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- namespace SRF
- {
- using System.Collections.Generic;
- using UnityEngine;
- public static class SRFTransformExtensions
- {
- public static IEnumerable<Transform> GetChildren(this Transform t)
- {
- var i = 0;
- while (i < t.childCount)
- {
- yield return t.GetChild(i);
- ++i;
- }
- }
- /// <summary>
- /// Reset all local values on a transform to identity
- /// </summary>
- /// <param name="t"></param>
- public static void ResetLocal(this Transform t)
- {
- t.localPosition = Vector3.zero;
- t.localRotation = Quaternion.identity;
- t.localScale = Vector3.one;
- }
- /// <summary>
- /// Create an empty child object of this transform
- /// </summary>
- /// <param name="t"></param>
- /// <param name="name"></param>
- /// <returns></returns>
- public static GameObject CreateChild(this Transform t, string name)
- {
- var go = new GameObject(name);
- go.transform.parent = t;
- go.transform.ResetLocal();
- go.gameObject.layer = t.gameObject.layer;
- return go;
- }
- /// <summary>
- /// Set the parent of this transform, but maintain the localScale, localPosition, localRotation values.
- /// </summary>
- /// <param name="t"></param>
- /// <param name="parent"></param>
- public static void SetParentMaintainLocals(this Transform t, Transform parent)
- {
- t.SetParent(parent, false);
- }
- /// <summary>
- /// Copy local position,rotation,scale from other transform
- /// </summary>
- /// <param name="t"></param>
- /// <param name="from"></param>
- public static void SetLocals(this Transform t, Transform from)
- {
- t.localPosition = from.localPosition;
- t.localRotation = from.localRotation;
- t.localScale = from.localScale;
- }
- /// <summary>
- /// Set position/rotation to from. Scale is unchanged
- /// </summary>
- /// <param name="t"></param>
- /// <param name="from"></param>
- public static void Match(this Transform t, Transform from)
- {
- t.position = from.position;
- t.rotation = from.rotation;
- }
- /// <summary>
- /// Destroy all child game objects
- /// </summary>
- /// <param name="t"></param>
- public static void DestroyChildren(this Transform t)
- {
- foreach (var child in t)
- {
- Object.Destroy(((Transform) child).gameObject);
- }
- }
- }
- }
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