DeviceViewInfrared.cs 16 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using AdaptUI;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. /* 设备界面 */
  8. public class DeviceViewInfrared : JCUnityLib.ViewBase, MenuBackInterface
  9. {
  10. //GameObject bowOptions;
  11. [SerializeField] GameObject Connect1Parent;
  12. [SerializeField] List<Button> smartConnect1Buttons;
  13. [SerializeField] GameObject Connect2Parent;
  14. [SerializeField] List<Button> smartConnect2Buttons;
  15. [SerializeField] List<Sprite> smartArcheryBg;
  16. [SerializeField] List<DeviceView_ItemShow> deviceViewItems;
  17. //当前选择的对象类
  18. [HideInInspector] public DeviceView_ItemShow selectDeviceViewItem;
  19. public static DeviceViewInfrared ins;
  20. public Action action_OnClickGyr;
  21. public Action action_OnClickMag;
  22. public HorizontalLayoutGroup horizontalLayoutGroup;
  23. bool bSwitchDevice = false;
  24. void Start()
  25. {
  26. ins = this;
  27. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  28. //Button1 事件绑定
  29. for (int i = 0; i < smartConnect1Buttons.Count; i++)
  30. {
  31. int temp = i;
  32. smartConnect1Buttons[i].onClick.AddListener(()=>{
  33. OnChangeSmartConnect1Button(temp);
  34. });
  35. }
  36. OnChangeSmartArcheryButtonState((int)GlobalData.MyDeviceMode);
  37. //Button2 事件绑定
  38. for (int i = 0; i < smartConnect2Buttons.Count; i++)
  39. {
  40. int temp = i;
  41. smartConnect2Buttons[i].onClick.AddListener(() => {
  42. OnChangeSmartConnect2Button(temp);
  43. });
  44. }
  45. AimHandler.ins.onCreateAimDeviceInfoById();
  46. //默认选择第一个设备
  47. deviceViewItems[0].OnSelectEvent();
  48. //选择中的自动连接选择的对象
  49. if (selectDeviceViewItem.getCurrentItemVisible() && ! selectDeviceViewItem.getBLEConnectState()) {
  50. selectDeviceViewItem.OnConnectedEvent();
  51. }
  52. //先隐藏一个设备。如果连接之后,再显示2p,如果已经连接到蓝牙,直接显示
  53. if (deviceViewItems[1].getBLEConnectState())
  54. {
  55. ShowDeviceViewItemsTwo(true);
  56. }
  57. //else
  58. //{
  59. // ShowDeviceViewItemsTwo(false);
  60. //}
  61. }
  62. void OnDestroy()
  63. {
  64. if (ins == this) ins = null;
  65. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  66. //退出面板时候,取消正在连接的连接
  67. BluetoothAim.ins.onCancelAllConnecting();
  68. //如果没有连接
  69. if (!deviceViewItems[1].getBLEConnectState()) {
  70. //隐藏时候。直接清空这个记录数据
  71. AimHandler.ins.onClear2PAimDeviceInfosNew();
  72. }
  73. }
  74. void Update()
  75. {
  76. //刷新按钮显示状态2P
  77. if (BluetoothAim.ins)
  78. {
  79. if (selectDeviceViewItem != null)
  80. {
  81. if (selectDeviceViewItem.getCurrentItemVisible() && !bSwitchDevice)
  82. {
  83. if (Connect1Parent.activeSelf) Connect1Parent.SetActive(false);
  84. if (!Connect2Parent.activeSelf) Connect2Parent.SetActive(true);
  85. if (Connect2Parent.activeSelf)
  86. {
  87. //判断是否显示连接还是断开按钮
  88. if (selectDeviceViewItem.getBLEConnectState())
  89. {
  90. if (smartConnect2Buttons[1].gameObject.activeSelf)
  91. {
  92. smartConnect2Buttons[1].gameObject.SetActive(false);
  93. smartConnect2Buttons[2].gameObject.SetActive(true);
  94. }
  95. }
  96. else
  97. {
  98. if (!smartConnect2Buttons[1].gameObject.activeSelf)
  99. {
  100. smartConnect2Buttons[1].gameObject.SetActive(true);
  101. smartConnect2Buttons[2].gameObject.SetActive(false);
  102. }
  103. }
  104. }
  105. }
  106. else
  107. {
  108. if (!Connect1Parent.activeSelf) Connect1Parent.SetActive(true);
  109. if (Connect2Parent.activeSelf) Connect2Parent.SetActive(false);
  110. }
  111. }
  112. else {
  113. if (!Connect1Parent.activeSelf) Connect1Parent.SetActive(true);
  114. if (Connect2Parent.activeSelf) Connect2Parent.SetActive(false);
  115. }
  116. //if (!selectDeviceViewItem.bInfraredDevices())
  117. DeviceTypeHelper.DeviceType detectedType = DeviceTypeHelper.DetectDeviceType();
  118. if (CommonConfig.bDisplayTwoPlayerGames && detectedType == DeviceTypeHelper.DeviceType.iPhone)
  119. {
  120. //2p 按钮 ,两个同时蓝牙连接后。隐藏
  121. if (deviceViewItems[1].gameObject.activeSelf || deviceViewItems[0].getBLEConnectState() && deviceViewItems[1].getBLEConnectState())
  122. {
  123. if (smartConnect2Buttons[3].gameObject.activeSelf)
  124. {
  125. smartConnect2Buttons[3].gameObject.SetActive(false);
  126. }
  127. }
  128. else if (!smartConnect2Buttons[3].gameObject.activeSelf)
  129. {
  130. smartConnect2Buttons[3].gameObject.SetActive(true);
  131. }
  132. }
  133. else
  134. {
  135. //bDisplayTwoPlayerGames控制和ipad暂时隐藏2p
  136. if (smartConnect2Buttons[3].gameObject.activeSelf)
  137. {
  138. smartConnect2Buttons[3].gameObject.SetActive(false);
  139. }
  140. }
  141. }
  142. }
  143. void ShowDeviceViewItemsTwo(bool bShow) {
  144. //显示第二个设备,如果第二个玩家,才走true这里
  145. if (bShow)
  146. {
  147. if (!deviceViewItems[1].gameObject.activeSelf)
  148. {
  149. deviceViewItems[1].gameObject.SetActive(true);
  150. deviceViewItems[1].onShowDeviceInfo();//手动刷新一下信息
  151. horizontalLayoutGroup.spacing = 40;
  152. //显示2p时候。默认选择中
  153. deviceViewItems[1].OnSelectEvent();
  154. }
  155. }
  156. else
  157. {
  158. if (deviceViewItems[1].gameObject.activeSelf)
  159. {
  160. deviceViewItems[1].gameObject.SetActive(false);
  161. horizontalLayoutGroup.spacing = 76;
  162. deviceViewItems[0].OnSelectEvent();
  163. }
  164. }
  165. }
  166. public bool OnMenuBack() {
  167. ViewMgr.Instance.DestroyView<DeviceViewInfrared>();
  168. return true;
  169. }
  170. public void OnClick_Back() {
  171. AudioMgr.ins.PlayBtn();
  172. ViewMgr.Instance.DestroyView<DeviceViewInfrared>();
  173. }
  174. /// <summary>
  175. /// 第一次进入页面选择的按钮的下标
  176. /// </summary>
  177. /// <param name="index"></param>
  178. public void OnChangeSmartConnect1Button(int index)
  179. {
  180. bool _selected = false;
  181. for (int i = 0; i < smartConnect1Buttons.Count; i++)
  182. {
  183. Button _button = smartConnect1Buttons[i];
  184. Color32 _white;
  185. if (index == i)
  186. {
  187. _white = new Color32(255, 255, 255, 255);
  188. _selected = true;
  189. _button.GetComponent<Image>().sprite = smartArcheryBg[1];
  190. }
  191. else
  192. {
  193. _white = new Color32(59, 59, 59, 255);
  194. //_buttonBg = new Color32(255, 255, 255, 255);
  195. _button.GetComponent<Image>().sprite = smartArcheryBg[0];
  196. }
  197. _button.transform.Find("icon").GetComponent<Image>().color = _white;
  198. _button.transform.Find("title").GetComponent<Text>().color = _white;
  199. _button.transform.Find("arrow").GetComponent<Image>().color = _white;
  200. }
  201. if (_selected)
  202. {
  203. //进入选中的页面
  204. AudioMgr.ins.PlayBtn();
  205. //设置一次 GlobalData.MyDeviceMode
  206. if (getEnabelPanelStatus())//是否处于选中状态
  207. {
  208. //取消正在连接的连接
  209. BluetoothAim.ins.onCancelAllConnecting(BluetoothStatusEnum.Connect);
  210. if (index == 0)
  211. {
  212. ViewMgr.Instance.ShowView<SmartArcheryView>();
  213. }
  214. else if (index == 1)
  215. {
  216. Debug.Log("Gun");
  217. ViewMgr.Instance.ShowView<SmartGunView>();
  218. }
  219. bSwitchDevice = false;
  220. AimHandler.ins.onCreateTempAimDeviceInfo();
  221. }
  222. }
  223. }
  224. /// <summary>
  225. /// 第二次进入页面时候。
  226. /// </summary>
  227. /// <param name="index"></param>
  228. public void OnChangeSmartConnect2Button(int index)
  229. {
  230. //Debug.Log("OnChangeSmartConnect1Button按钮:" + index);
  231. bool _selected = false;
  232. for (int i = 0; i < smartConnect2Buttons.Count; i++)
  233. {
  234. Button _button = smartConnect2Buttons[i];
  235. Color32 _white;
  236. //Color32 _buttonBg;
  237. if (index == i)
  238. {
  239. _white = new Color32(255, 255, 255, 255);
  240. //_buttonBg = new Color32(16, 194, 198, 255);
  241. _selected = true;
  242. _button.GetComponent<Image>().sprite = smartArcheryBg[1];
  243. }
  244. else
  245. {
  246. _white = new Color32(59, 59, 59, 255);
  247. //_buttonBg = new Color32(255, 255, 255, 255);
  248. _button.GetComponent<Image>().sprite = smartArcheryBg[0];
  249. }
  250. _button.transform.Find("icon").GetComponent<Image>().color = _white;
  251. _button.transform.Find("title").GetComponent<Text>().color = _white;
  252. _button.transform.Find("arrow").GetComponent<Image>().color = _white;
  253. }
  254. if (_selected)
  255. {
  256. //进入选中的页面
  257. AudioMgr.ins.PlayBtn();
  258. //设置一次 GlobalData.MyDeviceMode
  259. switch (index)
  260. {
  261. case 0:
  262. if (selectDeviceViewItem.getBLEConnectState())
  263. {
  264. if (BluetoothAim.ins.isMainConnectToInfraredDevice() || BluetoothAim.ins.isMainConnectToGun())
  265. {
  266. //进入屏幕定位
  267. ViewManager2.ShowView(ViewManager2.Path_InfraredView);
  268. }
  269. else {
  270. //只有红外设备才能进行屏幕识别
  271. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("Connect_Tip_Infrared"));
  272. }
  273. }
  274. else {
  275. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("Connect_Tip"));
  276. }
  277. break;
  278. case 1:
  279. //连接设备
  280. if (getEnabelPanelStatus())//是否处于选中状态
  281. {
  282. if (selectDeviceViewItem)
  283. {
  284. //有信息的情况下直接连接
  285. selectDeviceViewItem.OnConnectedEvent();
  286. }
  287. else {
  288. //取消正在连接的连接
  289. BluetoothAim.ins.onCancelAllConnecting(BluetoothStatusEnum.Connect);
  290. //进入弓箭选择页面
  291. ViewMgr.Instance.ShowView<SmartArcheryView>();
  292. AimHandler.ins.onCreateTempAimDeviceInfo();
  293. }
  294. }
  295. break;
  296. case 2:
  297. //断开连接设备
  298. if (selectDeviceViewItem)
  299. {
  300. selectDeviceViewItem.OnDisConnectedEvent();
  301. }
  302. break;
  303. case 3:
  304. // if (!(BluetoothAim.ins && (BluetoothAim.ins.isMainConnectToInfraredDevice() || BluetoothAim.ins.isMainConnectToGun())))
  305. //目前枪不能增加2p
  306. if (!(BluetoothAim.ins && BluetoothAim.ins.isMainConnectToGun()))
  307. {
  308. ShowDeviceViewItemsTwo(true);
  309. //重置一些按钮状态和参数
  310. OnChangeSmartConnect1Button(-1);
  311. OnChangeSmartConnect2Button(-1);
  312. }
  313. break;
  314. case 4:
  315. //切换设备前先断开蓝牙连接
  316. if (selectDeviceViewItem)
  317. {
  318. selectDeviceViewItem.OnDisConnectedEvent();
  319. }
  320. bSwitchDevice = true;
  321. //重置一些按钮状态和参数
  322. OnChangeSmartConnect1Button(-1);
  323. OnChangeSmartConnect2Button(-1);
  324. break;
  325. }
  326. }
  327. }
  328. //暂时先更新一个
  329. public void RenderBattery(int deviceID, int value)
  330. {
  331. //smartConnect1Buttons[0].GetComponent<DeviceView_ItemShow>().RenderBattery(deviceID,value);
  332. }
  333. public void OnChangeSmartArcheryButtonState(int index)
  334. {
  335. for (int i = 0; i < smartConnect1Buttons.Count; i++)
  336. {
  337. Button _button = smartConnect1Buttons[i];
  338. Color32 _white;
  339. //Color32 _buttonBg;
  340. if (index == i)
  341. {
  342. _white = new Color32(255, 255, 255, 255);
  343. _button.GetComponent<Image>().sprite = smartArcheryBg[1];
  344. }
  345. else
  346. {
  347. _white = new Color32(59, 59, 59, 255);
  348. _button.GetComponent<Image>().sprite = smartArcheryBg[0];
  349. }
  350. _button.transform.Find("icon").GetComponent<Image>().color = _white;
  351. _button.transform.Find("title").GetComponent<Text>().color = _white;
  352. _button.transform.Find("arrow").GetComponent<Image>().color = _white;
  353. }
  354. }
  355. public void OnChangeSmartConnect2ButtonState(int index)
  356. {
  357. for (int i = 0; i < smartConnect2Buttons.Count; i++)
  358. {
  359. Button _button = smartConnect2Buttons[i];
  360. Color32 _white;
  361. //Color32 _buttonBg;
  362. if (index == i)
  363. {
  364. _white = new Color32(255, 255, 255, 255);
  365. _button.GetComponent<Image>().sprite = smartArcheryBg[1];
  366. }
  367. else
  368. {
  369. _white = new Color32(59, 59, 59, 255);
  370. _button.GetComponent<Image>().sprite = smartArcheryBg[0];
  371. }
  372. _button.transform.Find("icon").GetComponent<Image>().color = _white;
  373. _button.transform.Find("title").GetComponent<Text>().color = _white;
  374. _button.transform.Find("arrow").GetComponent<Image>().color = _white;
  375. }
  376. }
  377. /// <summary>
  378. /// 一般是切换选择硬件时调用
  379. /// </summary>
  380. public void OnCloseAllPanelStatus() {
  381. bSwitchDevice = false;
  382. for (int i = 0; i < deviceViewItems.Count; i++)
  383. {
  384. deviceViewItems[i].setPanelStatus(false);
  385. }
  386. }
  387. //检测是否选择一个设备情况。用选择框判断
  388. public bool getEnabelPanelStatus() {
  389. bool bHasEnabel = false;
  390. for (int i = 0; i < deviceViewItems.Count; i++)
  391. {
  392. if (deviceViewItems[i].getCurrentPanelEnable()) {
  393. bHasEnabel = true;
  394. break;
  395. }
  396. }
  397. return bHasEnabel;
  398. }
  399. public void onTestClear() {
  400. AimHandler.ins.onClearAimDeviceInfosNew();
  401. }
  402. }