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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- namespace DragonBones
- {
- /// <summary>
- /// - The DragonBones data.
- /// A DragonBones data contains multiple armature data.
- /// </summary>
- /// <see cref="DragonBones.ArmatureData"/>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 龙骨数据。
- /// 一个龙骨数据包含多个骨架数据。
- /// </summary>
- /// <see cref="DragonBones.ArmatureData"/>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public class DragonBonesData : BaseObject
- {
- /// <private/>
- public bool autoSearch;
- /// <summary>
- /// - The animation frame rate.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 动画帧频。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public uint frameRate;
- /// <summary>
- /// - The data version.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 数据版本。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public string version;
- /// <summary>
- /// - The DragonBones data name.
- /// The name is consistent with the DragonBones project name.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 龙骨数据名称。
- /// 该名称与龙骨项目名保持一致。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public string name;
- /// <private/>
- public ArmatureData stage;
- /// <internal/>
- /// <private/>
- public readonly List<uint> frameIndices = new List<uint>();
- /// <internal/>
- /// <private/>
- public readonly List<float> cachedFrames = new List<float>();
- /// <summary>
- /// - All armature data names.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 所有的骨架数据名称。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public readonly List<string> armatureNames = new List<string>();
- /// <private/>
- public readonly Dictionary<string, ArmatureData> armatures = new Dictionary<string, ArmatureData>();
- /// <internal/>
- /// <private/>
- internal byte[] binary;
- /// <internal/>
- /// <private/>
- internal short[] intArray;
- /// <internal/>
- /// <private/>
- internal float[] floatArray;
- /// <internal/>
- /// <private/>
- internal short[] frameIntArray;
- /// <internal/>
- /// <private/>
- internal float[] frameFloatArray;
- /// <internal/>
- /// <private/>
- internal short[] frameArray;
- /// <internal/>
- /// <private/>
- internal ushort[] timelineArray;
- /// <private/>
- internal UserData userData = null; // Initial value.
- /// <inheritDoc/>
- protected override void _OnClear()
- {
- foreach (var k in this.armatures.Keys)
- {
- this.armatures[k].ReturnToPool();
- }
- if (this.userData != null)
- {
- this.userData.ReturnToPool();
- }
- this.autoSearch = false;
- this.frameRate = 0;
- this.version = "";
- this.name = "";
- this.stage = null;
- this.frameIndices.Clear();
- this.cachedFrames.Clear();
- this.armatureNames.Clear();
- this.armatures.Clear();
- this.binary = null;
- this.intArray = null; //
- this.floatArray = null; //
- this.frameIntArray = null; //
- this.frameFloatArray = null; //
- this.frameArray = null; //
- this.timelineArray = null; //
- this.userData = null;
- }
- /// <internal/>
- /// <private/>
- public void AddArmature(ArmatureData value)
- {
- if (this.armatures.ContainsKey(value.name))
- {
- Helper.Assert(false, "Same armature: " + value.name);
- this.armatures[value.name].ReturnToPool();
- }
- value.parent = this;
- this.armatures[value.name] = value;
- this.armatureNames.Add(value.name);
- }
- /// <summary>
- /// - Get a specific armature data.
- /// </summary>
- /// <param name="armatureName">- The armature data name.</param>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 获取特定的骨架数据。
- /// </summary>
- /// <param name="armatureName">- 骨架数据名称。</param>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public ArmatureData GetArmature(string armatureName)
- {
- return this.armatures.ContainsKey(armatureName) ? this.armatures[armatureName] : null;
- }
- }
- }
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