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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System;
- public class SPUPDeviceList : MonoBehaviour
- {
- //SPUP
- List<SerialPortUtility.SerialPortUtilityPro> spList = new List<SerialPortUtility.SerialPortUtilityPro>();
- public int baudrate = 115200;
- public SerialPortUtility.SerialPortUtilityPro.OpenSystem openMode = SerialPortUtility.SerialPortUtilityPro.OpenSystem.USB;
- public UnityEngine.UI.Text nodeviceText = null;
- // Use this for initialization
- void Awake()
- {
- //Because processing of plugin carries out by start, it is necessary to generate by Awake.
- SerialPortUtility.SerialPortUtilityPro.DeviceInfo[] devicelist =
- SerialPortUtility.SerialPortUtilityPro.GetConnectedDeviceList(openMode);
- if (devicelist == null)
- return;
- foreach (SerialPortUtility.SerialPortUtilityPro.DeviceInfo d in devicelist)
- {
- //serialPort = new SerialPortUtility.SerialPortUtilityPro(); //do not use
- String GameObjectName = "NONE";
- if (openMode == SerialPortUtility.SerialPortUtilityPro.OpenSystem.USB)
- GameObjectName = "VID:" + d.Vendor + ", PID:" + d.Product;
- else if (openMode == SerialPortUtility.SerialPortUtilityPro.OpenSystem.BluetoothSSP)
- GameObjectName = d.SerialNumber;
- else if (openMode == SerialPortUtility.SerialPortUtilityPro.OpenSystem.PCI)
- GameObjectName = d.Vendor;
- GameObject obj = new GameObject(GameObjectName);
- SerialPortUtility.SerialPortUtilityPro serialPort = obj.AddComponent<SerialPortUtility.SerialPortUtilityPro>();
- //Debug.Log(d.PortName); //Get PortName
-
- //config
- serialPort.SetDebugConsoleMonitorView(true);
- serialPort.OpenMethod = openMode;
- serialPort.VendorID = d.Vendor;
- serialPort.ProductID = d.Product;
- serialPort.SerialNumber = d.SerialNumber;
- serialPort.BaudRate = baudrate; //115200kbps
- serialPort.ReadProtocol = SerialPortUtility.SerialPortUtilityPro.MethodSystem.Streaming;
- serialPort.RecvDiscardNull = true;
- serialPort.IsAutoOpen = false;
- spList.Add(serialPort);
- nodeviceText.enabled = false;
- }
-
- }
- void OnDestory()
- {
- foreach (SerialPortUtility.SerialPortUtilityPro item in spList)
- {
- item.Close();
- }
- }
-
- // Update is called once per frame
- void Update ()
- {
- if (Input.GetKey(KeyCode.Home) || Input.GetKey(KeyCode.Escape) || Input.GetKey(KeyCode.Menu))
- {
- Application.runInBackground = false;
- Application.Quit();
- return;
- }
- }
- //for
- public void ReadComprateString(object data)
- {
- var text = data as string;
- Debug.Log(text);
- }
- }
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