- using ProjectBase.Event;
- using ShotSimulator.Train.Info;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace ShotSimulator.Event
- {
- public class MagazineStateEventData : BaseEventData
- {
- public MagazineState state;
- public float reloadedTime;
- }
- }
|