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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using System;
- using System.Collections.Generic;
- namespace DragonBones
- {
- /// <summary>
- /// - The armature data.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 骨架数据。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public class ArmatureData : BaseObject
- {
- /// <private/>
- public ArmatureType type;
- /// <summary>
- /// - The animation frame rate.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 动画帧率。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public uint frameRate;
- /// <private/>
- public uint cacheFrameRate;
- /// <private/>
- public float scale;
- /// <summary>
- /// - The armature name.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 骨架名称。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public string name;
- /// <private/>
- public readonly Rectangle aabb = new Rectangle();
- /// <summary>
- /// - The names of all the animation data.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 所有的动画数据名称。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public readonly List<string> animationNames = new List<string>();
- /// <private/>
- public readonly List<BoneData> sortedBones = new List<BoneData>();
- /// <private/>
- public readonly List<SlotData> sortedSlots = new List<SlotData>();
- /// <private/>
- public readonly List<ActionData> defaultActions = new List<ActionData>();
- /// <private/>
- public readonly List<ActionData> actions = new List<ActionData>();
- /// <private/>
- public readonly Dictionary<string, BoneData> bones = new Dictionary<string, BoneData>();
- /// <private/>
- public readonly Dictionary<string, SlotData> slots = new Dictionary<string, SlotData>();
- /// <private/>
- public readonly Dictionary<string, ConstraintData> constraints = new Dictionary<string, ConstraintData>();
- /// <private/>
- public readonly Dictionary<string, SkinData> skins = new Dictionary<string, SkinData>();
- /// <private/>
- public readonly Dictionary<string, AnimationData> animations = new Dictionary<string, AnimationData>();
- /// <summary>
- /// - The default skin data.
- /// </summary>
- /// <version>DragonBones 4.5</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 默认插槽数据。
- /// </summary>
- /// <version>DragonBones 4.5</version>
- /// <language>zh_CN</language>
- public SkinData defaultSkin = null;
- /// <summary>
- /// - The default animation data.
- /// </summary>
- /// <version>DragonBones 4.5</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 默认动画数据。
- /// </summary>
- /// <version>DragonBones 4.5</version>
- /// <language>zh_CN</language>
- public AnimationData defaultAnimation = null;
- /// <private/>
- public CanvasData canvas = null; // Initial value.
- /// <private/>
- public UserData userData = null; // Initial value.
- /// <private/>
- public DragonBonesData parent;
- /// <inheritDoc/>
- protected override void _OnClear()
- {
- foreach (var action in this.defaultActions)
- {
- action.ReturnToPool();
- }
- foreach (var action in this.actions)
- {
- action.ReturnToPool();
- }
- foreach (var k in this.bones.Keys)
- {
- this.bones[k].ReturnToPool();
- }
- foreach (var k in this.slots.Keys)
- {
- this.slots[k].ReturnToPool();
- }
- foreach (var k in this.constraints.Keys)
- {
- this.constraints[k].ReturnToPool();
- }
- foreach (var k in this.skins.Keys)
- {
- this.skins[k].ReturnToPool();
- }
- foreach (var k in this.animations.Keys)
- {
- this.animations[k].ReturnToPool();
- }
- if (this.canvas != null)
- {
- this.canvas.ReturnToPool();
- }
- if (this.userData != null)
- {
- this.userData.ReturnToPool();
- }
- this.type = ArmatureType.Armature;
- this.frameRate = 0;
- this.cacheFrameRate = 0;
- this.scale = 1.0f;
- this.name = "";
- this.aabb.Clear();
- this.animationNames.Clear();
- this.sortedBones.Clear();
- this.sortedSlots.Clear();
- this.defaultActions.Clear();
- this.actions.Clear();
- this.bones.Clear();
- this.slots.Clear();
- this.constraints.Clear();
- this.skins.Clear();
- this.animations.Clear();
- this.defaultSkin = null;
- this.defaultAnimation = null;
- this.canvas = null;
- this.userData = null;
- this.parent = null; //
- }
- /// <internal/>
- /// <private/>
- public void SortBones()
- {
- var total = this.sortedBones.Count;
- if (total <= 0)
- {
- return;
- }
- var sortHelper = this.sortedBones.ToArray();
- var index = 0;
- var count = 0;
- this.sortedBones.Clear();
- while (count < total)
- {
- var bone = sortHelper[index++];
- if (index >= total)
- {
- index = 0;
- }
- if (this.sortedBones.Contains(bone))
- {
- continue;
- }
- var flag = false;
- foreach (var constraint in this.constraints.Values)
- {
- // Wait constraint.
- if (constraint.root == bone && !this.sortedBones.Contains(constraint.target))
- {
- flag = true;
- break;
- }
- }
- if (flag)
- {
- continue;
- }
- if (bone.parent != null && !this.sortedBones.Contains(bone.parent))
- {
- // Wait parent.
- continue;
- }
- this.sortedBones.Add(bone);
- count++;
- }
- }
- /// <internal/>
- /// <private/>
- public void CacheFrames(uint frameRate)
- {
- if (this.cacheFrameRate > 0)
- {
- // TODO clear cache.
- return;
- }
- this.cacheFrameRate = frameRate;
- foreach (var k in this.animations.Keys)
- {
- this.animations[k].CacheFrames(this.cacheFrameRate);
- }
- }
- /// <internal/>
- /// <private/>
- public int SetCacheFrame(Matrix globalTransformMatrix, TransformDB transform)
- {
- var dataArray = this.parent.cachedFrames;
- var arrayOffset = dataArray.Count;
- dataArray.ResizeList(arrayOffset + 10, 0.0f);
- dataArray[arrayOffset] = globalTransformMatrix.a;
- dataArray[arrayOffset + 1] = globalTransformMatrix.b;
- dataArray[arrayOffset + 2] = globalTransformMatrix.c;
- dataArray[arrayOffset + 3] = globalTransformMatrix.d;
- dataArray[arrayOffset + 4] = globalTransformMatrix.tx;
- dataArray[arrayOffset + 5] = globalTransformMatrix.ty;
- dataArray[arrayOffset + 6] = transform.rotation;
- dataArray[arrayOffset + 7] = transform.skew;
- dataArray[arrayOffset + 8] = transform.scaleX;
- dataArray[arrayOffset + 9] = transform.scaleY;
- return arrayOffset;
- }
- /// <internal/>
- /// <private/>
- public void GetCacheFrame(Matrix globalTransformMatrix, TransformDB transform, int arrayOffset)
- {
- var dataArray = this.parent.cachedFrames;
- globalTransformMatrix.a = dataArray[arrayOffset];
- globalTransformMatrix.b = dataArray[arrayOffset + 1];
- globalTransformMatrix.c = dataArray[arrayOffset + 2];
- globalTransformMatrix.d = dataArray[arrayOffset + 3];
- globalTransformMatrix.tx = dataArray[arrayOffset + 4];
- globalTransformMatrix.ty = dataArray[arrayOffset + 5];
- transform.rotation = dataArray[arrayOffset + 6];
- transform.skew = dataArray[arrayOffset + 7];
- transform.scaleX = dataArray[arrayOffset + 8];
- transform.scaleY = dataArray[arrayOffset + 9];
- transform.x = globalTransformMatrix.tx;
- transform.y = globalTransformMatrix.ty;
- }
- /// <internal/>
- /// <private/>
- public void AddBone(BoneData value)
- {
- if (value != null && !string.IsNullOrEmpty(value.name))
- {
- if (this.bones.ContainsKey(value.name))
- {
- Helper.Assert(false, "Same bone: " + value.name);
- this.bones[value.name].ReturnToPool();
- }
- this.bones[value.name] = value;
- this.sortedBones.Add(value);
- }
- }
- /// <internal/>
- /// <private/>
- public void AddSlot(SlotData value)
- {
- if (value != null && !string.IsNullOrEmpty(value.name))
- {
- if (this.slots.ContainsKey(value.name))
- {
- Helper.Assert(false, "Same slot: " + value.name);
- this.slots[value.name].ReturnToPool();
- }
- this.slots[value.name] = value;
- this.sortedSlots.Add(value);
- }
- }
- /// <internal/>
- /// <private/>
- public void AddConstraint(ConstraintData value)
- {
- if (value != null && !string.IsNullOrEmpty(value.name))
- {
- if (this.constraints.ContainsKey(value.name))
- {
- Helper.Assert(false, "Same constraint: " + value.name);
- this.slots[value.name].ReturnToPool();
- }
- this.constraints[value.name] = value;
- }
- }
- /// <internal/>
- /// <private/>
- public void AddSkin(SkinData value)
- {
- if (value != null && !string.IsNullOrEmpty(value.name))
- {
- if (this.skins.ContainsKey(value.name))
- {
- Helper.Assert(false, "Same slot: " + value.name);
- this.skins[value.name].ReturnToPool();
- }
- value.parent = this;
- this.skins[value.name] = value;
- if (this.defaultSkin == null)
- {
- this.defaultSkin = value;
- }
- if (value.name == "default")
- {
- this.defaultSkin = value;
- }
- }
- }
- /// <internal/>
- /// <private/>
- public void AddAnimation(AnimationData value)
- {
- if (value != null && !string.IsNullOrEmpty(value.name))
- {
- if (this.animations.ContainsKey(value.name))
- {
- Helper.Assert(false, "Same animation: " + value.name);
- this.animations[value.name].ReturnToPool();
- }
- value.parent = this;
- this.animations[value.name] = value;
- this.animationNames.Add(value.name);
- if (this.defaultAnimation == null)
- {
- this.defaultAnimation = value;
- }
- }
- }
- /// <internal/>
- /// <private/>
- internal void AddAction(ActionData value, bool isDefault)
- {
- if (isDefault)
- {
- this.defaultActions.Add(value);
- }
- else
- {
- this.actions.Add(value);
- }
- }
- /// <summary>
- /// - Get a specific done data.
- /// </summary>
- /// <param name="boneName">- The bone name.</param>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 获取特定的骨骼数据。
- /// </summary>
- /// <param name="boneName">- 骨骼名称。</param>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public BoneData GetBone(string boneName)
- {
- return (!string.IsNullOrEmpty(boneName) && bones.ContainsKey(boneName)) ? bones[boneName] : null;
- }
- /// <summary>
- /// - Get a specific slot data.
- /// </summary>
- /// <param name="slotName">- The slot name.</param>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 获取特定的插槽数据。
- /// </summary>
- /// <param name="slotName">- 插槽名称。</param>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public SlotData GetSlot(string slotName)
- {
- return (!string.IsNullOrEmpty(slotName) && slots.ContainsKey(slotName)) ? slots[slotName] : null;
- }
- /// <private/>
- public ConstraintData GetConstraint(string constraintName)
- {
- return this.constraints.ContainsKey(constraintName) ? this.constraints[constraintName] : null;
- }
- /// <summary>
- /// - Get a specific skin data.
- /// </summary>
- /// <param name="skinName">- The skin name.</param>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 获取特定皮肤数据。
- /// </summary>
- /// <param name="skinName">- 皮肤名称。</param>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public SkinData GetSkin(string skinName)
- {
- return !string.IsNullOrEmpty(skinName) ? (skins.ContainsKey(skinName) ? skins[skinName] : null) : defaultSkin;
- }
- /// <private/>
- public MeshDisplayData GetMesh(string skinName, string slotName, string meshName)
- {
- var skin = this.GetSkin(skinName);
- if (skin == null)
- {
- return null;
- }
- return skin.GetDisplay(slotName, meshName) as MeshDisplayData;
- }
- /// <summary>
- /// - Get a specific animation data.
- /// </summary>
- /// <param name="animationName">- The animation animationName.</param>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 获取特定的动画数据。
- /// </summary>
- /// <param name="animationName">- 动画名称。</param>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public AnimationData GetAnimation(string animationName)
- {
- return !string.IsNullOrEmpty(animationName) ? (animations.ContainsKey(animationName) ? animations[animationName] : null) : defaultAnimation;
- }
- }
- /// <summary>
- /// - The bone data.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 骨骼数据。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public class BoneData : BaseObject
- {
- /// <private/>
- public bool inheritTranslation;
- /// <private/>
- public bool inheritRotation;
- /// <private/>
- public bool inheritScale;
- /// <private/>
- public bool inheritReflection;
- /// <summary>
- /// - The bone length.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 骨骼长度。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public float length;
- /// <summary>
- /// - The bone name.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 骨骼名称。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public string name;
- /// <private/>
- public readonly TransformDB transform = new TransformDB();
- /// <private/>
- public UserData userData = null; // Initial value.
- /// <summary>
- /// - The parent bone data.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 父骨骼数据。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public BoneData parent = null;
- /// <inheritDoc/>
- protected override void _OnClear()
- {
- if (this.userData != null)
- {
- this.userData.ReturnToPool();
- }
- this.inheritTranslation = false;
- this.inheritRotation = false;
- this.inheritScale = false;
- this.inheritReflection = false;
- this.length = 0.0f;
- this.name = "";
- this.transform.Identity();
- this.userData = null;
- this.parent = null;
- }
- }
- /// <internal/>
- /// <private/>
- public class SurfaceData : BoneData
- {
- public float vertexCountX;
- public float vertexCountY;
- public readonly List<float> vertices = new List<float>();
- /// <inheritDoc/>
- protected override void _OnClear()
- {
- base._OnClear();
- this.vertexCountX = 0;
- this.vertexCountY = 0;
- this.vertices.Clear();
- }
- }
- /// <summary>
- /// - The slot data.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 插槽数据。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public class SlotData : BaseObject
- {
- /// <internal/>
- /// <private/>
- public static readonly ColorTransform DEFAULT_COLOR = new ColorTransform();
- /// <internal/>
- /// <private/>
- public static ColorTransform CreateColor()
- {
- return new ColorTransform();
- }
- /// <private/>
- public BlendMode blendMode;
- /// <private/>
- public int displayIndex;
- /// <private/>
- public int zOrder;
- /// <summary>
- /// - The slot name.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 插槽名称。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public string name;
- /// <private/>
- public ColorTransform color = null; // Initial value.
- /// <private/>
- public UserData userData = null; // Initial value.
- /// <summary>
- /// - The parent bone data.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 父骨骼数据。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public BoneData parent;
- /// <inheritDoc/>
- protected override void _OnClear()
- {
- if (this.userData != null)
- {
- this.userData.ReturnToPool();
- }
- this.blendMode = BlendMode.Normal;
- this.displayIndex = 0;
- this.zOrder = 0;
- this.name = "";
- this.color = null; //
- this.userData = null;
- this.parent = null; //
- }
- }
- }
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