this); //九轴新
  76. // m_axisHandler = new Axis663Handler(this); //双陀螺仪
  77. m_axisHandler.Init();
  78. // StartCoroutine(TestRecord());
  79. }
  80. public void onClearAimDeviceInfosNew()
  81. {
  82. PlayerPrefs.DeleteKey("aim-device-info-" + LoginMgr.myUserInfo.id);
  83. aimDeviceInfos.arry.Clear();
  84. }
  85. public void OnGetAimDeviceInfos() {
  86. string deviceInfo = PlayerPrefs.GetString("aim-device-info-" + LoginMgr.myUserInfo.id, "");
  87. Debug.Log("get deviceSelectIndex:" + deviceInfo);
  88. if (deviceInfo != "")
  89. {
  90. aimDeviceInfos = JsonUtility.FromJson<AimDeviceInfos>(deviceInfo);//这里的类是依据最外层{}决定的
  91. }
  92. aimDeviceInfoChangeEvent?.Invoke();
  93. }
  94. public void OnSaveAimDeviceInfos()
  95. {
  96. aimDeviceInfoChangeEvent?.Invoke();
  97. PlayerPrefs.SetString("aim-device-info-" + LoginMgr.myUserInfo.id, JsonUtility.ToJson(aimDeviceInfos));
  98. }
  99. //创建一个选择值
  100. public void onCreateTempAimDeviceInfo() {
  101. tempAimDeviceInfo = new AimDeviceInfo(deviceSelectIndex);
  102. Debug.Log("onCreateTempAimDeviceInfo deviceSelectIndex:" + deviceSelectIndex);
  103. }
  104. //是否存在AimDeviceInfo,存在更新,不存在创建;
  105. public void onCreateAimDeviceInfoById()
  106. {
  107. OnGetAimDeviceInfos();
  108. //deviceIndex 区分 1p 还是 2p
  109. bool bCanAdd = true;
  110. foreach (AimDeviceInfo p in aimDeviceInfos.arry)
  111. {
  112. if (deviceSelectIndex == p.id)
  113. {
  114. aimDeviceInfo = p;
  115. bCanAdd = false;
  116. }
  117. //Debug.Log("33deviceSelectIndex:" + deviceSelectIndex + ",bCanAdd:" + bCanAdd+ " , id:" + p.id +" , type:"+ p.type);
  118. }
  119. if (bCanAdd)
  120. {
  121. Debug.Log("add deviceSelectIndex:" + deviceSelectIndex);
  122. aimDeviceInfo = new AimDeviceInfo(deviceSelectIndex);
  123. aimDeviceInfos.arry.Add(aimDeviceInfo);
  124. }
  125. OnSaveAimDeviceInfos();
  126. }
  127. public void SetAimDeviceSelectIndex(int selectIndex) {
  128. if (selectIndex < 0) {
  129. Debug.LogWarning("selectIndex不能小于0:"+ selectIndex);
  130. return;
  131. }
  132. deviceSelectIndex = selectIndex;
  133. Debug.Log("SetAimDeviceSelectIndex :" + selectIndex);
  134. }
  135. public void SetTempAimDeviceType(AimDeviceType _aimDeviceType)
  136. {
  137. if (tempAimDeviceInfo == null) return;
  138. tempAimDeviceInfo.type = (int)_aimDeviceType;
  139. }
  140. public void SetAimDeviceType(AimDeviceType _aimDeviceType)
  141. {
  142. if (aimDeviceInfo == null) return;
  143. aimDeviceInfo.type = (int)_aimDeviceType;
  144. _AimDeviceInfosUpdate();
  145. OnSaveAimDeviceInfos();
  146. }
  147. public void SetAimDeviceType(int _aimDeviceType)
  148. {
  149. if (aimDeviceInfo == null) return;
  150. aimDeviceInfo.type = _aimDeviceType;
  151. _AimDeviceInfosUpdate();
  152. OnSaveAimDeviceInfos();
  153. }
  154. //APP连接需进行MAC地址的比对。
  155. //只有再引导初始化页面才保存连接使用的mac地址。
  156. public void SetAimDeviceMac(string _mac) {
  157. if (aimDeviceInfo == null) return;
  158. aimDeviceInfo.setInitMac(_mac);
  159. _AimDeviceInfosUpdate();
  160. OnSaveAimDeviceInfos();
  161. }
  162. //重置mac存储信息
  163. public void ResetAimDeviceMac() {
  164. if (aimDeviceInfo == null) return;
  165. aimDeviceInfo.resetInitMac();
  166. _AimDeviceInfosUpdate();
  167. OnSaveAimDeviceInfos();
  168. }
  169. void _AimDeviceInfosUpdate() {
  170. for (int i = 0; i < aimDeviceInfos.arry.Count; i++)
  171. {
  172. if (aimDeviceInfo.id == aimDeviceInfos.arry[i].id)
  173. {
  174. aimDeviceInfos.arry[i] = aimDeviceInfo;
  175. }
  176. }
  177. }
  178. #region 根据设备1p或者2p 获取HOUYIPRO的状态
  179. public bool isHOUYIPRO(BluetoothPlayer bluetoothPlayer)
  180. {
  181. bool _isHOUYIPRO = false;
  182. foreach (AimDeviceInfo p in AimHandler.ins.aimDeviceInfos.arry)
  183. {
  184. if ((int)bluetoothPlayer == p.id && p.type == (int)AimDeviceType.HOUYIPRO)
  185. {
  186. _isHOUYIPRO = true;
  187. }
  188. }
  189. return _isHOUYIPRO;
  190. }
  191. #endregion
  192. #region 根据设备1p或者2p 获取ARTEMISPro的状态
  193. public bool isARTEMISPro(BluetoothPlayer bluetoothPlayer)
  194. {
  195. bool _isARTEMISPro = false;
  196. foreach (AimDeviceInfo p in ins.aimDeviceInfos.arry)
  197. {
  198. if ((int)bluetoothPlayer == p.id && p.type == (int)AimDeviceType.ARTEMISPRO)
  199. {
  200. _isARTEMISPro = true;
  201. }
  202. }
  203. return _isARTEMISPro;
  204. }
  205. #endregion
  206. public void ReinitAxisHandler()
  207. {
  208. Debug.Log("ReinitAxisHandler");
  209. m_axisHandler.Init();
  210. }
  211. // System.Collections.IEnumerator TestRecord() {
  212. // while (LoginMgr.myUserInfo.id == 0) yield return null;
  213. // UserComp.Instance.saveMac();
  214. // }
  215. [NonSerialized] private Quaternion newRotation = Quaternion.identity;
  216. public void SetNewRotation(Quaternion quat) {
  217. this.newRotation = quat;
  218. }
  219. public void SetNewRotation(o0.Geometry.Quaternion o0Quat) {
  220. Quaternion quat = o0.Bow.Extension.ToUnityQuaternion(o0Quat);
  221. if (float.IsNaN(quat.x) || float.IsNaN(quat.y) || float.IsNaN(quat.z) || float.IsNaN(quat.w)) {
  222. Debug.LogError($"九轴Rotation存在Nan值,double:{o0Quat.ToString()},float:{quat.ToString()}");
  223. return;
  224. }
  225. if (float.IsInfinity(quat.x) || float.IsInfinity(quat.y) || float.IsInfinity(quat.z) || float.IsInfinity(quat.w)) {
  226. Debug.LogError($"九轴Rotation存在Infinity值,double:{o0Quat.ToString()},float:{quat.ToString()}");
  227. return;
  228. }
  229. this.newRotation = quat;
  230. }
  231. [NonSerialized] public bool lerpForRotation = true;
  232. [NonSerialized] public float lerpTimeRate = 7;
  233. public void Update()
  234. {
  235. //&& !InfraredDemo.running
  236. if (m_controlObj && !m_ban9AxisCalculate && bRuning9Axis())
  237. {
  238. if (lerpForRotation)
  239. m_controlObj.localRotation = Quaternion.Lerp(m_controlObj.localRotation, newRotation, Time.deltaTime * lerpTimeRate);
  240. else
  241. m_controlObj.localRotation = newRotation;
  242. }
  243. if (IsMagCompleted())
  244. {
  245. if (!m_magCompleted)
  246. {
  247. StartCoroutine(SaveMag());
  248. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_success"));
  249. }
  250. m_magCompleted = true;
  251. } else {
  252. m_magCompleted = false;
  253. }
  254. if (Input.GetKeyDown(KeyCode.Space))
  255. {
  256. AutoResetView.DoIdentity();
  257. }
  258. }
  259. public void OnDataReceived(byte[] bytes)
  260. {
  261. if (bytes.Length != 27 && bytes.Length != 39)
  262. {
  263. if (bytes.Length == 2)
  264. {
  265. if (bytes[0] == 0x66 && bytes[1] == 0x31)
  266. {
  267. if (bInitOne)
  268. {
  269. bInitOne = false;
  270. if (aimDeviceInfo.type == (int)AimDeviceType.NONE ||
  271. aimDeviceInfo.type == (int)AimDeviceType.HOUYI ||
  272. aimDeviceInfo.type == (int)AimDeviceType.HOUYI2 ||
  273. aimDeviceInfo.type == (int)AimDeviceType.ARTEMIS)
  274. {
  275. AutoResetView.DoIdentity();
  276. }
  277. else
  278. {
  279. //准心开关
  280. CrossBtnEvent();
  281. }
  282. }
  283. else
  284. {
  285. if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked)
  286. {
  287. //模拟鼠标弹出时候
  288. InfraredGuider infraredGuider = FindAnyObjectByType<InfraredGuider>();
  289. if (infraredGuider != null)
  290. {
  291. //待检测到用户操作了两次单击按键功能,进入下一步
  292. if (GameMgr.ButtonCount == 1)
  293. {
  294. GameMgr.ButtonCount = 0;
  295. infraredGuider.OnStep2ShootTest();
  296. }
  297. else
  298. {
  299. GameMgr.ButtonCount++;
  300. }
  301. }
  302. else
  303. {
  304. //视角回正
  305. DoIdentity();
  306. //鼠标居中自然会居中
  307. }
  308. }
  309. else
  310. {
  311. if (aimDeviceInfo.type == (int)AimDeviceType.NONE ||
  312. aimDeviceInfo.type == (int)AimDeviceType.HOUYI ||
  313. aimDeviceInfo.type == (int)AimDeviceType.HOUYI2 ||
  314. aimDeviceInfo.type == (int)AimDeviceType.ARTEMIS)
  315. {
  316. AutoResetView.DoIdentity();
  317. }
  318. else
  319. {
  320. //准心开关
  321. CrossBtnEvent();
  322. }
  323. }
  324. }
  325. }
  326. else if (bytes[0] == 0x66 && bytes[1] == 0x32)
  327. {
  328. //红外部分
  329. if (GlobalData.MyDeviceMode == DeviceMode.Gun || BluetoothAim.ins && BluetoothAim.ins.isMainConnectToInfraredDevice())
  330. { //‘校准'功能的调用,使用原来调出光标的功能键;即在HOUYI Pro使用长按视角归位键;在ARTEMIS Pro使用快速双击按键
  331. AutoResetView.DoIdentity();
  332. }
  333. else if (SB_EventSystem.ins)
  334. {
  335. // if (SB_EventSystem.ins && !CommonConfig.SpecialVersion1) {
  336. //唤起/隐藏虚拟鼠标
  337. SB_EventSystem.ins.AwakenSimulateMouse();
  338. }
  339. }
  340. else if (bytes[1] == 10)
  341. {
  342. //显示电量
  343. DeviceBatteryView.ins.RenderBattery(1, bytes[0]);
  344. //DeviceView.ins.RenderBattery(1, bytes[0]);
  345. }
  346. }
  347. else if (bytes[0] == 0x5b)
  348. {
  349. //红外射击检测
  350. ShootCheck.ins.ShootByInfrared(bytes);
  351. }
  352. else if (bytes[0] == 0x5C)
  353. {
  354. //00 弹夹分离,01 上弹夹
  355. ShootCheck.ins.UpdateTheMagazine(bytes);
  356. }
  357. else if (bytes[0] == 0x5E)
  358. {
  359. Debug.Log("接收到系统数据:" + BitConverter.ToString(bytes));
  360. //设备类型
  361. switch (bytes[1])
  362. {
  363. case 0x01:
  364. Debug.Log("设备类型:HOUYI Pro");
  365. break;
  366. case 0x02:
  367. Debug.Log("设备类型:ARTEMIS Pro");
  368. break;
  369. case 0x03:
  370. Debug.Log("设备类型:Pistol 1");
  371. break;
  372. }
  373. // 系统类型
  374. switch (bytes[2])
  375. {
  376. case 0x01:
  377. Debug.Log("系统类型:移动手机");
  378. break;
  379. case 0x02:
  380. Debug.Log("系统类型:PC电脑");
  381. break;
  382. case 0x03:
  383. Debug.Log("系统类型:VR设备");
  384. break;
  385. }
  386. }
  387. return;
  388. }
  389. //if (InfraredDemo.running)
  390. //{
  391. // BluetoothAim.ins.WriteData("4"); //关闭九轴
  392. // return;
  393. //}
  394. if (!bRuning9Axis())
  395. {
  396. return;
  397. }
  398. m_axisHandler.Update(bytes);
  399. if (BowQuatDebug.ins) BowQuatDebug.ins.ShowModuleQuat(newRotation.eulerAngles);
  400. if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked) SB_EventSystem.ins.MoveSimulateMouse(newRotation);
  401. }
  402. public byte[] InsertByteAtBeginning(byte[] originalArray, byte newByte)
  403. {
  404. byte[] newArray = new byte[originalArray.Length + 1];
  405. newArray[0] = newByte;
  406. Array.Copy(originalArray, 0, newArray, 1, originalArray.Length);
  407. return newArray;
  408. }
  409. private bool m_magCompleted;
  410. public void CorrectMagCompleted(bool value) { m_magCompleted = value; }
  411. private bool m_ban9AxisCalculate = false;
  412. public void Ban9AxisCalculate(bool ban)
  413. {
  414. // m_ban9AxisCalculate = ban;
  415. // if (!ban)
  416. // {
  417. // SetMsOldDefault();
  418. // if (m_controlObj) m_controlObj.localRotation = newRotation;
  419. // }
  420. }
  421. public void SetMsOldDefault()
  422. {
  423. if (m_axisHandler.GetType() == typeof(Axis9NopackHandler))
  424. (m_axisHandler as Axis9NopackHandler).msOld = default;
  425. }
  426. public void DoIdentity()
  427. {
  428. //if (InfraredDemo.running) return;
  429. m_axisHandler.DoIdentity();
  430. if (!bRuning9Axis()) return;
  431. if (m_controlObj) m_controlObj.localRotation = newRotation;
  432. }
  433. public void NotifyAxisOnShot() { m_axisHandler.NotifyAxisOnShot(); }
  434. public void CalibrateGyr(bool calibration) { m_axisHandler.CalibrateGyr(calibration); }
  435. public void InitGyr(string record) { m_axisHandler.InitGyr(record); }
  436. public void InitMag(string record) { m_axisHandler.InitMag(record); }
  437. public void ResetGyr() { m_axisHandler.ResetGyr(); }
  438. public void ResetMag() { m_axisHandler.ResetMag(); }
  439. public void ApplyImpreciseMag() { m_axisHandler.ApplyImpreciseMag(); }
  440. public bool IsGyrCompleted() { return m_axisHandler.IsGyrCompleted(); }
  441. public bool IsMagCompleted() { return m_axisHandler.IsMagCompleted(); }
  442. public IEnumerator SaveGyr() { return m_axisHandler.SaveGyr(); }
  443. public IEnumerator SaveMag() { return m_axisHandler.SaveMag(); }
  444. public void ResumeCalibrateRecord(string record) { m_axisHandler.ResumeCalibrateRecord(record); }
  445. #region 获取一个连接的设备下,对应的 Archery 是运行9轴的代码处理位置信息判断
  446. public bool bRuning9Axis() {
  447. //连接的设备下,对应的 Archery 是运行9轴的代码处理位置信息判断
  448. //弓箭类型,但是不是HOUYI Pro 情况下。运行9轴代码
  449. bool bRuning = GlobalData.MyDeviceMode == DeviceMode.Archery && !BluetoothAim.ins.isMainConnectToInfraredDevice();
  450. return bRuning;
  451. }
  452. #endregion
  453. /// <summary>
  454. /// 操作准心开关事件
  455. /// </summary>
  456. private void CrossBtnEvent()
  457. {
  458. Debug.Log("CrossBtnEvent");
  459. //准心开关
  460. if (GameAssistUI.ins)
  461. {
  462. InfraredGuider infraredGuider = FindAnyObjectByType<InfraredGuider>();
  463. if (infraredGuider == null)
  464. {
  465. //显示控制准心按钮
  466. Button crossHairBtn = GameAssistUI.ins.transform.Find("Button5").GetComponent<Button>();
  467. crossHairBtn.onClick.Invoke();
  468. }
  469. //if (GameMgr.bShowDistance)
  470. //{
  471. // //显示控制准心按钮
  472. // Button crossHairBtn = GameAssistUI.ins.transform.Find("Button5").GetComponent<Button>();
  473. // crossHairBtn.onClick.Invoke();
  474. //}
  475. //else {
  476. // //校准
  477. // InfraredDemo._ins?.OnClick_SetAdjustPointsOffset();
  478. //}
  479. }
  480. else if (DuckHunter.GameUI.Instance)
  481. {
  482. //显示控制准心按钮
  483. Button crossHairBtn = DuckHunter.GameUI.Instance.transform.Find("BtnCrosshair").GetComponent<Button>();
  484. crossHairBtn.onClick.Invoke();
  485. }
  486. else if (HyperspaceGame.UIManager._ins) {
  487. //打枪
  488. Button crossHairBtn = HyperspaceGame.UIManager._ins.transform.Find("BtnCrosshair").GetComponent<Button>();
  489. crossHairBtn.onClick.Invoke();
  490. }
  491. else
  492. {
  493. if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name.StartsWith("FruitMaster")){
  494. //水果
  495. Button crossHairBtn = GameObject.Find("PermanentCanvas/CrossHair_Btn").GetComponent<Button>();
  496. crossHairBtn.onClick.Invoke();
  497. }
  498. }
  499. }
  500. }