BaseTrainHandle.cs 15 KB

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  1. using ProjectBase.Event;
  2. using ShotSimulator.Event;
  3. using ShotSimulator.Target;
  4. using ShotSimulator.Train.Info;
  5. using System;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using UnityEngine;
  9. namespace ShotSimulator.Train
  10. {
  11. public abstract class BaseTrainHandle
  12. {
  13. private BaseTrainCallBack m_TrainCallBack;
  14. private BaseTrainInfo m_TrainInfo;
  15. private BaseFirearmData m_FirearmData;
  16. public TrainTaskFinishType m_TrainTaskFinishType;
  17. public TimeTask m_TaskTimer;
  18. private int currentNumber;
  19. public int CurrentNumber
  20. {
  21. get { return currentNumber; }
  22. protected set
  23. {
  24. currentNumber = value;
  25. if(TrainInfo != null&& TrainInfo.finishType == TrainTaskFinishType.Number)
  26. {
  27. ExecutingTrainEventData data = new ExecutingTrainEventData()
  28. {
  29. maxNumber = TrainInfo.maxNumber,
  30. currentNumber = CurrentNumber
  31. };
  32. EventCenter.GetInstance().RunEvent(EventKey.OnExecutingTrainDataUpdated, data);
  33. if (CurrentNumber <= 0)
  34. {
  35. CompleteTrain();
  36. }
  37. }
  38. }
  39. }
  40. private TrainResultData m_TrainResult;
  41. public DifficultyType m_DifficultyType;
  42. private int Score;
  43. private TimeTask m_BestHitTimer;
  44. protected bool m_IsBestHit;
  45. protected int comboNums;
  46. public BaseTrainInfo TrainInfo { private set { m_TrainInfo = value; } get { return m_TrainInfo; } }
  47. public bool IsRunning { protected set; get; }
  48. public bool IsComplete { protected set; get; }
  49. public bool IsPause { protected set; get; }
  50. private bool m_IsChambered;
  51. protected float separationMagazineTime;
  52. public int m_MagazineBulletNums;
  53. public int MagazineBulletNums
  54. {
  55. protected set
  56. {
  57. m_MagazineBulletNums = value;
  58. OnBulletNumsChanged();
  59. }
  60. get { return m_MagazineBulletNums; }
  61. }
  62. public bool IsChambered
  63. {
  64. set
  65. {
  66. m_IsChambered = value;
  67. OnChamberStateUpdated();
  68. }
  69. get { return m_IsChambered; }
  70. }
  71. public BaseFirearmData FirearmData
  72. {
  73. protected set { m_FirearmData = value; }
  74. get { return m_FirearmData; }
  75. }
  76. private Dictionary<ShotTargetInteractiveType, Action<BaseShotTarget>> m_InteractiveEvents = new Dictionary<ShotTargetInteractiveType, Action<BaseShotTarget>>();
  77. #region Init
  78. public BaseTrainHandle(BaseTrainCallBack callBack, BaseTrainInfo info, DifficultyType difficultyType)
  79. {
  80. this.m_TrainCallBack = callBack;
  81. this.TrainInfo = info;
  82. m_TrainTaskFinishType = info.finishType;
  83. m_DifficultyType = difficultyType;
  84. m_TrainResult = new TrainResultData(TrainInfo.metrics);
  85. }
  86. public void InitGunData(BaseFirearmData gunData)
  87. {
  88. FirearmData = gunData;
  89. }
  90. #endregion
  91. #region Train
  92. protected abstract void ResetTrain();
  93. public virtual void PrepareTrain()
  94. {
  95. IsRunning = false;
  96. IsComplete = false;
  97. IsPause = false;
  98. CurrentNumber = TrainInfo.maxNumber;
  99. m_TrainResult.ResetMetricsDataValue();
  100. Score = 0;
  101. TimerSystem.GetInstance().RemoveTimeTask(m_BestHitTimer);
  102. m_BestHitTimer = null;
  103. m_IsBestHit = false;
  104. comboNums = 0;
  105. TimerSystem.GetInstance().RemoveTimeTask(m_TaskTimer);
  106. ResetTrain();
  107. TriggerTrainEvent(TrainEventType.OnPrepare);
  108. }
  109. public virtual void StartTrain()
  110. {
  111. IsRunning = true;
  112. TimerSystem.GetInstance().RemoveTimeTask(m_TaskTimer);
  113. switch (m_TrainTaskFinishType)
  114. {
  115. case TrainTaskFinishType.Time:
  116. m_TaskTimer = TimerSystem.GetInstance().AddTimeTask(CompleteTrain, TrainInfo.duration);
  117. break;
  118. default:
  119. m_TaskTimer = TimerSystem.GetInstance().AddTimeTask(null, 60 * 60 * 5);
  120. break;
  121. }
  122. if (TrainInfo.m_TrainFirearmConfig.isNeedConsumeBullet)
  123. {
  124. if (TrainInfo.m_TrainFirearmConfig.DontApplyFirearmConfig)
  125. {
  126. MagazineBulletNums = TrainInfo.m_TrainFirearmConfig.magazineCapacity;
  127. }
  128. else
  129. {
  130. MagazineBulletNums = FirearmData.magazineCapacity;
  131. }
  132. }
  133. if (FirearmData.needChambered)
  134. {
  135. IsChambered = true;
  136. }
  137. TriggerTrainEvent(TrainEventType.OnStartTrain);
  138. if (TrainInfo.bgm)
  139. {
  140. SoundManager.GetInstance().PlayBGM("Audio/音效/背景音效/bgm1");
  141. }
  142. else
  143. {
  144. SoundManager.GetInstance().StopBGM();
  145. }
  146. }
  147. public virtual void PauseTrain()
  148. {
  149. IsPause = true;
  150. if (m_TaskTimer != null)
  151. {
  152. m_TaskTimer.pause = true;
  153. }
  154. if (m_BestHitTimer != null)
  155. {
  156. m_BestHitTimer.pause = true;
  157. }
  158. TriggerTrainEvent(TrainEventType.OnPauseTrain);
  159. }
  160. public virtual void ContinueTrain()
  161. {
  162. IsPause = false;
  163. if (m_TaskTimer != null)
  164. {
  165. m_TaskTimer.pause = false;
  166. }
  167. if (m_BestHitTimer != null)
  168. {
  169. m_BestHitTimer.pause = false;
  170. }
  171. TriggerTrainEvent(TrainEventType.OnContinueTrain);
  172. }
  173. public virtual void CompleteTrain()
  174. {
  175. CalculateTrainResult();
  176. IsRunning = false;
  177. IsComplete = true;
  178. m_TaskTimer = null;
  179. ResetTrain();
  180. TriggerTrainEvent(TrainEventType.OnCompleteTrain);
  181. SoundManager.GetInstance().StopBGM();
  182. }
  183. public virtual void ExitTrain()
  184. {
  185. IsRunning = false;
  186. IsComplete = false;
  187. TimerSystem.GetInstance().RemoveTimeTask(m_TaskTimer);
  188. m_TaskTimer = null;
  189. ResetTrain();
  190. m_TrainResult.ResetMetricsDataValue();
  191. TriggerTrainEvent(TrainEventType.OnExitTrain);
  192. SoundManager.GetInstance().StopBGM();
  193. }
  194. #endregion
  195. #region ShotTarget
  196. protected void SetShotTargetInteractiveEvent(ShotTargetInteractiveType type, Action<BaseShotTarget> action)
  197. {
  198. if(m_InteractiveEvents.TryGetValue(type, out var value))
  199. {
  200. value = action;
  201. }
  202. else
  203. {
  204. m_InteractiveEvents.Add(type, action);
  205. }
  206. }
  207. protected void TriggerShotTargetInteractiveEvent(ShotTargetInteractiveType type, BaseShotTarget target)
  208. {
  209. if (m_InteractiveEvents.TryGetValue(type, out var action))
  210. {
  211. if (action != null)
  212. {
  213. action(target);
  214. }
  215. }
  216. }
  217. public void OnEnteredTarget(BaseShotTarget target)
  218. {
  219. if (!IsRunning) return;
  220. if (target != null)
  221. {
  222. target.OnEnter();
  223. }
  224. TriggerShotTargetInteractiveEvent(ShotTargetInteractiveType.OnEnter, target);
  225. }
  226. public void OnHoveringTarget(BaseShotTarget target)
  227. {
  228. if (!IsRunning || IsPause) return;
  229. if (target != null)
  230. {
  231. target.OnHovering();
  232. }
  233. TriggerShotTargetInteractiveEvent(ShotTargetInteractiveType.OnHovering, target);
  234. }
  235. public void OnShottedTarget(BaseShotTarget target, Vector2 ShotScreenPos)
  236. {
  237. if (!IsRunning || IsPause) return;
  238. if (TrainInfo.m_TrainFirearmConfig.isNeedConsumeBullet && MagazineBulletNums <= 0)
  239. {
  240. SoundManager.GetInstance().PlaySoundEffect("Audio/音效/手枪格洛克没子弹", false);
  241. EventCenter.GetInstance().RunEvent(EventKey.OnShootWitchEmptyBullets, null);
  242. return;
  243. }
  244. if (FirearmData.needChambered)
  245. {
  246. if (!IsChambered)
  247. {
  248. EventCenter.GetInstance().RunEvent(EventKey.OnShootWitchChamberEmpty, null);
  249. return;
  250. }
  251. }
  252. if (TrainInfo.m_TrainFirearmConfig.isNeedConsumeBullet)
  253. {
  254. MagazineBulletNums--;
  255. }
  256. SoundManager.GetInstance().PlaySoundEffect("Audio/音效/手枪格洛克射击1", false);
  257. if (target != null)
  258. {
  259. target.OnClick();
  260. }
  261. else
  262. {
  263. GameObject emptyEffect = GameObject.Instantiate(Resources.Load<GameObject>("UnityTechnologies/EffectExamples/WeaponEffects/Prefabs/BulletImpactStoneEffect"));
  264. emptyEffect.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(ShotScreenPos.x, ShotScreenPos.y, 5f));
  265. }
  266. TriggerShotTargetInteractiveEvent(ShotTargetInteractiveType.OnClick, target);
  267. //if (m_TrainTaskFinishType == TrainTaskFinishType.BulletNums)
  268. //{
  269. // if (MagazineBulletNums <= 0)
  270. // {
  271. // CompleteTrain();
  272. // }
  273. //}
  274. }
  275. public void OnExitedTarget(BaseShotTarget target)
  276. {
  277. if (!IsRunning || IsPause) return;
  278. if (target != null)
  279. {
  280. target.OnExit();
  281. }
  282. TriggerShotTargetInteractiveEvent(ShotTargetInteractiveType.OnExit, target);
  283. }
  284. public void OnNotEnteringTarget(BaseShotTarget target)
  285. {
  286. if (!IsRunning || IsPause) return;
  287. TriggerShotTargetInteractiveEvent(ShotTargetInteractiveType.OnNotEntering, null);
  288. }
  289. private void TriggerTrainEvent(TrainEventType type)
  290. {
  291. if (m_TrainCallBack != null)
  292. {
  293. m_TrainCallBack.TriggerTrainEvent(type, this);
  294. }
  295. }
  296. #endregion
  297. #region Magazine
  298. public virtual void SeparationMagazine()
  299. {
  300. separationMagazineTime = m_TaskTimer.remainingTime;
  301. MagazineStateEventData data = new MagazineStateEventData()
  302. {
  303. state = MagazineState.Separation,
  304. };
  305. EventCenter.GetInstance().RunEvent(EventKey.OnMagazineStateChanged, data);
  306. }
  307. public virtual void ReloadMagazine()
  308. {
  309. if (TrainInfo.m_TrainFirearmConfig.isNeedConsumeBullet)
  310. {
  311. if (MagazineBulletNums < FirearmData.magazineCapacity)
  312. {
  313. if (TrainInfo.m_TrainFirearmConfig.unlimitedMagazine)
  314. {
  315. if (TrainInfo.m_TrainFirearmConfig.DontApplyFirearmConfig)
  316. {
  317. MagazineBulletNums = TrainInfo.m_TrainFirearmConfig.magazineCapacity;
  318. }
  319. else
  320. {
  321. MagazineBulletNums = FirearmData.magazineCapacity;
  322. }
  323. }
  324. }
  325. SoundManager.GetInstance().PlaySoundEffect("Audio/音效/装卸弹匣", false);
  326. }
  327. MagazineStateEventData data = new MagazineStateEventData()
  328. {
  329. state = MagazineState.ReLoad,
  330. reloadedTime = separationMagazineTime - m_TaskTimer.remainingTime
  331. };
  332. EventCenter.GetInstance().RunEvent(EventKey.OnMagazineStateChanged, data);
  333. }
  334. private void OnBulletNumsChanged()
  335. {
  336. if (MagazineBulletNums == 0)
  337. {
  338. IsChambered = false;
  339. }
  340. BulletNumsEventData data = new BulletNumsEventData()
  341. {
  342. magazineBulletNums = MagazineBulletNums,
  343. magazineCapacity = TrainInfo.m_TrainFirearmConfig.DontApplyFirearmConfig ?
  344. TrainInfo.m_TrainFirearmConfig.magazineCapacity : FirearmData.magazineCapacity
  345. };
  346. EventCenter.GetInstance().RunEvent(EventKey.OnBulletNumsChanged, data);
  347. }
  348. #endregion
  349. #region Chamber
  350. private void OnChamberStateUpdated()
  351. {
  352. ChamberStateEventData data = new ChamberStateEventData()
  353. {
  354. IsChambered = this.IsChambered
  355. };
  356. EventCenter.GetInstance().RunEvent(EventKey.OnChamberStateUpdated, data);
  357. if (IsChambered)
  358. {
  359. SoundManager.GetInstance().PlaySoundEffect("Audio/音效/上膛", false);
  360. }
  361. }
  362. #endregion
  363. #region TrainResult
  364. public TrainResultData GetTrainResultData()
  365. {
  366. return m_TrainResult;
  367. }
  368. public abstract void CalculateTrainResult();
  369. protected void IncreaseScore(int value)
  370. {
  371. Score += value;
  372. if (Score < 0)
  373. {
  374. Score = 0;
  375. }
  376. SetResultMetricsDataValue(MetricsType.Score, Score);
  377. }
  378. public void SetResultMetricsDataValue(MetricsType type, double value)
  379. {
  380. if(m_TrainResult.SetMetricsDataValue(type, value))
  381. {
  382. TrainResultEventData data = new TrainResultEventData()
  383. {
  384. type = type,
  385. value = value
  386. };
  387. try
  388. {
  389. EventCenter.GetInstance().RunEvent(EventKey.OnTrainResultMetricsDataUpdated, data);
  390. }
  391. catch(Exception e)
  392. {
  393. Debug.LogException(e);
  394. }
  395. }
  396. }
  397. protected void StartBestHitTimer()
  398. {
  399. TimerSystem.GetInstance().RemoveTimeTask(m_BestHitTimer);
  400. m_IsBestHit = true;
  401. m_BestHitTimer = TimerSystem.GetInstance().AddTimeTask(() =>
  402. {
  403. m_IsBestHit = false;
  404. }, 0.8f);
  405. }
  406. #endregion
  407. }
  408. }