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- using System;
- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine.UI;
- public enum AimDeviceType {
- NONE = -1,
- HOUYI = 0,
- HOUYI2 = 1,
- ARTEMIS = 2,
- HOUYIPRO = 3,
- //枪械类
- Gun = 4,
- ARTEMISPRO = 5,
- }
- [Serializable]//需要在转换为json格式的类的上方添加序列化
- public class AimDeviceInfo
- {
- public int id;
- public int type = -1;//类型 AimDeviceType
- public int pos; //位置
- public bool bInitMac = false; //是否初始化Mac
- public string mac; //记录当前
- public AimDeviceInfo(int _id) {
- this.id = _id;
- }
- public void setInitMac(string macTemp) {
- bInitMac = true;
- mac = macTemp;
- }
- public void resetInitMac() {
- bInitMac = false;
- mac = "";
- }
- }
- [Serializable]
- public class AimDeviceInfos
- {
- public List<AimDeviceInfo> arry;
- }
- /* 瞄准处理器 */
- public class AimHandler : MonoBehaviour
- {
- CameraToLook m_controlObj {
- get {
- return CameraToLook.ins;
- }
- }
- //记录一个设备
- public AimDeviceInfo aimDeviceInfo = null;
- public AimDeviceInfo tempAimDeviceInfo = null;//临时处理值。最后赋值给aimDeviceInfo
- public AimDeviceInfos aimDeviceInfos = new AimDeviceInfos();
- int deviceSelectIndex = 0;//默认选中第一个设备(1p)
- public Action aimDeviceInfoChangeEvent;
- public int DeviceType
- {
- get
- {
- if (m_axisHandler.GetType() == typeof(Axis9Handler)) return 9;
- if (m_axisHandler.GetType() == typeof(Axis663Handler)) return 663;
- return 0;
- }
- }
- private AxisBaseHandler m_axisHandler;
- //陀螺仪校准进度记录
- [NonSerialized] public int gyrCalibrateCompleteCount = 0;
- [NonSerialized] public int gyrCalibrateTotalCount = 2000;
- public static AimHandler ins;
- public bool bInitOne = false;
- void Start()
- {
- ins = this;
- BluetoothDispatcher.aim = OnDataReceived;
- // m_axisHandler = new Axis9NopackHandler(this); //九轴旧
- m_axisHandler = new Axis9Handler(this); //九轴新
- // m_axisHandler = new Axis663Handler(this); //双陀螺仪
- m_axisHandler.Init();
- // StartCoroutine(TestRecord());
- }
- public void onClearAimDeviceInfosNew()
- {
- PlayerPrefs.DeleteKey("aim-device-info-" + LoginMgr.myUserInfo.id);
- aimDeviceInfos.arry.Clear();
- }
- public void OnGetAimDeviceInfos() {
- string deviceInfo = PlayerPrefs.GetString("aim-device-info-" + LoginMgr.myUserInfo.id, "");
- Debug.Log("get deviceSelectIndex:" + deviceInfo);
- if (deviceInfo != "")
- {
- aimDeviceInfos = JsonUtility.FromJson<AimDeviceInfos>(deviceInfo);//这里的类是依据最外层{}决定的
- }
- aimDeviceInfoChangeEvent?.Invoke();
- }
- public void OnSaveAimDeviceInfos()
- {
- aimDeviceInfoChangeEvent?.Invoke();
- PlayerPrefs.SetString("aim-device-info-" + LoginMgr.myUserInfo.id, JsonUtility.ToJson(aimDeviceInfos));
- }
- //创建一个选择值
- public void onCreateTempAimDeviceInfo() {
- tempAimDeviceInfo = new AimDeviceInfo(deviceSelectIndex);
- Debug.Log("onCreateTempAimDeviceInfo deviceSelectIndex:" + deviceSelectIndex);
- }
- //是否存在AimDeviceInfo,存在更新,不存在创建;
- public void onCreateAimDeviceInfoById()
- {
- OnGetAimDeviceInfos();
- //deviceIndex 区分 1p 还是 2p
- bool bCanAdd = true;
- foreach (AimDeviceInfo p in aimDeviceInfos.arry)
- {
- if (deviceSelectIndex == p.id)
- {
- aimDeviceInfo = p;
- bCanAdd = false;
- }
- //Debug.Log("33deviceSelectIndex:" + deviceSelectIndex + ",bCanAdd:" + bCanAdd+ " , id:" + p.id +" , type:"+ p.type);
- }
- if (bCanAdd)
- {
- Debug.Log("add deviceSelectIndex:" + deviceSelectIndex);
- aimDeviceInfo = new AimDeviceInfo(deviceSelectIndex);
- aimDeviceInfos.arry.Add(aimDeviceInfo);
- }
- OnSaveAimDeviceInfos();
- }
- public void SetAimDeviceSelectIndex(int selectIndex) {
- if (selectIndex < 0) {
- Debug.LogWarning("selectIndex不能小于0:"+ selectIndex);
- return;
- }
- deviceSelectIndex = selectIndex;
- Debug.Log("SetAimDeviceSelectIndex :" + selectIndex);
- }
- public void SetTempAimDeviceType(AimDeviceType _aimDeviceType)
- {
- if (tempAimDeviceInfo == null) return;
- tempAimDeviceInfo.type = (int)_aimDeviceType;
- }
- public void SetAimDeviceType(AimDeviceType _aimDeviceType)
- {
- if (aimDeviceInfo == null) return;
- aimDeviceInfo.type = (int)_aimDeviceType;
- _AimDeviceInfosUpdate();
- OnSaveAimDeviceInfos();
- }
- public void SetAimDeviceType(int _aimDeviceType)
- {
- if (aimDeviceInfo == null) return;
- aimDeviceInfo.type = _aimDeviceType;
- _AimDeviceInfosUpdate();
- OnSaveAimDeviceInfos();
- }
- //APP连接需进行MAC地址的比对。
- //只有再引导初始化页面才保存连接使用的mac地址。
- public void SetAimDeviceMac(string _mac) {
- if (aimDeviceInfo == null) return;
- aimDeviceInfo.setInitMac(_mac);
- _AimDeviceInfosUpdate();
- OnSaveAimDeviceInfos();
- }
- //重置mac存储信息
- public void ResetAimDeviceMac() {
- if (aimDeviceInfo == null) return;
- aimDeviceInfo.resetInitMac();
- _AimDeviceInfosUpdate();
- OnSaveAimDeviceInfos();
- }
- void _AimDeviceInfosUpdate() {
- for (int i = 0; i < aimDeviceInfos.arry.Count; i++)
- {
- if (aimDeviceInfo.id == aimDeviceInfos.arry[i].id)
- {
- aimDeviceInfos.arry[i] = aimDeviceInfo;
- }
- }
- }
- #region 根据设备1p或者2p 获取HOUYIPRO的状态
- public bool isHOUYIPRO(BluetoothPlayer bluetoothPlayer)
- {
- bool _isHOUYIPRO = false;
- foreach (AimDeviceInfo p in AimHandler.ins.aimDeviceInfos.arry)
- {
- if ((int)bluetoothPlayer == p.id && p.type == (int)AimDeviceType.HOUYIPRO)
- {
- _isHOUYIPRO = true;
- }
- }
- return _isHOUYIPRO;
- }
- #endregion
- #region 根据设备1p或者2p 获取ARTEMISPro的状态
- public bool isARTEMISPro(BluetoothPlayer bluetoothPlayer)
- {
- bool _isARTEMISPro = false;
- foreach (AimDeviceInfo p in ins.aimDeviceInfos.arry)
- {
- if ((int)bluetoothPlayer == p.id && p.type == (int)AimDeviceType.ARTEMISPRO)
- {
- _isARTEMISPro = true;
- }
- }
- return _isARTEMISPro;
- }
- #endregion
- public void ReinitAxisHandler()
- {
- Debug.Log("ReinitAxisHandler");
- m_axisHandler.Init();
- }
- // System.Collections.IEnumerator TestRecord() {
- // while (LoginMgr.myUserInfo.id == 0) yield return null;
- // UserComp.Instance.saveMac();
- // }
- [NonSerialized] private Quaternion newRotation = Quaternion.identity;
- public void SetNewRotation(Quaternion quat) {
- this.newRotation = quat;
- }
- public void SetNewRotation(o0.Geometry.Quaternion o0Quat) {
- Quaternion quat = o0.Bow.Extension.ToUnityQuaternion(o0Quat);
- if (float.IsNaN(quat.x) || float.IsNaN(quat.y) || float.IsNaN(quat.z) || float.IsNaN(quat.w)) {
- Debug.LogError($"九轴Rotation存在Nan值,double:{o0Quat.ToString()},float:{quat.ToString()}");
- return;
- }
- if (float.IsInfinity(quat.x) || float.IsInfinity(quat.y) || float.IsInfinity(quat.z) || float.IsInfinity(quat.w)) {
- Debug.LogError($"九轴Rotation存在Infinity值,double:{o0Quat.ToString()},float:{quat.ToString()}");
- return;
- }
- this.newRotation = quat;
- }
- [NonSerialized] public bool lerpForRotation = true;
- [NonSerialized] public float lerpTimeRate = 7;
- public void Update()
- {
- //&& !InfraredDemo.running
- if (m_controlObj && !m_ban9AxisCalculate && bRuning9Axis())
- {
- if (lerpForRotation)
- m_controlObj.localRotation = Quaternion.Lerp(m_controlObj.localRotation, newRotation, Time.deltaTime * lerpTimeRate);
- else
- m_controlObj.localRotation = newRotation;
- }
- if (IsMagCompleted())
- {
- if (!m_magCompleted)
- {
- StartCoroutine(SaveMag());
- PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_success"));
- }
- m_magCompleted = true;
- } else {
- m_magCompleted = false;
- }
- if (Input.GetKeyDown(KeyCode.Space))
- {
- AutoResetView.DoIdentity();
- }
- }
- public void OnDataReceived(byte[] bytes)
- {
- if (bytes.Length != 27 && bytes.Length != 39)
- {
- if (bytes.Length == 2)
- {
- if (bytes[0] == 0x66 && bytes[1] == 0x31)
- {
-
- if (bInitOne)
- {
- bInitOne = false;
- if (aimDeviceInfo.type == (int)AimDeviceType.NONE ||
- aimDeviceInfo.type == (int)AimDeviceType.HOUYI ||
- aimDeviceInfo.type == (int)AimDeviceType.HOUYI2 ||
- aimDeviceInfo.type == (int)AimDeviceType.ARTEMIS)
- {
- AutoResetView.DoIdentity();
- }
- else
- {
- //准心开关
- CrossBtnEvent();
- }
- }
- else
- {
- if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked)
- {
- //模拟鼠标弹出时候
- InfraredGuider infraredGuider = FindAnyObjectByType<InfraredGuider>();
- if (infraredGuider != null)
- {
- //待检测到用户操作了两次单击按键功能,进入下一步
- if (GameMgr.ButtonCount == 1)
- {
- GameMgr.ButtonCount = 0;
- infraredGuider.OnStep2ShootTest();
- }
- else
- {
- GameMgr.ButtonCount++;
- }
- }
- else
- {
- //视角回正
- DoIdentity();
- //鼠标居中自然会居中
- }
- }
- else
- {
- if (aimDeviceInfo.type == (int)AimDeviceType.NONE ||
- aimDeviceInfo.type == (int)AimDeviceType.HOUYI ||
- aimDeviceInfo.type == (int)AimDeviceType.HOUYI2 ||
- aimDeviceInfo.type == (int)AimDeviceType.ARTEMIS)
- {
- AutoResetView.DoIdentity();
- }
- else
- {
- //准心开关
- CrossBtnEvent();
- }
- }
- }
- }
- else if (bytes[0] == 0x66 && bytes[1] == 0x32)
- {
- //红外部分
- if (GlobalData.MyDeviceMode == DeviceMode.Gun || BluetoothAim.ins && BluetoothAim.ins.isMainConnectToInfraredDevice())
- { //‘校准'功能的调用,使用原来调出光标的功能键;即在HOUYI Pro使用长按视角归位键;在ARTEMIS Pro使用快速双击按键
- AutoResetView.DoIdentity();
- }
- else if (SB_EventSystem.ins)
- {
- // if (SB_EventSystem.ins && !CommonConfig.SpecialVersion1) {
- //唤起/隐藏虚拟鼠标
- SB_EventSystem.ins.AwakenSimulateMouse();
- }
- }
- else if (bytes[1] == 10)
- {
- //显示电量
- DeviceBatteryView.ins.RenderBattery(1, bytes[0]);
- //DeviceView.ins.RenderBattery(1, bytes[0]);
- }
- }
- else if (bytes[0] == 0x5b)
- {
- //红外射击检测
- ShootCheck.ins.ShootByInfrared(bytes);
- }
- else if (bytes[0] == 0x5C)
- {
- //00 弹夹分离,01 上弹夹
- ShootCheck.ins.UpdateTheMagazine(bytes);
- }
- else if (bytes[0] == 0x5E)
- {
- Debug.Log("接收到系统数据:" + BitConverter.ToString(bytes));
- //设备类型
- switch (bytes[1])
- {
- case 0x01:
- Debug.Log("设备类型:HOUYI Pro");
- break;
- case 0x02:
- Debug.Log("设备类型:ARTEMIS Pro");
- break;
- case 0x03:
- Debug.Log("设备类型:Pistol 1");
- break;
- }
- // 系统类型
- switch (bytes[2])
- {
- case 0x01:
- Debug.Log("系统类型:移动手机");
- break;
- case 0x02:
- Debug.Log("系统类型:PC电脑");
- break;
- case 0x03:
- Debug.Log("系统类型:VR设备");
- break;
- }
- }
- return;
- }
- //if (InfraredDemo.running)
- //{
- // BluetoothAim.ins.WriteData("4"); //关闭九轴
- // return;
- //}
- if (!bRuning9Axis())
- {
- return;
- }
- m_axisHandler.Update(bytes);
- if (BowQuatDebug.ins) BowQuatDebug.ins.ShowModuleQuat(newRotation.eulerAngles);
- if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked) SB_EventSystem.ins.MoveSimulateMouse(newRotation);
- }
-
- public byte[] InsertByteAtBeginning(byte[] originalArray, byte newByte)
- {
- byte[] newArray = new byte[originalArray.Length + 1];
- newArray[0] = newByte;
- Array.Copy(originalArray, 0, newArray, 1, originalArray.Length);
- return newArray;
- }
- private bool m_magCompleted;
- public void CorrectMagCompleted(bool value) { m_magCompleted = value; }
- private bool m_ban9AxisCalculate = false;
- public void Ban9AxisCalculate(bool ban)
- {
- // m_ban9AxisCalculate = ban;
- // if (!ban)
- // {
- // SetMsOldDefault();
- // if (m_controlObj) m_controlObj.localRotation = newRotation;
- // }
- }
- public void SetMsOldDefault()
- {
- if (m_axisHandler.GetType() == typeof(Axis9NopackHandler))
- (m_axisHandler as Axis9NopackHandler).msOld = default;
- }
- public void DoIdentity()
- {
- //if (InfraredDemo.running) return;
- m_axisHandler.DoIdentity();
- if (!bRuning9Axis()) return;
- if (m_controlObj) m_controlObj.localRotation = newRotation;
- }
- public void NotifyAxisOnShot() { m_axisHandler.NotifyAxisOnShot(); }
- public void CalibrateGyr(bool calibration) { m_axisHandler.CalibrateGyr(calibration); }
- public void InitGyr(string record) { m_axisHandler.InitGyr(record); }
- public void InitMag(string record) { m_axisHandler.InitMag(record); }
- public void ResetGyr() { m_axisHandler.ResetGyr(); }
- public void ResetMag() { m_axisHandler.ResetMag(); }
- public void ApplyImpreciseMag() { m_axisHandler.ApplyImpreciseMag(); }
- public bool IsGyrCompleted() { return m_axisHandler.IsGyrCompleted(); }
- public bool IsMagCompleted() { return m_axisHandler.IsMagCompleted(); }
- public IEnumerator SaveGyr() { return m_axisHandler.SaveGyr(); }
- public IEnumerator SaveMag() { return m_axisHandler.SaveMag(); }
- public void ResumeCalibrateRecord(string record) { m_axisHandler.ResumeCalibrateRecord(record); }
- #region 获取一个连接的设备下,对应的 Archery 是运行9轴的代码处理位置信息判断
- public bool bRuning9Axis() {
- //连接的设备下,对应的 Archery 是运行9轴的代码处理位置信息判断
- //弓箭类型,但是不是HOUYI Pro 情况下。运行9轴代码
- bool bRuning = GlobalData.MyDeviceMode == DeviceMode.Archery && !BluetoothAim.ins.isMainConnectToInfraredDevice();
- return bRuning;
- }
- #endregion
- /// <summary>
- /// 操作准心开关事件
- /// </summary>
- private void CrossBtnEvent()
- {
- Debug.Log("CrossBtnEvent");
- //准心开关
- if (GameAssistUI.ins)
- {
- InfraredGuider infraredGuider = FindAnyObjectByType<InfraredGuider>();
- if (infraredGuider == null)
- {
- //显示控制准心按钮
- Button crossHairBtn = GameAssistUI.ins.transform.Find("Button5").GetComponent<Button>();
- crossHairBtn.onClick.Invoke();
- }
- //if (GameMgr.bShowDistance)
- //{
- // //显示控制准心按钮
- // Button crossHairBtn = GameAssistUI.ins.transform.Find("Button5").GetComponent<Button>();
- // crossHairBtn.onClick.Invoke();
- //}
- //else {
- // //校准
- // InfraredDemo._ins?.OnClick_SetAdjustPointsOffset();
- //}
- }
- else if (DuckHunter.GameUI.Instance)
- {
- //显示控制准心按钮
- Button crossHairBtn = DuckHunter.GameUI.Instance.transform.Find("BtnCrosshair").GetComponent<Button>();
- crossHairBtn.onClick.Invoke();
- }
- else if (HyperspaceGame.UIManager._ins) {
- //打枪
- Button crossHairBtn = HyperspaceGame.UIManager._ins.transform.Find("BtnCrosshair").GetComponent<Button>();
- crossHairBtn.onClick.Invoke();
- }
- else
- {
- if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name.StartsWith("FruitMaster")){
- //水果
- Button crossHairBtn = GameObject.Find("PermanentCanvas/CrossHair_Btn").GetComponent<Button>();
- crossHairBtn.onClick.Invoke();
- }
-
- }
- }
- }
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